Computer-implemented method for making a skeleton of a modeled body take a posture
A computer, skeleton technology, applied in computing, 3D modeling, detailed information involving graphical user interfaces, etc., to solve problems such as harmful skeleton definitions
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[0028] figure 1 An exemplary DHM with two skeletons SK1, SK2 associated with a single skin SN is represented. In this exemplary embodiment, skeleton SK1 is a complex and biologically accurate skeleton, including a large number of revolving joints; such a skeleton is useful, for example, to perform ergonomic analysis, but for real-time animation applications too complicated. Skeleton SK2 is much simpler (it contains fewer joints) and has a good compromise between complexity and accuracy for real-time animation, but is too coarse for ergonomic analysis. Human modeling artists participated in the construction of the simple skeleton SK2 and the associated skin to produce plausible skin deformations corresponding to the different poses of the SK2.
[0029] Figures 2A-2C The redirection operation between SK1 and SK2 is shown.
[0030] Figure 2A The parts of skeletons SK1 and SK2 corresponding to the upper body of the DHM are shown in their initial or "zero" pose. The revolvi...
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