Immersive blind person experience interactive game system
Through immersive blind people's interactive game system, simulate real scenes and process image clarity according to visual impairment, the problem of traditional popular science methods for myopia prevention lacks intuitiveness and sense of participation, and the gamers can intuitively feel the impact of vision limitations and stimulate vision The effect of protecting consciousness.
Patent Information
- Application Number
- CN202411467562.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-21
- Publication Date
- 2025-02-07
AI Technical Summary
Traditional popular science methods for preventing myopia lack intuition and sense of participation, making it difficult to cause deep resonance and change in action, and it is difficult for ordinary people to understand the daily feelings of the blind.
Design an immersive blind experience interactive game system, through the network connection of web servers, game servers and terminals, simulate real scenes and process image clarity according to the types of visual impairments. Gamers complete tasks through auditory and tactile perception, and data analysis shows vision The importance of protection.
Through immersive experience, gamers can intuitively feel the impact of vision limitation on their lives, stimulate their urgency for vision protection, and encourage practical actions to prevent myopia.
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of experience games, and in particular to an immersive blind person experience interactive game system. Background Art
[0002] With the changes in modern lifestyles, especially the popularity of electronic products and the increase in learning pressure, myopia has become a major problem affecting the visual health of young people around the world. Traditional popular science on myopia prevention relies on graphic propaganda, lectures and other forms. Although it has a certain effect, it lacks intuitiveness and participation, and it is difficult to arouse deep resonance and action changes. For ordinary people, it is difficult to understand the daily feelings of the blind. Even if ordinary people are blindfolded, because ordinary people have visual experience of everyday objects, ordinary people can imagine the corresponding shapes and colors of the objects they touch in the blindfolded state. Therefore, ordinary people in a blindfolded state cannot really feel the daily feelings of the blind.
[0003] As an emerging entertainment industry, the game industry has been developing rapidly around the world. When players play games, their requirements for game controllability and game immersion are gradually increasing. At present, many types of games have been developed at home and abroad. Developing a game that allows people to experience the inconvenience and challenges brought by visual impairment firsthand, so that the public, especially young people, can deeply understand the importance of vision protection through experiencing visual impairment, is of great significance to the promotion of myopia prevention science. Summary of the invention
[0004] In view of the problems existing in the prior art, the present invention discloses an immersive interactive game system for blind people to experience. The technical solution adopted is that the system includes a web server, a game server and a terminal, and the web server, the game server and the terminal are connected to each other through a network; the game server is used to create and save game scenes, set the parameters of the game scenes through a game engine, and then send instructions to the terminal, and the corresponding game scenes are called according to different game tasks through the terminal. Game players make corresponding actions through the terminal according to the game tasks and the game scenes they are in to complete the control of the game characters; after completing the game tasks, the game server feeds back the performance of the game players in the game, introduces the gap between normal vision and visually impaired people when completing the same tasks through data analysis, demonstrates the importance of vision protection, the causes and preventive measures of myopia, guides game players to reflect, and encourages them to take practical actions to protect their eyesight in daily life; The terminal is used for inputting and outputting game player information and realizing control of the web server and the game server; The method for building the game scene includes: Step 1: Collect images of real scenes through 3D scanning equipment; Step 2: Process the visual impairment simulation image according to the type of visual impairment, adjust the image clarity according to the degree of visual impairment and the clarity of the surrounding environment, and blur the image of the real scene; Step 3: Name all items and describe their appearance in text according to the types of items in the real scene, and set the relevant text description to be displayed after the game character touches the item; Step 4: Display the image of the real scene after blurring and text description processing to complete the construction of the game scene.
[0005] As a preferred solution of the present invention, the network connection includes a local area network connection and a wide area network connection; when the local area network mode is selected, the game information is stored in the terminal, and the game player reads the game information through the terminal, selects the corresponding game operation, and plays the game. After the game task is completed, the game player saves or deletes the game information as needed; when the wide area network mode is selected, the game information is stored in the web server, and the game player reads the game information online, selects the corresponding game operation, and plays the game. After the game task is completed, the game player saves or deletes the game information as needed.
[0006] As a preferred solution of the present invention, the game character can only perceive the sounds in the game scene by hearing, perceive the shapes of objects in the game scene by touch to determine the types of objects, and confirm the location by the placement of objects.
[0007] As a preferred solution of the present invention, the terminal senses and inputs the game player's actions. When it contacts the game player, it forms a closed circuit through current conduction, reads the game player's action information, and enables the game player to control the game character.
[0008] As a preferred embodiment of the present invention, the types of visual impairment include: total blindness, amblyopia, myopia, hyperopia, etc.
[0009] As a preferred solution of the present invention, the real scene includes a residence, a school, a park, a street, etc.
[0010] Beneficial effects of the present invention: The present invention provides a blind experience game, which allows game players to feel the impact of limited vision on life through an immersive experience, and through the game data analysis given by the game system, it is compared with the data of normal vision to complete the task, so that players can more intuitively feel the inconvenience caused by visual impairment, stimulate players' sense of urgency for vision protection, and promote players to take practical actions in daily life, such as reducing the use of electronic products, increasing outdoor activity time, etc., to effectively prevent myopia. As a propaganda and education method that combines entertainment and education, compared with traditional propaganda methods, this game system is more vivid and interesting, and can significantly enhance the learning interest and acceptance of the public, especially young people. DETAILED DESCRIPTION
[0011] Example 1
[0012] An immersive blind person experience interactive game system of the present invention comprises a web server, a game server and a terminal, wherein the web server, the game server and the terminal are connected to each other through a network; the network connection comprises a local area network connection and a wide area network connection; when the local area network mode is selected, the game information is stored in the terminal, and the game player reads the game information through the terminal, selects the corresponding game operation, and plays the game. After the game task is completed, the game player saves or deletes the game information as needed; when the wide area network mode is selected, the game information is stored in the web server, and the game player reads the game information online, selects the corresponding game operation, and plays the game. After the game task is completed, the game player saves or deletes the game information as needed; the terminal is used for inputting and outputting game player information to realize the control of the web server and the game server; The game server is used to create and save game scenes, and the method for building the game scenes includes: Step 1: Collect images of real scenes using a 3D scanning device; the real scenes include residences, schools, parks, streets, etc.; Step 2: according to the type of visual impairment, such as total blindness, amblyopia, myopia, hyperopia, etc., the clarity of the surrounding environment seen by the visual impairment simulation image is processed, and the image of the real scene is blurred; Step 3: Name all items and describe their appearance in text according to the types of items in the real scene, and set the relevant text description to be displayed after the game character touches the item; Step 4: Display the image of the real scene after blurring and text description processing to complete the construction of the game scene;
[0013] After the game scene is built, the game scene parameters are set through the game engine, and then instructions are sent to the terminal. The terminal calls the corresponding game scene according to different game tasks, and the game player makes corresponding actions through the terminal according to the game task and the game scene. The terminal senses and inputs the game player's actions. When it contacts the game player, it forms a closed circuit through current conduction, reads the game player's action information, and enables the game player to control the game character, thereby controlling the game character to complete the corresponding task; the game character can only perceive the sound in the game scene through hearing, and the shape of the objects in the game scene through touch to determine the type of object, and confirm the position through the placement of the object; the environment where the game character is located and the object in contact are confirmed through sound information and the text information of the object given after touching the object, so as to control the character to complete the relevant task.
[0014] After completing the game task, the game server will provide feedback on the player's performance in the game. Through data analysis, it will introduce the gap between people with normal vision and people with visual impairment when completing the same task, demonstrate the importance of vision protection, the causes and prevention measures of myopia, guide game players to reflect, and encourage them to take practical actions to protect their eyesight in daily life.
[0015] In the description of the present invention, it should be understood that the terms "center", "longitudinal", "lateral", "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inside", "outside" and the like indicate directions or positional relationships, which are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific direction, be constructed and operated in a specific direction, and therefore cannot be understood as limiting the present invention. In addition, the terms "first", "second" and the like are only used for descriptive purposes, and cannot be understood as indicating or implying relative importance or implicitly indicating the number of the indicated technical features. Therefore, the features defined as "first", "second" and the like may explicitly or implicitly include one or more of the features. In the description of the present invention, unless otherwise specified, "multiple" means two or more.
[0016] In the description of the present invention, it should be noted that, unless otherwise clearly specified and limited, the terms "installation", "connection" and "connection" should be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, or it can be the internal connection of two elements. For ordinary technicians in this field, the specific meanings of the above terms in the present invention can be understood by specific circumstances.
[0017] Parts not described in detail herein are prior art.
[0018] Although the specific embodiments of the present invention are described in detail above, the present invention is not limited to the above embodiments. Various changes can be made within the knowledge of ordinary technicians in this field without departing from the purpose of the present invention, and modifications or deformations without creative labor are still within the protection scope of the present invention.
Claims
1. An immersive interactive game system for blind people, comprising a web server, a game server and a terminal, characterized in that: The web server, game server and terminal are connected to each other through a network; The game server creates and saves game scenes, sets parameters of the game scenes through the game engine, and then sends instructions to the terminal. The terminal calls corresponding game scenes according to different game tasks, and the game player performs corresponding actions through the terminal according to the game task and the game scene to complete the control of the game character; after completing the game task, the game server feeds back the game player's performance in the game, introduces the difference between people with normal vision and people with visual impairment when completing the same task through data analysis, demonstrates the importance of vision protection, the causes of myopia and preventive measures, guides game players to reflect, and encourages them to take practical actions to protect their eyesight in daily life; The terminal is used for inputting and outputting game player information and realizing control of the web server and the game server; The method for building the game scene includes: Step 1: Collect images of real scenes through 3D scanning equipment; Step 2: Process the visual impairment simulation image according to the type of visual impairment, adjust the image clarity according to the degree of visual impairment and the clarity of the surrounding environment, and blur the image of the real scene; Step 3: Name all items and describe their appearance in text according to the types of items in the real scene, and set the relevant text description to be displayed after the game character touches the item; Step 4: Display the image of the real scene after blurring and text description processing to complete the construction of the game scene.
2. The immersive interactive game system for blind people according to claim 1, characterized in that: The network connection includes a local area network connection and a wide area network connection; when the local area network mode is selected, the game information is stored in the terminal, and the game player reads the game information through the terminal, selects the corresponding game operation, and plays the game. After the game task is completed, the game player saves or deletes the game information as needed; When the wide area network mode is selected, the game information is stored in the web server, and the game player reads the game information online, selects the corresponding game operation, and plays the game. After the game task is completed, the game player saves or deletes the game information as needed.
3. The immersive interactive game system for blind people according to claim 1, characterized in that: The game character can only perceive the sounds in the game scene through hearing, perceive the shapes of objects in the game scene through touch to determine the types of objects, and confirm the location by the placement of objects.
4. The immersive interactive game system for blind people according to claim 1, characterized in that: The terminal senses and inputs the game player's actions. When it comes into contact with the game player, a closed circuit is formed through current conduction, the game player's action information is read, and the game player's control over the game character is realized.
5. The immersive interactive game system for blind people according to claim 1, characterized in that: The types of visual impairment include: one or more of total blindness, amblyopia, myopia, and hyperopia.
6. The immersive interactive game system for blind people according to claim 1, characterized in that: The real scene includes one or more of a residence, a school, a park, and a street.