Method of playing a word card game using alphabet cards

Inactive Publication Date: 2014-09-18
KALISH KATHERINE
View PDF0 Cites 3 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The patent describes a word card game using a deck with letters and a wild card. This game can be played alone or with others, and the scoring is based on longer words having more weight. The rules vary depending on the players' levels, from basic to advanced. No penalty is given for not using all cards, and the game can be ended after a certain point or when there are no more words to be formed. The invention provides a simple yet challenging word card game that requires strategy and skill.

Problems solved by technology

Often learners are able to master and improve their skills by repetition but repetition can be boring.
Often, it is difficult to use the same practice method with learners of different skill and age levels.

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Method of playing a word card game using alphabet cards
  • Method of playing a word card game using alphabet cards
  • Method of playing a word card game using alphabet cards

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0014]In the following detailed description of the invention, reference is made to the drawings in which reference numerals refer to like elements, and which are intended to show by way of illustration specific embodiments in which the invention may be practiced. It is understood that other embodiments may be utilized and that structural changes may be made without departing from the scope and spirit of the invention.

[0015]Referring to FIG. 1, a method of playing a word game using alphabet cards is shown having a card for each letter and a wild card 162. The letter cards are shown using the English alphabet with “A”110, “B”112, “C”114, “D”116, “E”118, “F”120, “G”122, “H”124, “I”126, “J”128, “K”130, “L”132, “M”134, “N”136, “O”138, “P”140, “Q”142, “R”144, “S”146, “T”148, “U”150, “V”152, “W”154, “X”156, “Y”158 and “Z”160. Of course, other languages may be used where each letter of the selected language is represented. The particular font used for the letters is selected to enhance legi...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

A method of playing a word card game using alphabet cards uses a 54 card deck having letters on each card plus at least one wild card which may be substituted for any letter. A method of solitaire play is disclosed as well as a multiplayer version. The scoring is done according to a formula that assigns more weight to longer words by generating a higher score. The rules depend on the level of the players starting with a very basic level up to a very skilled level of play to challenge different skill level players. In one embodiment, players are penalized for not using all their cards. Ending the game can occur after reaching an agreed upon event such as all players having a certain number of turns, a selected score reached or no more words are able to be formed.

Description

BACKGROUND OF THE INVENTION[0001]Card games are believed to have originated in ancient China and have been associated with the use of paper sheets as opposed to scrolls. There is even some speculation that cards served as some form of currency. Cards have been used to teach things since at least the early nineteen-hundreds and are still used to teach everything from language, science facts and history. Today, there are electronic card games as well as physical cards, but the method of presentation remains much the same. Often learners are able to master and improve their skills by repetition but repetition can be boring. By making the repetition practice resemble a game, learning can be enhanced. Often, it is difficult to use the same practice method with learners of different skill and age levels.[0002]There is a need for a card game that challenges users of different skill levels and age that appeals to a broad range of learners while maintaining a level of fun that encourages use...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
IPC IPC(8): A63F1/02A63F9/00
CPCA63F9/0098A63F1/02A63F1/04A63F3/0423A63F2001/0458A63F2001/0466
InventorKALISH, KATHERINE
OwnerKALISH KATHERINE