Texture image binding method and device and readable storage medium
Patent Information
- Authority / Receiving Office
- CN · China
- Current Assignee / Owner
- WUHAN DOUYU NETWORK TECH CO LTD
- Publication Date
- 2018-12-07
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Abstract
Description
technical field
[0001] The present invention relates to the field of electronic technology, in particular to a texture image binding method, device and readable storage medium. Background technique
[0002] Direct3D (abbreviation: D3D) is a set of 3D graphics programming interfaces developed by Microsoft Corporation on the Microsoft Windows operating system. In Direct3D11 in Direct3D, in order to display an image, it must be displayed in the form of ID3D11Texture2D, and in Direct3D11, in addition to writing C++ code, you must also write a high-level shader language HLSL (High Level Shader Language) shader scripts. In this script, use a Texture2D type texture corresponding to the ID3D11Texture2D texture in the C++ code. In the C++ code, a texture is set to the specified texture register through related functions, and then in the HLSL shader script, the texture is processed and finally displayed in the computer program.
[0003] In Direct3D11, usually call the device contex...