Language learning playing card

A language learning and poker technology, applied in educational tools, instruments, teaching aids, etc., can solve the problems of unable to attach game methods, unable to learn language with poker, poor learning effect, etc. The effect of sex, learning easily

Inactive Publication Date: 2008-02-06
李顺利
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, the playing cards used for language learning basically do not take sentences as the main learning target. Most of these playing cards only appear in the form of letters, words or phonetic symbols; although a few playing cards reflect foreign language sentences, they do not appear regularly Printed on the face of playing cards, because it cannot be accompanied by a complete game method associated with the language itself, therefore, this type of playing cards cannot achieve the purpose of learning a language through entertainment
And existing such common playing cards can not imitate language in the real life as the tool of intercourse, communication, and its learning effect is not good.

Method used

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Comparison scheme
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Embodiment Construction

[0006] The language learning playing cards of the present invention are composed of one deck of 54 cards, two decks of 108 cards or three decks of 162 cards or more decks, so as to adapt to multiplayer interactive games of two or more people. Among them, in addition to the big trump card and the small trump card, each of the 52 cards in each deck has a number of digital serial numbers vertically arranged according to a certain rule in the upper left corner and lower right corner as the card number, and here are 5 serial numbers , which are the 5 numbers of each card, and the upper left corner of each card is the same as the number shown in the lower right corner. The numbers of these 52 cards are respectively: 1, 2, 3, 4, 5, 2, 3, 4, 5, 6, 3, 4, 5, 6, 7, ... 48, 49, 50, 51, 52, 1, 49, 50, 51, 52, 1, 2, 50, 51, 52, 1, 2, 3, 51, 52, 1, 2, 3, 4, 52. There are 5 Chinese or foreign language sentences on each of the above 52 cards, each sentence is marked with a serial number, and ...

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PUM

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Abstract

The present invention discloses a playing card used for language learning, wherein, one deck of cards is composed of 54 cards, 52 cards except a king card and a tetrarch card are organized and provided with a plurality of digital serial numbers as marks, a Chinese or foreign word is arranged by each mark, different marks represent different sentences, and, the same mark is provided with the same type of sentence when the marks are the same on different card faces. When the players get the playing cards in the hand and face the various sentences combined by the playing cards in the hand, the players discard the playing cards provided with the same marks, and correctly read the sentence represented by the mark of the playing card according to the familiar degree of sentence that the playing card represents by the player and the mastering ability of the game skill. The one that discards all the playing cards firstly is the winner in the game. The present invention combines the entertainment and the learning together, thus greatly increasing the interesting and the consciousness for the Chinese to learn foreign languages and for the foreigners to learn Chinese, thus further enhancing the language ability of listening, speaking and reading of players.

Description

1. Technical field [0001] The invention relates to a multiplayer interactive game poker for language learning. 2. Background technology [0002] At present, the playing cards used for language learning basically do not take sentences as the main learning target. Most of these playing cards only appear in the form of letters, words or phonetic symbols; although a few playing cards reflect foreign language sentences, they do not appear regularly Printed on the surface of playing cards, because it cannot be accompanied by a complete game method associated with the language itself, so this type of playing cards cannot achieve the purpose of learning a language through entertainment. And existing such common playing cards can't imitate the language in the real life as the tool of intercourse, exchange, and its learning effect is not good. 3. Contents of the invention [0003] The purpose of the present invention is to overcome the disadvantages that the existing ordinary playi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B19/22
Inventor 李顺利
Owner 李顺利
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