Video playing method and video playing device

A technology for video playback and playback position, applied in the electronic field, can solve the problems of not keeping up with the rhythm and action, time-consuming and laborious, and asymmetrical, and achieve the effect of improving the user experience

Pending Publication Date: 2021-05-28
SAMSUNG ELECTRONICS CHINA R&D CENT +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, the way to learn various sports is mainly for users to follow the sports teaching video to practice. However, because the video playback speed remains unchanged, when encountering complex movements or switching between various movements in the video, there will often be out of step. When the rhythm or action is wrong, the user can only stop the current action and manually pause, fast forward, rewind, etc. to adjust the video to the desired playback position, which is time-consuming and laborious
Although, for example, Keep divides the entire video process into fragments to improve the user experience to a certain extent, but it brings about the problem of managing multiple fragments, and there is no fundamental improvement.

Method used

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  • Video playing method and video playing device
  • Video playing method and video playing device
  • Video playing method and video playing device

Examples

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Embodiment Construction

[0053] Exemplary embodiments of the present disclosure will now be described in detail, examples of which are illustrated in the accompanying drawings, wherein like reference numerals refer to like parts. The embodiments are described below in order to explain the present disclosure by referring to the figures. It should be noted that in the following, a scene in which a user follows a sports teaching video to practice a sports action is taken as an example for description. Here, the user performs actions sequentially according to the action sequence in the exercise teaching video.

[0054] figure 1 is a flowchart illustrating a video playing method according to an exemplary embodiment of the present disclosure. The method can be implemented by a computer program. For example, the video playing method can be realized by executing the program in an electronic terminal such as a smart phone, a tablet computer, or a computer.

[0055] Such as figure 1 As shown, in step S101,...

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PUM

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Abstract

The invention provides a video playing method and a video playing device. The video playing method comprises the following steps: acquiring an action of a user in real time; when the action of the user is obtained, calculating a matching degree between the action of the user and an action corresponding to the action of the user in the video; and when the matching degree is greater than a preset value, adjusting the playing position of the video based on more than one of the action speed of the user, the action accuracy of the user and the change rate of the action in the video. According to the video playing method and the video playing device, the playing position of the video can be dynamically adjusted for playing according to the real-time action of the user, so that the video playing progress can be matched with the action rhythm of the user, the user does not need to manually adjust the playing position, the user better focuses on action practice, and the user experience is greatly improved.

Description

technical field [0001] The disclosure belongs to the field of electronic technology, and more specifically, relates to a video playing method and a video playing device. Background technique [0002] As people pay more attention to health, more and more people use electronic devices such as mobile phones, tablet computers, and TVs to learn various sports anytime and anywhere. At present, the way to learn various sports is mainly for users to follow the sports teaching video to practice. However, because the video playback speed remains unchanged, when encountering complex movements or switching between various movements in the video, there will often be out of step. If the rhythm or action is wrong, the user can only stop the current action and manually pause, fast forward, rewind, etc. to adjust the video to the desired playback position, which is time-consuming and laborious. Although there are currently cases such as Keep, which divides the entire video process into segm...

Claims

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Application Information

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IPC IPC(8): H04N21/442H04N21/472H04N21/488
CPCH04N21/44218H04N21/47217H04N21/4882
Inventor 乔乐意胡泊唐帅
Owner SAMSUNG ELECTRONICS CHINA R&D CENT
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