The present invention provides an educational language building game, in which the players collectively spell words. The game pieces may take different forms made of different materials, such as a pack of spelling cards. The virtual version of the game can be played over the computer and
the Internet. The game can be played by people, with robots using
artificial intelligence, or both. The game pieces include more than one set of the 26 letters of the
English alphabet and multiple non-alphabet game-specific symbols. The goal of the
game play is to spell a complete word, i.e. an original word, a modified word, an extended word, or a compound word, in a language based on the English or Roman alphabet
system. The game can also apply to other languages, such as Chinese, which have adopted the English or Roman alphabet
system as one of its spelling methods. Anyone can have fun and enjoy its educational function in playing the collective word building and spelling game whether or not his or her native language is rooted in the English or Roman alphabet
system. People can play it for many reasons: building spelling abilities, improving logical thinking, developing teamwork skills, entertainment, contest, or simply for helping younger children practice spelling in the spirit of cooperation.