Live broadcast method, server, client, and readable storage medium

A server and client technology, applied in the field of communication, can solve the problems of multiple RTT time and slow first screen live broadcast, so as to improve the first screen speed, shorten the first screen time, and save the round-trip delay.

Active Publication Date: 2019-01-15
CHINANETCENT TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, the inventor found that at least the following problems exist in the prior art: for slice-based live streams, before requesting real slice data, the slice information file must be requested once, and then the slice data is requested sequentially
This will increase the RTT time and make the first screen of the live broadcast slower

Method used

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  • Live broadcast method, server, client, and readable storage medium
  • Live broadcast method, server, client, and readable storage medium
  • Live broadcast method, server, client, and readable storage medium

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Embodiment Construction

[0034] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention more clear, various implementation modes of the present invention will be described in detail below in conjunction with the accompanying drawings. However, those of ordinary skill in the art can understand that, in each implementation manner of the present invention, many technical details are provided for readers to better understand the present application. However, even without these technical details and various changes and modifications based on the following implementation modes, the technical solution claimed in this application can also be realized.

[0035] The first embodiment of the present invention relates to a live broadcast method applied to a server. In a specific implementation, the server may be a server of the origin site. Such as figure 1 As shown, the live broadcast method includes the following steps:

[0036] Step 101: After receiving th...

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Abstract

The embodiment of the invention relates to the technical field of communication, and discloses a live broadcast method, a server, a client and a readable storage medium. In some embodiments of the present invention, the live broadcast method is applied to a server, comprising the steps of determining the information of the live stream corresponding to the live broadcast request after receiving thelive broadcast request sent by the client; The information of the live stream includes the playback delay information of the live stream and the slice information of the key frame in the live stream.Determining the information of the starting playing slice according to the information of the live broadcast stream; determining the slice data corresponding to the live broadcast request according to the information of the slice which is initially played; According to the slice data corresponding to the live broadcast request, the first response data is determined and returned. In the implementation, the server determines the slice data corresponding to the live broadcast request according to the information of the live broadcast stream, which saves the information of the client requesting the live broadcast stream separately, shortens the first screen time and improves the first screen speed.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of communication, and in particular to a live broadcast method, server, client and readable storage medium. Background technique [0002] The first screen loading time in a live broadcast refers to the time from when the player is loaded to when the first frame is rendered when entering the live broadcast room. It is an important indicator in the live broadcast experience. The image frames in the live stream are divided into: key frame (Intra frame, referred to as: I frame), forward predictive frame (Predictive-frame, referred to as P frame), bidirectional predictive interpolated frame (Bi-directional interpolated prediction frame, Abbreviation: B frame). Among them, only the I frame can be independently decoded without relying on other frames, which means that when the player receives the I frame, it can render the I frame immediately, and when receiving the P frame and B frame, i...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/2187H04N21/239H04N21/845
CPCH04N21/2187H04N21/2393H04N21/8456
Inventor 卢美辉
Owner CHINANETCENT TECH
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