A push method for children's learning content

A technology of learning content and content, applied in the field of children's learning content push, can solve problems such as interest, low learning efficiency, and inability to ensure user learning content, etc., to achieve comprehensive and balanced development, happy learning, and improve the effect of learning quality

Active Publication Date: 2021-12-14
RSVP TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] There are some disadvantages in the existing push method, especially for children, because they cannot accurately understand their own preferences, and generally cannot accurately select the learning content they are interested in, so when choosing to push the learning content to children for learning, the existing push There are great limitations in the method; moreover, the user's interests will slowly change in the future, and the unchanging push content cannot meet the dynamic needs of the user; Ensure that users are still interested in the learning content after reading, so it is impossible to ensure that the learning content that users are interested in can be pushed accurately, and the learning efficiency is not high

Method used

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  • A push method for children's learning content
  • A push method for children's learning content

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0025] Embodiment one: a method for pushing children's learning content, comprising the following steps:

[0026] ①Set up a database, store N content to be learned in the same field in the database, set a corresponding difficulty label for each content to be learned according to the learning difficulty, set the learning ability level from high to low, each difficulty label is related to a learning Matching ability levels, each content to be learned includes a corresponding question section and answer section.

[0027] ② Set the selection module and M push method modules containing different push methods, 2≤M, and set the push method flag corresponding to each push method module in the database.

[0028] ③Set up the answering module, rating module and push content module. The answering module randomly selects n questions from the content to be learned from the database to form an initial questionnaire with blank answering parts, n≤N, to be filled in by the user in the blank ans...

Embodiment 2

[0040] Embodiment 2: the rest is the same as Embodiment 1, the difference is that in step 8, the selection module assigns 60% of the content to be pushed from the current content to be pushed to the push method module corresponding to the push method, and in step 9 , the selection module allocates 60% of the content to be pushed from the upgraded content to be pushed to the push method module corresponding to the push method.

Embodiment 3

[0041] Embodiment 3: the rest is the same as Embodiment 1, the difference is that in step 8, the selection module assigns 75% of the content to be pushed from the current content to be pushed to the push method module corresponding to the push method, and in step 9 The selection module assigns 75% of the content to be pushed to the push method module corresponding to the push method from the upgraded content to be pushed.

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Abstract

The invention discloses a method for pushing children's learning content. Firstly, the current learning ability level of the user is determined, and the current content to be pushed that matches the learning ability level is randomly pushed to the user in different pushing methods within a learning period for learning. , and then obtain the current favorability value of the user for each push method in the field in the current learning cycle. When a learning cycle is over, compare the current correct answer rate with the preset pass rate, and combine each push The current favorability value of the method finally obtains the three judgment results of directly ending the course push process, maintaining the user's current learning ability level to enter the next learning cycle, and upgrading the user's current learning ability to enter the next learning cycle, and determines the next The ratio of content to be pushed to specific push method modules in the learning cycle; the advantage is that children's learning content can be selectively pushed, thereby effectively improving the quality of learning.

Description

technical field [0001] The invention relates to a method for pushing content, in particular to a method for pushing learning content for children. Background technique [0002] At present, there are three main ways to implement content push: message, agent, and channel. It mainly analyzes and processes the user's preferences based on the user's own interests and usual clicks, and selects the corresponding pushed content. [0003] There are some disadvantages in the existing push method, especially for children, because they cannot accurately understand their own preferences, and generally cannot accurately select the learning content they are interested in, so when choosing to push the learning content to children for learning, the existing push There are great limitations in the method; moreover, the user's interests will slowly change in the future, and the unchanging push content cannot meet the dynamic needs of the user; To ensure that the user is still interested in th...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F16/9535G06F40/216G06Q50/20
CPCG06Q50/20G06F40/216
Inventor 李明王靖波娄旭芳
Owner RSVP TECH
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