Interaction learning method and system

A challenger and terminal technology, applied in the field of interactive learning, can solve problems such as inability to further motivate learning enthusiasm, and achieve the effects of improving the correct answer rate, good continuous motivation, and deepening mastery

Inactive Publication Date: 2019-06-04
GUANGDONG XIAOTIANCAI TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Repeatedly answering questions day after day is still prone to fatigue. In addition to concreting the cognitive progress obtained by students' answering questions, the existing technology cannot further stimulate their enthusiasm for learning. How to guide students to be more active on the basis of answering questions? Practice answering questions to become new questions

Method used

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  • Interaction learning method and system
  • Interaction learning method and system
  • Interaction learning method and system

Examples

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no. 1 example

[0072] The first embodiment of the present invention, figure 1 It is a flowchart of a voice interaction method provided in some embodiments of the present invention, including:

[0073] S100 When the challenger answers the question on the challenger terminal, the challenger terminal detects the answer result, and adjusts the challenger's total points according to the answer result;

[0074] S200, the challenger terminal detects the total points of the challenger, and activates the interactive game function when it is higher than a first preset threshold;

[0075] S300, the challenger terminal receives the challenger's instruction to enter the interactive game mode, deducts the interaction points from the challenger's total points, selects the challenge object and sends an interaction invitation to it, and the interaction invitation also includes the required Describe the information that the challenge object pays the pledge points;

[0076] S400 If the challenger terminal re...

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Abstract

The invention relates to the field of interaction learning, and provides an interaction learning method and an interaction learning system. The method comprises the following steps: adjusting the total score of a challenger according to an answering result of the challenger on a challenger terminal; detecting the total score of the challenger, and when the total score is higher than a first presetthreshold value, activating the interaction answering contesting function; under the interaction answering contesting mode, deducting the interaction score from the total score of the challenger, selecting a challenging object, and sending an interaction invitation to the challenging object; if the challenger terminal receives the invitation-accepting information of the challenging object, carrying out interaction answering contesting; and if the challenger wins victory in the interaction answering contesting, accumulating the interaction score and the pledge score to the total score of the challenger. According to the method and the system, the answering contesting mode is introduced for carrying out the answering practice, the traditional individual independent answering practice is converted into the interaction game, so that students are stimulated to complete more answering practice, and finally, the purpose of teaching through lively activities is achieved.

Description

technical field [0001] The invention relates to the technical field of interactive learning, in particular to a method and system for interactive learning. Background technique [0002] In the process of learning knowledge, it is very effective for students to conduct sufficient answering exercises to master relevant knowledge points. In the traditional teaching method, the teacher teaches in the classroom and assigns homework, the students answer the exercises after class, and the teacher corrects the scores to consolidate knowledge. Some students will feel monotonous in this single practice method. However, students themselves cannot intuitively perceive this kind of progress, and they cannot give timely and correct feedback on this kind of knowledge progress after passing the exam. Over time, students will get tired of this repetitive but no obvious improvement in answering exercises, and less and less take the initiative to answer questions Practice, and then affect the...

Claims

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Application Information

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Patent Type & AuthorityApplications(China)
IPC IPC(8): G09B7/00A63F13/46A63F13/85
Inventor韦肖莹
OwnerGUANGDONG XIAOTIANCAI TECH CO LTD