Target game login method and device, electronic equipment and storage medium

By displaying multiple game character information of the target game account on the game login page and logging in directly using the selected role when receiving login instructions, the confusion problem of players when logging in in a multi-character game is solved, achieving smoother and more convenient login Experience.

CN119215431APending Publication Date: 2024-12-31NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202411050041.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-07-31
Publication Date
2024-12-31

AI Technical Summary

Technical Problem

The existing game login method causes players to be confused when logging in in a multi-character game, and cannot clearly define the game characters to log in by default, resulting in a poor login process.

Method used

Simplify the login process by displaying the game character information selected from the target game account on the login page and directly using the character to log in to the game when receiving the login command.

Benefits of technology

It improves the convenience and clarity of game login, avoids players' confusion when logging in in multi-character games, and improves the login experience.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides a target game login method and device, electronic equipment and a storage medium. The method comprises the steps that a target game is operated in response to terminal equipment, a graphical user interface of the target game is provided, a login page of the target game is controlled to be displayed on the graphical user interface, and the terminal equipment corresponds to a target game account; displaying role information corresponding to a first game role on the login page, the first game role being a game role selected from a plurality of game roles of the target game account; and in response to a login instruction for the target game account, controlling the target game account to log in the target game by using the first game role. The login experience of the game can be improved.
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Description

Technical Field

[0001] The present disclosure relates to the field of game technology, and in particular to a method, device, electronic device and storage medium for logging into a target game. Background Art

[0002] In some virtual games, a game account can create multiple game characters to enrich the player's gaming experience. A game account can only log in to one game character at a time. To facilitate user operation, when logging in to the game, the most recently logged-in game character will usually be logged in by default.

[0003] However, this default login method will cause confusion to players, especially players who have not logged into the game for a long time. They are not clear about which game character is logged in by default. If players want to clearly specify the most recently logged in game character, they need to open the game character list and select from it, resulting in a not smooth login process and a poor login experience. Summary of the invention

[0004] In view of this, the purpose of the present disclosure is to provide a method, device, electronic device and storage medium for logging into a target game to improve the game login experience.

[0005] In a first aspect, an embodiment of the present disclosure provides a method for logging into a target game, the method comprising: in response to a terminal device running the target game, providing a graphical user interface of the target game, and controlling the display of a login page of the target game on the graphical user interface, wherein the terminal device corresponds to a target game account; displaying character information corresponding to a first game character on the login page, wherein the first game character is a game character selected from multiple game characters of the target game account; in response to a login instruction for the target game account, controlling the target game account to use the first game character to log in to the target game.

[0006] In a second aspect, an embodiment of the present disclosure provides a target game login device, the device comprising: an operation module, for providing a graphical user interface of the target game in response to a terminal device running the target game, and controlling the display of a login page of the target game on the graphical user interface, wherein the terminal device corresponds to a target game account; a display module, for displaying character information corresponding to a first game character on the login page, wherein the first game character is a game character selected from multiple game characters of the target game account; a login module, for controlling the target game account to log in to the target game using the first game character in response to a login instruction for the target game account.

[0007] In a third aspect, an embodiment of the present disclosure provides an electronic device, including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the login method of the above-mentioned target game.

[0008] In a fourth aspect, an embodiment of the present disclosure provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the login method of the above-mentioned target game.

[0009] The embodiments of the present disclosure bring the following beneficial effects:

[0010] The above-mentioned target game login method, device, electronic device and storage medium display the game character selected from multiple game characters in the target game account on the login page of the target game. When the login instruction is triggered, the first game character is directly used to log in to the target game, making the login process of the multi-character game smoother and more convenient, and also allowing players to more clearly understand the game character they are logging in, avoiding confusion for the players, and improving the game login experience.

[0011] Other features and advantages of the present disclosure will be described in the following description, and partly become apparent from the description, or understood by practicing the present disclosure. The purpose and other advantages of the present disclosure are realized and obtained by the structures particularly pointed out in the description, claims and drawings.

[0012] In order to make the above-mentioned objectives, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are specifically cited below and described in detail with reference to the attached drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the drawings required for use in the specific embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present disclosure. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.

[0014] Figure 1 A flowchart of an embodiment of a method for logging into a target game in an embodiment of the present disclosure;

[0015] Figure 2 A schematic diagram of a method for logging into a target game in an embodiment of the present disclosure;

[0016] Figure 3 is another schematic diagram of a method for logging into a target game in an embodiment of the present disclosure;

[0017] Figure 4 is another schematic diagram of a method for logging into a target game in an embodiment of the present disclosure;

[0018] Figure 5 is another schematic diagram of a method for logging into a target game in an embodiment of the present disclosure;

[0019] Figure 6 is another schematic diagram of a method for logging into a target game in an embodiment of the present disclosure;

[0020] Figure 7 is another schematic diagram of a method for logging into a target game in an embodiment of the present disclosure;

[0021] Figure 8 is another schematic diagram of a method for logging into a target game in an embodiment of the present disclosure;

[0022] Fig. 9 is another schematic diagram of a method for logging into a target game in an embodiment of the present disclosure;

[0023] Fig.10 is another schematic diagram of a method for logging into a target game in an embodiment of the present disclosure;

[0024] Fig.11 is another schematic diagram of a method for logging into a target game in an embodiment of the present disclosure;

[0025] Fig.12 is another schematic diagram of a method for logging into a target game in an embodiment of the present disclosure;

[0026] Fig.13 is another schematic diagram of a method for logging into a target game in an embodiment of the present disclosure;

[0027] Fig.14 A schematic diagram of a target game login device provided by an embodiment of the present disclosure;

[0028] Fig.15 A schematic diagram of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION

[0029] In order to make the purpose, technical solution and advantages of the embodiments of the present disclosure clearer, the technical solution of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present disclosure, rather than all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present disclosure.

[0030] The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of the present disclosure and the above-mentioned drawings are used to distinguish similar objects, and are not necessarily used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable where appropriate, so that the embodiments described herein can be implemented in an order other than that illustrated or described herein. In addition, the terms "including" or "having" and any variations thereof are intended to cover non-exclusive inclusions, for example, a process, method, system, product or device that includes a series of steps or units is not necessarily limited to those steps or units that are clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products or devices.

[0031] In one embodiment of the present invention, the target game login method can be run on a local terminal device or a server. When the target game login method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0032] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the login method of the target game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0033] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0034] In a possible implementation, an embodiment of the present invention provides a method for logging into a target game, providing a graphical user interface through a terminal device, wherein the terminal device may be the local terminal device mentioned above, or may be a client device in the cloud interaction system mentioned above.

[0035] For ease of understanding, the specific process of the embodiment of the present disclosure is described below. Figure 1 , an embodiment of a method for logging into a target game in the disclosed embodiment includes:

[0036] Step S10, in response to the terminal device running the target game, providing a graphical user interface of the target game, and controlling the display of a login page of the target game on the graphical user interface, wherein the terminal device corresponds to the target game account;

[0037] It is understandable that a game account of the target game can be created through the terminal device, and each game account can create at least one game character. Each time the target game is logged in, the player can log in as one of the game characters in the game account. The terminal device can log in to any game account, and the game account successfully verified by the terminal device is the target game account. In one embodiment, the target game account can be the game account used by the terminal device when it last logged in to the target game. After the target game is run, the game account used last time is assumed to be the target game account, so that the player does not need to enter the game account information again, reducing the operations required for the game login process.

[0038] In one embodiment, before step S20, a verification control for a game account may be displayed on the login page of the target game, and the player may enter game account information, such as a game account number and password, through a terminal device, respond to an operation on the verification control, submit the target game account information, and obtain a verification result of the game account. If the verification is successful, the game account that has been successfully verified is determined to be the target game account. After that, the display of the verification control may be canceled, and subsequent steps may be performed.

[0039] The game characters created by the game account are usually selected from preset game characters. Each preset game character has its own inherent character attribute information, such as the character's level, occupation, race, camp, faction, inherent character name, inherent character avatar, etc. After the game account selects the preset game character, it can also set customized character information for it, such as customized character name, customized character avatar, self-introduction, game server, character affiliation, etc. The above inherent character attribute information and customized character information are all character information corresponding to the game character, which can be used for login page display.

[0040] Step S20: displaying character information corresponding to the first game character on the login page, wherein the first game character is a game character selected from multiple game characters of the target game account;

[0041] In this embodiment, the login page displays the character information of the first game character of the target game account, wherein the first game character can be one or more, and the first game character can be a game character that meets preset conditions among multiple game characters of the target game account. Taking one first game character as an example, the first game character can be the one with the highest level, the most frequently used, the longest used time, the one used in the most recent login, the one created for the first time, the one created most recently, or the one specified, etc. among the multiple game characters of the target game account, and the specific details are not limited here.

[0042] In addition, if there is more than one first game character, the first game character can be selected from multiple game characters in the target game account according to the number of first game characters and certain sorting conditions. Assuming that the number of first game characters is N, then the first game character can be the top N game characters in terms of level, usage frequency, usage time, the top N game characters in terms of the time interval from the last login time to the current time, the top N created game characters, etc., among the multiple game characters in the target game account. No specific limitation is made here.

[0043] It should be noted that the character information corresponding to the first game character is information used to distinguish multiple game characters of the target game account. Any information that can be used to distinguish multiple game characters of the target game account can be used as the character information corresponding to the first game character, including but not limited to one or more combinations of character attribute information inherent in the game character and character information customized by the player, and is not specifically limited here.

[0044] Step S30: In response to the login instruction for the target game account, control the target game account to log in to the target game using the first game character.

[0045] In this embodiment, after the terminal device triggers the login operation, it controls the target game account to use the first game character to log in to the target game, making the game login process smoother and more convenient, and allowing players to more clearly understand the game character they are logging in, avoiding confusion for players, and improving the game login experience.

[0046] The target game login method provided in the above-mentioned embodiment displays the game character selected from multiple game characters of the target game account on the login page of the target game. When the login instruction is triggered, the first game character is directly used to log in to the target game, making the login process of the multi-character game smoother and more convenient, and also allowing players to more clearly understand the game character they are logging in, avoiding confusion for the players, and improving the game login experience.

[0047] The following is a detailed description of the role information displayed on the login page.

[0048] In one embodiment, a character identification and character features corresponding to a first game character are obtained, wherein the character features refer to game elements that make the first game character different from other game characters; the character identification and the character features are combined to generate character information corresponding to the first game character; and the character information is displayed on a login page.

[0049] In this embodiment, the character information is a combination of the character identification and character characteristics of the first game character, wherein the character identification can be any information that can identify the character, the character characteristics can be any game element that can distinguish the first game character from other game characters, and the other game characters can be game characters other than the first game character among multiple game characters of the target game account, or can be game characters other than the first game character among all preset game characters of the target game, and the specific details are not limited here.

[0050] The above-mentioned character identification can be information in the form of an image of the first game character, such as the first game character's inherent character avatar, a custom character avatar, a preset full-body picture, a full-body picture including the current outfit / equipment, a custom identification picture, etc., to make it more intuitive and easy to distinguish, and play an intuitive identification role; the character identification can also be information in the form of text of the first game character, such as the inherent character name, the custom character name, the character's level, occupation, race, camp, faction, etc., which are not limited to the specific details here; the character identification can also be information in the form of an animation of the first game character, such as an animation of the first game character releasing a certain skill, an animation of performing a certain preset action / expression, etc., which are not limited to the specific details here.

[0051] The above-mentioned character features may be the whole of a certain game element, part of a certain game element, or the whole / part of more than one game element. For example, the character features include the level of the first game character and / or part or all of the custom character name, which is not limited here.

[0052] In one embodiment, the character identifier is a character avatar of the first game character, and the character feature is at least one of the following features of the first game character: character name, character level, character occupation, character race, and character faction. The character avatar can be a character-specific character avatar or a custom character avatar, and the character name can be a character-specific name or a custom character name, which is not limited here.

[0053] In this embodiment, the character information corresponding to the first game character is a combination of a character identifier and a character feature, so that the character information presented on the login page is easier to distinguish, which is convenient for players to identify and log in. It should be noted that the character identifier and the character feature are fused and superimposed in a specific way to obtain new character information for display and interaction on the login page. Further, when combining the character identifier and the character feature, the character identifier can be superimposed on the character feature, or the character feature can be superimposed on the character identifier, which is not limited here.

[0054] In one embodiment, when combining the character identification and the character features to generate the character information corresponding to the first game character, the local character features corresponding to the first game character are determined based on the character features; the local character features are superimposed on the character identification to generate a character identification with the local character features, and the generated character identification is used as the character information corresponding to the first game character.

[0055] In this embodiment, local character features are determined from the character features of the first game character, and then the local character features are superimposed on the character identification to generate character information that combines the local character features and the character identification, so that the character information presented to the player is the most distinguishing and does not need to occupy too much screen resources, thereby facilitating player interactive operations.

[0056] In one embodiment, when the role feature is a role name, the first character of the role name can be determined as a local role feature, and the local role feature can also be determined based on the text type of the role name, wherein the text type is used to indicate the language and character type of the role name, and the character type includes symbols, numbers, and text. It should be noted that the role name can contain more than one character type and / or more than one language. For example, the role name "Andy Chen" is a role name that includes 2 languages ​​and 1 character type (text character type), and the role name "Andy Chen@SZ" is a role name that includes 2 languages ​​and 2 character types (text and symbol character types). The specific details are not limited here.

[0057] In one embodiment, there are multiple ways to determine local character features based on the text type of the character name. For example, if the character name starts with English or a symbol and contains Chinese characters, the first Chinese character can be determined as the local character feature; if the character name starts with Chinese or a symbol and contains English characters, the first English character can be determined as the local character feature; if the character name starts with a number and contains characters other than numbers, the first non-number character is determined as the local character feature; the first and last characters of the character name can also be removed and connected with an ellipsis in the middle as the local character feature. For example, the local character feature of the above-mentioned character name "Andy Chen" can be "A···Chen", which is not limited here.

[0058] In one embodiment, when superimposing a local character feature on a character logo, a target logo area is determined on the character logo; the local character feature is superimposed in the target logo area, and the display mode of the local character feature is adjusted to make the local character feature visually distinguishable on the character logo.

[0059] In this embodiment, the local character features are superimposed on the target identification area of ​​the character identification, and then the display mode of the local character features in the target identification area is adjusted, so that the layout character features can form a visual difference with the character identification on the character identification, which is convenient for players to view. Among them, the target identification area can be any area of ​​the character identification, such as the center area, the lower right area, the upper right area, the lower left area, the upper left area, etc., which is not limited here.

[0060] In this embodiment, when adjusting the display mode of local character features, the display mode of the local character features can be determined based on the color characteristics of the character identification of the first game character. The display mode of the local character features can be static or dynamic, such as flashing animation, color changing animation, etc., which is not limited here.

[0061] In one embodiment, if the display mode of the local character feature is static, when adjusting the display mode of the local character feature, the font, font color, stroke, background color, etc. of the local character feature can be adjusted. For example, the display mode of the local character feature is adjusted to a specific font, a specific font color, and a specific font stroke color. To obtain a better presentation effect, when adjusting the display mode of the local character feature, the local character feature is adjusted to a white font and a brown stroke, so that different character identifiers can be visually distinguished.

[0062] As an example but not a limitation, assume that the local character feature is a portion of text extracted from the custom name of the first game character, and the character identifier is the inherent character avatar of the first game character. Then, the character information obtained after the character identifier and the character feature are combined is the result of the fusion and superposition of the inherent character avatar of the first game character and the portion of text in the custom name. Figure 2 As shown, it is a display effect of the character information of the first game character. Based on the character information, the player can clearly determine which game character under his target game account the game character logged in by the login instruction is, without any confusion or confusion, and thus quickly log in to the first game character.

[0063] As another example, the character feature may also be the level of the character, and the inherent character portrait of the first game character is still used as the character identifier, such as Figure 3 As shown in FIG. 1 , it is a character information obtained by combining a character portrait and a character level; the character characteristics can also include two game elements, such as Figure 4 As shown, the character features include a portion of text extracted from the custom name of the first game character and a schematic diagram of the character level, which is not specifically limited here.

[0064] Next, the method of selecting the first game character is described in detail.

[0065] In one embodiment, before the step of displaying the character information corresponding to the first game character on the login page, the game characters of the target game account and the corresponding login time when the target game account uses each game character to log in to the target game are determined; and the first game character is selected from the game characters according to the login time.

[0066] It is understandable that when the target game account uses any game character to log in to the target game, the login time of the target game account using the game character to log in to the target game will be recorded, and the first game character is selected according to the login time recorded when the target game account uses each game character to log in to the target game. In one embodiment, the game character with the most login times can be selected as the first game character from the game characters that have logged in within a preset period according to the login time, and the preset period can be the last month, the last week, etc., and the game character with the most login times can also be selected as the first game character from the game characters that have logged in many times recently according to the login time, and the specific details are not limited here.

[0067] Regarding the recording of login time, in one embodiment, after the step of controlling the target game account to use the first game character to log in to the target game, the login time of the target game account using the first game character to log in to the target game is recorded, so as to determine the game character to be used according to the login time the next time the target game is logged in. Similarly, after the target game account uses any game character to log in to the target game, the login time is recorded, so as to determine the game character to be used according to the login time the next time the target game is logged in.

[0068] In one embodiment, if there is only one first game character, when selecting the first game character from various game characters based on the login time, the game character whose login time is closest to the current time is selected as the game character that logged in most recently, to obtain the first game character; if there are more than one first game characters, when selecting the first game character from various game characters based on the login time, the game character that has been used most recently is selected from the game characters of the target game account according to the interval between the login time and the current time, to obtain the first game character.

[0069] In this embodiment, according to the interval between the login time and the current time, the required specific number of first game characters is screened out from the game characters of the target game account. If the required specific number is one, the game character with the login time closest to the current time is used as the first game character, that is, the game character that the target game account logged in most recently is used as the first game character. If the required specific number is more than one, the required specific number of first game characters is screened out from the game characters that the target game account has used recently according to the interval. The required specific number of first game characters can be preset or configured by the player, and is not specifically limited here.

[0070] Furthermore, if there are more than one first game characters, when selecting the first game character from various game characters based on the login time, first calculate the interval between the login time of the target game account each time using the game character to log in and the current time, then sort the game characters used each time in ascending order according to the interval time, and then deduplicate the game characters in the sequence, and take the game characters with the required specific number of characters sorted first from the deduplicated sequence as the first game characters.

[0071] For example, suppose that two first game characters need to be displayed on the login page, and game character A of the target game account was used to log in to the target game 1 hour ago, 1 day ago, and 3 days ago, game character B was used to log in to the target game 3 hours ago, and game character C was used to log in to the target game 1 week ago. Then, the sequence obtained after sorting is: "ABAAC", and the sequence after deduplication is: "ABC". Since the required specific number of first game characters is 2, the first game characters finally determined are game character A and game character B.

[0072] In one embodiment, if there are more than one first game characters, when displaying the character information corresponding to the first game characters on the login page, the character information corresponding to the first game characters is displayed in order of the interval between the login time and the current time from small to large. It is understandable that when displaying more than one first game characters, they can also be sorted according to the interval between the login time and the current time, and the first game characters whose login time is closer to the current time are sorted first, so that the player can choose to log in from the game characters used recently, thereby improving the convenience of logging in to the target game.

[0073] In one embodiment, if there is more than one first game character, before responding to the login instruction for the target game account, the character information corresponding to the game character used by the target game account when it last logged into the target game is displayed in a target display format among the first game characters, so that the character information corresponding to the game character is visually distinguishable from the character information corresponding to other first game characters displayed together.

[0074] In this embodiment, if the number of first game characters is more than one, then the character information corresponding to the first game character used for the most recent login in the login page is displayed in a target display format. The target display format can be any display format that makes the character information of the first game character and other game characters displayed together form a visual difference. For example, the character information corresponding to the first game character used for the most recent login is color outlined, enlarged, animated, and has a directional identifier, etc., which is not limited here.

[0075] By way of example and not limitation, Figure 5 A login page shown in FIG. 2 shows two first game characters, wherein the first game character displayed in front is the game character used by the target game account for the most recent login, and the target display format is a yellow frame. Figure 5 The other first game character in the game does not have a yellow border, thereby forming a visual difference between the two first game characters, so that when the user triggers the login command, he or she knows clearly which game character is logged in, avoiding confusion for the players.

[0076] Based on the above, in one embodiment, in response to a login instruction for a target game account, the target game account is controlled to use a first game character to log in to the target game; in response to a login instruction for the target game account, the target game is controlled to use the game character used by the target game account when it last logged in to the target game in the first game character to log in to the target game.

[0077] In this implementation, after the login instruction of the target game account is triggered, the target game account is controlled to log in to the target game using the game character that it used when it last logged in to the target game, so that the player can conveniently log in to the most recently logged in game character, thereby improving the user experience. The specific triggering method of the login instruction is not limited here, and it can be automatically triggered or triggered after an operation.

[0078] The triggering of the login instruction is described in detail below.

[0079] In one embodiment, the login page also includes a login control, which generates a login instruction for a target game account in response to a first trigger operation on the login control; and / or generates a login instruction for the target game account in response to a second trigger operation on the character information.

[0080] In this embodiment, the login page displays a login control, and the player can click the login control to log in to the first game character, or click the character information of the first game character to log in to the first game character. Figure 6 The figure shows a login page diagram including a login control. Players can generate a login instruction for a target game account by a first trigger operation on the login control or a second trigger operation on the character information of a first game character, thereby controlling the target game account to log in to the target game using the first game character.

[0081] In one embodiment, if there are more than one first game characters, the method further includes: in response to a third trigger operation on character information corresponding to any first game character, controlling the target game account to log in to the target game using the first game character targeted by the third trigger operation.

[0082] In this embodiment, if there is more than one first game character displayed on the login page, then the character information of any first game character can be clicked to log in to the clicked first game character. Figure 7 As shown, when the third trigger operation is performed on the character information corresponding to the first game character B, in response to the third trigger operation, the first game character B of the target game account is used to log in to the target game, making the login operation of the target game more convenient.

[0083] It is understandable that the login page may also display other controls or information.

[0084] In one embodiment, a role switching control is displayed on a login page; in response to a fourth trigger operation on the role switching control, the role information corresponding to the first game character displayed on the login page is switched to role information corresponding to the second game character, wherein the second game character is a game character of the target game account that is different from the first game character.

[0085] In this embodiment, the login page also displays a role switching control. By triggering the role switching control, the role information of the first game character displayed on the login page can be switched to the role information of the second game character. Figure 8 and Fig. 9 As shown, through Figure 8 After the fourth trigger operation is performed on the role switching control, Figure 8 The first game character in the login page shown is switched to Fig. 9 The second game character in the login page shown enables quick switching of game characters.

[0086] In one implementation, after the character information corresponding to the first game character displayed on the login page is switched to the character information corresponding to the second game character, in response to a trigger operation on the login control, the target game account can be controlled to log in to the target game using the second game character.

[0087] It can be understood that the second game character can be the game character that is arranged in the order from small to large according to the interval length between the login time and the current time, and is ranked second only to the first game character. In one embodiment, the game characters can be continuously switched through the character switching control, and the switching order can also be switched in the sequence of game characters arranged in the order from small to large according to the interval length between the login time and the current time. That is, through the character switching control, starting from the game character that was logged in most recently, the game characters can be switched one by one in the order from small to large according to the interval length between the login time and the current time. The game character after the switch can also be used as the first game character to log in through the login control.

[0088] In one embodiment, the target game includes at least one game server, and when the character information corresponding to the first game character is displayed on the login page, the character information corresponding to the first game character and the first game server to which the first game character belongs are displayed on the login page. It is understandable that in some games, players can choose different game servers to create game characters, and after the game characters are created, they belong to the corresponding game servers. Different game servers can create the same game characters or different game characters. For easy distinction, the first game server to which the first game character belongs is displayed on the login page, wherein the identification information of the first game server, such as the name, region, etc., can be displayed, and the specifics are not limited here.

[0089] By way of example and not limitation, Fig.10 The figure shows a schematic diagram of a login page including a first game server. In this embodiment, the first game character A displayed on the login page belongs to the game server A. In one embodiment, in the login page of the game server to which the game character belongs, the character switching control switches the game character under the game server. The switching order can still be switched in the order of the interval time between the login time and the current time from small to large, and the details are not repeated here.

[0090] In one embodiment, a server switching control is displayed on the login page; in response to a fifth trigger operation on the server switching control, a server list corresponding to at least one game server is displayed; in response to a sixth trigger operation on any second game server in the server list, the first game server displayed on the login page is switched to a second game server, and the character information corresponding to the first game character displayed on the login page is switched to the character information corresponding to the target game character belonging to the second game server.

[0091] In this embodiment, the player can obtain a list of game servers corresponding to the target game by clicking on the server switching control on the login page. The player can click on any second game server different from the first game server in the server list to switch the first game server displayed on the login page to the second game server, and display the character information of the target game character belonging to the second game server, wherein the method for selecting the target game character can be the same as the method for selecting the first game character mentioned above.

[0092] By way of example and not limitation, Fig.11 The following is a schematic diagram of a login page that includes a server switch control. By triggering the server switch control, Fig.12 A server list shown in FIG. 10. If a player clicks on game server B in the server list, Fig.11The game server A shown is switched to the game server B, and the first game character A is switched to the target game character belonging to the game server B. By triggering the login control, the target game character can be logged in, and the specific details are not limited here.

[0093] In one embodiment, the role switching control and the server switching control can be the same control. By triggering different operations on the control, different switching functions can be realized, so that fewer controls occupy the screen. Based on this, the fourth trigger operation can be a double-click or a long press, and the fifth trigger operation can be a single click. The specifics are not limited here. For example, assuming that Fig.11 The server switching control shown is the above-mentioned switching control with different switching functions. Therefore, when the switching control is single-clicked, a server list corresponding to at least one game server can be displayed, and when the switching control is double-clicked or long-pressed, the character information corresponding to the first game character displayed on the login page can be switched to the character information corresponding to the second game character.

[0094] In one embodiment, after displaying a server list corresponding to at least one game server, the game characters of the target game account under each game server in the server list are displayed; in response to the seventh trigger operation for the third game character in the game characters, the target game account is controlled to use the third game character to log in to the target game.

[0095] In this embodiment, the server list can also display the game characters belonging to each game server. By triggering the third game character belonging to any game server in the server list, the player can use the third game character to log in to the target game, so that the player can log in to the designated game character. It should be noted that the game characters displayed in the server list include a variety of character information of the corresponding game characters, for example, any of the character avatar, character name, character level, character occupation, character race, character camp and character faction can be used as the character information displayed in the server list.

[0096] By way of example and not limitation, Fig.13 The figure shows a server list diagram containing game characters. In the diagram, the game characters belonging to a certain game server are displayed with three types of character information, namely, character portrait, character name and character level. Players can log in to the corresponding game character by clicking on the multiple types of character information corresponding to any game character. Game servers belonging to other game servers can be logged in similarly. Fig.13 The display mode of the game character belonging to the game server A is displayed (not shown in the figure), and the details are not repeated here.

[0097] In one embodiment, if Fig.13As shown, by triggering the name of any game server, the above server switching function can be realized. For example, click Fig.13 By clicking "Game Server B" in the login page, the game server displayed on the login page can be switched to "Game Server B". At the same time, the first game character displayed on the login page is also synchronously switched to the target game character belonging to "Game Server B", so that players can log in with a specified game character through a variety of operation methods, and the login method is more flexible.

[0098] In one embodiment, the server list also includes a character creation control, which responds to the eighth trigger operation on the character creation control and displays a display page for preset game characters. Players can select the game character to be created on the display page, thereby creating a new game character belonging to the corresponding game server.

[0099] Corresponding to the above method embodiment, see Fig.14 A schematic diagram of a target game login device is shown, the device comprising: an operation module 1401, for providing a graphical user interface of the target game in response to a terminal device running the target game, and controlling the display of a login page of the target game on the graphical user interface, wherein the terminal device corresponds to a target game account; a display module 1402, for displaying character information corresponding to a first game character on the login page, wherein the first game character is a game character selected from multiple game characters of the target game account; a login module 1403, for controlling the target game account to log in to the target game using the first game character in response to a login instruction for the target game account.

[0100] The login device of the target game displays the game character selected from multiple game characters of the target game account on the login page of the target game. When the login command is triggered, the first game character is directly used to log in to the target game, making the login process of the multi-character game smoother and more convenient, and also allowing players to more clearly understand the game character they are logging in, avoiding confusion for the players, and improving the game login experience.

[0101] Optionally, the above-mentioned display module includes: an acquisition sub-module, used to obtain the role identification and role characteristics corresponding to the first game character, wherein the role characteristics refer to the game elements that make the first game character different from other game characters; a combination sub-module, used to combine the role identification and role characteristics to generate role information corresponding to the first game character; and a display sub-module, used to display the role information on the login page.

[0102] Optionally, the above-mentioned combined sub-module includes: a determination unit, used to determine the local character features corresponding to the first game character based on the character features; an overlay unit, used to overlay the local character features on the character identification to generate a character identification with the local character features, and use the generated character identification as the character information corresponding to the first game character.

[0103] Optionally, the superimposition unit is specifically used to: determine a target identification area on the character identification; superimpose local character features in the target identification area, and adjust the display method of the local character features so that the local character features are visually distinguishable on the character identification.

[0104] Optionally, the above-mentioned device also includes: a determination module, used to determine each game character of the target game account and the corresponding login time when the target game account uses each game character to log in to the target game; a selection module, used to select the first game character from each game character according to the login time.

[0105] Optionally, if the number of first game characters is one, the selection module includes: a selection unit for selecting a game character whose login time is closest to the current time as the game character that logged in most recently, to obtain the first game character; if the number of first game characters is more than one, the selection module includes: a selection unit for selecting a recently used game character from the game characters of the target game account according to the interval between the login time and the current time, to obtain the first game character.

[0106] Optionally, if there are more than one first game characters, the display module is specifically used to: arrange and display the character information corresponding to the first game characters in order from small to large according to the interval between the login time and the current time.

[0107] Optionally, the login module is specifically used to: in response to a login instruction for a target game account, control the use of a game character in the first game character that was used when the target game account last logged into the target game to log into the target game.

[0108] Optionally, if there are more than one first game characters, the above-mentioned device also includes: a marking module, which is used to display the character information corresponding to the game character used by the target game account when the target game last logged into the target game in the first game characters in a target display format, so that the character information corresponding to the game character can be visually distinguished from the character information corresponding to other first game characters displayed together.

[0109] Optionally, the login page also includes a login control, which also includes: a first generation module, used to respond to a first trigger operation on the login control and generate a login instruction for the target game account; and / or a second generation module, used to respond to a second trigger operation on the character information and generate a login instruction for the target game account.

[0110] Optionally, if there are more than one first game characters, the device further includes: a first control module, for responding to a third trigger operation on character information corresponding to any first game character, and controlling the target game account to log in to the target game using the first game character targeted by the third trigger operation.

[0111] Optionally, the above-mentioned device also includes: a first display module, used to display a role switching control on the login page; a first switching module, used to respond to a fourth trigger operation on the role switching control, switching the role information corresponding to the first game character displayed on the login page to the role information corresponding to the second game character, wherein the second game character is a game character of the target game account that is different from the first game character.

[0112] Optionally, the target game includes at least one game server, and the display module is further used to: display the character information corresponding to the first game character and the first game server to which the first game character belongs on the login page.

[0113] Optionally, the above-mentioned device also includes: a second display module, used to display a server switching control on the login page; a third display module, used to respond to the fifth trigger operation on the server switching control, and display a server list corresponding to at least one game server; a second switching module, used to respond to the sixth trigger operation on any second game server in the server list, switch the first game server displayed on the login page to the second game server, and switch the character information corresponding to the first game character displayed on the login page to the character information corresponding to the target game character belonging to the second game server.

[0114] Optionally, the above-mentioned device also includes: a fourth display module, used to display the game characters of the target game account under each game server in the server list; a second control module, used to respond to the seventh trigger operation for the third game character in the game characters, and control the target game account to use the third game character to log in to the target game.

[0115] Optionally, the character identifier is a character avatar of the first game character, and the character feature is at least one of the following features of the first game character: character name, character level, character occupation, character race, and character camp.

[0116] Optionally, the above device also includes: a recording module, which is used to record the login time of the target game account using the first game character to log in to the target game, so as to determine the game character used according to the login time when logging in to the target game next time.

[0117] This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned target game login method. The electronic device can be a server or a terminal device.

[0118] See also Fig.15 As shown, the electronic device includes a processor 100 and a memory 101, wherein the memory 101 stores machine executable instructions that can be executed by the processor 100, and the processor 100 executes the machine executable instructions to implement the login method of the above-mentioned target game.

[0119] Further, Fig.15 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .

[0120] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig.15 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.

[0121] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 100. The above processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above embodiment in combination with its hardware, for example:

[0122] In response to the terminal device running the target game, a graphical user interface of the target game is provided, and a login page of the target game is controlled to be displayed on the graphical user interface, wherein the terminal device corresponds to the target game account; character information corresponding to a first game character is displayed on the login page, wherein the first game character is a game character selected from a plurality of game characters of the target game account; in response to a login instruction for the target game account, the target game account is controlled to log in to the target game using the first game character.

[0123] In this method, the game character selected from multiple game characters in the target game account is displayed on the login page of the target game. When the login command is triggered, the first game character is directly used to log in to the target game, making the login process of the multi-character game smoother and more convenient, and allowing players to more clearly understand the game character they are logging in, avoiding confusion for players, and improving the game login experience.

[0124] Optionally, the step of displaying character information corresponding to the first game character on the login page includes: obtaining a character identification and character characteristics corresponding to the first game character, wherein the character characteristics refer to game elements that make the first game character different from other game characters; combining the character identification and the character characteristics to generate character information corresponding to the first game character; and displaying the character information on the login page.

[0125] Optionally, the step of combining the character identification and the character features to generate character information corresponding to the first game character includes: determining a local character feature corresponding to the first game character based on the character features; superimposing the local character feature on the character identification to generate a character identification with the local character feature, and using the generated character identification as the character information corresponding to the first game character.

[0126] Optionally, the step of superimposing local character features on the character logo includes: determining a target logo area on the character logo; superimposing local character features in the target logo area, and adjusting the display mode of the local character features so that the local character features are visually distinguishable on the character logo.

[0127] Optionally, before the step of displaying the character information corresponding to the first game character on the login page, the method further includes: determining the game characters of the target game account and the corresponding login time when the target game account uses the game characters to log in to the target game; and selecting the first game character from the game characters according to the login time.

[0128] Optionally, if there is one first game character, the step of selecting the first game character from each game character according to the login time includes: selecting the game character whose login time is closest to the current time as the game character that logged in most recently, to obtain the first game character; if there is more than one first game character, the step of selecting the first game character from each game character according to the login time includes: selecting a recently used game character from the game characters of the target game account according to the interval between the login time and the current time, to obtain the first game character.

[0129] Optionally, if there is more than one first game character, the step of displaying character information corresponding to the first game character on the login page includes: arranging and displaying the character information corresponding to the first game character in order of the interval between the login time and the current time from small to large.

[0130] Optionally, in response to a login instruction for the target game account, the step of controlling the target game account to use a first game character to log into the target game includes: in response to the login instruction for the target game account, controlling the use of a game character among the first game characters that was used when the target game account last logged into the target game to log into the target game.

[0131] Optionally, if there is more than one first game character, before responding to the login instruction for the target game account, the method also includes: displaying, in a target display format, character information corresponding to the game character used by the target game account when it last logged into the target game among the first game characters, so that the character information corresponding to the game character is visually distinguishable from the character information corresponding to other first game characters displayed together.

[0132] Optionally, the login page also includes a login control, and the method also includes: generating a login instruction for a target game account in response to a first trigger operation on the login control; and / or generating a login instruction for the target game account in response to a second trigger operation on the character information.

[0133] Optionally, if there is more than one first game character, the method further includes: in response to a third trigger operation on character information corresponding to any first game character, controlling the target game account to log in to the target game using the first game character targeted by the third trigger operation.

[0134] Optionally, the method also includes: displaying a role switching control on the login page; in response to a fourth trigger operation on the role switching control, switching the role information corresponding to the first game character displayed on the login page to role information corresponding to the second game character, wherein the second game character is a game character of the target game account that is different from the first game character.

[0135] Optionally, the target game includes at least one game server, and the step of displaying character information corresponding to the first game character on the login page includes: displaying the character information corresponding to the first game character and the first game server to which the first game character belongs on the login page.

[0136] Optionally, the method also includes: displaying a server switching control on the login page; responding to a fifth trigger operation on the server switching control, displaying a server list corresponding to at least one game server; responding to a sixth trigger operation on any second game server in the server list, switching the first game server displayed on the login page to a second game server, and switching the character information corresponding to the first game character displayed on the login page to the character information corresponding to the target game character belonging to the second game server.

[0137] Optionally, after displaying the server list corresponding to at least one game server, the method also includes: displaying the game characters of the target game account under each game server in the server list; and responding to the seventh trigger operation for the third game character in the game characters, controlling the target game account to log in to the target game using the third game character.

[0138] Optionally, the character identifier is a character avatar of the first game character, and the character feature is at least one of the following features of the first game character: character name, character level, character occupation, character race, and character camp.

[0139] Optionally, after the step of controlling the target game account to use the first game character to log in to the target game, the method further includes: recording the login time of the target game account using the first game character to log in to the target game, so as to determine the game character to be used according to the login time when logging in to the target game next time.

[0140] This embodiment further provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the login method of the target game, for example:

[0141] In response to the terminal device running the target game, a graphical user interface of the target game is provided, and a login page of the target game is controlled to be displayed on the graphical user interface, wherein the terminal device corresponds to the target game account; character information corresponding to a first game character is displayed on the login page, wherein the first game character is a game character selected from a plurality of game characters of the target game account; in response to a login instruction for the target game account, the target game account is controlled to log in to the target game using the first game character.

[0142] In this method, the game character selected from multiple game characters in the target game account is displayed on the login page of the target game. When the login command is triggered, the first game character is directly used to log in to the target game, making the login process of the multi-character game smoother and more convenient, and allowing players to more clearly understand the game character they are logging in, avoiding confusion for players, and improving the game login experience.

[0143] Optionally, the step of displaying character information corresponding to the first game character on the login page includes: obtaining a character identification and character characteristics corresponding to the first game character, wherein the character characteristics refer to game elements that make the first game character different from other game characters; combining the character identification and the character characteristics to generate character information corresponding to the first game character; and displaying the character information on the login page.

[0144] Optionally, the step of combining the character identification and the character features to generate character information corresponding to the first game character includes: determining a local character feature corresponding to the first game character based on the character features; superimposing the local character feature on the character identification to generate a character identification with the local character feature, and using the generated character identification as the character information corresponding to the first game character.

[0145] Optionally, the step of superimposing local character features on the character logo includes: determining a target logo area on the character logo; superimposing local character features in the target logo area, and adjusting the display mode of the local character features so that the local character features are visually distinguishable on the character logo.

[0146] Optionally, before the step of displaying the character information corresponding to the first game character on the login page, the method further includes: determining the game characters of the target game account and the corresponding login time when the target game account uses the game characters to log in to the target game; and selecting the first game character from the game characters according to the login time.

[0147] Optionally, if there is one first game character, the step of selecting the first game character from each game character according to the login time includes: selecting the game character whose login time is closest to the current time as the game character that logged in most recently, to obtain the first game character; if there is more than one first game character, the step of selecting the first game character from each game character according to the login time includes: selecting a recently used game character from the game characters of the target game account according to the interval between the login time and the current time, to obtain the first game character.

[0148] Optionally, if there is more than one first game character, the step of displaying character information corresponding to the first game character on the login page includes: arranging and displaying the character information corresponding to the first game character in order of the interval between the login time and the current time from small to large.

[0149] Optionally, in response to a login instruction for the target game account, the step of controlling the target game account to use a first game character to log into the target game includes: in response to the login instruction for the target game account, controlling the use of a game character among the first game characters that was used when the target game account last logged into the target game to log into the target game.

[0150] Optionally, if there is more than one first game character, before responding to the login instruction for the target game account, the method also includes: displaying, in a target display format, character information corresponding to the game character used by the target game account when it last logged into the target game among the first game characters, so that the character information corresponding to the game character is visually distinguishable from the character information corresponding to other first game characters displayed together.

[0151] Optionally, the login page also includes a login control, and the method also includes: generating a login instruction for a target game account in response to a first trigger operation on the login control; and / or generating a login instruction for the target game account in response to a second trigger operation on the character information.

[0152] Optionally, if there is more than one first game character, the method further includes: in response to a third trigger operation on character information corresponding to any first game character, controlling the target game account to log in to the target game using the first game character targeted by the third trigger operation.

[0153] Optionally, the method also includes: displaying a role switching control on the login page; in response to a fourth trigger operation on the role switching control, switching the role information corresponding to the first game character displayed on the login page to role information corresponding to the second game character, wherein the second game character is a game character of the target game account that is different from the first game character.

[0154] Optionally, the target game includes at least one game server, and the step of displaying character information corresponding to the first game character on the login page includes: displaying the character information corresponding to the first game character and the first game server to which the first game character belongs on the login page.

[0155] Optionally, the method also includes: displaying a server switching control on the login page; responding to a fifth trigger operation on the server switching control, displaying a server list corresponding to at least one game server; responding to a sixth trigger operation on any second game server in the server list, switching the first game server displayed on the login page to a second game server, and switching the character information corresponding to the first game character displayed on the login page to the character information corresponding to the target game character belonging to the second game server.

[0156] Optionally, after displaying the server list corresponding to at least one game server, the method also includes: displaying the game characters of the target game account under each game server in the server list; and responding to the seventh trigger operation for the third game character in the game characters, controlling the target game account to log in to the target game using the third game character.

[0157] Optionally, the character identifier is a character avatar of the first game character, and the character feature is at least one of the following features of the first game character: character name, character level, character occupation, character race, and character camp.

[0158] Optionally, after the step of controlling the target game account to use the first game character to log in to the target game, the method further includes: recording the login time of the target game account using the first game character to log in to the target game, so as to determine the game character to be used according to the login time when logging in to the target game next time.

[0159] The target game login method, device, electronic device and computer program product of the storage medium provided in the embodiments of the present disclosure include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the previous method embodiments. The specific implementation can be found in the method embodiments, which will not be repeated here.

[0160] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here.

[0161] In addition, in the description of the embodiments of the present disclosure, unless otherwise clearly specified and limited, the terms "installed", "connected", and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection, or it can be indirectly connected through an intermediate medium, or it can be the internal communication of two components. For those skilled in the art, the specific meanings of the above terms in the present disclosure can be understood according to specific circumstances.

[0162] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.

[0163] In the description of the present disclosure, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present disclosure and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation of the present disclosure. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.

[0164] Finally, it should be noted that the above embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The protection scope of the present disclosure is not limited thereto. Although the present disclosure is described in detail with reference to the above embodiments, those skilled in the art should understand that any technician familiar with the technical field can still modify the technical solutions recorded in the above embodiments within the technical scope disclosed in the present disclosure, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the protection scope of the present disclosure. Therefore, the protection scope of the present disclosure should be based on the protection scope of the claims.

Claims

1. A method for logging into a target game, characterized in that: The method comprises: In response to the terminal device running the target game, providing a graphical user interface of the target game, and controlling the display of a login page of the target game on the graphical user interface, wherein the terminal device corresponds to the target game account; Displaying character information corresponding to a first game character on the login page, wherein the first game character is a game character selected from a plurality of game characters of the target game account; In response to a login instruction for the target game account, the target game account is controlled to log in to the target game using the first game character.

2. The method according to claim 1, characterized in that The step of displaying the character information corresponding to the first game character on the login page includes: Obtaining a role identifier and a role feature corresponding to a first game character, wherein the role feature refers to a game element that makes the first game character different from other game characters; Combining the character identifier and the character feature to generate character information corresponding to the first game character; The role information is displayed on the login page.

3. The method according to claim 2, characterized in that The step of combining the character identification and the character characteristics to generate character information corresponding to the first game character includes: Determining a local character feature corresponding to the first game character according to the character feature; The local character feature is superimposed on the character identifier to generate a character identifier with the local character feature, and the generated character identifier is used as the character information corresponding to the first game character.

4. The method according to claim 3, characterized in that The step of superimposing the local character feature on the character identification comprises: Determining a target identification area on the role identification; The local character feature is superimposed in the target identification area, and the display mode of the local character feature is adjusted so that the local character feature is visually distinguishable on the character identification.

5. The method according to claim 1, characterized in that Before the step of displaying the character information corresponding to the first game character on the login page, the method further includes: Determine each game character of the target game account and the corresponding login time when the target game account uses each game character to log into the target game; The first game character is selected from the various game characters according to the login time.

6. The method according to claim 5, characterized in that If the number of the first game characters is one, the step of selecting the first game character from the various game characters according to the login time includes: The game character whose login time is closest to the current time is selected as the game character that logged in most recently, to obtain the first game character; If the number of the first game characters is more than one, the step of selecting the first game character from the various game characters according to the login time includes: A recently used game character is selected from the game characters of the target game account according to the interval between the login time and the current time to obtain the first game character.

7. The method according to claim 6, characterized in that If the number of the first game characters is more than one, the step of displaying the character information corresponding to the first game character on the login page includes: The character information corresponding to the first game character is displayed in order of the interval between the login time and the current time from small to large.

8. The method according to claim 6 or 7, characterized in that: In response to a login instruction for the target game account, the step of controlling the target game account to use the first game character to log in to the target game comprises: In response to a login instruction for the target game account, control is performed to log into the target game using a game character among the first game characters that was used when the target game account last logged into the target game.

9. The method according to claim 6, characterized in that If the number of the first game characters is more than one, before the step of responding to the login instruction for the target game account, the method further includes: The character information corresponding to the game character used by the target game account when the target game last logged into the target game in the first game character is displayed in a target display format, so that the character information corresponding to the game character is visually distinguishable from the character information corresponding to other first game characters displayed together.

10. The method according to claim 1, characterized in that The login page also includes a login control, and the method further includes: In response to a first trigger operation on the login control, generating a login instruction for the target game account; and / or In response to a second trigger operation on the character information, a login instruction for the target game account is generated.

11. The method according to claim 1, characterized in that: If the number of the first game characters is more than one, the method further includes: In response to a third trigger operation on the character information corresponding to any first game character, the target game account is controlled to log in to the target game using the first game character targeted by the third trigger operation.

12. The method according to claim 1, characterized in that The method further comprises: Displaying a role switching control on the login page; In response to a fourth trigger operation on the role switching control, the role information corresponding to the first game character displayed on the login page is switched to role information corresponding to a second game character, wherein the second game character is a game character of the target game account that is different from the first game character.

13. The method according to claim 1, characterized in that The target game includes at least one game server, and the step of displaying the character information corresponding to the first game character on the login page includes: The login page displays character information corresponding to the first game character and the first game server to which the first game character belongs.

14. The method according to claim 13, characterized in that The method further comprises: Displaying a server switching control on the login page; In response to a fifth trigger operation on the server switching control, displaying a server list corresponding to the at least one game server; In response to the sixth trigger operation for any second game server in the server list, the first game server displayed on the login page is switched to the second game server, and the character information corresponding to the first game character displayed on the login page is switched to the character information corresponding to the target game character belonging to the second game server.

15. The method according to claim 14, characterized in that After displaying the server list corresponding to the at least one game server, the method further includes: Display the game characters of the target game account under each game server in the server list; In response to a seventh trigger operation on a third game character among the game characters, the target game account is controlled to log in to the target game using the third game character.

16. The method according to claim 2, characterized in that The character identifier is a character avatar of the first game character, and the character feature is at least one of the following features of the first game character: character name, character level, character occupation, character race, and character camp.

17. The method according to claim 5, characterized in that After the step of controlling the target game account to use the first game character to log into the target game, the method further includes: The login time of the target game account using the first game character to log in to the target game is recorded, so as to determine the game character to be used according to the login time when logging in to the target game next time.

18. A target game login device, characterized in that: The device comprises: an operation module, configured to provide a graphical user interface of the target game in response to the terminal device running the target game, and control the display of a login page of the target game on the graphical user interface, wherein the terminal device corresponds to the target game account; A display module, configured to display character information corresponding to a first game character on the login page, wherein the first game character is a game character selected from a plurality of game characters of the target game account; The login module is used to control the target game account to log in the target game using the first game character in response to the login instruction for the target game account.

19. An electronic device, characterized in that: It includes a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the target game login method described in any one of claims 1-17.

20. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by the processor, the computer-executable instructions prompt the processor to implement the target game login method described in any one of claims 1-17.