Simulation interaction method and device for virtual practical training of power cable, and medium

By building three-dimensional models and virtual reality technology, the power cable operation and maintenance scenarios are simulated, and the problem of insufficient simulation in the existing technology is solved, efficient power cable operation and maintenance training is achieved, and learning effect and personalized adaptability are improved.

CN119292456APending Publication Date: 2025-01-10CHINA YANGTZE POWER +1
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Patent Information

Application Number
CN202411250090.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-06
Publication Date
2025-01-10

AI Technical Summary

Technical Problem

The existing online simulation training is difficult to fully simulate the actual power cable operation and maintenance scenarios, and lacks the realism of manual operations, making it difficult for beginners to convert theoretical operations into practical experience.

Method used

By collecting environmental data and equipment data of power cable training scenarios, building a three-dimensional model, and combining virtual reality and augmented reality technology, a virtual training scenario is established, allowing users to interact, provide real-time feedback and evaluation.

Benefits of technology

A more intuitive and real virtual training scenario has been realized, which improves users' understanding and skills in power cable operation and maintenance, reduces training costs, adapts to the learning needs of different students, provides personalized training, and generates intelligent evaluation reports to Improve the learning process.

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Patent Text Reader

Abstract

The embodiment of the invention discloses a simulation interaction method and device for power cable virtual practical training and a medium. The method comprises the steps that a three-dimensional model is constructed based on environment data and device data of a power cable practical training scene; importing the three-dimensional model into a preset development engine, packaging a parameter range corresponding to each practical training type in the power cable practical training scene into a corresponding component of the three-dimensional model based on the preset development engine, and obtaining a virtual practical training scene of the power cable in combination with a current practical training project of the power cable practical training scene; establishing an interaction channel between the virtual training scene and the front-end interaction device based on virtual reality and augmented reality, and loading and rendering the virtual training scene based on the position information of the front-end interaction device; the interaction operation of the front-end interaction device is fed back to the virtual practical training scene, and an updated virtual practical training scene corresponding to the interaction operation is determined; and determining an intelligent evaluation report based on the updated virtual training scene and the target virtual training scene and returning the intelligent evaluation report to the current user.
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Description

Technical Field

[0001] The present invention relates to the field of virtual training technology, and in particular to a simulation interaction method, device and medium for virtual training of power cables. Background Art

[0002] With the continuous development of the power industry, the position of power cables in the power transmission and distribution network is becoming increasingly important. In order to ensure the normal operation of power cables in the power transmission and distribution network, daily operation and maintenance of power cables and fault repair operations are the daily work of power maintenance personnel. Therefore, in order to improve the practical training skills of maintenance personnel and relevant users such as students in the power industry for the operation and maintenance of power cables, it is very necessary to conduct targeted training on power cable operation and maintenance and testing for maintenance personnel or students and other users.

[0003] However, due to the problems of offline power cable operation and maintenance and testing, such as complex operation, high risk, and high labor costs, it is difficult to popularize the power cable operation and maintenance and experiments in real training scenarios to beginner users without professional foundation. The current online simulation training generally provides trainees with diagram symbols corresponding to real power cables through simulation software, such as circuit making software multisim. Although such simulation software can simulate the operation failure problems of power cables, it is difficult to fully simulate based on actual conditions. Moreover, this online simulation software is generally based on mouse operation and lacks the realism of manual operation, making it difficult for users to convert theoretical operations into practical operation experience when facing real power cable operation and maintenance scenarios. Summary of the invention

[0004] In order to solve the above technical problems, one or more embodiments of this specification provide a simulation interaction method, device and medium for virtual training of power cables.

[0005] One or more embodiments of this specification adopt the following technical solutions:

[0006] One or more embodiments of this specification provide a simulation interaction method for virtual training of power cables, the method comprising:

[0007] Collecting environmental data and equipment data of a power cable training scene, so as to construct a three-dimensional model corresponding to the power cable training scene based on the environmental data and the equipment data;

[0008] Importing the three-dimensional model into a preset development engine, so as to encapsulate the parameter ranges corresponding to the various training types in the power cable training scenario into corresponding components of the three-dimensional model based on the preset development engine, and obtaining a virtual training scenario of the power cable in combination with the current training project of the power cable training scenario;

[0009] An interactive channel between the virtual training scene and the front-end interactive device is established based on virtual reality and augmented reality, so as to load and render the virtual training scene based on the position information of the front-end interactive device;

[0010] Feedback the interactive operation of the front-end interactive device to the virtual training scene, so as to determine the updated virtual training scene corresponding to the interactive operation according to the standard rule logic and knowledge data corresponding to the interactive operation;

[0011] An intelligent evaluation report is determined based on the updated virtual training scenario and the target virtual training scenario and is returned to the current user.

[0012] Optionally, in one or more embodiments of the present specification, the collecting of environmental data and equipment data of the power cable training scene to construct a three-dimensional model corresponding to the power cable training scene based on the environmental data and the equipment data specifically includes:

[0013] Obtain a model file corresponding to the training equipment in the power cable training scene to obtain device data corresponding to the training equipment; wherein the model file includes: a geometry file, a texture file, and a material file;

[0014] Collect environmental data of the power cable training scene according to a preset ultrasonic device to obtain multi-angle ultrasonic sequence images;

[0015] Performing normalization and standardization processing on the multi-angle ultrasound sequence images to obtain a plurality of standard ultrasound sequence images corresponding to the multi-angle ultrasound sequence images;

[0016] Acquire pixel points of each of the standard ultrasound sequence images to determine the same pixel point of each of the standard ultrasound sequence images based on pixel information of each of the pixel points;

[0017] Based on the pixel information and position information of the same pixel point of each of the standard ultrasound sequence images, determining the three-dimensional data corresponding to the standard ultrasound sequence images as the environmental data;

[0018] Based on the spatial positions corresponding to the equipment data and the environmental data, superposition and fusion are performed to obtain a three-dimensional model corresponding to the power cable training scene.

[0019] Optionally, in one or more embodiments of the present specification, the three-dimensional model is imported into a preset development engine, so as to encapsulate the parameter ranges corresponding to each training type in the power cable training scenario into corresponding components of the three-dimensional model based on the preset development engine, specifically including:

[0020] Importing the three-dimensional model into a preset development engine based on a preset import interface, and acquiring historical training data and standard training data corresponding to each training type in the power training scenario based on the preset development engine;

[0021] Determine multiple parameter ranges of the standard training data according to the training results of the historical training data; wherein the parameter ranges correspond to training results of different levels, and the parameters include: temperature, voltage, and current;

[0022] Determining the entity object corresponding to each of the parameter ranges, so as to identify the corresponding entity object in the three-dimensional model based on the preset development engine;

[0023] The corresponding parameter range is matched with the data structure based on the attributes of each component of the entity object, so as to encapsulate the corresponding parameter range into the corresponding component of the entity object; wherein the components include: rigid body components and collision body components.

[0024] Optionally, in one or more embodiments of the present specification, a virtual training scene of power cables is obtained in combination with a current training project of the power cable training scene, specifically including:

[0025] Obtaining the project requirements of the current training project and project goals of different levels, determining the training process of the current training project based on the project requirements of the current training project, and determining the training parameters corresponding to each of the training processes;

[0026] Determining the setting range of each of the training parameters based on project objectives of different levels; wherein the setting range is within the corresponding parameter range;

[0027] The preset development engine is started to import the three-dimensional model, and the training parameters in the components and the setting parameter range of each training parameter are loaded into the three-dimensional model according to the corresponding relationship between each component and the entity object of the three-dimensional model to obtain a virtual training scene of the power cable.

[0028] Optionally, in one or more embodiments of the present specification, establishing an interaction channel between the virtual training scene and the front-end interactive device based on virtual reality and augmented reality, so as to load and render the virtual training scene based on the position information of the front-end interactive device, specifically includes:

[0029] Determine the front-end interactive device of the current scene, and establish a communication connection between the front-end interactive device and the preset development engine based on a preset communication method; wherein the preset communication method includes: Bluetooth, wireless connection or wired connection;

[0030] Establishing the preset development based on the communication connection to cause the interaction channel between the built-in virtual reality and augmented reality and the front-end interactive device;

[0031] According to the preset sensor of the front-end interactive device, the position information of the front-end interactive device is obtained; wherein the position information includes: device posture data, device direction, and device position coordinates;

[0032] The acquired position information of the front-end interactive device is transmitted to the preset development engine based on the communication connection, so as to update the rendering parameters of the preset development engine according to the position information of the front-end interactive device, so as to load and render the virtual training scene based on the updated rendering parameters; wherein the updated rendering parameters correspond to the viewing angle of the front-end interactive device.

[0033] Optionally, in one or more embodiments of the present specification, the interactive operation of the front-end interactive device is fed back to the virtual training scene to determine the updated virtual training scene corresponding to the interactive operation according to the standard rule logic and knowledge data corresponding to the interactive operation, specifically including:

[0034] Acquire the interactive operation and interactive operation type of the front-end interactive device, and convert the interactive operation into a corresponding identifier according to the interactive operation type; wherein the interactive operation type includes: click, drag, and select;

[0035] Acquire standard rule logic and knowledge data corresponding to the interactive operation based on the identifier, so as to determine update parameters corresponding to the interactive operation based on the standard rule logic and knowledge data;

[0036] The virtual training scene is updated based on the update parameters to obtain an updated virtual training scene corresponding to the interactive operation.

[0037] Optionally, in one or more embodiments of the present specification, determining that an intelligent evaluation report is returned to the current user based on the updated virtual training scenario and the target virtual training scenario specifically includes:

[0038] Determine the target virtual training scene corresponding to each training process of the virtual training scene based on the current training project;

[0039] Comparing the updated virtual training scene with the target virtual training scene to determine the training deviation data of the current user;

[0040] The training result of the current user is determined according to the ratio of the deviation data to the key data of the target virtual training scene, and the training result and the deviation data are input into a preset report template to generate an intelligent evaluation report and return it to the current user.

[0041] Optionally, in one or more embodiments of the present specification, after determining that the intelligent evaluation report is returned to the current user based on the updated virtual training scene and the target virtual training scene, the method further includes:

[0042] Determine the risk range of the current user's training project according to the intelligent assessment report of the current user;

[0043] Determine the development trend of each parameter within the risk range of the training project based on the training feedback information of the current user;

[0044] If it is determined that the development trend is positive, the risk of the parameter within the risk range of the training project is proportionally reduced, thereby improving the training level of the current user in the current training project;

[0045] If it is determined that the development trend is a reverse development, the risk of the parameter within the risk range of the training project is proportionally increased, and the training level of the current user in the current training project is reduced.

[0046] One or more embodiments of this specification provide a simulation interactive device for virtual training of power cables, the device comprising:

[0047] at least one processor; and,

[0048] a memory communicatively connected to the at least one processor; wherein,

[0049] The memory stores instructions that can be executed by the at least one processor, and the instructions are executed by the at least one processor to enable the at least one processor to: execute any of the above-mentioned methods.

[0050] One or more embodiments of the present specification provide a non-volatile computer storage medium storing computer executable instructions, wherein the computer executable instructions are configured to execute any of the above-described methods.

[0051] At least one of the above technical solutions adopted in the embodiments of this specification can achieve the following beneficial effects:

[0052] By collecting environmental data and equipment data of the power cable training scene through the acquisition equipment, the three-dimensional model corresponding to the power cable training scene can be constructed according to the environmental data and equipment data, so as to more intuitively understand the layout of the power cable training scene and the location and structure of the equipment, so as to better master the training content. By importing the three-dimensional model into the development engine, a more intuitive and realistic virtual training scene can be obtained, which helps students better understand and master the relevant knowledge and skills of power cable training. In addition, the rendering parameters are updated in real time according to the location information and perspective of the user's front-end interactive device, which can quickly meet the learning needs and habits of different students, achieve the purpose of personalized learning, and adapt to different training projects and requirements. There is no need to change the actual equipment, which reduces the cost of training. By feeding back the interactive operation of the front-end interactive device to the virtual training scene, the operation results generated by each interactive operation can be displayed in real time, so that students can immediately see the impact of their operations on the virtual training scene. The generation of intelligent evaluation reports facilitates the current users to determine the training process that needs to be improved based on the intelligent evaluation reports, and improve the training effect of power cables. BRIEF DESCRIPTION OF THE DRAWINGS

[0053] In order to more clearly illustrate the technical solutions in the embodiments of this specification or the prior art, the following briefly introduces the drawings required for use in the embodiments or the prior art description. Obviously, the drawings described below are only some embodiments recorded in this specification. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative labor. In the drawings:

[0054] Figure 1 A schematic flow chart of a simulation interaction method for virtual training of power cables provided in an embodiment of this specification;

[0055] Figure 2 A schematic diagram of the structure of a simulation interactive device for virtual training of power cables provided in an embodiment of this specification;

[0056] Figure 3 A schematic diagram of the structure of a non-volatile storage medium provided in an embodiment of this specification. DETAILED DESCRIPTION

[0057] The embodiments of this specification provide a simulation interaction method, device and medium for virtual training of power cables.

[0058] In order to enable those skilled in the art to better understand the technical solutions in this specification, the technical solutions in the embodiments of this specification will be clearly and completely described below in conjunction with the drawings in the embodiments of this specification. Obviously, the described embodiments are only part of the embodiments of this specification, not all of the embodiments. Based on the embodiments of this specification, all other embodiments obtained by ordinary technicians in this field without creative work should fall within the scope of protection of this specification.

[0059] like Figure 1 As shown, the embodiment of this specification provides a flow chart of a simulation interaction method for user power cable virtual training. Figure 1 It can be seen that in one or more embodiments of this specification, a simulation interaction method for user power cable virtual training includes:

[0060] S101: Collecting environmental data and equipment data of a power cable training scene, and constructing a three-dimensional model corresponding to the power cable training scene based on the environmental data and the equipment data.

[0061] In order to more intuitively understand the layout of the power cable training scene and the location and structure of the equipment, so as to better grasp the training content, improve the training effect, and reduce the safety risks caused by unfamiliar environment and equipment in real-life operation. In the embodiment of this specification, the environmental data and equipment data of the power cable training scene are collected by the collection device, so as to construct a three-dimensional model corresponding to the power cable training scene according to the environmental data and equipment data.

[0062] Specifically, in one or more embodiments of the present specification, environmental data and equipment data of the power cable training scene are collected to construct a three-dimensional model corresponding to the power cable training scene based on the environmental data and equipment data, which specifically includes the following process:

[0063] First, obtain the model file corresponding to the training equipment in the power cable training scene, so as to obtain the equipment data corresponding to the training equipment. It should be noted that the model file includes: geometric structure file, map file, and material file. According to the preset ultrasonic equipment, the environmental data of the power cable training scene is collected to obtain a multi-angle ultrasonic sequence image. Then the multi-angle ultrasonic sequence image is normalized and standardized to obtain a plurality of standard ultrasonic sequence images corresponding to the multi-angle ultrasonic sequence image. By normalizing and standardizing the multi-angle ultrasonic sequence image, the error interference of the image can be reduced and the data accuracy can be improved. By obtaining the pixel points of each standard ultrasonic sequence image, the same pixel point of each standard ultrasonic sequence image is determined based on the pixel information of each pixel point. According to the pixel information and position information of the same pixel point of each standard ultrasonic sequence image, the three-dimensional data corresponding to the standard ultrasonic sequence image is determined as the environmental data. According to the spatial position corresponding to the equipment data and the environmental data, the three-dimensional model corresponding to the power cable training scene is obtained by superimposing and fusion. By superimposing and fusing the spatial positions of equipment data and environmental data, accurate scene restoration can be achieved, thereby better simulating power cable training scenarios, so that users can operate in a more realistic virtual environment to improve training effects.

[0064] S102: Import the three-dimensional model into a preset development engine, so as to encapsulate the parameter ranges corresponding to the various training types in the power cable training scenario into corresponding components of the three-dimensional model based on the preset development engine, and obtain a virtual training scene of the power cable in combination with the current training project of the power cable training scenario.

[0065] After obtaining the three-dimensional model of the power cable training scene based on the above step S101, in order to enable users to perform simulation training, the three-dimensional model is imported into the preset development engine in the embodiment of this specification, so that the parameter range corresponding to each training type in the power cable training scene is encapsulated into the corresponding component of the three-dimensional model according to the preset development engine, and the virtual training scene of the power cable is obtained in combination with the current training project of the power cable training scene. By importing the three-dimensional model into the development engine, a more intuitive and realistic virtual training scene can be obtained, which helps students better understand and master the relevant knowledge and skills of power cable training. By encapsulating the parameter range corresponding to each training type into the component corresponding to the three-dimensional model, for example: setting physical engine parameters, including gravity, collision detection, etc. Rigid body components are added to the models exported from Maya so that they are controlled by the physical engine. Rigid body components define the physical properties of objects in the virtual world, such as mass, friction, and resistance. Collision body components are added to models that need to interact so that they can perform collision detection with other objects. Based on this approach, it is convenient to adjust the parameter range during the simulation process to achieve simulation of different types of training, and it is also convenient for standard evaluation of trainees' operating parameters.

[0066] Specifically, in one or more embodiments of the present specification, the three-dimensional model is imported into the preset development engine, so as to encapsulate the parameter ranges corresponding to each training type in the power cable training scenario into the corresponding components of the three-dimensional model based on the preset development engine, which specifically includes the following processes:

[0067] Due to the influence of factors such as equipment environment and equipment operating years in the actual scenarios of different power cable operation and maintenance, the actual equipment maintenance will have equipment deviations in the standard maintenance parameters. Therefore, in order to improve the training process, first, the three-dimensional model is imported into the preset development engine based on the preset import interface, and the historical training data and standard training data corresponding to each training type in the power training scenario are obtained according to the preset development engine. Then, multiple parameter ranges of the standard training data are determined by means of the training results based on the historical training data; it should be noted that the parameter range corresponds to the training results of different levels, and the parameters include: temperature, voltage, and current. The entity object corresponding to each parameter range is determined, so as to identify the corresponding entity object in the three-dimensional model according to the preset development engine. Then, the corresponding parameter range is matched with the data structure based on the attributes of each component of the entity object to encapsulate the corresponding parameter range into the corresponding component of the entity object; wherein, the components include: rigid body components and collision body components. Considering the deviation of equipment in different actual scenarios, determining the parameter range through historical training data can make the training more adaptable and meet the needs of different scenarios. By accurately matching parameter ranges and component properties and then encapsulating the actual parameter ranges into the three-dimensional model, the training scenario can be made closer to the real situation, so that the corresponding parameter range can be determined based on the required training level. Subsequent data adjustments based on the correspondence between the parameter range and the physical object will help improve the effectiveness and quality of training.

[0068] Further, in one or more embodiments of the present specification, a virtual training scene of power cables is obtained in combination with a current training project of a power cable training scene, specifically including the following process:

[0069] First, the project requirements of the current training project and the project goals of different levels are obtained, and the training process of the current training project is determined based on the project requirements of the current training project, and the training parameters corresponding to each training process are determined. This method determines the training process and parameters according to the requirements and goals of the current training project, so that the virtual training scene is more targeted and meets specific training needs. Then, the setting range of each training parameter is determined according to the project goals of different levels; among them, it can be understood that the setting range is within the corresponding parameter range. Start the preset development engine to import the three-dimensional model, and load the training parameters in the component and the setting parameter range of each training parameter into the three-dimensional model according to the corresponding relationship between each component and the entity object of the three-dimensional model, and obtain the virtual training scene of the power cable. According to the project goals, different levels of parameter ranges are set, so as to load the training parameters and set parameter ranges into the three-dimensional model, which can adapt to the levels and abilities of different trainees, realize personalized learning and training, and enable trainees to better master the knowledge and skills of power cables and improve the effect and quality of training.

[0070] S103: establishing an interaction channel between the virtual training scene and a front-end interaction device based on virtual reality and augmented reality, so as to load and render the virtual training scene based on the position information of the front-end interaction device.

[0071] In order to improve the authenticity of simulation training and train the user's hands-on operation ability, in the embodiment of this specification, an interactive channel between a virtual training scene and a front-end interactive device is established according to virtual reality and augmented reality, so as to load and render the virtual training scene according to the position information of the front-end interactive device. Among them, it should be noted that in the application scenario of this specification, the preset development engine can be Unity3D, and when the three-dimensional model is imported into the preset development engine in the above step, the three-dimensional model can be exported to a format supported by Unity, such as .FBX or .OBJ. During the export process, ensure that the properties of the model such as material, texture and animation are correctly converted. In Unity, set the physical engine parameters, including gravity, collision detection, etc. Add rigid body components to the models exported from Maya so that they are controlled by the physical engine. The rigid body component defines the physical properties of objects in the virtual world, such as mass, friction and resistance. Add collision body components to the models that need to interact so that they can perform collision detection with other objects. Then the script system of Unity can be used to add interactive functions to the model. For example, it is possible to simulate the operation, inspection and maintenance of equipment by operation and maintenance personnel. Through Unity's UI system, a user interface is created to facilitate user interaction with the virtual environment. At the same time, in order to realize virtual simulation realized by virtual reality and augmented reality, Unity's VR support function can be used to integrate the operation and maintenance experimental environment into the virtual reality device. Configure the controller and input device of the VR device to ensure that the user can interact with the virtual environment naturally. Testing and optimization: Test in the VR device to check the rendering quality, physical effects, and smoothness and accuracy of the interactive functions of the model. According to the test results, optimize and adjust the model, physical parameters or interaction logic. In order to enable the normal use of this function, the virtual reality operation and maintenance experimental environment built by the three-dimensional model and the Unity development engine can be packaged and deployed to the target platform to share with relevant personnel or institutions for their use and learning.

[0072] Specifically, in one or more embodiments of the present specification, an interactive channel between a virtual training scene and a front-end interactive device is established based on virtual reality and augmented reality, so as to load and render the virtual training scene based on the position information of the front-end interactive device, specifically including the following processes:

[0073] First, determine the front-end interactive device of the current scene to establish a communication connection between the front-end interactive device and the preset development engine based on a preset communication method. It can be understood that the preset communication method includes: Bluetooth, wireless connection or wired connection. According to the communication connection determined above, the preset development causes the interaction channel between the built-in virtual reality and augmented reality and the front-end interactive device. By establishing an interactive channel between the front-end interactive device and the virtual training scene, the user can interact with the scene through the device to improve the initiative and enthusiasm of learning. Then, according to the preset sensor of the front-end interactive device, the position information of the front-end interactive device is obtained. It should be noted that the position information includes: device posture data, device direction, and device position coordinates. The acquired position information of the front-end interactive device is transmitted to the preset development engine based on the communication connection, so that the rendering parameters of the preset development engine are updated according to the position information of the front-end interactive device, and then the virtual training scene is loaded and rendered according to the updated rendering parameters. Among them, the updated rendering parameters correspond to the viewing angle of the front-end interactive device. In other words, it is possible to update rendering parameters in real time according to the location information and viewing angle of the user's front-end interactive device, which can quickly meet the learning needs and habits of different students, achieve the purpose of personalized learning, and adapt to different training projects and requirements without making changes to the actual equipment, reducing training costs.

[0074] S104: Feedback the interactive operation of the front-end interactive device to the virtual training scene, so as to determine an updated virtual training scene corresponding to the interactive operation according to the standard rule logic and knowledge data corresponding to the interactive operation.

[0075] Feedback the interactive operation of the front-end interactive device to the virtual training scene to determine the updated virtual training scene corresponding to the interactive operation according to the standard rule logic and knowledge data corresponding to the interactive operation. By feeding back the interactive operation of the front-end interactive device to the virtual training scene, the operation results generated by each interactive operation can be displayed in real time, allowing trainees to immediately see the impact of their operations on the virtual training scene. This helps them to understand whether their behavior is correct and how to improve it in a timely manner. This real-time feedback can accelerate trainees' mastery of knowledge and skills and improve training effectiveness.

[0076] Specifically, in one or more embodiments of the present specification, the interactive operation of the front-end interactive device is fed back to the virtual training scene to determine the updated virtual training scene corresponding to the interactive operation according to the standard rule logic and knowledge data corresponding to the interactive operation, specifically including:

[0077] First, the interactive operation and interactive operation type of the front-end interactive device are obtained to convert the interactive operation into a corresponding identifier according to the interactive operation type. Among them, it should be noted that the interactive operation types include: click, drag, select, etc. Then, based on the identifier, the standard rule logic and knowledge data corresponding to the interactive operation are obtained, and the update parameters corresponding to the interactive operation are determined according to the standard rule logic and knowledge data. The virtual training scene is updated based on the updated parameters to obtain the updated virtual training scene corresponding to the interactive operation. In this process, based on standard rules and professional knowledge data, the accuracy and reliability of the update parameters can be ensured, and by following unified standard rules, different interactive operations can generate unified standard update parameters. By utilizing existing standard rules and knowledge data, the update parameters can also be determined more quickly, thereby improving the response speed and performance of the system.

[0078] S105: Determine an intelligent evaluation report based on the updated virtual training scenario and the target virtual training scenario and return it to the current user.

[0079] By comparing the updated virtual training scene obtained above with the target virtual training scene, it is possible to determine that the intelligent evaluation report is returned to the current user, so that the current user can determine the training process that needs to be improved based on the intelligent evaluation report, thereby improving the training effect of power cables. Specifically, in one or more embodiments of the present specification, determining that the intelligent evaluation report is returned to the current user based on the updated virtual training scene and the target virtual training scene specifically includes the following process:

[0080] First, according to the current training project, the target virtual training scene corresponding to each training process in the virtual training scene is determined. Then, the updated virtual training scene is compared with the target virtual training scene to determine the training deviation data of the current user, that is, to obtain the wrong steps generated during the current user's training process. According to the ratio of the deviation data to the key data of the target virtual training scene, the training result of the current user is determined. It can be understood that the higher the value ratio, the worse the training result. The training result and the deviation data are input into the preset report template to generate an intelligent evaluation report and return it to the current user, so that the current user can intuitively determine the operation and maintenance process that needs to be improved.

[0081] Further, in one or more embodiments of the present specification, after determining that the intelligent evaluation report is returned to the current user based on the updated virtual training scene and the target virtual training scene, the method further includes the following process:

[0082] According to the intelligent evaluation report of the current user, determine the risk range of the current user's training project, that is, determine the range that causes the failure of the training project or poor results. Then, based on the training feedback information of the current user, determine the development trend of each parameter within the risk range of the training project. If it is determined that the development trend is positive development, that is, the error rate of the training project is reduced, then the risk of the parameter within the risk range of the training project can be proportionally reduced, and the training level of the current user in the current training project can be improved. On the contrary, if the development trend is determined to be reverse development, then the risk of the parameter within the risk range of the training project is proportionally increased, and the training level of the current user in the current training project is reduced.

[0083] like Figure 2 As shown, the embodiment of this specification provides a schematic diagram of the structure of a simulation interactive device for virtual training of power cables. Figure 2 It can be seen that the equipment includes:

[0084] at least one processor; and,

[0085] a memory communicatively connected to the at least one processor; wherein,

[0086] The memory stores instructions that can be executed by the at least one processor, and the instructions are executed by the at least one processor to enable the at least one processor to: execute any of the above-mentioned methods.

[0087] like Figure 3 As shown, the present specification provides a schematic diagram of the structure of a non-volatile storage medium. Figure 3 It can be seen that in one or more embodiments of the present specification, a non-volatile storage medium stores computer-executable instructions, and the computer-executable instructions can: execute any of the methods described above.

[0088] Each embodiment in this specification is described in a progressive manner, and the same or similar parts between the embodiments can be referred to each other, and each embodiment focuses on the differences from other embodiments. In particular, for the device, equipment, and non-volatile computer storage medium embodiments, since they are basically similar to the method embodiments, the description is relatively simple, and the relevant parts can be referred to the partial description of the method embodiment.

[0089] The above is a description of a specific embodiment of the specification. Other embodiments are within the scope of the appended claims. In some cases, the actions or steps recorded in the claims can be performed in an order different from that in the embodiments and still achieve the desired results. In addition, the processes depicted in the drawings do not necessarily require the specific order or continuous order shown to achieve the desired results. In some embodiments, multitasking and parallel processing are also possible or may be advantageous.

[0090] The above description is only one or more embodiments of this specification and is not intended to limit this specification. For those skilled in the art, one or more embodiments of this specification may have various changes and variations. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of one or more embodiments of this specification shall be included in the scope of the claims of this specification.

Claims

1. A simulation interaction method for virtual training of power cables, characterized in that: The method comprises: Collecting environmental data and equipment data of a power cable training scene, so as to construct a three-dimensional model corresponding to the power cable training scene based on the environmental data and the equipment data; Importing the three-dimensional model into a preset development engine, so as to encapsulate the parameter ranges corresponding to the various training types in the power cable training scenario into corresponding components of the three-dimensional model based on the preset development engine, and obtaining a virtual training scenario of the power cable in combination with the current training project of the power cable training scenario; An interactive channel between the virtual training scene and the front-end interactive device is established based on virtual reality and augmented reality, so as to load and render the virtual training scene based on the position information of the front-end interactive device; Feedback the interactive operation of the front-end interactive device to the virtual training scene, so as to determine the updated virtual training scene corresponding to the interactive operation according to the standard rule logic and knowledge data corresponding to the interactive operation; An intelligent evaluation report is determined based on the updated virtual training scenario and the target virtual training scenario and is returned to the current user.

2. A simulation interaction method for virtual training of power cables according to claim 1, characterized in that: The collecting of environmental data and equipment data of the power cable training scene to construct a three-dimensional model corresponding to the power cable training scene based on the environmental data and the equipment data specifically includes: Obtain a model file corresponding to the training equipment in the power cable training scene to obtain device data corresponding to the training equipment; wherein the model file includes: a geometry file, a texture file, and a material file; Collect environmental data of the power cable training scene according to a preset ultrasonic device to obtain multi-angle ultrasonic sequence images; Performing normalization and standardization processing on the multi-angle ultrasound sequence images to obtain a plurality of standard ultrasound sequence images corresponding to the multi-angle ultrasound sequence images; Acquire pixel points of each of the standard ultrasound sequence images to determine the same pixel point of each of the standard ultrasound sequence images based on pixel information of each of the pixel points; Based on the pixel information and position information of the same pixel point of each of the standard ultrasound sequence images, determining the three-dimensional data corresponding to the standard ultrasound sequence images as the environmental data; Based on the spatial positions corresponding to the equipment data and the environmental data, superposition and fusion are performed to obtain a three-dimensional model corresponding to the power cable training scene.

3. A simulation interaction method for virtual training of power cables according to claim 1, characterized in that: Importing the three-dimensional model into a preset development engine, so as to encapsulate the parameter ranges corresponding to each training type in the power cable training scenario into corresponding components of the three-dimensional model based on the preset development engine, specifically including: Importing the three-dimensional model into a preset development engine based on a preset import interface, and acquiring historical training data and standard training data corresponding to each training type in the power training scenario based on the preset development engine; Determine multiple parameter ranges of the standard training data according to the training results of the historical training data; wherein the parameter ranges correspond to training results of different levels, and the parameters include: temperature, voltage, and current; Determining the entity object corresponding to each of the parameter ranges, so as to identify the corresponding entity object in the three-dimensional model based on the preset development engine; The corresponding parameter range is matched with the data structure based on the attributes of each component of the entity object, so as to encapsulate the corresponding parameter range into the corresponding component of the entity object; wherein the components include: rigid body components and collision body components.

4. A simulation interaction method for virtual training of power cables according to claim 1, characterized in that: The current training project combined with the power cable training scenario to obtain a virtual training scenario for the power cable specifically includes: Obtaining the project requirements of the current training project and project goals of different levels, determining the training process of the current training project based on the project requirements of the current training project, and determining the training parameters corresponding to each of the training processes; Determining the setting range of each of the training parameters based on project objectives of different levels; wherein the setting range is within the corresponding parameter range; The preset development engine is started to import the three-dimensional model, and the training parameters in the components and the setting parameter range of each training parameter are loaded into the three-dimensional model according to the corresponding relationship between each component and the entity object of the three-dimensional model to obtain a virtual training scene of the power cable.

5. The simulation interaction method for virtual training of power cables according to claim 1 is characterized in that: The step of establishing an interactive channel between the virtual training scene and the front-end interactive device based on virtual reality and augmented reality, so as to load and render the virtual training scene based on the position information of the front-end interactive device, specifically includes: Determine the front-end interactive device of the current scene, and establish a communication connection between the front-end interactive device and the preset development engine based on a preset communication method; wherein the preset communication method includes: Bluetooth, wireless connection or wired connection; Establishing the preset development based on the communication connection to cause the interaction channel between the built-in virtual reality and augmented reality and the front-end interactive device; According to the preset sensor of the front-end interactive device, the position information of the front-end interactive device is obtained; wherein the position information includes: device posture data, device direction, and device position coordinates; The acquired position information of the front-end interactive device is transmitted to the preset development engine based on the communication connection, so as to update the rendering parameters of the preset development engine according to the position information of the front-end interactive device, so as to load and render the virtual training scene based on the updated rendering parameters; wherein the updated rendering parameters correspond to the viewing angle of the front-end interactive device.

6. The simulation interaction method for virtual training of power cables according to claim 1, characterized in that: Feeding back the interactive operation of the front-end interactive device to the virtual training scene to determine an updated virtual training scene corresponding to the interactive operation according to the standard rule logic and knowledge data corresponding to the interactive operation, specifically includes: Acquire the interactive operation and interactive operation type of the front-end interactive device, and convert the interactive operation into a corresponding identifier according to the interactive operation type; wherein the interactive operation type includes: click, drag, and select; Acquire standard rule logic and knowledge data corresponding to the interactive operation based on the identifier, so as to determine update parameters corresponding to the interactive operation based on the standard rule logic and knowledge data; The virtual training scene is updated based on the update parameters to obtain an updated virtual training scene corresponding to the interactive operation.

7. The simulation interaction method for virtual training of power cables according to claim 1, characterized in that: Determining an intelligent evaluation report based on the updated virtual training scenario and the target virtual training scenario and returning it to the current user specifically includes: Determine the target virtual training scene corresponding to each training process of the virtual training scene based on the current training project; Comparing the updated virtual training scene with the target virtual training scene to determine the training deviation data of the current user; The training result of the current user is determined according to the ratio of the deviation data to the key data of the target virtual training scene, and the training result and the deviation data are input into a preset report template to generate an intelligent evaluation report and return it to the current user.

8. The simulation interaction method for virtual training of power cables according to claim 1, characterized in that: After determining that an intelligent evaluation report is returned to the current user based on the updated virtual training scenario and the target virtual training scenario, the method further includes: Determine the risk range of the current user's training project according to the intelligent assessment report of the current user; Determine the development trend of each parameter within the risk range of the training project based on the training feedback information of the current user; If it is determined that the development trend is positive, the risk of the parameter within the risk range of the training project is proportionally reduced, thereby improving the training level of the current user in the current training project; If it is determined that the development trend is a reverse development, the risk of the parameter within the risk range of the training project is proportionally increased, and the training level of the current user in the current training project is reduced.

9. A simulation interactive device for virtual training of power cables, characterized in that: The device comprises: at least one processor; and, a memory communicatively connected to the at least one processor; wherein, The memory stores instructions that can be executed by the at least one processor, and the instructions are executed by the at least one processor so that the at least one processor can: execute any of the methods described in claims 1-8.

10. A non-volatile storage medium storing computer executable instructions, wherein the computer executable instructions can: execute the method according to any one of claims 1 to 8.

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