Game interaction control method and device and electronic equipment
By displaying the character training page on the game interface and automatically entering the game game to obtain resources, the problem of cumbersome and easy interruption of game character upgrade operations is solved, and rapid upgrade and improved game experience is achieved.
Patent Information
- Application Number
- CN202411648117.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-18
- Publication Date
- 2025-02-28
AI Technical Summary
In character training games, the game character upgrade operation is cumbersome and easy to interrupt the game, affecting the game operation experience.
Show the training status, required game resources, and acquisition progress by displaying the role training page of the target character in the graphical user interface. When the acquisition progress is lower than the preset progress, it will automatically enter the target game to obtain resources, and update the acquisition progress after the game is settled until the preset progress is reached to improve the character training state.
It achieves rapid upgrade of the target character, simplifies upgrade operations, avoids game interruptions, and improves the game operation experience.
Smart Images

Figure CN119524397A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of game technology, and in particular to a method, device and electronic equipment for interactive control of games. Background Art
[0002] In role-development games, the development and upgrading of game characters requires the consumption of game resources, such as materials, ores, and props; game resources can be obtained by participating in game matches, such as copy games. In related technologies, after the game is over, it is necessary to exit the game and return to the game character details page to check whether the game resources meet the upgrade requirements of the game character, and then upgrade the game character. This method is cumbersome and easily interrupts the game, affecting the game operation experience. Summary of the invention
[0003] In view of this, the purpose of the present invention is to provide a method, device and electronic device for interactive control of a game, so as to achieve rapid upgrading of a target character without interrupting subsequent games, thereby improving the game operation experience.
[0004] In a first aspect, an embodiment of the present invention provides an interactive control method for a game, providing a graphical user interface through a terminal device; the method comprises: controlling the display of a character development page of a target character on the graphical user interface; wherein the character development page of the target character comprises: the development status of the target character, the target game resources required for improving the development status, and the current acquisition progress of the target game resources; when the current acquisition progress is lower than the preset progress required for improving the development status, responding to an acquisition operation for the target game resources, controlling entry into a target game match for acquiring the target game resources; in response to completing the target game match, based on the game result of the target game match, displaying a settlement page corresponding to the target game match on the graphical user interface, and displaying the current acquisition progress corresponding to the updated target game resources on the settlement page; in response to a trigger operation for the current acquisition progress, when the current acquisition progress reaches the preset progress, improving the development status of the target character.
[0005] In a second aspect, an embodiment of the present invention provides an interactive control device for a game, which provides a graphical user interface through a terminal device; the device includes: a page display module, which is used to control the display of a character development page of a target character on the graphical user interface; wherein the character development page of the target character includes: the development status of the target character, the target game resources required for improving the development status, and the current acquisition progress of the target game resources; a game control module, which is used to respond to an acquisition operation for the target game resources when the current acquisition progress is lower than the preset progress required for improving the development status, and control entry into a target game game for acquiring the target game resources; a settlement module, which is used to respond to the completion of the target game game, based on the game result of the target game game, display a settlement page corresponding to the target game game on the graphical user interface, and display the current acquisition progress corresponding to the updated target game resources on the settlement page; a first training module, which is used to respond to a trigger operation for the current acquisition progress, and improve the development status of the target character when the current acquisition progress reaches the preset progress.
[0006] In a third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the interactive control method of the above-mentioned game.
[0007] In a fourth aspect, an embodiment of the present invention provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the above-mentioned game.
[0008] The embodiments of the present invention bring the following beneficial effects:
[0009] The interactive control method, device and electronic device of the above-mentioned game provide a graphical user interface through a terminal device; control the display of the character training page of the target character on the graphical user interface; wherein the character training page of the target character includes: the training status of the target character, the target game resources required to improve the training status, and the current acquisition progress of the target game resources; when the current acquisition progress is lower than the preset progress required to improve the training status, respond to the acquisition operation for the target game resources, control to enter the target game game for acquiring the target game resources; in response to the completion of the target game game, based on the game result of the target game game, display the settlement page corresponding to the target game game on the graphical user interface, and display the current acquisition progress corresponding to the updated target game resources on the settlement page; in response to the trigger operation for the current acquisition progress, when the current acquisition progress reaches the preset progress, improve the training status of the target character. In this method, after the game game ends, the acquisition progress of the game resource update is displayed on the settlement page, and the training status of the character is triggered by the acquisition progress, thereby realizing the rapid upgrade of the target character, the upgrade operation is convenient and efficient, and it is not easy to interrupt the subsequent game, which improves the game operation experience.
[0010] Other features and advantages of the present invention will be described in the following description, and partly become apparent from the description, or understood by practicing the present invention. The purpose and other advantages of the present invention are realized and obtained by the structures particularly pointed out in the description, claims and drawings.
[0011] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0012] In order to more clearly illustrate the specific implementation methods of the present invention or the technical solutions in the prior art, the drawings required for use in the specific implementation methods or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are some implementation methods of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.
[0013] Figure 1 A flowchart of an interactive control method for a game provided by an embodiment of the present invention;
[0014] Figure 2 A schematic diagram of displaying candidate roles provided by an embodiment of the present invention;
[0015] Figure 3 A schematic diagram of a role development page for a target role provided by an embodiment of the present invention;
[0016] Figure 4A schematic diagram of a game trigger control provided by an embodiment of the present invention;
[0017] Figure 5 A schematic diagram of a start page of a target game match provided by an embodiment of the present invention;
[0018] Figure 6 A schematic diagram of a character development page for a third character provided by an embodiment of the present invention;
[0019] Figure 7 A schematic diagram of an information display area provided by an embodiment of the present invention;
[0020] Figure 8 A schematic diagram of a settlement page for a target game match provided by an embodiment of the present invention;
[0021] Fig. 9 A schematic diagram of another role development page for a target role provided by an embodiment of the present invention;
[0022] Fig.10 A schematic diagram of an interactive control device for a game provided by an embodiment of the present invention;
[0023] Fig.11 A schematic diagram of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION
[0024] In order to make the purpose, technical solution and advantages of the embodiments of the present invention clearer, the technical solution of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of the present invention.
[0025] Taking into account that the upgrade operation of game characters in the related art is rather cumbersome and easily interrupts the game, affecting the gaming experience, based on this, an interactive control method, device and electronic device for a game provided in an embodiment of the present invention can be applied to related games or gameplay such as character training and character upgrade.
[0026] In one embodiment of the present disclosure, the interactive control method of the game can be run on a local terminal device or a server. When the interactive control method of the game is run on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.
[0027] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interactive system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the interactive control method of the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0028] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0029] In a possible implementation, an embodiment of the present invention provides an interactive control method for a game, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interactive system mentioned above.
[0030] like Figure 1 As shown, the interactive control method of the game includes the following steps:
[0031] Step S102, controlling the display of a character development page of the target character on the graphical user interface; wherein the character development page of the target character includes: the development status of the target character, the target game resources required to improve the development status, and the current acquisition progress of the target game resources;
[0032] The target character is the game character that the game account belongs to. A game account can have one or more game characters. The training status of the target character may include the level of the target character, the level of the target character's designated character attributes, the score, etc.; the designated character attributes may include combat power, defense power, etc.
[0033] The game account can obtain game resources to improve the development status of the target character. In actual implementation, the types and quantities of game resources required to achieve different levels of development status are different. In the aforementioned character development page, the development status of the target character can be displayed, that is, the current level of the target character, etc.; the target game resources can include game materials, game props, virtual gold coins, etc.; the current acquisition progress can be understood as the progress of the game account in obtaining the target game resources.
[0034] The character development page can also display the preset progress of the target game resources required to indicate the development status. For example, for material A, the preset progress is 500, and the current acquisition progress is 300. In this case, 200 materials A need to be acquired to improve the development status. Improving the development status may require one or more game resources. In this case, the character development page displays information such as the current acquisition progress and preset progress corresponding to each game resource.
[0035] Step S104, when the current acquisition progress is lower than the preset progress required for improving the cultivation status, responding to the acquisition operation for the target game resource, controlling to enter the target game match for acquiring the target game resource;
[0036] The current acquisition progress is lower than the preset progress required to improve the training status. At this time, the training status of the target object cannot be improved immediately. The target game resources need to be acquired until the current acquisition progress of the target game resources reaches the preset progress.
[0037] In this embodiment, the target game resources are obtained by participating in a game match; for example, the target game resources are picked up in the game scene of the target game match, the target game resources are obtained from the enemy character, or the target game resources are obtained through rewards after the game ends.
[0038] The character development page displays the resource identifier and acquisition progress of the target game resources. By triggering the resource identifier, acquisition progress or related controls, the acquisition operation for the target game resources can be performed. After the acquisition operation is performed, the graphical user interface jumps from the character development page to the opening page of the target game match, or jumps to the game scene page of the target game match.
[0039] After entering the target game, one or more game characters can be controlled to participate in the target game. The game characters participating in the target game may include the aforementioned target characters, or may not include the aforementioned target characters, and other game characters belonging to the game account may participate. In actual implementation, the target game can be completed when the enemy character is defeated, the player's character is defeated, or the duration of the target game reaches a preset duration.
[0040] Step S106, in response to completing the target game match, based on the match result of the target game match, displaying a settlement page corresponding to the target game match on the graphical user interface, and displaying the current acquisition progress corresponding to the updated target game resource on the settlement page;
[0041] The above-mentioned game results may include our victory, enemy victory, draw, etc., and may also include specific game parameters, such as the number of characters killed, the amount of skills used, the degree of injury, etc.; the game results are displayed on the settlement page; after the target game game is settled, the current acquisition progress of the target game resources is updated; for example, a reward is provided to the game account based on the game result. If the reward includes the target game resources, the current acquisition progress can be increased; or, the target game resources can be obtained from the game scene or enemy character of the target game game, which can also increase the current acquisition progress.
[0042] In an example, before participating in the target game match, the current acquisition progress of the target game resource is 500. After participating in the target game match, the game account obtains 100 target game resources. At this time, the current acquisition progress of the target game resource is 600. If the preset progress of the target game resource is 600, the current acquisition progress reaches the preset progress and the training status of the target character can be improved. If the preset progress of the target game resource is 800, the current acquisition progress has not reached the preset progress and it is necessary to continue to participate in the game until the current acquisition progress of the target game resource reaches 800 before the training status of the target game character can be improved.
[0043] Step S108, in response to a trigger operation for the current acquisition progress, when the current acquisition progress reaches a preset progress, the training status of the target character is improved.
[0044] The current acquisition progress can be used as a control and provide a trigger function to perform the above trigger operation; or the current acquisition progress can be associated with a trigger control to provide a trigger function. When the current acquisition progress reaches the preset progress, the above trigger operation can be performed to directly improve the training status of the target character, for example, the training status is upgraded from level 10 to level 11; or it can jump to the aforementioned character training page, perform the upgrade operation on the character training page, and then improve the training status of the target character.
[0045] The interactive control method of the above-mentioned game provides a graphical user interface through a terminal device; controls the display of a character training page of a target character on the graphical user interface; wherein the character training page of the target character includes: the training status of the target character, the target game resources required to improve the training status, and the current acquisition progress of the target game resources; when the current acquisition progress is lower than the preset progress required to improve the training status, responds to the acquisition operation for the target game resources, and controls the entry into the target game game for acquiring the target game resources; in response to the completion of the target game game, based on the game result of the target game game, displays the settlement page corresponding to the target game game on the graphical user interface, and displays the current acquisition progress corresponding to the updated target game resources on the settlement page; in response to the trigger operation for the current acquisition progress, when the current acquisition progress reaches the preset progress, the training status of the target character is improved. In this method, after the game game ends, the acquisition progress of the game resource update is displayed on the settlement page, and the training status of the character is improved through the acquisition progress, thereby realizing the rapid upgrade of the target character, the upgrade operation is convenient and efficient, and it is not easy to interrupt the subsequent game, which improves the game operation experience.
[0046] In a specific implementation, the character identifications of the candidate characters belonging to the current game account are displayed on a graphical user interface; in response to a trigger operation on a first identification among the character identifications, a character development page of the target character corresponding to the first identification is displayed.
[0047] When the game is started, the graphical user interface displays the main page of the game, which provides various controls for entering different subsystems, such as the character development subsystem, the mall subsystem, the copy game subsystem, etc. By triggering the corresponding control, you can enter the character development subsystem, and on the page corresponding to the character development subsystem, the character identification of the candidate character belonging to the current game account is displayed, such as Figure 2 As shown, the game account has four candidate characters. When one of the character identifiers is triggered, detailed information of the character corresponding to the character identifier is displayed on the right side of the interface.
[0048] In one example, the role identifier is triggered, such as clicking the role identifier, and the triggered role identifier is the aforementioned first identifier, and the candidate role corresponding to the first identifier is the target role. By triggering the first identifier, you can directly jump to the role training page of the target role corresponding to the first identifier; for another example, see Figure 2 , the role identification is associated with the level of the corresponding candidate role, such as the level of the target role is LV10; triggering the first identification, the detailed information of the target role is displayed in the right area of the interface, such as a larger character image, name, defense power and other information, and also associated with the jump control of the role training page of the target role, that is, the DETAILS control, by triggering the control, jumping to the role training page of the target role.
[0049] Further, it is determined that there is a first role whose training status can be improved among the candidate roles, and a second upgrade control is displayed in association with the role identifier of the first role; in response to a trigger operation on the second upgrade control, the training status of the first role is improved.
[0050] The game account can obtain various game resources by participating in game matches, lottery activities, etc., and the progress of the game resources currently owned by the game account is detected, and the game resources required for a candidate character to improve the cultivation status are met. The candidate character is the aforementioned first character. However, the player has not performed the relevant upgrade operation for the first character. In this case, when the character identifier of the first character is displayed, the second upgrade control is displayed in association, such as Figure 2 shown.
[0051] By executing a click operation, a double-click operation, etc. on the second upgrade control, the training status of the first character can be improved, or the user can jump to the character training page of the first character and then perform the training status improvement on the page.
[0052] In this way, players can be promptly prompted with upgradeable characters, and the upgrade operation can be quickly performed. The operation is convenient and efficient, which improves the efficiency of character training.
[0053] By triggering Figure 2 The DETAILS control shown can control the role development page that displays the target role, such as Figure 3 For example, the character development page shows that the development status of the target character is LV10, and the development status to be upgraded to LV11; the target game resources required to upgrade to the development status of LV11 include game resource 1 and game resource 2, among which the current acquisition progress of game resource 1 is 0, and the preset progress is 3, and the current acquisition progress of game resource 2 is 500, and the preset progress is 100; it can be seen that in order to improve the development status of the target character, the acquisition progress of game resource 1 needs to be improved, while the acquisition progress of game resource 2 has reached the preset progress.
[0054] By triggering the identification of game resource 1, the details of game resource 1 can be displayed, such as the function and acquisition control of game resource 1. By triggering the acquisition control, the aforementioned acquisition operation for the target game resource can be performed, and control can be entered into the target game match for acquiring the target game resource. For example, the opening page of the target game match can be displayed. The opening page can include the recommended role, game difficulty, game rewards and other information of the target game match. Among them, the player can perform adjustment operations on the game difficulty, for example, from easy difficulty to medium difficulty; different game difficulties correspond to different game rewards. The opening page can also provide a game trigger control, and by triggering the game trigger control, the game scene screen is displayed.
[0055] In another implementation, when the current acquisition progress is lower than the preset progress required to improve the training status, in response to the upgrade operation on the target character, a game trigger control is displayed; in response to the trigger operation on the game trigger control, entry into the target game game for acquiring the target game resources is controlled.
[0056] In the aforementioned method, the target game game is controlled by executing the acquisition operation for the target game resource, and the acquisition operation includes triggering the identification of the target game resource and then triggering the acquisition control; in this embodiment, if the player directly performs the upgrade operation, such as triggering Figure 3 The "Upgrade" control shown cannot improve the training status of the target character because the current acquisition progress is lower than the preset progress required to improve the training status. At this time, a game trigger control is provided. By triggering the game trigger control, you can enter the target game game without performing the aforementioned acquisition operation for the target game resources.
[0057] Specifically, the character development page includes upgrade trigger controls, namely Figure 3 The "Upgrade" control in the above example responds to the trigger operation of the Upgrade Trigger control and displays the Game Trigger control in association with the Upgrade Trigger control. Figure 4 In the example of , the game trigger control is displayed around the upgrade trigger control, which is conducive to the player starting to trigger the game trigger control and then quickly entering the target game, thereby improving the operation efficiency.
[0058] Furthermore, in response to an acquisition operation for a target game resource, a game scene of the target game is displayed, and character identifiers of candidate characters belonging to the current game account are displayed; in response to a selection operation for a second identifier among the character identifiers, a second character corresponding to the second identifier is controlled to enter the game scene.
[0059] In actual implementation, when entering a target game, the opening page of the target game is usually displayed first. The opening page provides a game trigger control, and the game scene is displayed by triggering the game trigger control.
[0060] like Figure 5 In the example, the selected character identifier is the second identifier, the candidate character corresponding to the second identifier is the second character, and the second character may include one or more; the second character is the character participating in the target game. Figure 5 In the example, the second character includes three characters. During the operation, a sliding operation starting from the second identifier can be performed. The sliding operation ends at a certain scene position in the game scene, and the second character corresponding to the second identifier can be controlled to enter the game scene. Figure 5 The dotted arrow in the figure shows the operation track of performing a sliding operation when one of the second characters enters the game scene.
[0061] By performing three sliding operations, three second characters can be controlled to enter the game scene. When performing the sliding operation, at the end of the sliding operation, the scene position where the operating contact is located is the position of the second character in the game scene; the position of the second character in the game scene can also be adjusted.
[0062] Figure 5 The STRAT control is also shown. After the second character enters the game scene, the start of the game can be controlled by triggering the START control, and the second character starts fighting with the enemy character.
[0063] In a specific manner, based on the game attributes of the target game game, a recommended character is determined from the candidate characters, and the recommended identifier is associated with the character identifier of the recommended character and displayed.
[0064] The game attributes may include the role attribute requirements of the game characters participating in the target game game, or the role attack power and role item type of the enemy characters attacking the game characters in the target game game; based on the game attributes, a recommended role is determined from the candidate characters. The recommended role can be understood as a recommended role with a higher level, or a role with a stronger attack capability and defense capability against the enemy characters in the target game.
[0065] like Figure 5 In the example, there are two candidate characters as recommended characters, and the corresponding recommendation logos are displayed in association. It should be noted that the player can choose the recommended character as the second character to participate in the target game, or can choose other candidate characters that are not recommended characters. The recommendation logo only serves as an identification.
[0066] In this method, by providing recommended characters, it is helpful for players to decide which game characters to participate in the game, thereby improving game results and increasing the efficiency of obtaining game resources.
[0067] In another implementation, based on the game resources belonging to the current game account, it is determined that there is a third character among the candidate characters whose training status can be improved, and a third upgrade control is displayed in association with the character identifier of the third character; in response to a trigger operation on the third upgrade control, the training status of the third character is improved.
[0068] In this way, the character's development status can also be quickly improved during the game. The game account can obtain various game resources by participating in game games, lottery activities, etc., and the progress of the game resources currently owned by the game account is detected, and the game resources required to improve the development status of a certain candidate character are met. The candidate character is the aforementioned third character. However, the player does not perform the relevant upgrade operation for the third character in time. In this case, when the character identification of the third character is displayed, the third upgrade control is displayed in association, such as Figure 5 shown.
[0069] By executing a click operation, a double-click operation, etc. on the third upgrade control, the training status of the third character can be improved, or jumping to the character training page of the third character can be performed on the page to improve the training status.
[0070] Specifically, in response to the trigger operation on the third upgrade control, a role development page of the third role is displayed; wherein the role development page of the third role includes: the development status of the third role and the first upgrade trigger control; the first upgrade trigger control is associated with the display of the first upgrade prompt information, and the first upgrade prompt information is used to: indicate that the development status of the third role can be improved; in response to the trigger operation on the first upgrade trigger control, the development status of the third role is improved;
[0071] like Figure 6 , the character development page shows that the development status of the third character is LV9, and the development status to be upgraded to LV10; the target game resources required to upgrade to the development status of LV10 include game resource 1 and game resource 2, among which, the current acquisition progress of game resource 1 is 3, the preset progress is 3, and the current acquisition progress of game resource 2 is 500, and the preset progress is 100; it can be seen that the target game resources for improving the development status have reached the preset progress, and the third character can improve the development status.
[0072] By clicking the first upgrade trigger control, the training state of the third character can be improved, for example, the training state is improved from LV9 to LV10. After the training state of the third character is improved, the game scene of the target game is returned from the character training page.
[0073] In actual implementation, after improving the training status of the third character, it is possible to automatically jump to the game scene of the target game, for example, Figure 5, but the third upgrade control is no longer displayed; you can also upgrade the third character's training status and Figure 6 The return control is displayed on the page in the Figure 5 The page shown.
[0074] In another implementation, in response to a trigger operation on a third upgrade control, an information display area is generated, and the training status of the third character and the second upgrade trigger control are displayed in the information display area; wherein the information display area blocks part of the game scene; and in response to a trigger operation on the second upgrade trigger control, the training status of the third character is improved.
[0075] In this method, after the third upgrade control is triggered, the page will not jump to the character development page, but an information display area will be generated above the game scene. The information display area blocks part of the game scene, and displays the current development status of the third character in the information display area, such as development level and other information, and provides a second upgrade trigger control.
[0076] By clicking the second upgrade trigger control, the training status of the third character can be improved, for example, the training status is improved from LV9 to LV10. Further, after clicking the second upgrade trigger control, the information display area is deleted, that is, the information display area is no longer displayed in the graphical user interface, and an unobstructed game scene is displayed.
[0077] Specifically, in response to a trigger operation on a third upgrade control, a first sub-display area is generated, character detail information of the third character is displayed in the first sub-display area, and an upgrade guide control is provided in the first sub-display area; wherein the first sub-display area blocks part of the game scene; in response to a trigger operation on the upgrade guide control, a second sub-display area is generated, and the training status of the third character and a second upgrade trigger control are displayed in the second sub-display area; wherein the second sub-display area blocks part of the game scene.
[0078] refer to Figure 7 , the first sub-display area provides character detail information of the third character, and the character detail information may include the name, level, attack ability, props, etc. of the third character; by triggering the upgrade guide control, the second sub-display area is displayed, and the second sub-display area is located near the aforementioned first sub-display area. In the second sub-display area, the training status of the third character is displayed, for example, the training level and other information, and a second upgrade trigger control is provided.
[0079] By clicking the second upgrade trigger control, the training status of the third character can be improved, for example, the training status is upgraded from LV9 to LV10. Further, after clicking the second upgrade trigger control, the first sub-display area and the second sub-display area are deleted, that is, the graphical user interface resumes displaying the unobstructed game scene.
[0080] In this way, players can be promptly prompted with upgradeable characters during a game, and then quickly perform the upgrade operation. After the upgrade operation is completed, they can return to the game. The operation is convenient and efficient, which reduces the sense of interruption in the game and improves the efficiency of character development and the game experience.
[0081] In addition, the following embodiments describe a method for improving the training status outside of a game match.
[0082] After the target game match is completed, the target character's target character's target character ID is displayed on the settlement page, and the current acquisition progress of the updated target game resources is displayed in association with the target character ID.
[0083] The settlement page usually displays the match difficulty, match rewards, etc. of the target game match, and can also display specific settlement data, such as the match duration, the number of kills of the game character in the target game match, the degree of injury, etc. In addition, the settlement page in this embodiment also displays the current acquisition progress of the target game resource of the target character; from the above embodiments, it can be seen that on the character training page of the target object, the target game resources required for the target character to improve the training status are displayed, and the current acquisition progress of the target game resources is lower than the preset progress required to improve the training status. In this case, by executing the acquisition operation for the target game resources, control is entered into the target game for acquiring the target game resources.
[0084] Therefore, after the target game match is over, the target character's target character's target character identifier and the current acquisition progress of the updated target game resources associated with the target character identifier are displayed on the settlement interface. On the one hand, this can remind players that the purpose of the target game match is to cultivate the target character and obtain the target game resources. On the other hand, it can remind players the impact of the target game object on the progress of the target game resources.
[0085] For example, in the aforementioned Figure 3 In the game, the progress of game resource 1 is 0. After completing the target game, Figure 8 , the progress of game resource 1 is 6, which has exceeded the preset progress of game resources 3. Therefore, the training status of the target character can be improved.
[0086] Specifically, in response to the current acquisition progress reaching a preset progress, the first upgrade control and the current acquisition progress of the updated target game resource are displayed in association with the target character identifier; in response to the triggering operation on the first upgrade control, the training status of the target character is improved.
[0087] Among them, by clicking the first upgrade control, you can directly improve the training status of the target character, for example Figure 8In the example, the target character identification is sent to show that the training status is LV10. After the first upgrade control is triggered, the training status is updated to LV11. In another method, the first upgrade control is clicked to adjust to the character training page of the target character, and the training status is increased on the character training page.
[0088] In one embodiment, in response to a trigger operation on a first upgrade control, a character development page of a target character is displayed; wherein, referring to Fig. 9 The character training page of the target character includes a third upgrade trigger control; the third upgrade trigger control is associated with a second upgrade prompt information, and the second upgrade prompt information is used to: indicate that the training status of the target character can be improved; respond to the trigger operation of the third upgrade trigger control to improve the training status of the target character.
[0089] like Fig. 9 , the character development page shows that the development status of the target character is LV10, and the development status to be upgraded to LV11; the target game resources required to upgrade to LV11 development status include game resource 1 and game resource 2, among which, the current acquisition progress of game resource 1 is 6, and the preset progress is 3; the current acquisition progress of game resource 2 is 500, and the preset progress is 100; it can be seen that the target game resources for improving the development status have reached the preset progress, and the development status of the target character can be upgraded.
[0090] By clicking the third upgrade trigger control, the training status of the target character can be improved, for example, the training status can be improved from LV10 to LV11.
[0091] Specifically, the aforementioned first upgrade control includes: an upgrade indication sub-control and an upgrade jump sub-control; the upgrade indication sub-control is used to: indicate that the target character can improve the training status, and control the jump to the character training page of the target character; the upgrade jump sub-control is used to: control the jump to the character training page of the target character.
[0092] The upgrade indication sub-control and the upgrade jump sub-control have the same function when triggered, and both can jump from the current settlement page to the character development page of the target character; but the upgrade indication sub-control also has a prompting function to remind the player that the target character can improve the development status.
[0093] In response to a trigger operation on an upgrade indication subcontrol or an upgrade jump subcontrol, control jump to a character development page of a target character; wherein the character development page of the target character includes a third upgrade trigger control; in response to a trigger operation on the third upgrade trigger control, improve the development status of the target character.
[0094] Triggering the upgrade indication sub-control or the upgrade jump sub-control can be understood as triggering the first upgrade control; triggering any one of the upgrade indication sub-control or the upgrade jump sub-control can be understood as triggering the first upgrade control. Figure 8 The page jumps to Fig. 9 page, and then trigger the third upgrade trigger control, thereby improving the training status of the target character.
[0095] It should be noted that after the game is over, the game page jumps to the character development page through the end page, and it is impossible to jump back to the game from the character development page; on this basis, in response to the page jump operation, the character development page jumps to the parent page of the character development page. The parent page can be Figure 2 The page showing the alternative characters shown can also be the main page of the game.
[0096] Corresponding to the above method embodiment, see Fig.10 A schematic diagram of an interactive control device for a game is shown, which provides a graphical user interface through a terminal device; the device includes:
[0097] The page display module 1000 is used to control the display of the character development page of the target character on the graphical user interface; wherein the character development page of the target character includes: the development status of the target character, the target game resources required to improve the development status, and the current acquisition progress of the target game resources;
[0098] A game control module 1002 is used to respond to an acquisition operation for a target game resource and control the entry into a target game game for acquiring the target game resource when the current acquisition progress is lower than a preset progress required for improving the cultivation status;
[0099] The settlement module 1004 is used for displaying a settlement page corresponding to the target game match on the graphical user interface based on the match result of the target game match in response to the completion of the target game match, and displaying the current acquisition progress corresponding to the updated target game resource on the settlement page;
[0100] The first training module 1006 is used to respond to a trigger operation on the current acquisition progress and to improve the training status of the target character when the current acquisition progress reaches a preset progress.
[0101] The interactive control device of the above-mentioned game provides a graphical user interface through a terminal device; controls the display of a character training page of a target character on the graphical user interface; wherein the character training page of the target character includes: the training status of the target character, the target game resources required to improve the training status, and the current acquisition progress of the target game resources; when the current acquisition progress is lower than the preset progress required to improve the training status, responds to the acquisition operation for the target game resources, controls the entry into the target game match for obtaining the target game resources; in response to the completion of the target game match, based on the match result of the target game match, displays the settlement page corresponding to the target game match on the graphical user interface, and displays the current acquisition progress corresponding to the updated target game resources on the settlement page; in response to the trigger operation for the current acquisition progress, when the current acquisition progress reaches the preset progress, the training status of the target character is improved. In this method, after the game match ends, the acquisition progress of the game resource update is displayed on the settlement page, and the character's training status is triggered by the acquisition progress, thereby realizing the rapid upgrade of the target character, and the upgrade operation is convenient and efficient, and it is not easy to interrupt the subsequent game, thereby improving the game operation experience.
[0102] The settlement module is used to: display the target character identifier of the target character on the settlement page, and display the current acquisition progress of the updated target game resource in association with the target character identifier.
[0103] The above-mentioned settlement module is used for: in response to the current acquisition progress reaching the preset progress, displaying the current acquisition progress of the first upgrade control and the updated target game resources in association with the target character identifier; the above-mentioned training module is used for: in response to the trigger operation of the first upgrade control, improving the training status of the target character.
[0104] The page display module is used to: display the role identification of the candidate roles belonging to the current game account on the graphical user interface; respond to the trigger operation of the first identification in the role identification, and display the role training page of the target role corresponding to the first identification.
[0105] The above-mentioned device also includes a second training module, which is used to: determine that there is a first role whose training status can be improved among the candidate roles, and display a second upgrade control in association with the role identifier of the first role; respond to a trigger operation on the second upgrade control to improve the training status of the first role.
[0106] The game control module is used to: respond to an acquisition operation for target game resources, display the game scene of the target game, and display the role identification of the candidate role belonging to the current game account; respond to a selection operation for the second identification in the role identification, and control the second character corresponding to the second identification to enter the game scene.
[0107] The above-mentioned device also includes a recommendation module, which is used to: determine a recommended role from the candidate roles based on the game attributes of the target game game, and display the recommendation identifier in association with the role identifier of the recommended role.
[0108] The above-mentioned device also includes a third training module, which is used to: based on the game resources belonging to the current game account, determine whether there is a third character whose training status can be improved among the alternative characters, and display a third upgrade control in association with the character identification of the third character; respond to a trigger operation on the third upgrade control to improve the training status of the third character.
[0109] The above-mentioned third training module is used to: respond to the trigger operation of the third upgrade control, and display the character training page of the third character; wherein the character training page of the third character includes: the training status of the third character and the first upgrade trigger control; the first upgrade trigger control is associated with the display of the first upgrade prompt information, and the first upgrade prompt information is used to: indicate that the training status of the third character can be improved; respond to the trigger operation of the first upgrade trigger control, and improve the training status of the third character; the above-mentioned device also includes a return module, which is used to: return from the character training page to the game scene of the target game game.
[0110] The above-mentioned first training module is used for: responding to the trigger operation of the third upgrade control, generating an information display area, displaying the training status of the third character and the second upgrade trigger control in the information display area; wherein the information display area blocks part of the game scene; responding to the trigger operation of the second upgrade trigger control, improving the training status of the third character.
[0111] The above-mentioned first training module is used to: respond to the trigger operation for the third upgrade control, generate a first sub-display area, display the character detail information of the third character in the first sub-display area, and provide an upgrade guide control in the first sub-display area; wherein the first sub-display area blocks part of the game scene; respond to the trigger operation for the upgrade guide control, generate a second sub-display area, display the training status of the third character and the second upgrade trigger control in the second sub-display area; wherein the second sub-display area blocks part of the game scene.
[0112] The above device also includes an area deletion module, which is used to delete the information display area.
[0113] The above-mentioned first training module is used for: in response to the trigger operation of the first upgrade control, displaying the character training page of the target character; wherein the character training page of the target character includes a third upgrade trigger control; the third upgrade trigger control is associated with the display of the second upgrade prompt information, and the second upgrade prompt information is used for: indicating that the training status of the target character can be improved; in response to the trigger operation of the third upgrade trigger control, improving the training status of the target character.
[0114] The above-mentioned first upgrade control includes: an upgrade indication sub-control and an upgrade jump sub-control; the upgrade indication sub-control is used to: indicate that the target character can improve the training status, and control the jump to the target character's character training page; the upgrade jump sub-control is used to: control the jump to the target character's character training page; the above-mentioned first training module is used to: respond to the trigger operation of the upgrade indication sub-control or the upgrade jump sub-control, and control the jump to the target character's character training page; wherein, the target character's character training page includes a third upgrade trigger control; in response to the trigger operation of the third upgrade trigger control, the training status of the target character is improved.
[0115] The above-mentioned device also includes a jump module, which is used to: jump from the character development page to the parent page of the character development page in response to a page jump operation.
[0116] The above-mentioned device also includes a control display module, which is used to: when the current acquisition progress is lower than the preset progress required to improve the training status, respond to the upgrade operation of the target character and display the game trigger control; respond to the trigger operation of the game trigger control to control the entry into the target game game for acquiring the target game resources.
[0117] The above-mentioned character development page includes an upgrade trigger control; the above-mentioned control display module is used to: respond to the trigger operation on the fourth upgrade trigger control, and display the game trigger control in association with the fourth upgrade trigger control.
[0118] This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the interactive control method of the above game. The electronic device can be a server or a terminal device.
[0119] See also Fig.11 As shown, the electronic device includes a processor 100 and a memory 101, wherein the memory 101 stores computer executable instructions that can be executed by the processor 100, and the processor 100 executes the computer executable instructions to implement the interactive control method of the above-mentioned game.
[0120] Further, Fig.11 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .
[0121] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Fig.11 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or only one type of bus.
[0122] The processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit or software instructions in the processor 100. The above processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. The methods, steps and logic block diagrams disclosed in the embodiments of the present invention can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly embodied as a hardware decoding processor for execution, or a combination of hardware and software modules in the decoding processor for execution. The software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above embodiment in combination with its hardware.
[0123] The processor in the above electronic device can implement the following operations in the above game interactive control method by executing computer executable instructions:
[0124] A method for interactively controlling a game, providing a graphical user interface through a terminal device; controlling the display of a character development page of a target character on the graphical user interface; wherein the character development page of the target character includes: the development status of the target character, the target game resources required for improving the development status, and the current acquisition progress of the target game resources; when the current acquisition progress is lower than the preset progress required for improving the development status, responding to an acquisition operation for the target game resources, controlling entry into a target game match for acquiring the target game resources; in response to completing the target game match, based on the game result of the target game match, displaying a settlement page corresponding to the target game match on the graphical user interface, and displaying the current acquisition progress corresponding to the updated target game resources on the settlement page; in response to a trigger operation for the current acquisition progress, when the current acquisition progress reaches the preset progress, improving the development status of the target character.
[0125] The target character ID of the target character is displayed on the settlement page, and the current acquisition progress of the updated target game resource is displayed in association with the target character ID.
[0126] In response to the current acquisition progress reaching the preset progress, the first upgrade control and the current acquisition progress of the updated target game resource are displayed in association with the target character identifier; in response to the triggering operation on the first upgrade control, the training status of the target character is improved.
[0127] The character identifications of the candidate characters belonging to the current game account are displayed on the graphical user interface; in response to a trigger operation on a first identification among the character identifications, a character development page of the target character corresponding to the first identification is displayed.
[0128] It is determined that there is a first role whose training status can be improved among the candidate roles, and a second upgrade control is displayed in association with the role identifier of the first role; in response to a trigger operation on the second upgrade control, the training status of the first role is improved.
[0129] In response to an acquisition operation for a target game resource, a game scene of the target game is displayed, and the character identifications of candidate characters belonging to the current game account are displayed; in response to a selection operation for a second identification among the character identifications, a second character corresponding to the second identification is controlled to enter the game scene.
[0130] Based on the game attributes of the target game game, a recommended character is determined from the candidate characters, and a recommended identifier is associated with the character identifier of the recommended character and displayed.
[0131] Based on the game resources belonging to the current game account, it is determined that there is a third character whose training status can be improved among the alternative characters, and a third upgrade control is displayed in association with the character identifier of the third character; in response to a trigger operation on the third upgrade control, the training status of the third character is improved.
[0132] In response to the trigger operation on the third upgrade control, the character development page of the third character is displayed; wherein, the character development page of the third character includes: the development status of the third character and the first upgrade trigger control; the first upgrade trigger control is associated with the display of the first upgrade prompt information, and the first upgrade prompt information is used to: indicate that the development status of the third character can be improved; in response to the trigger operation on the first upgrade trigger control, the development status of the third character is improved; and return to the game scene of the target game from the character development page.
[0133] In response to the trigger operation on the third upgrade trigger control, an information display area is generated, and the training status of the third character and the second upgrade trigger control are displayed in the information display area; wherein the information display area blocks part of the game scene; in response to the trigger operation on the second upgrade trigger control, the training status of the third character is improved.
[0134] In response to a trigger operation on a third upgrade control, a first sub-display area is generated, character detail information of a third character is displayed in the first sub-display area, and an upgrade guide control is provided in the first sub-display area; wherein the first sub-display area blocks part of the game scene; in response to a trigger operation on the upgrade guide control, a second sub-display area is generated, and the training status of the third character and a second upgrade trigger control are displayed in the second sub-display area; wherein the second sub-display area blocks part of the game scene.
[0135] Delete the information display area.
[0136] In response to the trigger operation on the first upgrade control, the character development page of the target character is displayed; wherein, the character development page of the target character includes a third upgrade trigger control; the third upgrade trigger control is associated with the display of second upgrade prompt information, and the second upgrade prompt information is used to: indicate that the training status of the target character can be improved; in response to the trigger operation on the third upgrade trigger control, the training status of the target character is improved.
[0137] The first upgrade control includes: an upgrade indication sub-control and an upgrade jump sub-control; the upgrade indication sub-control is used to: indicate that the target character's training status can be improved, and control the jump to the target character's character training page; the upgrade jump sub-control is used to: control the jump to the target character's character training page; respond to the trigger operation of the upgrade indication sub-control or the upgrade jump sub-control, and control the jump to the target character's character training page; wherein, the target character's character training page includes a third upgrade trigger control; respond to the trigger operation of the third upgrade trigger control, and improve the target character's training status.
[0138] In response to the page jump operation, jump from the character development page to the parent page of the character development page.
[0139] When the current acquisition progress is lower than the preset progress required to improve the training status, in response to the upgrade operation on the target character, a game trigger control is displayed; in response to the trigger operation on the game trigger control, entry into the target game game for acquiring the target game resources is controlled.
[0140] In response to the trigger operation on the fourth upgrade trigger control, the game trigger control is displayed in association with the fourth upgrade trigger control.
[0141] In this method, after the game is over, the progress of game resource updates is displayed on the settlement page. The progress of acquisition is used to trigger the improvement of the character's training status, thereby achieving rapid upgrade of the target character. The upgrade operation is convenient and efficient, and is not likely to interrupt subsequent games, thereby improving the game operation experience.
[0142] This embodiment also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the above game.
[0143] The computer executable instructions stored in the computer readable storage medium can implement the following operations in the interactive control method of the game by executing the computer executable instructions:
[0144] A method for interactively controlling a game, providing a graphical user interface through a terminal device; controlling the display of a character development page of a target character on the graphical user interface; wherein the character development page of the target character includes: the development status of the target character, the target game resources required for improving the development status, and the current acquisition progress of the target game resources; when the current acquisition progress is lower than the preset progress required for improving the development status, responding to an acquisition operation for the target game resources, controlling entry into a target game match for acquiring the target game resources; in response to completing the target game match, based on the game result of the target game match, displaying a settlement page corresponding to the target game match on the graphical user interface, and displaying the current acquisition progress corresponding to the updated target game resources on the settlement page; in response to a trigger operation for the current acquisition progress, when the current acquisition progress reaches the preset progress, improving the development status of the target character.
[0145] The target character ID of the target character is displayed on the settlement page, and the current acquisition progress of the updated target game resource is displayed in association with the target character ID.
[0146] In response to the current acquisition progress reaching the preset progress, the first upgrade control and the current acquisition progress of the updated target game resource are displayed in association with the target character identifier; in response to the triggering operation on the first upgrade control, the training status of the target character is improved.
[0147] The character identifications of the candidate characters belonging to the current game account are displayed on the graphical user interface; in response to a trigger operation on a first identification among the character identifications, a character development page of the target character corresponding to the first identification is displayed.
[0148] It is determined that there is a first role whose training status can be improved among the candidate roles, and a second upgrade control is displayed in association with the role identifier of the first role; in response to a trigger operation on the second upgrade control, the training status of the first role is improved.
[0149] In response to an acquisition operation for a target game resource, a game scene of the target game is displayed, and the character identifications of candidate characters belonging to the current game account are displayed; in response to a selection operation for a second identification among the character identifications, a second character corresponding to the second identification is controlled to enter the game scene.
[0150] Based on the game attributes of the target game game, a recommended character is determined from the candidate characters, and a recommended identifier is associated with the character identifier of the recommended character and displayed.
[0151] Based on the game resources belonging to the current game account, it is determined that there is a third character whose training status can be improved among the alternative characters, and a third upgrade control is displayed in association with the character identifier of the third character; in response to a trigger operation on the third upgrade control, the training status of the third character is improved.
[0152] In response to the trigger operation on the third upgrade control, the character development page of the third character is displayed; wherein, the character development page of the third character includes: the development status of the third character and the first upgrade trigger control; the first upgrade trigger control is associated with the display of the first upgrade prompt information, and the first upgrade prompt information is used to: indicate that the development status of the third character can be improved; in response to the trigger operation on the first upgrade trigger control, the development status of the third character is improved; and return to the game scene of the target game from the character development page.
[0153] In response to the trigger operation on the third upgrade trigger control, an information display area is generated, and the training status of the third character and the second upgrade trigger control are displayed in the information display area; wherein the information display area blocks part of the game scene; in response to the trigger operation on the second upgrade trigger control, the training status of the third character is improved.
[0154] In response to a trigger operation on a third upgrade control, a first sub-display area is generated, character detail information of a third character is displayed in the first sub-display area, and an upgrade guide control is provided in the first sub-display area; wherein the first sub-display area blocks part of the game scene; in response to a trigger operation on the upgrade guide control, a second sub-display area is generated, and the training status of the third character and a second upgrade trigger control are displayed in the second sub-display area; wherein the second sub-display area blocks part of the game scene.
[0155] Delete the information display area.
[0156] In response to the trigger operation on the first upgrade control, the character development page of the target character is displayed; wherein, the character development page of the target character includes a third upgrade trigger control; the third upgrade trigger control is associated with the display of second upgrade prompt information, and the second upgrade prompt information is used to: indicate that the training status of the target character can be improved; in response to the trigger operation on the third upgrade trigger control, the training status of the target character is improved.
[0157] The first upgrade control includes: an upgrade indication sub-control and an upgrade jump sub-control; the upgrade indication sub-control is used to: indicate that the target character's training status can be improved, and control the jump to the target character's character training page; the upgrade jump sub-control is used to: control the jump to the target character's character training page; respond to the trigger operation of the upgrade indication sub-control or the upgrade jump sub-control, and control the jump to the target character's character training page; wherein, the target character's character training page includes a third upgrade trigger control; respond to the trigger operation of the third upgrade trigger control, and improve the target character's training status.
[0158] In response to the page jump operation, jump from the character development page to the parent page of the character development page.
[0159] When the current acquisition progress is lower than the preset progress required to improve the training status, in response to the upgrade operation on the target character, a game trigger control is displayed; in response to the trigger operation on the game trigger control, entry into the target game game for acquiring the target game resources is controlled.
[0160] In response to the trigger operation on the fourth upgrade trigger control, the game trigger control is displayed in association with the fourth upgrade trigger control.
[0161] In this method, after the game is over, the progress of game resource updates is displayed on the settlement page. The progress of acquisition is used to trigger the improvement of the character's training status, thereby achieving rapid upgrade of the target character. The upgrade operation is convenient and efficient, and is not likely to interrupt subsequent games, thereby improving the game operation experience.
[0162] The computer program product of the interactive game control method, device and electronic device provided in the embodiments of the present invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the method described in the previous method embodiments. The specific implementation can be found in the method embodiments, which will not be repeated here.
[0163] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the aforementioned method embodiment, and will not be repeated here.
[0164] In addition, in the description of the embodiments of the present invention, unless otherwise clearly specified and limited, the terms "installed", "connected", and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be the internal communication of two components. For those skilled in the art, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.
[0165] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium, including several instructions for enabling a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in each embodiment of the present invention. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.
[0166] In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicating the orientation or positional relationship, are based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as limiting the present invention. In addition, the terms "first", "second", and "third" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.
[0167] Finally, it should be noted that the above embodiments are only specific implementations of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The protection scope of the present invention is not limited thereto. Although the present invention is described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can still modify the technical solutions recorded in the above embodiments within the technical scope disclosed by the present invention, or can easily think of changes, or make equivalent replacements for some of the technical features therein; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the protection scope of the present invention. Therefore, the protection scope of the present invention shall be based on the protection scope of the claims.
Claims
1. A method for interactive control of a game, characterized in that: Providing a graphical user interface through a terminal device; the method comprises: Controlling display of a character development page of a target character on the graphical user interface; wherein the character development page of the target character includes: a development status of the target character, target game resources required to improve the development status, and a current acquisition progress of the target game resources; When the current acquisition progress is lower than the preset progress required to improve the cultivation state, responding to an acquisition operation for the target game resource, controlling entry into a target game match for acquiring the target game resource; In response to completing the target game match, based on the match result of the target game match, displaying a settlement page corresponding to the target game match on the graphical user interface, and displaying an updated current acquisition progress corresponding to the target game resource on the settlement page; In response to a trigger operation on the current acquisition progress, when the current acquisition progress reaches the preset progress, the training state of the target character is improved.
2. The method according to claim 1, characterized in that The step of displaying the updated current acquisition progress corresponding to the target game resource on the settlement page includes: The target character identifier of the target character is displayed on the settlement page, and the current acquisition progress of the target game resource after update is displayed in association with the target character identifier.
3. The method according to claim 2, characterized in that The step of displaying the updated current acquisition progress of the target game resource in association with the target character identifier comprises: In response to the current acquisition progress reaching the preset progress, displaying a first upgrade control and the updated current acquisition progress of the target game resource in association with the target character identifier; In response to the trigger operation for the current acquisition progress, when the current acquisition progress reaches the preset progress, improving the training status of the target character includes: In response to a trigger operation on the first upgrade control, the training status of the target role is upgraded.
4. The method according to claim 1, characterized in that: The step of controlling the display of a character development page of a target character on the graphical user interface comprises: Displaying the role identification of the candidate role to which the current game account belongs on the graphical user interface; In response to a trigger operation on a first identifier among the character identifiers, a character development page for a target character corresponding to the first identifier is displayed.
5. The method according to claim 4, characterized in that After the step of displaying the role identification of the candidate role to which the current game account belongs on the graphical user interface, the method further comprises: Determining that there is a first character whose training status can be improved among the candidate characters, and displaying a second upgrade control in association with the character identifier of the first character; In response to the triggering operation on the second upgrading control, the training status of the first role is upgraded.
6. The method according to claim 1, characterized in that In response to an acquisition operation for the target game resource, controlling the step of entering a target game match for acquiring the target game resource comprises: In response to the acquisition operation for the target game resource, the game scene of the target game is displayed, and the role identification of the candidate role belonging to the current game account is displayed; In response to a selection operation on a second identifier among the character identifiers, a second character corresponding to the second identifier is controlled to enter the game scene.
7. The method according to claim 6, characterized in that After the step of displaying the role identification of the candidate role to which the current game account belongs, the method further includes: Based on the game attributes of the target game game, a recommended character is determined from the candidate characters, and a recommended identifier is associated with the character identifier of the recommended character and displayed.
8. The method according to claim 6, characterized in that After the step of displaying the role identification of the candidate role to which the current game account belongs, the method further includes: Based on the game resources to which the current game account belongs, determining that there is a third character whose cultivation status can be improved among the candidate characters, and displaying a third upgrade control in association with the character identifier of the third character; In response to the triggering operation on the third upgrading control, the training status of the third role is improved.
9. The method according to claim 8, characterized in that In response to a trigger operation on the third upgrade control, the step of upgrading the training status of the third role includes: In response to the trigger operation on the third upgrade control, the character development page of the third character is displayed; wherein the character development page of the third character includes: the development status of the third character and the first upgrade trigger control; the first upgrade trigger control is associated with the display of the first upgrade prompt information, and the first upgrade prompt information is used to indicate that the development status of the third character can be improved; In response to the trigger operation on the first upgrade trigger control, the training status of the third character is improved; After the step of improving the development status of the third character, the method further includes: returning from the character development page to the game scene of the target game.
10. The method according to claim 8, characterized in that In response to a trigger operation on the third upgrade control, the step of upgrading the training status of the third role includes: In response to a trigger operation on the third upgrade control, an information display area is generated, and the training status of the third character and the second upgrade trigger control are displayed in the information display area; wherein the information display area covers part of the game scene; In response to the trigger operation on the second upgrade trigger control, the training status of the third character is improved.
11. The method according to claim 10, characterized in that In response to the trigger operation for the third upgrade control, generating an information display area, and displaying the training status of the third character and the second upgrade trigger control in the information display area, comprises: In response to a trigger operation on the third upgrade control, a first sub-display area is generated, character detail information of the third character is displayed in the first sub-display area, and an upgrade guide control is provided in the first sub-display area; wherein the first sub-display area blocks part of the game scene; In response to a trigger operation on the upgrade guide control, a second sub-display area is generated, and the training status of the third character and the second upgrade trigger control are displayed in the second sub-display area; wherein the second sub-display area blocks part of the game scene.
12. The method according to claim 10, characterized in that After the step of improving the training status of the third character in response to the trigger operation on the second upgrade trigger control, the method further includes: deleting the information display area.
13. The method according to claim 3, characterized in that In response to the triggering operation on the first upgrade control, the step of upgrading the training status of the target role includes: In response to the trigger operation on the first upgrade control, the character development page of the target character is displayed; wherein the character development page of the target character includes a third upgrade trigger control; the third upgrade trigger control is associated with the display of second upgrade prompt information, and the second upgrade prompt information is used to: indicate that the target character can be upgraded to a higher development status; In response to the trigger operation on the third upgrade trigger control, the training status of the target character is improved.
14. The method according to claim 3, characterized in that The first upgrade control includes: an upgrade indication sub-control and an upgrade jump sub-control; the upgrade indication sub-control is used to: indicate that the target character can be upgraded and control the jump to the character training page of the target character; the upgrade jump sub-control is used to: control the jump to the character training page of the target character; The step of improving the training status of the target role in response to the triggering operation on the first upgrade control includes: In response to a trigger operation on the upgrade indication sub-control or the upgrade jump sub-control, control jumping to a character development page of the target character; wherein the character development page of the target character includes a third upgrade trigger control; In response to the trigger operation on the third upgrade trigger control, the training status of the target character is improved.
15. The method according to claim 14, characterized in that After the step of improving the training status of the target character in response to the trigger operation on the third upgrade trigger control, the method further includes: In response to a page jump operation, the page jumps from the character development page to a parent page of the character development page.
16. The method according to claim 1, characterized in that The method further comprises: When the current acquisition progress is lower than the preset progress required to improve the training status, in response to the upgrade operation for the target character, a game trigger control is displayed; In response to a trigger operation on the game trigger control, control is performed to enter a target game game for acquiring the target game resources.
17. The method according to claim 16, characterized in that The character development page includes a fourth upgrade trigger control; The step of displaying a game trigger control in response to an upgrade operation on the target character includes: displaying a game trigger control in association with the fourth upgrade trigger control in response to a trigger operation on the fourth upgrade trigger control.
18. An interactive control device for a game, characterized in that: Providing a graphical user interface through a terminal device; the device comprises: A page display module, used for controlling the display of a character development page of a target character on the graphical user interface; wherein the character development page of the target character includes: the development status of the target character, the target game resources required to improve the development status, and the current acquisition progress of the target game resources; A game control module, configured to respond to an acquisition operation for the target game resource and control entry into a target game game for acquiring the target game resource when the current acquisition progress is lower than a preset progress required to improve the cultivation state; A settlement module, configured to, in response to completing the target game match, display a settlement page corresponding to the target game match based on the match result of the target game match on the graphical user interface, and display an updated current acquisition progress corresponding to the target game resource on the settlement page; The first training module is used to respond to a trigger operation on the current acquisition progress and to improve the training status of the target character when the current acquisition progress reaches the preset progress.
19. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the interactive control method of the game described in any one of claims 1-17.
20. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the game described in any one of claims 1-17.