Human-computer interaction device based on virtual reality technology

By designing a human-computer interaction device based on virtual reality technology including fixed devices and mobile devices, the problem of passengers being unable to be fixed when moving is solved, and the passenger's safe fixation and realism of virtual reality experience is improved.

CN119396292AInactive Publication Date: 2025-02-07CHONGQING COLLEGE OF ELECTRONICS ENG
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Patent Information

Application Number
CN202411621731.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-11-14
Publication Date
2025-02-07
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

The existing human-computer interaction device based on virtual reality technology cannot effectively fix passengers when moving, causing passengers to fall when the ring rotates, causing damage.

Method used

A device including a base, a fixing device and a mobile device is designed. The fixing device can encircle the passengers through the cooperation of the slider and the clamping block; the mobile device realizes the free fall of the box through the cooperation of the hydraulic cylinder, damper and limit rod, fully cooperates with the human body's gravity perception, and Enhance the body feel with pulleys and fans.

Benefits of technology

Effectively fix passengers, prevent falling damage, improve the mimicry and introductory sense of human-computer interaction, and enhance the realism of virtual reality.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to the technical field of virtual reality equipment, in particular to a man-machine interaction device based on the virtual reality technology, a fixing device comprises a box body, the box body is arranged at the top of a base, a sliding seat is fixedly connected to the top of the box body, a sliding block is slidably connected to the outer wall of the sliding seat, and a supporting block is fixedly connected to the top of the sliding block; a clamping block is fixedly connected to the left side of the supporting block, a moving rod is hinged to the front face of the sliding block through a hinge rod, a first sliding groove is formed in the front face of the clamping block, a first fixing rod is fixedly connected to the front face of the sliding block, and a hydraulic cylinder is fixedly connected to the bottom of the inner wall of the box body. The first fixing rod drives the sliding block and the clamping block to move towards the left side, the sliding block drives the clamping block to fix a passenger, the shape of the clamping block can fix the passenger in a surrounding mode, and the passenger can be fixed and prevented from being damaged due to falling when the moving device carries out scene simulation.
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Description

Technical Field

[0001] The present invention relates to the technical field of virtual reality equipment, and in particular to a human-computer interaction device based on virtual reality technology. Background Art

[0002] VR virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses computers to generate a simulated environment to immerse users in the environment. VR virtual reality technology is characterized by immersion, interactivity, multi-sensory, conceptualization and autonomy.

[0003] The patent document with announcement number CN212878502U discloses a human-computer interaction simulation device based on virtual reality VR technology, including a chassis, a turntable is rotatably connected to the upper surface of the chassis, a door-shaped bracket is fixedly connected to the upper surface of the turntable, and the inner wall of the door-shaped bracket is rotatably connected to a ring, and the inner wall of the ring is slidably connected to a vertically arranged support rod. This human-computer interaction simulation device based on virtual reality VR technology can drive the device above the turntable to rotate by setting a turntable, and can drive the ring to rotate by setting a second arc-shaped bracket to cooperate with the gear, and finally realize multi-angle rotation, fully cooperate with the human body's gravity perception, improve the realism of human-computer interaction, and enhance the sense of immersion. In the above application document, the passengers who are experiencing cannot be fixed during movement, resulting in the passengers falling to the ground when the ring rotates, causing injuries to the passengers. Summary of the invention

[0004] The purpose of the present invention is to provide a human-computer interaction device based on virtual reality technology to solve the problems raised in the above background technology.

[0005] To achieve the above object, the present invention provides the following technical solutions: The human-computer interaction device based on virtual reality technology comprises a base, wherein the base is provided with a fixing device, wherein the fixing device comprises a box body, wherein the box body is arranged on the top of the base, a sliding seat is fixedly connected to the top of the box body, a sliding block is slidably connected to the outer wall of the sliding seat, a supporting block is fixedly connected to the top of the sliding block, a clamping block is fixedly connected to the left side of the supporting block, a moving rod is hingedly connected to the front of the sliding block through a hinged rod, a first sliding groove is provided on the front of the clamping block, a first fixing rod is fixedly connected to the front of the sliding block, a hydraulic cylinder is fixedly connected to the bottom of the inner wall of the box body, a connecting plate is fixedly connected to the top of the output end of the hydraulic cylinder, a second fixing rod is fixedly connected to the front of the connecting plate, a second sliding groove is provided on the front of the moving rod, and the moving rod is cast in an integrated manner, thereby improving the integrity, having no interface inside, and having no weakness problem at the interface, and requiring no assembly, and can be directly installed, thereby facilitating production and maintenance, reducing the number of parts and steps in the assembly process, reducing assembly cost and time, reducing connection points and joints, reducing the risk of looseness or failure between parts, enhancing the structural strength and stability of the overall component, and improving the long-term service life of the product.

[0006] Preferably, the first fixing rod is slidably connected to the inner wall of the first sliding groove, and the second fixing rod is slidably connected to the inner wall of the second sliding groove.

[0007] Preferably, a seat is fixedly connected to the top of the box body, a connecting rod is fixedly connected to the top of the seat, and a headrest is fixedly connected to the top of the connecting rod.

[0008] Preferably, a moving device is provided on the base, and the moving device includes a first rotating rod, which is rotatably connected to the left side of the inner wall of the base through a bearing, a vertical rod is fixedly connected to the bottom of the box body, a tooth groove is provided on the front side of the vertical rod, a damper is fixedly connected to the bottom of the inner wall of the base, and a spring is provided on the movable sleeve of the outer wall of the damper.

[0009] Preferably, a half gear is fixedly sleeved on the outer wall of the first rotating rod, a tooth block is fixedly connected to the outer wall of the half gear, and the tooth block is meshed with the tooth groove.

[0010] Preferably, a limiting rod is fixedly connected to the bottom of the box body, and the limiting rod movably passes through the top of the base and extends to the bottom. A rubber pad is fixedly connected to the bottom of the limiting rod, and the vertical rod movably passes through the base and extends to the bottom.

[0011] Preferably, a motor is fixedly connected to the right side of the base, the first rotating rod movably passes through the base and extends to the right side, and the output end of the motor is fixedly connected to the extended end of the first rotating rod.

[0012] Preferably, a blowing device is provided on the base, and the blowing device includes a vertical plate, and the vertical plate is rotatably connected to a second rotating rod through a bearing, the second rotating rod movably penetrates the vertical plate and extends to the left side, and a fan is fixedly connected to the right side of the second rotating rod.

[0013] Preferably, the second rotating rod outer wall fixing sleeve is provided with a first pulley, the first rotating rod outer wall fixing sleeve is provided with a second pulley, and belts are wound around the outer walls of the first pulley and the second pulley.

[0014] Preferably, a step is fixedly connected to the front side of the base.

[0015] Compared with the prior art, it has the following beneficial effects: 1. The human-computer interaction device based on virtual reality technology has a passenger sitting on the top of the seat and the middle of the clamping block. The first fixing rod drives the slider and the clamping block to move to the left, and the slider drives the clamping block to fix the passenger. The shape of the clamping block can fix the passenger in an embracing manner. When the mobile device simulates the scene, the passenger can be fixed to prevent the passenger from falling and causing injury.

[0016] 2. The human-computer interaction device based on virtual reality technology starts the motor, which drives the box to fall. The damper and spring at the bottom of the vertical rod are used to cushion the free fall of the vertical rod. The moving trajectory of the box is limited by four limit rods, and the rubber pad assists the damper for cushioning, so as to drive the passengers on the top of the box to fall freely, fully cooperate with the human body's perception of gravity, improve the realism of human-computer interaction, and enhance the sense of immersion.

[0017] 3. The human-computer interaction device based on virtual reality technology drives the first pulley to rotate through the first rotating rod, the first pulley drives the belt to rotate, the belt drives the second pulley to rotate, the second pulley drives the second rotating rod to rotate, and the second rotating rod drives the fan to blow air to the passengers, thereby enhancing the human body sense and making the user feel immersive, making the virtual reality more realistic. BRIEF DESCRIPTION OF THE DRAWINGS

[0018] Figure 1 It is a schematic diagram of the overall structure of the present invention; Figure 2 It is a schematic diagram of the left structure of the present invention; Figure 3 This is a schematic diagram of the top structure of the present invention; Figure 4 The front cross-sectional structure of the present invention is schematically shown. Figure 1 ; Figure 5 The front cross-sectional structure of the present invention is schematically shown. Figure 2 ; Figure 6For the present invention Figure 5 Enlarged structural diagram at A in the middle.

[0019] In the figure: 1. base; 2. fixing device; 21. box; 22. slide seat; 23. slider; 24. support block; 25. clamping block; 26. seat; 27. hydraulic cylinder; 28. connecting plate; 29. ​​second fixing rod; 210. second slide groove; 211. connecting rod; 212. headrest; 213. hinged rod; 214. first fixing rod; 215. first slide groove; 216. moving rod; 3. moving device; 31. first rotating rod; 32. vertical rod; 33. damper; 34. spring; 35. half gear; 36. tooth block; 37. limit rod; 38. rubber pad; 39. motor; 310. tooth groove; 4. blowing device; 41. vertical plate; 42. second rotating rod; 43. first pulley; 44. belt; 45. second pulley; 46. fan; 5. step. DETAILED DESCRIPTION

[0020] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the present invention.

[0021] In the description of the present invention, it is to be understood that the terms “center”, “longitudinal”, “lateral”, “length”, “width”, “thickness”, “up”, “down”, “front”, “back”, “left”, “right”, “vertical”, “horizontal”, “top”, “bottom”, “inside”, “outside”, “clockwise”, “counterclockwise”, etc., indicating orientations or positional relationships based on the orientations or positional relationships shown in the accompanying drawings, are only for the convenience of describing the present invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore should not be understood as a limitation on the present invention.

[0022] In the description of this patent, it should be noted that, unless otherwise clearly specified and limited, the terms "installed", "connected", "connected", and "set" should be understood in a broad sense, for example, it can be fixedly connected or set, or it can be detachably connected or set, or connected or set in one piece. For ordinary technicians in this field, the specific meanings of the above terms in this patent can be understood according to specific circumstances.

[0023] In addition, the terms "first" and "second" are used for descriptive purposes only and should not be understood as indicating or implying relative importance or implicitly indicating the number of the indicated technical features. Thus, a feature defined as "first" or "second" may explicitly or implicitly include one or more of the features. In the description of the present invention, the meaning of "several" is two or more, unless otherwise clearly and specifically defined.

[0024] Example 1, see Figure 1-Figure 6 The present embodiment provides a human-computer interaction device based on virtual reality technology, including a base 1, a fixing device 2 is arranged on the base 1, the fixing device 2 includes a box 21, the box 21 is arranged on the top of the base 1, a slide seat 22 is fixedly connected to the top of the box 21, a slider 23 is slidably connected to the outer wall of the slider 22, a support block 24 is fixedly connected to the top of the slider 23, a clamping block 25 is fixedly connected to the left side of the support block 24, the movement of the slider 23 and the clamping block 25 enables the clamping block 25 to fix the passenger and keep the passenger in a safe posture, a moving rod 216 is hinged to the front of the slider 23 through a hinge rod 213, a first slide groove 215 is opened on the front of the clamping block 25, and the front of the slider 23 is fixedly connected to the first fixing rod 214 A hydraulic cylinder 27 is fixedly connected to the bottom of the inner wall of the box body 21, a connecting plate 28 is fixedly connected to the top of the output end of the hydraulic cylinder 27, a second fixed rod 29 is fixedly connected to the front of the connecting plate 28, and a second slide groove 210 is opened on the front of the moving rod 216. The moving rod 216 is cast in an integrated manner, which improves the integrity. There is no interface inside, and there is no weakness problem at the interface. No assembly is required, and it can be directly installed, which is convenient for production and maintenance, reduces the number of parts and steps in the assembly process, reduces assembly cost and time, reduces connection points and joints, reduces the risk of looseness or failure between parts, enhances the structural strength and stability of the overall components, and improves the long-term service life of the product.

[0025] The first fixing rod 214 is slidably connected to the inner wall of the first sliding groove 215, and the second fixing rod 29 is slidably connected to the inner wall of the second sliding groove 210. The movement of the second sliding groove 210 acts on the first fixing rod 214 on the front side of the slider 23, so that the first fixing rod 214 moves to the left.

[0026] A seat 26 is fixedly connected to the top of the box body 21 , a connecting rod 211 is fixedly connected to the top of the seat 26 , and a headrest 212 is fixedly connected to the top of the connecting rod 211 .

[0027] When the above-mentioned device is used in practice, a passenger sits on the top of the seat 26 and the middle of the clamping block 25, and the hydraulic cylinder 27 is started. The hydraulic cylinder 27 drives the connecting plate 28 to move to the bottom. The connecting plate 28 moves to the bottom, and the second fixed rod 29 on the top of the connecting plate 28 drives the second slide groove 210 on the front of the moving rod 216 to move to the right. The first slide groove 215 opened on the front of the moving rod 216 drives the first fixed rod 214 on the front of the slider 23 to move to the left. The first fixed rod 214 drives the slider 23 and the clamping block 25 to move to the left. The slider 23 drives the clamping block 25 to fix the passenger, so that the shape of the clamping block 25 can fix the passenger in an environmentally friendly manner. When the mobile device 3 performs scene simulation, the passenger can be fixed to prevent the passenger from falling and causing injury, effectively protecting the safety of the passengers and ensuring that they can sit stably on the seat 26 when performing the simulated scene without being injured due to the movement of the device.

[0028] Example 2, see Figure 1-Figure 6 On the basis of the first embodiment, a mobile device 3 is arranged on the base 1, and the mobile device 3 includes a first rotating rod 31, and the first rotating rod 31 is rotatably connected to the left side of the inner wall of the base 1 through a bearing. A vertical rod 32 is fixedly connected to the bottom of the box body 21, and a tooth groove 310 is provided on the front of the vertical rod 32. A damper 33 is fixedly connected to the bottom of the inner wall of the base 1, and a spring 34 is provided on the outer wall of the damper 33. The free fall motion of the vertical rod 32 is mitigated by the compression of the spring, so that the passengers can experience a more comfortable and stable feeling during the descent. The characteristics of the compression spring include high elasticity, high thermal conductivity and high durability, which are suitable for long-term operation and repeated use. The spring 34 is a compression spring, which is easy to manufacture and process, has low cost, and can be applied to different shapes, sizes and load requirements, so it has high applicability. The compression spring has a compression force, and the compression spring has the characteristics of high elasticity, high thermal conductivity and high durability. It has high reliability and stability during the working process. Compared with ordinary springs, the design of the compression spring is more compact, and it can exert a greater compression effect in a limited space, saving equipment space.

[0029] A half gear 35 is fixedly sleeved on the outer wall of the first rotating rod 31, and a tooth block 36 is fixedly connected to the outer wall of the half gear 35. The tooth block 36 meshes with the tooth groove 310. A half gear 35 is installed on the outside of the first rotating rod 31, and a tooth block 36 is fixed on its periphery. These tooth blocks 36 mesh with the tooth groove 310 on the front face of the vertical rod 32, so that when the first rotating rod 31 rotates, the vertical rod 32 is driven to move up or down through the action of the half gear 35 and the tooth block 36.

[0030] A limit rod 37 is fixedly connected to the bottom of the box body 21, and the limit rod 37 movably passes through the top of the base 1 and extends to the bottom. A rubber pad 38 is fixedly connected to the bottom of the limit rod 37, and the vertical rod 32 movably passes through the base 1 and extends to the bottom. The function of the limit rod is to limit the moving trajectory of the box body 21 during the lifting process to ensure the stability and safety of the movement. The rubber pad 38 plays a shock-absorbing role as an auxiliary damper 33, further enhancing the stability of the device during operation.

[0031] A motor 39 is fixedly connected to the right side of the base 1, and the first rotating rod 31 movably passes through the base 1 and extends to the right side. The output end of the motor 39 is fixedly connected to the extended end of the first rotating rod 31. The first rotating rod 31 is connected to the left side of the inner wall of the base 1 through a bearing, and the motor 39 is fixedly connected to the right side of the base 1 and connected to the extended end of the first rotating rod 31 through its output end, so as to drive the rotational movement of the first rotating rod 31.

[0032] When the above-mentioned device is used in practice, by starting the motor 39, the motor 39 drives the first rotating rod 31 to rotate, and the first rotating rod 31 drives the half gear 35 to rotate. When the tooth block 36 on the outer wall of the half gear 35 meshes with the tooth groove 310 on the outer wall of the vertical rod 32, the vertical rod 32 is driven to rise, and the vertical rod 32 drives the box 21 and the passengers on the top to rise. At the same time, the limit rod 37 and the rubber pad 38 follow the box 21 to rise. When the tooth block 36 and the tooth groove 310 are no longer meshed, the box 21 falls, and the damper 33 and the spring 34 at the bottom of the vertical rod 32 are used to cushion the free fall of the vertical rod 32. The four limit rods 37 are used to limit the moving trajectory of the box 21. The rubber pad 38 assists the damper 33 in cushioning, so as to drive the passengers on the top of the box 21 to fall freely, fully cooperate with the human body's gravity perception, improve the realism of human-computer interaction, and enhance the sense of immersion.

[0033] Example 3, see Figure 1-Figure 6 On the basis of the first embodiment, a blowing device 4 is provided on the base 1, and the blowing device 4 includes a vertical plate 41, and the vertical plate 41 is rotatably connected to a second rotating rod 42 through a bearing, and the second rotating rod 42 movably penetrates the vertical plate 41 and extends to the left side, and a fan 46 is fixedly connected to the right side of the second rotating rod 42.

[0034] A first belt pulley 43 is fixedly sleeved on the outer wall of the second rotating rod 42 , a second belt pulley 45 is fixedly sleeved on the outer wall of the first rotating rod 31 , and a belt 44 is wound around the outer walls of the first belt pulley 43 and the second belt pulley 45 .

[0035] A step 5 is fixedly connected to the front of the base 1, with two steps in total.

[0036] When the above-mentioned device is used, the first rotating rod 31 drives the first pulley 45 to rotate, the first pulley 45 drives the belt 44 to rotate, the belt 44 drives the second pulley 43 to rotate, the second pulley 43 drives the second rotating rod 42 to rotate, and the second rotating rod 42 drives the fan 46 to blow air to the passengers, thereby enhancing the human body sense and making the user feel immersive, making the virtual reality more realistic.

[0037] The above shows and describes the basic principles, main features and advantages of the present invention. Those skilled in the art should understand that the present invention is not limited by the above embodiments. The above embodiments and descriptions are only preferred examples of the present invention and are not intended to limit the present invention. Without departing from the spirit and scope of the present invention, the present invention may have various changes and improvements, which fall within the scope of the present invention. The scope of protection of the present invention is defined by the attached claims and their equivalents.

Claims

1. A human-computer interaction device based on virtual reality technology, comprising a base (1), characterized in that: The base (1) is provided with a fixing device (2), the fixing device (2) comprising a box (21), the box (21) being provided on the top of the base (1), the top of the box (21) being fixedly connected to a sliding seat (22), the outer wall of the sliding seat (22) being slidably connected to a sliding block (23), the top of the sliding block (23) being fixedly connected to a supporting block (24), the left side of the supporting block (24) being fixedly connected to a clamping block (25), the front side of the sliding block (23) being connected to the supporting block (24) by a hinge rod (21) 3) a movable rod (216) is hingedly connected, a first sliding groove (215) is provided on the front of the clamping block (25), a first fixing rod (214) is fixedly connected to the front of the sliding block (23), a hydraulic cylinder (27) is fixedly connected to the bottom of the inner wall of the box body (21), a connecting plate (28) is fixedly connected to the top of the output end of the hydraulic cylinder (27), a second fixing rod (29) is fixedly connected to the front of the connecting plate (28), and a second sliding groove (210) is provided on the front of the movable rod (216).

2. The human-computer interaction device based on virtual reality technology according to claim 1, characterized in that: The first fixing rod (214) is slidably connected to the inner wall of the first sliding groove (215), and the second fixing rod (29) is slidably connected to the inner wall of the second sliding groove (210).

3. The human-computer interaction device based on virtual reality technology according to claim 2, characterized in that: The top of the box body (21) is fixedly connected to a seat (26), the top of the seat (26) is fixedly connected to a connecting rod (211), and the top of the connecting rod (211) is fixedly connected to a headrest (212).

4. The human-computer interaction device based on virtual reality technology according to claim 3, characterized in that: The base (1) is provided with a moving device (3), the moving device (3) comprising a first rotating rod (31), the first rotating rod (31) being rotatably connected to the left side of the inner wall of the base (1) via a bearing, a vertical rod (32) being fixedly connected to the bottom of the box body (21), a tooth groove (310) being provided on the front of the vertical rod (32), a damper (33) being fixedly connected to the bottom of the inner wall of the base (1), and a spring (34) being movably sleeved on the outer wall of the damper (33).

5. The human-computer interaction device based on virtual reality technology according to claim 4, characterized in that: A half gear (35) is fixedly sleeved on the outer wall of the first rotating rod (31), a tooth block (36) is fixedly connected to the outer wall of the half gear (35), and the tooth block (36) is meshed with the tooth groove (310).

6. The human-computer interaction device based on virtual reality technology according to claim 5, characterized in that: The bottom of the box body (21) is fixedly connected to a limiting rod (37), the limiting rod (37) movably penetrates the top of the base (1) and extends toward the bottom, the bottom of the limiting rod (37) is fixedly connected to a rubber pad (38), and the vertical rod (32) movably penetrates the base (1) and extends toward the bottom.

7. The human-computer interaction device based on virtual reality technology according to claim 6, characterized in that: A motor (39) is fixedly connected to the right side of the base (1); the first rotating rod (31) movably penetrates the base (1) and extends to the right side; the output end of the motor (39) is fixedly connected to the extension end of the first rotating rod (31).

8. The human-computer interaction device based on virtual reality technology according to claim 7, characterized in that: The base (1) is provided with a blowing device (4), the blowing device (4) comprising a vertical plate (41), the vertical plate (41) being rotatably connected to a second rotating rod (42) via a bearing, the second rotating rod (42) movably passing through the vertical plate (41) and extending to the left, and a fan (46) is fixedly connected to the right side of the second rotating rod (42).

9. The human-computer interaction device based on virtual reality technology according to claim 8, characterized in that: The outer wall fixed sleeve of the second rotating rod (42) is provided with a first belt pulley (43), the outer wall fixed sleeve of the first rotating rod (31) is provided with a second belt pulley (45), and the outer wall of the first belt pulley (43) and the outer wall of the second belt pulley (45) are wound with a belt (44).

10. The human-computer interaction device based on virtual reality technology according to claim 9, characterized in that: A step (5) is fixedly connected to the front side of the base (1).

Citation Information

Patent Citations

  • Human-computer interaction simulation device based on virtual reality (VR) technology

    CN212878502U