Improved cross-shaped key structure of gamepad
By adopting elastic connection and ball seat bracket design in the gamepad cross button, the problems of cross buttons in the prior art are solved, and the problems of mistouching and unclear feedback are achieved, achieving better user experience and key consistency.
Patent Information
- Application Number
- CN202421330016.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-06-12
- Publication Date
- 2025-02-28
- Estimated Expiration
- 2034-06-12
AI Technical Summary
The existing game controller cross key design is because the external key cap is connected in one, and the keys rely on the shell to support it, resulting in the support point being unable to be in the physical center, which is prone to error touch and unclear feedback, which affects the user experience.
The inner bracket of the cross key cap is used to achieve elastic connection with the elastic bayonet. Combined with the ball seat bracket and the elastic silicone cap, a characteristic that can rotate freely around the center of the ball is designed, limiting the rotation of one of the shafts, retaining only the rotation freedom of the two shafts, and increasing the deformation ability to avoid interference from adjacent buttons.
It effectively avoids interference from adjacent buttons, increases the stroke of buttons, and intends to make up for the matching shape tolerance of the button system, ensures the consistency of the button feel, and improves the life and user experience of the buttons.
Smart Images

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Abstract
Description
Technical Field
[0001] The utility model relates to the field of a cross key of a game controller, in particular to an improved cross key structure of a game controller. Background Art
[0002] Game controllers are usually designed with a cross-shaped button for directional functions. Since the shape of the cross button has an intuitive mapping with its function, it has become a standard feature of game controllers. However, the existing design concept of game controllers is usually composed of an external one-piece cross button cap and an internal silicone elastic pad, or directly only an external one-piece cross button cap and an internal touch switch. Since the external keycaps are connected in a cross shape and the buttons are supported by the shell, the support point cannot be made at the physical center of the cross button, but can only be biased to one side. When one of the keys in the cross button is pressed, the two connected keys will be linked due to the lever principle, resulting in false triggering. Because when one of the keys is pressed, the corresponding two adjacent keys are displaced, the reaction force of the key is provided by three keys at the same time, and the pace is inconsistent, causing the feedback of the key force to deviate from the feedback force curve of a single key, resulting in unclear key feedback and poor user experience. Utility Model Content
[0003] In order to overcome the problem that when using a game controller, because the external keycaps are connected in a cross shape and the keys are supported by the outer shell, the support point cannot be made at the physical center of the cross key, but can only be biased to one side, and the pace is inconsistent, causing the key force feedback to deviate from the feedback force curve of a single key, resulting in unclear key feedback and poor user experience.
[0004] The technical solution of the utility model is: an improved game controller cross key structure, including a cross key keycap; also includes a face shell, screws, a ball seat bracket, a cross keycap inner bracket, an elastic silicone cap, a cross groove bracket, a touch switch, a PCB circuit board, a fixing bolt, a quick-release buckle position, the surface center of the cross key cap is symmetrically provided with four groups of quick-release buckle positions, the bottom end of the cross key cap is provided with a face shell with a clamping groove, and the cross key cap is installed in the clamping groove of the face shell.
[0005] Preferably, an elastic snap-in is provided on the inner bracket of the cross keycap to realize elastic connection with the keycap, so that users can replace different types of cross key caps conveniently. The cross keycap is provided with a quick-release buckle position, so that users can buckle it off with their fingers conveniently. The elastic silicone cap is designed with a round head, which can better avoid interference caused by twisting of adjacent keys when pressing the keys.
[0006] Preferably, a ball socket bracket is provided inside the cross key cap, and four sets of screws are symmetrically threaded on the top of the ball socket bracket. A round bottom top column is provided in the middle position of the bottom end of the ball socket bracket, and the bottom end of the ball socket bracket is movably connected to the inner bracket of the cross key cap through screw threads.
[0007] Preferably, four groups of elastic snap-ons are symmetrically arranged at the top of the inner bracket of the cross keycap, and the elastic snap-ons and the cross keycap are elastically connected, and round head columns are symmetrically arranged at the bottom of the inner bracket of the cross keycap, a spherical joint socket is provided in the middle position inside the inner bracket of the cross keycap, and the round bottom top column is movably connected to the spherical joint socket.
[0008] Preferably, an elastic silicone cap is symmetrically arranged at the center of the bottom end of the inner bracket of the cross keycap, and the elastic silicone cap is sleeved on the outer side of the round head column. The bottom end of the inner bracket of the cross keycap is movably connected to a cross slot bracket with an installation groove, and the elastic silicone cap is inserted into the installation groove of the cross slot bracket.
[0009] Preferably, four sets of mounting plates are symmetrically arranged at the top center of the cross slot bracket, and the mounting plates are clamped to the outer side of the bracket inside the cross keycap, and four sets of screw columns are symmetrically arranged at the top center of the cross slot bracket, and the screws are threadedly connected in the screw columns.
[0010] Preferably, the bottom end of the cross slot bracket is movably connected to a PCB circuit board, four groups of touch switches are symmetrically welded to the center of the top end of the PCB circuit board, and the cross slot bracket is sleeved on the outside of the touch switch, and the face shell and the PCB circuit board are threadedly fixed by fixing bolts.
[0011] 1. The elastic bayonet is set with the cross key cap inner bracket to realize elastic connection with the key cap, which is convenient for users to replace different types of cross key caps. The cross key cap is set with a quick release buckle, which is convenient for users to buckle it with their fingers. The elastic silicone cap is designed with a round head, which better avoids the interference caused by the twisting of adjacent keys when pressing the keys;
[0012] 2. The ball joint can rotate freely around the center of the ball on three axes. The cross slot bracket can limit the rotation of one axis, leaving only two axes with rotational freedom, which just meets the working needs of the cross key. The elastic silicone cap with increased deformation capacity can avoid interference between two adjacent keys to the greatest extent, increase the stroke, and compensate for the matching shape and position tolerance of the key system, ensuring mass production and consistency of key feel.
[0013] 3. The cross keycap inner bracket limits the rotation within the limited space between the cross slot bracket and the surface shell, avoiding the touch switch and the elastic silicone cap from being damaged by forces exceeding their own, greatly increasing the life of the keys. BRIEF DESCRIPTION OF THE DRAWINGS
[0014] Figure 1 The diagram shown is a cross-sectional view of the structure of the cross button of the improved game controller of the present invention;
[0015] Figure 2 What is shown is a schematic diagram of the split three-dimensional structure of the improved game controller cross button structure of the present invention.
[0016] Explanation of the reference numerals: 1. Cross key cap; 11. Quick release buckle; 2. Surface shell; 3. Screw; 4. Ball socket bracket; 41. Round bottom top column; 5. Cross key cap inner bracket; 51. Elastic bayonet; 52. Round head column; 53. Spherical joint socket; 6. Elastic silicone cap; 7. Cross groove bracket; 71. Mounting plate; 72. Screw column; 8. Touch switch; 9. PCB circuit board; 10. Fixing bolt. DETAILED DESCRIPTION
[0017] The utility model is further described below in conjunction with the accompanying drawings and embodiments.
[0018] See also Figure 1 The utility model provides an embodiment: an improved game controller cross key structure, comprising a cross key keycap 1; also comprising a face shell 2, a screw 3, a ball seat bracket 4, a cross keycap inner bracket 5, an elastic silicone cap 6, a cross groove bracket 7, a light touch switch 8, a PCB circuit board 9, a fixing bolt 10, and a quick release buckle 11. The surface of the cross key keycap 1 is centrally symmetrically provided with four groups of quick release buckle positions 11. The bottom end of the cross key keycap 1 is provided with a face shell 2 with a clamping groove, and the cross key keycap 1 is installed in the clamping groove of the face shell 2; the bottom end of the cross groove bracket 7 is movably connected with a PCB circuit board 9, and four groups of light touch switches 8 are centrally symmetrically welded on the top end of the PCB circuit board 9, and the cross groove bracket 7 is sleeved on the outside of the light touch switch 8. The face shell 2 and the PCB circuit board 9 are threadedly fixed by fixing bolts 10, and are restricted to rotate in a limited space between the cross groove bracket 7 and the face shell 2 by the cross keycap inner bracket 5, so as to avoid the light touch switch 8 and the elastic silicone cap 6 being damaged by a force exceeding their own, thereby greatly increasing the life of the key.
[0019] See also Figure 2In this embodiment, a ball seat bracket 4 is arranged inside the cross key cap 1, and four groups of screws 3 are symmetrically threaded on the top of the ball seat bracket 4, and a round bottom top column 41 is arranged at the middle position of the bottom end of the ball seat bracket 4, and the bottom end of the ball seat bracket 4 is movably connected to the cross key cap inner bracket 5 through the screw 3; four groups of elastic bayonet sockets 51 are symmetrically arranged on the top of the cross key cap inner bracket 5, and the elastic bayonet sockets 51 and the cross key cap 1 are elastically connected, and a round head column 52 is symmetrically arranged on the bottom end of the cross key cap inner bracket 5, and a spherical joint socket 53 is arranged in the middle position inside the cross key cap inner bracket 5, and the round bottom top column 41 is movably connected to the spherical joint socket 53; an elastic silicone cap 6 is symmetrically arranged on the bottom end of the cross key cap inner bracket 5, and the elastic silicone cap 6 is sleeved on the outside of the round head column 52, and a cross slot bracket 7 with a mounting groove is movably connected to the bottom end of the cross key cap inner bracket 5, and the elastic silicone cap 6 is inserted into the mounting groove of the cross slot bracket 7; the cross slot Four groups of mounting plates 71 are symmetrically arranged at the top center of the bracket 7, and the mounting plates 71 are snap-fitted to the outer side of the bracket 5 in the cross key cap; four groups of screw columns 72 are symmetrically arranged at the top center of the cross slot bracket 7, and the screws 3 are threadedly connected to the screw columns 72; a PCB circuit board 9 is movably connected to the bottom end of the cross slot bracket 7, and four groups of light touch switches 8 are symmetrically welded at the top center of the PCB circuit board 9, and the cross slot bracket 7 is sleeved on the outer side of the light touch switch 8; the face shell 2 and the PCB circuit board 9 are threadedly fixed by fixing bolts 10; the ball joint can freely rotate around the center of the ball on three axes, and the cross slot bracket 7 can limit the rotation of one of the axes, and only retains the rotational freedom of two axes, which just meets the working needs of the cross key; the elastic silicone cap 6 with increased deformation ability can avoid interference between two adjacent keys to the greatest extent, increase the stroke, and compensate for the matching shape and position tolerance of this key system, so as to ensure mass production and consistency of key feel.
[0020] When installing the handle, the first step is to put four elastic silicone caps 6 on the four cylinders of the inner bracket 5 of the cross keycap; the second step is to install the inner bracket 5 of the cross keycap into the cross slot bracket 7; the third step is to buckle the ball seat bracket 4 on the top of the cross slot bracket 7, and fix it on the screw column 72 on the cross slot bracket 7 with four screws 3; the fourth step is to install the above assembled components into the cross hole of the face shell 2; the fifth step is to weld the touch switch 8 on the PCB circuit board 9; the sixth step is to install the PCB assembly inside the machine, corresponding to the position of the cross key, and fix it in the face shell 2 with the fixing bolts 10; the seventh step is to assemble the cross keycap 1 into the assembly assembled in the previous step, and the assembly is completed.
[0021] Through the above steps, the inner bracket 5 of the cross keycap is provided with an elastic bayonet 51 to realize elastic connection with the keycap, which is convenient for users to replace different types of cross key caps. The cross keycap is provided with a quick-release buckle position 11, which is convenient for users to buckle it off with their fingers. The elastic silicone cap 6 is a round head design, which better avoids the interference caused by the twisting of adjacent keys when pressing the keys.
[0022] The embodiments of the present invention are described in detail above in conjunction with the accompanying drawings, but the present invention is not limited to the above embodiments, and various changes can be made within the knowledge scope of those skilled in the art without departing from the purpose of the present invention.
Claims
1. An improved cross key structure of a game controller, comprising a cross key cap (1); characterized in that: The invention also comprises a cover (2), a screw (3), a ball seat bracket (4), a cross key cap inner bracket (5), an elastic silicone cap (6), a cross groove bracket (7), a touch switch (8), a PCB circuit board (9), a fixing bolt (10), and a quick release buckle position (11). Four groups of quick release buckle positions (11) are symmetrically arranged on the surface center of the cross key cap (1). A cover (2) having a clamping groove is arranged at the bottom end of the cross key cap (1), and the cross key cap (1) is installed in the clamping groove of the cover (2).
2. The improved game controller cross key structure according to claim 1, characterized in that: A ball seat bracket (4) is arranged inside the cross key cap (1), and four sets of screws (3) are symmetrically threadedly connected to the top of the ball seat bracket (4), a round bottom top column (41) is arranged at the middle position of the bottom end of the ball seat bracket (4), and the bottom end of the ball seat bracket (4) is movably threadedly connected to the cross key cap inner bracket (5) through the screws (3).
3. The improved game controller cross key structure according to claim 2, characterized in that: Four groups of elastic bayonet holes (51) are symmetrically arranged at the top of the cross key cap inner bracket (5), and the elastic bayonet holes (51) and the cross key cap (1) are elastically connected. A round head column (52) is symmetrically arranged at the bottom of the cross key cap inner bracket (5). A spherical joint socket (53) is arranged at the middle position inside the cross key cap inner bracket (5), and the round bottom top column (41) is movably connected to the spherical joint socket (53).
4. The improved game controller cross key structure according to claim 3, characterized in that: An elastic silicone cap (6) is symmetrically arranged at the center of the bottom end of the cross key cap inner bracket (5), and the elastic silicone cap (6) is sleeved on the outer side of the round head column (52). A cross slot bracket (7) with a mounting groove is movably connected to the bottom end of the cross key cap inner bracket (5), and the elastic silicone cap (6) is inserted into the mounting groove of the cross slot bracket (7).
5. The improved game controller cross key structure according to claim 4, characterized in that: Four groups of mounting plates (71) are symmetrically arranged at the top of the cross slot bracket (7), and the mounting plates (71) are clamped on the outside of the cross key cap inner bracket (5). Four groups of screw columns (72) are symmetrically arranged at the top of the cross slot bracket (7), and the screws (3) are threadedly connected in the screw columns (72).
6. The improved game controller cross key structure according to claim 5, characterized in that: The bottom end of the cross slot bracket (7) is movably connected to a PCB circuit board (9), and four groups of light touch switches (8) are symmetrically welded to the top center of the PCB circuit board (9). The cross slot bracket (7) is sleeved on the outer side of the light touch switch (8), and the face shell (2) and the PCB circuit board (9) are threadedly fixed by fixing bolts (10).