Dual opportunity tamper-resistant spinning ball balance bar game system
Patent Information
- Application Number
- CN202511251068.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2024-12-30
- Filing Date
- 2025-09-03
- Publication Date
- 2026-08-18
AI Technical Summary
[0010]然而,现有技术在击打冲击台28的过程中会产生较大的噪音,从而引发周围投诉,并且需要用户使用体力,因此未能解决体力较弱的用户难以玩游戏的问题
[0037] The present invention has the following advantages: Through the structure described, users can strive to achieve their set goals, thereby experiencing focus and a sense of accomplishment, gaining leisure and time for thinking, broadening their range of choices, and effectively relieving stress.
Smart Images

Figure CN122582573A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to a dual-chance anti-interference spinning ball balance stick game system. More specifically, it relates to an impact hammer connected to a horizontal rotating shaft and set to a rotating state, which impacts a spinning ball connected to a vertical rotating shaft and set to a rotating state. After the user guesses the number of spins of the spinning ball, a prize is awarded. The system provides two chances and awards different prizes based on the winning probability, thereby improving the user's concentration and sense of accomplishment. At the same time, it provides time for thinking and space for relaxation, reducing physical exertion. During the game, noise is significantly reduced, allowing even the elderly and infirm to concentrate on the game in a comfortable environment, relieving stress, improving concentration, and thus enhancing the motivation to participate in social activities smoothly. Background Technology
[0002] Game consoles or entertainment devices can enhance the focus and sense of accomplishment of mentally fatigued individuals through games (entertainment), injecting vitality into life. In particular, in today's society, with its massive amount of information, complex thinking, and tight schedules, obtaining mental stability and rest through simple games is quite ideal.
[0003] These types of gaming devices are popular with users due to their simple structure, especially since the use of a ball makes them easy for people of all ages to use. However, for relieving mental stress, gaming devices that involve hitting, striking, detonating, and predicting game outcomes are considered more effective.
[0004] To partially address these needs, there is an arcade game device in the prior art, as described in Korean Patent Publication No. 10-2010-0095764 (September 1, 2010).
[0005] Figure 1 This is a front view structural diagram of the internal structure of a ball game system according to an embodiment of the prior art.
[0006] The prior art will now be described in detail with reference to the accompanying drawings. After a coin is inserted into the coin slot 62 located below, the numbers in the coin display window 16 will rise and be displayed, the light 8 will be lit, the joystick rotation unit 52 will be activated, the conveying arm 54 will rotate and push the joystick 50, so that the impact member 42 located on the first support frame 44 will move to the second support frame 46. When the sensing sensor 48 senses the impact member 42, the target rotation number display window 12 will display the target rotation number.
[0007] The user presses or strikes the impact platform 28 with their fist or the hammer (H) on the game console. The impact unit 26 descends, and simultaneously the connecting rod 30 pushes the transmission plate 60, causing the hinge shaft 38 to rotate. The impact member 42 rotates accordingly, impacting the strike arm 18 supporting the ball 6, thus pushing the ball 6 out. The ball 6 then rotates along the guide rail 2 due to this force. After the strike arm 18 rotates, it is stopped by the strike arm control unit 20 at a position that does not interfere with the rotation of the ball 6. The number of rotations of the ball 6 is sensed by the rotation sensor 10 and displayed in real-time on the current rotation count display window 14.
[0008] When ball 6 is not detected by rotation sensor 10 within a certain period of time, the hit arm 18 will be rotated by hit arm control unit 20 to fix ball 6. The game machine compares the target number of rotations with the current number of rotations. If they match, the gift is discharged through the gift outlet 64 set at the bottom of the game machine; if they do not match, the game ends.
[0009] The existing technology has the advantage of relieving stress by impacting the ball 6 along the guide rail 2 and distributing a prize to the user when the rotation number matches the specified number, based on the force of the impact table 28.
[0010] However, the existing technology generates significant noise during the impact on the impact platform 28, leading to complaints from those around the user, and requires physical exertion from the user, thus failing to address the issue of users with weaker physical strength finding it difficult to play the game.
[0011] Therefore, it is necessary to develop a game device that utilizes balls, so that users with weaker physical strength can play games while also engaging their minds, thereby effectively relieving stress.
[0012] Existing technical documents
[0013] Patent documents
[0014] Korean Patent Publication No. 10-2010-0095764 (September 1, 2010) "Arcade Game Equipment"
[0015] Korean Patent No. 10-0827632 (April 29, 2008) "Ball Game Equipment"
[0016] Korean Patent No. 10-1890824 (August 16, 2018) "A ball launching device using a spring and a game machine using a spiral game track, and a ball launching device for the same purpose" Summary of the Invention
[0017] The present invention aims to address the problems and needs of the prior art, one objective of which is to provide a dual-opportunity anti-interference rotating ball balance stick game system that allows users to have leisure and time to think while playing the game, broadens the range of choices, and effectively relieves stress.
[0018] Furthermore, one object of the present invention is to provide a dual-opportunity anti-interference rotating ball balance stick game system that greatly reduces noise generation during the game, thereby eliminating the cause of surrounding complaints, and does not require physical strength, so even the elderly and infirm can easily immerse themselves in the game and relieve stress.
[0019] To achieve the aforementioned objective, the dual-chance anti-interference rotating ball balance stick game system of the present invention may include: a game housing assembly 1000, forming the shape of a game machine, generally in the form of a cuboid box, vertically mounted and containing one or more items, and discharging designated items according to corresponding control signals; a rotating ball assembly 2000, mounted in a rotating state on a vertical wall fixedly installed in the middle part of the interior of the game housing assembly 1000, rotating in a vertical plane according to the magnitude of the applied impact; an impact hammer assembly 3000, mounted in a rotating state on a horizontal wall fixedly installed in the middle part of the interior of the game housing assembly 1000, rotating in a horizontal plane according to the magnitude of the applied external force; and a game control module 4000, fixedly installed in a portion of the internal space of the game housing assembly 1000, monitoring the operating status of the game housing assembly 1000, the rotating ball assembly 2000, and the impact hammer assembly 3000, and outputting corresponding control signals respectively.
[0020] The game shell assembly 1000 may include: a game shell 1010, which stands vertically and is generally rectangular box-shaped; a first product loading warehouse 1020, which is set on top of the game shell 1010 in a separate box shape, for loading larger-sized products in a state visible from the outside, and discharging products one by one according to the corresponding control signals of the game control module 4000; and a drive operation observation unit 1030, which is set below the first product loading warehouse 1020 in a separate box shape, with its front-facing side being tilted and transparent, and its interior visible, allowing observation of the operation and drive of the rotating ball assembly 2000 and the impact hammer assembly 3000. The second product loading warehouse 1040, with a distinct box shape, is located below the drive operation observation unit 1030. It is used to load smaller-sized products in a state visible from the front exterior and to discharge products one by one according to the corresponding control signal from the game control module unit 4000. The product discharge unit 1050, with a separate box shape, is located at the bottom of the game shell 1010. It is used to place products discharged from the first product loading warehouse 1020 and the second product loading warehouse 1040 respectively and to remove them from the front exterior. The environmentally friendly shockproof unit 1060 is fixedly installed on one or more of the bottom of the game shell 1010 to buffer vibrations generated around and inside.
[0021] The rotating ball assembly 2000 may include: a vertical wall 2010, which is fixedly mounted flat in a vertical direction in the middle part of the game shell assembly 1000; a vertical wall rotating shaft 2020, which is horizontally mounted through the middle upper part of the vertical wall 2010 and rotates; a rotating ball rod 2030, one end of which is fixedly mounted on the front extension of the vertical wall rotating shaft 2020 and is rod-shaped; a rotating elastic ball 2040, which is fixedly mounted on the other end of the rotating ball rod 2030 and rotates around the vertical wall rotating shaft 2020 according to the applied impact force; a balance bar 2050, one end of which is fixedly mounted on the rear extension of the vertical wall rotating shaft 2020 and is rod-shaped; and one or more balance weights 2060, which are inserted into the outer circumference of the balance bar 2050, adjusted to a fixed position, and whose rotation number is adjusted according to the applied impact force.
[0022] The balancing weight 2060 can adjust the number of rotations in 5 stages according to the impact force.
[0023] The impact hammer assembly 3000 may include: a horizontal wall 3010, which is horizontally and flatly fixedly installed in the middle part of the game shell assembly 1000; a horizontal wall rotation shaft 3020, which is vertically installed in the middle part of the horizontal wall 3010, with one end fixedly rotated; a circular plate 3030, with its central shaft portion fixedly installed at the other end of the horizontal wall rotation shaft 3020, and in the shape of a circular plate; and a solenoid valve 3040, which is fixedly installed on one side of the circular plate 3030 and moves along a straight line according to a corresponding control signal. The system includes: an extension or retraction drive shaft 3042; an amplification bracket 3050, one end of which is fixedly mounted to one end of the drive shaft 3042 of the solenoid valve 3040, and amplifies the extension or retraction length of the solenoid valve 3040 around a pivot 3052; a fixed bracket 3060, one side of which protrudes and is rotatably connected to the other end of the amplification bracket 3050; an impact rod handle 3070, one end of which is fixedly mounted to the fixed bracket 3060 and is rod-shaped; and a rotating impact hammer 3080, fixedly mounted to the other end of the impact rod handle 3070 and connected to the drive shaft 3042; and a rotating impact hammer 3080. The rotation of the circular plate portion 3030 transmits external force to the rotating elastic ball 2040 in the form of impact; the first linear guide shaft 3090 is fixedly mounted on the upper side of the fixed bracket 3060 and fixedly mounted on the lower side of the central part of the circular plate portion 3030, and the first slider 3092 slides along the straight line, diagonal line, and vertical direction in the up-down direction; the second linear guide shaft 3100 is fixedly mounted perpendicularly to the first linear guide shaft 3090 on the other side of the circular plate portion 3030, and the second slider 3102 slides along the straight line, diagonal line, and vertical direction in the left-right direction. The joystick 3110 slides downwards; one end of the joystick 3110 is fixedly mounted on the second slider 3102 of the second linear guide shaft 3100 and is rod-shaped; the game button ball 3120 is fixedly mounted on the other end of the joystick 3110 and receives external force; the elastic spring part 3130 is fixedly mounted on a part of the game housing assembly part 1000 on one end and fixedly mounted on the second slider 3102 of the second linear guide shaft 3100 on the other end, and is rotatably fixedly mounted on the circular plate part 3030 of the second linear guide shaft 3100 with elastic force.
[0024] The impact hammer assembly 3000 may further include an impact rod detection element 3140, which is fixedly installed on the upper right side of the horizontal wall 3010 and is used to detect the movement of the impact rod handle 3070.
[0025] The game control module 4000 may include: a game control central control unit 4010, connected to each functional unit constituting the game control module 4000, which monitors the operating status according to the built-in program and parameter values, and outputs corresponding control signals respectively; a touch input unit 4020, connected to the game control central control unit 4010, which inputs external command signals by touch according to the corresponding control signals; a first photoelectric position sensor unit 4030, connected to the game control central control unit 4010, which detects the rotation of the balance bar 2050 at a first position according to the corresponding control signals; a second photoelectric position sensor unit 4040, connected to the game control central control unit 4010, which detects the rotation of the balance bar 2050 at a second position according to the corresponding control signals; and a display unit 4050, connected to the game control central control unit 4010, which visually displays the information input from the touch input unit 4020 and the information detected from the first photoelectric position sensor unit 4030 and the second photoelectric position sensor unit 4040 according to the corresponding control signals.
[0026] The present invention is characterized in that the first photoelectric position sensor unit 4030 and the second photoelectric position sensor unit 4040 are installed at a designated specific position and are respectively installed at positions corresponding to 180 degrees.
[0027] In the game control central control unit 4010, if the first photoelectric position sensor unit 4030 and the second photoelectric position sensor unit 4040 respectively detect the rotation of the balance bar 2050, it is identified as one rotation; if only one of them detects the rotation of the balance bar 2050, it is not identified as one rotation.
[0028] In the game control central control unit 4010, if digital values are input sequentially in two steps from the touch input unit 4020, and the information values detected sequentially in two steps from the first photoelectric position sensor unit 4030 and the second photoelectric position sensor unit 4040 are the same as the input values, then one item loaded in the first item loading warehouse 1020 is discharged; if there is only one instance of the same value, then one item loaded in the second item loading warehouse 1040 is discharged, and a corresponding control signal is output to the game shell assembly unit 1000.
[0029] In the game control central control unit 4010, if digital values are sequentially input from the touch input unit 4020 in two separate steps, and the information values detected sequentially from the first photoelectric position sensor unit 4030 and the second photoelectric position sensor unit 4040 in two separate steps are within the input value and the allowable error range, then one item loaded in the first item loading warehouse 1020 is discharged; if there is only one instance of the same value, then one item loaded in the second item loading warehouse 1040 is discharged, and a corresponding control signal is output to the game shell assembly unit 1000.
[0030] The present invention is characterized in that, in the game control central control unit 4010, when a signal is received from the impact rod detection element 3140 indicating that the impact rod handle 3070 has moved, the unit is set to open and controls the length of the solenoid valve 3040 extending and retracting the drive shaft 3042; when a signal is received from the impact rod detection element 3140 indicating that the impact rod handle 3070 has moved again, the unit is set to close and controls the solenoid valve 3040 to return to its original state to extend the length of the drive shaft 3042, and outputs corresponding control signals respectively.
[0031] The present invention is characterized in that the game control central control unit 4010 outputs a corresponding control signal to restore the solenoid valve 3040 to its original state 1 second after the switching setting is turned off.
[0032] A dual-chance anti-interference spinning ball balance stick game system, characterized in that the allowable error range consists of any one of the numerical values selected from 1 to 3.
[0033] The invention is characterized in that, since the game shell assembly 1000 is exposed to indoor or outdoor use and is therefore in contact with external air, rainwater, and foreign objects, a corrosion-resistant and moisture-proof coating is formed on its surface to provide corrosion resistance, heat resistance, moisture resistance, fire resistance, and stain resistance, thereby achieving a long service life. The corrosion-resistant and moisture-proof coating is formed by spraying a coating composition, which is composed of the following components: based on 100 parts by weight of polycarbonate resin, 5 parts by weight of azelaic acid, 8.5 parts by weight of cetyl ethylhexanoate, 5.5 parts by weight of VCI (volatile corrosion inhibitor) micro powder with a particle size of 10 μm, 5 parts by weight of polyphenylene sulfide, 6.5 parts by weight of dimethyl polysiloxane, 10 parts by weight of terpenoid compounds, 5 parts by weight of sodium alkylbenzene sulfonate, and 5 parts by weight of C... 18 H 24 N2, 10 parts by weight of PPO resin (polyphenylene oxide) and 5 parts by weight of ethylenediaminetetraacetic acid.
[0034] The environmentally friendly shockproof part 1060 may include: a first environmentally friendly outer shell 1061, one or more of which are installed at the bottom of the game shell assembly 1000, with four installed at each corner as needed. Its top surface is open, and its upper inner side extends to the left and right or to the front, back, left, and right in four directions, forming a closed space in the lower center. It has a "T"-shaped container cross-section, and its bottom surface is in close contact with and fixedly installed on the floor surface where the game shell assembly 1000 is installed; a first environmentally friendly shockproof buffer plate 1062, composed of a plate with the same or similar area as the open top surface of the first environmentally friendly outer shell 1061, and its upper end face is in close contact with and fixedly installed on the bottom surface of the game shell assembly 1000; and an environmentally friendly shockproof slider 1063, installed vertically on the bottom surface of the first environmentally friendly shockproof buffer plate 1062. An environmentally friendly outer shell 1061 slides along a vertical straight line and is in the shape of a polygonal pyramid. A first shock-absorbing environmentally friendly spring 1064 is inserted into the internal space of the first environmentally friendly outer shell 1061 in two directions (left and right) or four directions (front, back, left, right) and is fixedly installed. A first buffer environmentally friendly block 1065 is fixedly installed at the other end of the first shock-absorbing environmentally friendly spring 1064 and makes surface contact with one side of the environmentally friendly shock-absorbing slider 1063. A first environmentally friendly leaf spring 1066 is installed in the lower internal space of the first environmentally friendly outer shell 1061 and is used to push the environmentally friendly shock-absorbing slider 1063 upward. A first environmentally friendly polyurethane board 1067 is inserted and installed between the first environmentally friendly outer shell 1061 and the floor surface and between the first environmentally friendly shock-absorbing buffer plate 1062 and the lower end face of the game shell assembly 1000.
[0035] The game shell component 1000 may further include a money input receiving unit 1070, which can identify and notify the game control central control unit 4010 when money is input from the outside, and receive and load the input money.
[0036] The present invention is characterized in that the balancing weights 2060 consist of any number selected from the range of 0 to 5.
[0037] The present invention has the following advantages: Through the structure described, users can strive to achieve their set goals, thereby experiencing focus and a sense of accomplishment, gaining leisure and time for thinking, broadening their range of choices, and effectively relieving stress.
[0038] Furthermore, this invention significantly reduces noise during game operation, allowing even the elderly and frail to easily immerse themselves in the game in a comfortable environment, improve their concentration, and enjoy the game process. This effectively relieves the stress generated in daily life and revitalizes their ability to participate smoothly in social activities. Attached Figure Description
[0039] Figure 1 This is a front view structural diagram of the internal structure of a ball game system according to an embodiment of the prior art.
[0040] Figure 2 This is a structural illustration of the game housing assembly of a dual-chance anti-interference rotating ball balance bar game system according to an embodiment of the present invention.
[0041] Figure 3 This is a structural illustration of an embodiment of the environmentally friendly shockproof part of the present invention.
[0042] Figure 4 This is a structural illustration of the rotating ball assembly portion according to an embodiment of the present invention.
[0043] Figure 5 This is a structural illustration of an impact hammer assembly according to an embodiment of the present invention, and
[0044] Figure 6 This is a structural diagram of the game control module section according to an embodiment of the present invention.
[0045] Explanation of reference numerals in the attached figures
[0046] 900: Dual-chance anti-interference spinning ball balance stick game system
[0047] 1000: Game Shell Components 1010: Game Shell
[0048] 1020: First Goods Loading Warehouse; 1030: Drive Operation Observation Unit
[0049] 1040: Second Goods Loading Warehouse; 1050: Goods Discharge Section
[0050] 1060: Environmental Protection and Earthquake Prevention Department; 1070: Money Input Portal
[0051] 2000: Rotating Sphere Assembly Section; 2010: Vertical Wall Section
[0052] 2020: Vertical wall rotation axis; 2030: Rotating cue stick
[0053] 2040: Spinning elastic ball; 2050: Balance bar
[0054] 2060: Balance weights; 3000: Impact hammer assembly.
[0055] 3010: Horizontal wall; 3020: Horizontal wall rotation axis
[0056] 3030: Circular flat plate section; 3040: Solenoid valve
[0057] 3042: Drive shaft; 3050: Magnifying bracket
[0058] 3052: Pivot; 3060: Fixed bracket
[0059] 3070: Impact rod handle; 3080: Rotary impact hammer
[0060] 3090: First linear guide shaft; 3092: First slider
[0061] 3100: Second linear guide shaft; 3102: Second slider
[0062] 3110: Joystick; 3120: Game Button Ball
[0063] 3130: Elastic spring section; 3140: Impact rod detection element
[0064] 4000: Game Control Module Department; 4010: Game Control Central Control Department
[0065] 4020: Touch input unit; 4030: First photoelectric position sensor unit
[0066] 4040: Second photoelectric position sensor unit; 4050: Display unit Detailed Implementation
[0067] This invention can be modified in various ways and has multiple embodiments, of which specific embodiments will be exemplified in the accompanying drawings and described in detail in the description. However, this is not intended to limit the invention to specific implementations, but should be understood to include all modifications, equivalents, and even alternatives contained within the spirit and technical scope of this invention. In describing this invention, detailed descriptions of relevant prior art are omitted if it is believed that such descriptions may obscure the essence of the invention.
[0068] Figure 2 This is a structural illustration of the game housing component of a dual-chance anti-interference rotating ball balance bar game system according to an embodiment of the present invention; Figure 3 This is a structural illustration of an environmentally friendly shockproof part according to an embodiment of the present invention; Figure 4 This is a structural illustration of a rotating ball assembly according to an embodiment of the present invention; Figure 5 This is a structural illustration of an impact hammer assembly according to an embodiment of the present invention; Figure 6 This is a structural diagram of a game control module according to an embodiment of the present invention.
[0069] Hereinafter, with reference to all the accompanying drawings, a dual-chance anti-interference spinning ball balance bar game system 900 according to an embodiment of the present invention will be described in detail, which includes a game housing assembly 1000, a spinning ball assembly 2000, an impact hammer assembly 3000, and a game control module 4000.
[0070] The game casing assembly 1000 forms the appearance of the game console. It is a rectangular box-shaped unit installed vertically, containing one or more items, and dispensing designated items according to corresponding control signals.
[0071] The game shell assembly 1000 includes a game shell 1010, a first product loading warehouse 1020, a drive operation observation unit 1030, a second product loading warehouse 1040, a product discharge unit 1050, and an environmental protection and shockproof unit 1060.
[0072] The game shell 1010 stands vertically and is shaped like a rectangular box.
[0073] Since the game housing component 1000 or the game housing 1010 is used indoors or outdoors, it is exposed to external air with large temperature differences, rainwater including snow, rain and fog, and foreign matter including dust and organic chemicals. Therefore, a corrosion-resistant and moisture-proof coating is formed on its surface to provide corrosion resistance, heat resistance, moisture resistance, fire resistance and stain resistance, thereby achieving a long service life.
[0074] This corrosion-resistant and moisture-proof coating is formed by spraying a coating composition, which consists of the following components: based on 100 parts by weight of polycarbonate resin, 5 parts by weight of azelaic acid, 8.5 parts by weight of cetyl ethylhexanoate, 5.5 parts by weight of VCI (volatile corrosion inhibitor) micro powder with a particle size of 10 μm, 5 parts by weight of polyphenylene sulfide, 6.5 parts by weight of dimethyl polysiloxane, 10 parts by weight of terpenoid compounds, 5 parts by weight of sodium alkylbenzene sulfonate, and 5 parts by weight of C 18 H 24 N2, 10 parts by weight of PPO resin (polyphenylene oxide) and 5 parts by weight of ethylenediaminetetraacetic acid.
[0075] Here, the coating film formed by the coating has an average thickness of 100 micrometers, which has the advantages of being strong and safe against external impacts.
[0076] Polycarbonate resin is a base resin used to enhance corrosion resistance, durability, and adhesion; azelaic acid inhibits the thermal shrinkage of the coating at high temperatures and enhances crack resistance and delamination inhibition.
[0077] Cetyl ethylhexanoate is an ester of cetyl alcohol and 2-ethylhexanoic acid, used to reduce stickiness and improve surface pressure resistance; VCI (volatile corrosion inhibitor) micro powder with a particle size of 10 micrometers (μm) is a silicon-free vaporization corrosion-resistant inhibitory powder, which is an environmentally friendly anti-corrosion powder with no harmful substances leaching out.
[0078] Polyphenylene sulfide resin is added to improve the high-temperature adhesion, heat resistance, and flexural strength of the coating surface; dimethyl polysiloxane is added to enhance heat resistance, thermal oxidation stability, chemical resistance, and antifoaming function due to water resistance, and to ensure defoaming properties.
[0079] Terpenoids are characterized by their ability to break down scale and prevent it from solidifying, thus avoiding contamination; sodium alkylbenzene sulfonate not only enhances acid resistance but also improves resistance to degradation and drug resistance.
[0080] C 18 H 24 N2 (N-(1,3-Dimethylbutyl)-N'-phenyl-p-phenylenediamine) prevents thermal oxidation, inhibits discoloration, and enhances coating durability. PPO resin (polyphenylene oxide) is a high-temperature heat-resistant resin with excellent electrical insulation, dimensional stability, hardness, and impact strength due to its low water absorption (water resistance), and also offers the advantages of enhanced corrosion resistance, stain resistance, and water resistance. Ethylenediaminetetraacetic acid is used to prevent rancidity caused by oxidation and inhibit neutralization, thereby enhancing corrosion resistance after the filler material is molded.
[0081] The first product loading warehouse 1020 is set on top of the game casing 1010 in a separate box shape. It is used to load larger-sized products in a state that is visible from the front, and to discharge products one by one according to the corresponding control signals of the game control module 4000. Since the product discharge structure can use all common structures, further detailed descriptions are omitted here, and the same applies below.
[0082] The drive operation observation unit 1030 is set below the first goods loading warehouse 1020 in a distinct box shape. Its front-facing side is tilted and transparent, and its interior is visible, allowing observation of the operation and drive status of the rotating ball assembly unit 2000 and the impact hammer assembly unit 3000.
[0083] The second goods loading warehouse 1040 is set below the drive operation observation unit 1030 in a distinguished box shape, for loading smaller-sized goods in a state that is visible from the front, and discharging the goods one by one according to the corresponding control signal of the game control module unit 4000.
[0084] The product discharge section 1050 is disposed in a separate box shape at the bottom of the game shell 1010 for placing products discharged from the first product loading warehouse 1020 and the second product loading warehouse 1040 respectively, and taking them out from the front outside.
[0085] One or more environmentally friendly shock-absorbing units 1060 are fixedly installed on the bottom of the game shell 1010 to buffer vibrations generated around and inside.
[0086] The environmentally friendly shockproof part 1060 includes a first environmentally friendly outer shell 1061, a first environmentally friendly shockproof buffer plate 1062, an environmentally friendly shockproof slider 1063, a first shockproof environmentally friendly spring 1064, a first buffer environmentally friendly block 1065, a first environmentally friendly leaf spring 1066, and a first environmentally friendly polyurethane plate 1067.
[0087] The environmentally friendly shockproof part 1060 is preferably installed on the bottom surface of the game shell component part 1000 in one or more forms, and one is installed at each corner as needed, for a total of four.
[0088] The first environmentally friendly outer shell 1061 has an open top surface, and the upper interior extends to the left and right in two directions or to the front, back, left, and right in four directions. A closed space is formed in the lower center, and the cross-section is in the shape of a "T"-shaped container. Its bottom surface is in close contact with and fixedly installed on the floor surface of the game shell component 1000.
[0089] The first environmentally friendly shock-absorbing plate 1062 is composed of a plate with the same or similar top surface area as the first environmentally friendly shell 1061, and its upper end face is in close contact with and fixedly installed on the bottom surface of the game shell assembly 1000.
[0090] The environmentally friendly shock-absorbing slider 1063 is vertically installed on the bottom surface of the first environmentally friendly shock-absorbing buffer plate 1062 and slides in a straight line along the vertical direction inside the first environmentally friendly outer shell 1061, forming a polygonal pyramid shape.
[0091] One end of the first shockproof and environmentally friendly spring 1064 is inserted into and fixedly installed in the internal space of the first environmentally friendly outer shell 1061 in two directions (left and right) or four directions (front, back, left, and right).
[0092] The first buffer environmental protection block 1065 is fixedly installed at the other end of the first shockproof environmental protection spring 1064 and makes surface contact with one side of the environmental protection shockproof slider 1063.
[0093] The first environmentally friendly leaf spring 1066 is installed in the lower internal space of the first environmentally friendly housing 1061 and is used to push the environmentally friendly anti-vibration slider 1063 upward.
[0094] The first environmentally friendly polyurethane board 1067 is inserted and installed between the first environmentally friendly outer shell 1061 and the floor surface, and between the first environmentally friendly shock-absorbing plate 1062 and the lower end face of the game shell assembly 1000.
[0095] When an external force acts on the first environmentally friendly leaf spring 1066, causing vibration, the environmentally friendly anti-vibration slider 1063 will compress the first environmentally friendly leaf spring 1066 and slide up and down. At this time, the first buffer environmentally friendly block 1065, which is in contact with the inclined surfaces on both sides, will also move in tandem, thereby generating a tight buffering effect. For this reason, the cross-section of the environmentally friendly anti-vibration slider 1063 is preferably formed as an inverted trapezoid.
[0096] The first environmentally friendly polyurethane board 1067 is inserted and installed between the first environmentally friendly outer shell 1061 and the floor surface, and between the first environmentally friendly shock-absorbing plate 1062 and the lower end face of the game shell assembly 1000, with an arbitrarily selected appropriate thickness. The composition is preferably one-tenth or less of the total height of the environmentally friendly shock-absorbing part 1060.
[0097] The first environmentally friendly polyurethane board 1067 also helps to provide cushioning and sound absorption.
[0098] The rotating ball of the rotating ball assembly 2000 is mounted in a rotating state on a vertical wall fixedly installed inside the middle part of the game housing assembly 1000, and rotates on the vertical plane according to the magnitude of the applied impact.
[0099] The rotating ball assembly 2000 includes a vertical wall 2010, a vertical wall rotation shaft 2020, a rotating ball rod 2030, a rotating elastic ball 2040, a balance bar 2050, and a balance weight 2060.
[0100] The vertical wall 2010 is fixedly installed in a vertical direction in the middle part of the game shell assembly 1000.
[0101] The vertical wall rotation axis 2020 is horizontally installed through the upper middle part of the vertical wall 2010 and rotates.
[0102] The rotating cue 2030 is rod-shaped, with one end portion fixedly mounted on a portion of the vertical wall rotating shaft 2020 that extends forward.
[0103] The rotating elastic ball 2040 is fixedly installed at the other end of the rotating ball rod 2030 and rotates around the vertical wall rotation axis 2020 according to the applied impact force.
[0104] The balance bar 2050 is rod-shaped, with one end fixedly mounted on a portion of the vertical wall rotation axis 2020 extending rearward.
[0105] A balance weight 2060 is inserted into the outer circumference of the balance bar 2050, its fixed position is adjusted, and the number of rotations is adjusted according to the applied impact force. It consists of one or more weights.
[0106] The balancing weight 2060 can be adjusted in 5 stages according to the applied impact force, and the adjustment stages can be increased or decreased as needed; in addition, the number of balancing weights 2060 can be selected from 0 to 5, and can be increased or decreased as needed.
[0107] By combining and adjusting the number of balance weights 2060 and the mounting position of each balance weight 2060 on the balance bar 2050, the number of rotations can be adjusted in a very wide range of stages, and when the game is repeated, even if the same force (impact) is applied, the game will rotate at different numbers of rotations, thus making the game more diverse.
[0108] The impact hammer of the impact hammer assembly 3000 is mounted in a rotating state on a horizontal wall fixedly installed inside the middle part of the game housing assembly 1000, and rotates on the horizontal plane according to the magnitude of the applied external force.
[0109] The impact hammer assembly 3000 includes a horizontal wall 3010, a horizontal wall rotation shaft 3020, a circular plate 3030, a solenoid valve 3040, an amplification bracket 3050, a fixed bracket 3060, an impact rod handle 3070, a rotating impact hammer 3080, a first linear guide shaft 3090, a second linear guide shaft 3100, a joystick 3110, a game button ball 3120, and an elastic spring 3130.
[0110] The horizontal wall 3010 is fixedly installed horizontally and flatly in the middle part of the game shell assembly 1000.
[0111] The horizontal wall rotation shaft 3020 is vertically installed in the middle part of the horizontal wall 3010, and one end is fixed to rotate.
[0112] The central axis portion of the circular plate portion 3030 is fixedly installed at the other end of the horizontal wall rotating shaft 3020 and is in the shape of a circular plate.
[0113] The solenoid valve 3040 is fixedly installed on one side of the circular flat plate 3030, and extends or retracts the drive shaft 3042 in a straight direction according to the corresponding control signal.
[0114] The amplifying bracket 3050 is fixedly installed on one end of the drive shaft 3042 of the solenoid valve 3040, and amplifies the elongation or telescopic length of the solenoid valve 3040 around the pivot 3052.
[0115] The fixed bracket 3060 is mounted on one side of the amplification bracket 3050 in a rotatable state with a protrusion on one side.
[0116] One end of the impact rod handle 3070 is fixedly mounted on the fixed bracket 3060 and is rod-shaped.
[0117] The rotating impact hammer 3080 is fixedly installed at the other end of the impact rod handle 3070, and transmits external force to the rotating elastic ball 2040 in the form of impact through the rotation of the circular plate part 3030.
[0118] The upper side of the first linear guide shaft 3090 is fixedly mounted on the fixed bracket 3060, and the lower side is fixedly mounted on the center part of the circular flat plate 3030. The first slider 3092 slides along the straight line, the oblique line, and the vertical direction.
[0119] The second linear guide shaft 3100 is fixedly mounted perpendicularly to the first linear guide shaft 3090 on the other side of the circular flat plate portion 3030, and the second slider 3102 slides in the left-right straight line, diagonal line, and up-down direction.
[0120] One end of the joystick 3110 is fixedly mounted on the second slider 3102 of the second linear guide shaft 3100 and is rod-shaped.
[0121] The game button ball 3120 is fixedly installed on the other end of the game joystick 3110 and receives external force.
[0122] One end of the elastic spring portion 3130 is fixedly installed on a part of the game housing assembly portion 1000, and the other end is fixedly installed on the second slider 3102 of the second linear guide shaft 3100, and the circular plate portion 3030 is rotatably fixed to the second linear guide shaft 3100 by elastic force.
[0123] The game control module 4000 is fixedly installed in a part of the internal space of the game shell assembly 1000, and monitors the operating status of the game shell assembly 1000, the rotating ball assembly 2000 and the impact hammer assembly 3000, and outputs corresponding control signals respectively.
[0124] The game control module 4000 includes a game control central control unit 4010, a touch input unit 4020, a first photoelectric position sensor unit 4030, a second photoelectric position sensor unit 4040, and a display unit 4050.
[0125] The game control central control unit 4010 is connected to the various functional units constituting the game control module unit 4000, and monitors the operating status according to the built-in program and parameter values, and outputs corresponding control signals respectively.
[0126] The touch input unit 4020 is connected to the game control central control unit 4010 and inputs external command signals by touch according to the corresponding control signals.
[0127] The first photoelectric position sensor unit 4030 is connected to the game control central control unit 4010 and detects the rotation of the balance bar 2050 at the first position according to the corresponding control signal.
[0128] The second photoelectric position sensor unit 4040 is connected to the game control central control unit 4010 and detects the rotation of the balance bar 2050 at the second position according to the corresponding control signal.
[0129] The first photoelectric position sensor unit 4030 and the second photoelectric position sensor unit 4040 are installed at designated specific locations, respectively at corresponding positions at 180 degrees. Preferably, when viewed from the front, they are installed at the 1 o'clock and 7 o'clock positions, respectively.
[0130] In the game control central control unit 4010, if the first photoelectric position sensor unit 4030 and the second photoelectric position sensor unit 4040 respectively detect the rotation of the balance bar 2050, it is identified as one rotation; if only one of them detects the rotation of the balance bar 2050, it is not identified as one rotation.
[0131] In the game control central control unit 4010, if digital values are sequentially input from the touch input unit 4020 in two separate steps, and the information values detected sequentially from the first photoelectric position sensor unit 4030 and the second photoelectric position sensor unit 4040 in two separate steps are the same as the input values, then one item loaded in the first item loading warehouse 1020 is discharged; if there is only one instance of the same value, then one item loaded in the second item loading warehouse 1040 is discharged, and a corresponding control signal is output to the game housing assembly unit 1000.
[0132] On the other hand, in the game control central control unit 4010, if each digital value is sequentially input from the touch input unit 4020 in two separate steps, and the information values detected sequentially from the first photoelectric position sensor unit 4030 and the second photoelectric position sensor unit 4040 in two separate steps are within the input value and the allowable error range, then one item loaded in the first item loading warehouse 1020 is discharged; if there is only one instance of the same value, then one item loaded in the second item loading warehouse 1040 is discharged, and a corresponding control signal is output to the game shell assembly unit 1000.
[0133] The allowable error range consists of any number selected from 1 to 3.
[0134] The display unit 4050 is connected to the game control central control unit 4010, and visually displays information input from the touch input unit 4020 and information detected from the first photoelectric position sensor unit 4030 and the second photoelectric position sensor unit 4040 according to the corresponding control signals.
[0135] The operation of this structure is explained as follows: When a user inserts coins or banknotes into the money input slot 1070 to play the game, the system will detect the amount inserted and notify the game control central control unit 4010. At this time, the game control central control unit 4010 will activate the various related functional units constituting the system 900.
[0136] The user touches the corresponding button on the touch input unit 4020 to input the target number of rotations, which is then displayed as the target value on the display unit 4050. According to one embodiment of the invention, two attempts are given for each game played. If, in both attempts, the user's directly input (set) target matches or is within the allowable error range of the number of rotations achieved through the game, a larger reward is given if the target is achieved in both games, and a smaller reward is given if the target is achieved in only one game. If the target is not achieved in either game, no reward is given.
[0137] This operation method can be increased or decreased as needed, which is perfectly reasonable. The operator can assign positive or negative values as rewards or tolerances, with the tolerance value ranging from 0 to 3, and displayed on the display unit 4050. By varying this tolerance value, the goal can be achieved even if the user's physical or mental state varies daily, thus increasing their sense of accomplishment. Of course, the maximum limit for this tolerance value can be increased or decreased.
[0138] When the user pulls the joystick 3110, the game button ball 3120 is pulled relatively easily with a small force. The elastic spring part 3130 that pulls the joystick 3110 into the internal space will contract and store elastic energy. At the same time, it will pull the second linear guide shaft 3100 connected to the end of the joystick 3110, causing the circular plate part 3030 to rotate around the right side of the rotation axis shown in the figure.
[0139] At this time, the solenoid valve 3040 is in the initial state of not receiving the action power from the game control central control unit 4010, that is, the length of the drive shaft 3042 is in the normal state or the toggle off state.
[0140] In the description of this invention, for ease of understanding, the initial state of the solenoid valve 3040 not receiving the operating power from the game control central control unit 4010 is described as receiving the shutdown switching control signal from the game control central control unit 4010.
[0141] When the user continuously pulls the joystick 3110, the impact stick handle 3070 passes through the impact stick detection element 3140. After the impact stick detection element 3140 detects the movement of the impact stick handle 3070, it notifies the game control central control unit 4010. The game control central control unit 4010 outputs a corresponding control signal to the solenoid valve 3040 according to the detection signal of the impact stick detection element 3140, and controls the solenoid valve 3040 to the toggle on state.
[0142] According to the opening and switching control signal of the solenoid valve 3040, the drive shaft 3042 retracts and shortens its length, thereby pulling the amplifier bracket 3050, causing the first slider 3092 connected and installed at the end of the amplifier bracket 3050 to move upward along the first linear guide shaft 3090.
[0143] The structure of the magnifying bracket 3050 is to magnify the linear length of the movement of the drive shaft 3042, which is achieved by the length ratio of a to b around the pivot 3042. In this invention, the length ratio of a:b is set to 1:2 to 1:3. Therefore, the movement length of the drive shaft 3042, which is movable at the end of a, will magnify the movement length of the first slider 3092, which is movable at the end of b, by a factor of 2 to 3.
[0144] Therefore, the initial rotating impact hammer 3080 cannot make contact with the rotating elastic ball 2040 because there is no rotating elastic ball 2040 within its rotation radius. Even if the user pulls the game joystick 3110, it cannot make contact with the rotating elastic ball 2040. However, after the game control central control unit 4010 receives the signal from the impact stick detection element 3140 to detect the impact stick handle 3070, it makes the rotating impact hammer 3080 position within its rotation radius so that it can make contact with the rotating elastic ball 2040 by turning on the toggle control signal.
[0145] If the user releases the force applied to the joystick 3110, the circular plate portion 3030 will rotate to the left as shown in the figure due to the elastic energy stored in the elastic spring portion 3130. At this time, the rotating impact hammer 3080 will impact (bump) the rotating elastic ball 2040, causing the rotating elastic ball 2040 to rotate multiple times around the vertical wall rotation axis 2020 connected and installed on the rotating stick 2030. The balance bar 2050, which is fixedly connected and installed on the rotating stick 2030 through the vertical wall rotation axis 2020, will also rotate multiple times accordingly.
[0146] The game control central control unit 4010 determines the number of rotations (digits) of the rotating elastic ball 2040 by counting the number of times the balance bar 2050 passes through the first photoelectric position sensor unit 4030 and the second photoelectric position sensor unit 4040 during rotation. The number of rotations is counted as one if both the first and second photoelectric position sensor units 4030 and 4040 are passed, and this count is accumulated. If only one of them is passed, it is not counted as a rotation. The calculated and confirmed rotation number is output and displayed as the achieved value on the display unit 4050.
[0147] Furthermore, the operator of the operating system 900 can adjust the number of rotations of the rotating elastic ball 2040 by adjusting the position of the balance weight 2060 installed on the balance bar 2050 in multiple stages. That is, when the same impact force is applied, the number of rotations will be adjusted according to the position of the balance weight 2060.
[0148] The number of rotations can be adjusted in five stages using the balancing weights 2060, but this can be adjusted as needed. The number of balancing weights 2060 is preferably one to four, but can be increased or decreased as required. A wide variety of stages for adjusting the number of rotations can be selected by combining the number and fixed positions of the balancing weights 2060 installed on the balance rod 2050.
[0149] When selecting the rotation number adjustment stage, it should reflect the preferences of the game's users, but if it is too diverse, it may lead to abandonment, so it is preferable to set it to be relatively simple.
[0150] Therefore, even if gamers are in the same physical and mental state, the operators can adjust the position of the balance weight 2060 without the users' knowledge. Even if the same impact force is applied, the same number of rotations cannot be guaranteed. As a result, users will refocus their attention and strive to achieve new goals, thus achieving the benefit of relieving stress.
[0151] When the game control central control unit 4010 confirms that the impact rod detection element 3140 has detected the impact rod handle 3070 signal for the second time due to the game, it will output the corresponding control signal after 1 second, that is, close the switching control signal, so that the solenoid valve 3040 returns to its original state, thereby setting the game to the preparation state for restarting.
[0152] The intensity of the impact of the rotating impact hammer 3080 on the rotating elastic ball 2040 is proportional to the force with which the user pulls the joystick 3110. If pulled more, the rotating impact hammer 3080 will impact the rotating elastic ball 2040 with a greater intensity proportional to the length of the pull; if pulled less (or slightly), the rotating impact hammer 3080 will impact the rotating elastic ball 2040 with a smaller intensity proportional to the length of the pull. Therefore, the user's concentration and sense of accomplishment will be enhanced during the game. On the other hand, the user's action of pulling the joystick 3110 to impact and spin the rotating elastic ball 2040 produces less noise, creating a comfortable gaming environment and preventing complaints from those around them.
[0153] On the other hand, the environmental shockproof unit 1060 buffers vibrations and impacts generated in the surroundings or inside the system, enabling the system 900 to operate relatively stably and accurately, thereby improving reliability.
[0154] Therefore, users of this invention can experience focus and a sense of accomplishment by striving to achieve their set goals, gain leisure and time for thinking, broaden their range of choices, and effectively relieve stress. In addition, this invention significantly reduces noise during game operation, so even the elderly and frail can easily immerse themselves in the game in a comfortable environment, improve their concentration, and enjoy the game process, thereby completely relieving the stress generated in daily life and revitalizing their ability to participate in social activities.
[0155] Although the present invention has been described in detail above with reference to specific examples, it will be apparent to those skilled in the art that various modifications and variations can be made within the scope of the technical concept of the present invention, and such modifications and variations fall within the scope of the appended claims.
Claims
1. A dual-chance anti-interference rotating ball balance stick game system, characterized in that, include: The game casing assembly (1000) forms the shape of the game machine. It is a rectangular box shape, vertically mounted and housing one or more products, and dispensing the specified products according to the corresponding control signals. The rotating ball assembly (2000) has a rotating ball mounted in a rotating state on the vertical wall of the middle part of the inner part of the game housing assembly (1000), and rotates on the vertical plane according to the magnitude of the applied impact force. The impact hammer assembly (3000) is mounted in a rotating state on the horizontal wall of the middle part of the inner part of the game housing assembly (1000), and rotates on the horizontal plane according to the magnitude of the applied external force. The game control module (4000) is fixedly installed in a part of the internal space of the game shell assembly (1000), monitors the operating status of the game shell assembly (1000), the rotating ball assembly (2000) and the impact hammer assembly (3000), and outputs corresponding control signals respectively.
2. The dual-chance anti-interference rotating ball balance stick game system according to claim 1, characterized in that, The game shell component (1000) includes: The game shell (1010) stands vertically and is generally rectangular box-shaped. The first product loading warehouse (1020) is set on the top of the game shell (1010) in a separate box shape, for loading larger-sized products in a state that is visible from the front, and discharging products one by one according to the corresponding control signals of the game control module (4000). The drive operation observation unit (1030) is set below the first commodity loading warehouse (1020) in a distinguishable box shape. Its front side is tilted and transparent, and its interior is visible, so that the operation and drive status of the rotating ball assembly unit (2000) and the impact hammer assembly unit (3000) can be observed. The second goods loading warehouse (1040) is set below the drive operation observation unit (1030) in a distinguished box shape. It is used to load smaller-sized goods in a state that is visible from the front and externally, and to discharge the goods one by one according to the corresponding control signal of the game control module unit (4000). The product discharge section (1050) is arranged in a separate box shape at the bottom of the game shell (1010) for placing products discharged from the first product loading warehouse (1020) and the second product loading warehouse (1040) respectively, and taking them out from the front outside.
3. The dual-chance anti-interference rotating ball balance stick game system according to claim 1, characterized in that, The rotating ball assembly (2000) includes: A vertical wall (2010) is fixedly mounted flat in a vertical direction in the middle part inside the game shell assembly (1000); A vertical wall rotation axis (2020) is horizontally installed through the upper middle part of the vertical wall (2010) and rotates. The rotating cue (2030) has one end portion fixedly mounted on the front extension of the vertical wall rotating shaft (2020) and is rod-shaped; A rotating elastic ball (2040) is fixedly installed on the other end of the rotating ball rod (2030) and rotates around the vertical wall rotation axis (2020) according to the applied impact force; The balance bar (2050) has one end portion fixedly mounted on the rear extension portion of the vertical wall rotation shaft (2020) and is rod-shaped; One or more balance weights (2060) are inserted into the outer circumference of the balance bar (2050), their fixed positions are adjusted, and the number of rotations is adjusted according to the applied impact force.
4. The dual-chance anti-interference rotating ball balance stick game system according to claim 1, characterized in that, The impact hammer assembly (3000) includes: A horizontal wall (3010) is fixedly installed horizontally in the middle part inside the game housing assembly (1000); A horizontal wall rotation shaft (3020) is vertically installed in the middle part of the horizontal wall (3010), with one end fixed and rotatable. The circular flat plate portion (3030) has its central shaft portion fixedly installed at the other end of the horizontal wall rotating shaft (3020) and is in the shape of a circular flat plate. A solenoid valve (3040) is fixedly installed on one side of the circular flat plate (3030) and extends or retracts the drive shaft (3042) in a straight direction according to the corresponding control signal. An enlarged bracket (3050) is fixedly installed at one end of the drive shaft (3042) of the solenoid valve (3040) and enlarges the extension or telescopic length of the solenoid valve (3040) around the pivot (3052); A fixed bracket (3060) has a protrusion on one side that is rotatably connected to the other end of the magnifying bracket (3050); The impact rod handle (3070) is fixedly mounted on one end of the fixed bracket (3060) and is rod-shaped; A rotating impact hammer (3080) is fixedly installed at the other end of the impact rod handle (3070) and transmits external force in the form of impact to the rotating elastic ball (2040) constituting the rotating ball assembly (2000) through the rotation of the circular plate part (3030). The first linear guide shaft (3090) is fixedly mounted on the upper side of the fixed bracket (3060) and fixedly mounted on the lower side of the central part of the circular flat plate (3030), and the first slider (3092) slides along the straight line, the oblique line, and the vertical direction. The second linear guide shaft (3100) is fixedly mounted perpendicularly to the first linear guide shaft (3090) on the other side of the circular flat plate (3030), and the second slider (3102) slides along the straight line, the oblique line, and the up and down direction in the left and right direction; The joystick (3110) has a second slider (3102) fixedly mounted on one end of the second linear guide shaft (3100) and is rod-shaped; The game button ball (3120) is fixedly installed at the other end of the game joystick (3110) and receives external force; The elastic spring part (3130) has one end fixedly mounted on a part of the game housing assembly part (1000), and the other end fixedly mounted on the second slider (3102) of the second linear guide shaft (3100), and the circular plate part (3030) is fixedly mounted on the second linear guide shaft (3100) by elastic force.
5. The dual-chance anti-interference rotating ball balance stick game system according to claim 1, characterized in that, The game control module (4000) includes: The game control central control unit (4010) is connected to the various functional units constituting the game control module unit (4000), and monitors the operating status according to the built-in program and parameter values, and outputs corresponding control signals respectively; The touch input unit (4020) is connected to the game control central control unit (4010) and inputs external command signals by touch according to the corresponding control signals; The first photoelectric position sensor unit (4030) is connected to the game control central control unit (4010) and detects the rotation of the balance bar (2050) constituting the rotating ball assembly unit (2000) at the first position according to the corresponding control signal. The second photoelectric position sensor unit (4040) is connected to the game control central control unit (4010) and detects the rotation of the balance bar (2050) at the second position according to the corresponding control signal; The display unit (4050) is connected to the game control central control unit (4010) and, according to the corresponding control signals, visually displays the information input from the touch input unit (4020) and the information detected from the first photoelectric position sensor unit (4030) and the second photoelectric position sensor unit (4040).
6. The dual-chance anti-interference rotating ball balance stick game system according to claim 5, characterized in that, In the game control central control unit (4010), if the first photoelectric position sensor unit (4030) and the second photoelectric position sensor unit (4040) respectively detect the rotation of the balance bar (2050), it is identified as 1 rotation; if only one of them detects the rotation of the balance bar (2050), it is not identified as 1 rotation.
7. The dual-chance anti-interference rotating ball balance stick game system according to claim 5, characterized in that, In the game control central control unit (4010), if digital values are input sequentially from the touch input unit (4020) twice, and the information values detected sequentially from the first photoelectric position sensor unit (4030) and the second photoelectric position sensor unit (4040) twice are within the input value and the allowable error range, then one item loaded in the first item loading warehouse (1020) is discharged; if there is only one identical input, then one item loaded in the second item loading warehouse (1040) is discharged, and a corresponding control signal is output to the game shell assembly unit (1000).
8. The dual-chance anti-interference rotating ball balance stick game system according to claim 5, characterized in that, In the game control central control unit (4010), when a signal is received from the impact rod detection element (3140) constituting the impact hammer assembly unit (3000) indicating that the impact rod handle (3070) has moved, the unit is set to open and controls the solenoid valve (3040) to extend and retract the length of the drive shaft (3042); when a signal is received from the impact rod detection element (3140) indicating that the impact rod handle (3070) has moved again, the unit is set to close and controls the solenoid valve (3040) to return to its original state to extend the length of the drive shaft (3042), and outputs corresponding control signals respectively.
9. The dual-chance anti-interference rotating ball balance stick game system according to claim 8, characterized in that, The game control central control unit (4010) outputs a shutdown switching control signal that restores the solenoid valve (3040) to its original state 1 second after the shutdown switching setting is turned off.
10. The dual-chance anti-interference rotating ball balance stick game system according to claim 2, characterized in that, The game shell assembly (1000) also includes an environmentally friendly shock-absorbing part (1060), which is fixedly installed as one or more below the bottom of the game shell (1010) to buffer vibrations generated around and inside.
11. The dual-chance anti-interference rotating ball balance stick game system according to claim 10, characterized in that, The environmental protection and shockproof part (1060) includes: The first environmentally friendly outer shell (1061) is installed on the bottom surface of the game shell component (1000), and four are installed in each corner as needed. Its top surface is open, and the upper inner side extends to the left and right or to the front and back and left and right, forming a closed space in the lower central direction. The cross-section is a container shape with a "T" shape. Its bottom surface is in close contact with the floor surface where the game shell component (1000) is installed and is fixedly installed. The first environmentally friendly shockproof buffer plate (1062) is composed of a plate with the same or similar top surface area as the first environmentally friendly shell (1061), and its upper end face is in close contact with and fixedly installed on the bottom surface of the game shell component (1000). The environmentally friendly shock-absorbing slider (1063) is installed vertically on the bottom surface of the first environmentally friendly shock-absorbing buffer plate (1062) and slides in a straight line along the vertical direction inside the first environmentally friendly outer shell (1061), forming a polygonal pyramid shape. The first shockproof and environmentally friendly spring (1064) is inserted into the internal space of the first environmentally friendly outer shell (1061) in two directions (left and right) or four directions (front, back, left and right) and is installed in a fixed state. The first buffer environmental protection block (1065) is fixedly installed at the other end of the first shockproof environmental protection spring (1064) and makes surface contact with one side of the environmental protection shockproof slider (1063); The first environmentally friendly leaf spring (1066) is installed in the lower inner space of the first environmentally friendly outer shell (1061) and is used to push the environmentally friendly anti-vibration slider (1063) upward. The first environmentally friendly polyurethane board (1067) is inserted and installed between the first environmentally friendly shell (1061) and the floor surface, and between the first environmentally friendly shock-absorbing plate (1062) and the lower end face of the game shell assembly (1000).
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