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46 results about "Control character" patented technology

In computing and telecommunication, a control character or non-printing character (NPC) is a code point (a number) in a character set, that does not represent a written symbol. They are used as in-band signaling to cause effects other than the addition of a symbol to the text. All other characters are mainly printing, printable, or graphic characters, except perhaps for the "space" character (see ASCII printable characters).

Automatic interpretation by machine learning models

An example system includes: a first large language model; a memory storing instructions and one or more processors operable to execute the instruction to: receive a natural language text string from a client device, where the natural language text string comprises a formal rule expressed in natural language; input the natural language text string and a control string into a large language model (LLM), where the control string is configured to cause the LLM to generate a formal expression representing the formal rule of the natural language text string; output, by the large language model, the formal expression to an output device; and evaluate a consistency of the formal expression using a test input.
Owner:UNIV OF SOUTH FLORIDA

Systems and Methods for Enabling Animation of a Secondary Asset in Online Multi-Player Video Games

PendingUS20260024263A1AnimationVideo gamesControl characterMotion synthesis
Systems and methods for constructing an offline graph structure configured to enable controlled character motion synthesis in a multi-player online gaming include a graph structure that has a plurality of master nodes and edges such that each master node is representative of a set of similar dominant poses and edges are representative of plausible transitions between these dominant poses. Motion is generated at runtime by navigating through the graph structure and applying dominant poses from the plurality of master nodes. Since, an online game describes a desired motion of a character using a plurality of control parameters therefore, transitions that match the plurality of control parameters most closely are selected from the graph structure.
Owner:ACTIVISION PUBLISHING INC

Sword of myth board game

PendingUS20260048320A1Board gamesControl characterEngineering
A method for playing a board game and a computer-implemented version of the game are disclosed. The game features a dynamic quest environment represented on a game board or virtual map, where players control characters with evolving moral attributes. Players navigate the map, engage in encounters, recruit companions, and make moral decisions that influence gameplay options, alliances, and victory conditions. The game includes lore and action cards, status cards reflecting moral alignment, and conflict resolution influenced by character attributes and follower abilities. The computer-implemented method facilitates multiplayer interactions, automated conflict resolution, dynamic narrative progression, and real-time updates of character status and resources. Player decisions trigger branching storylines, shifting alliances, and resource changes, with moral status affecting eligibility for specific objectives and victory conditions.
Owner:ROBBINS ROBERT S

Game interaction control method and device and electronic equipment

PendingCN121868869AVideo gamesInteraction controlControl character
The invention provides a game interaction control method and device and electronic equipment. The method comprises the following steps: in response to a first aiming operation, determining a target role from game roles contained in a current scene picture based on an aiming position of a front sight identifier; controlling a front sight mark to lock an aiming target role; wherein when the front sight mark locks and aims at the target role, the aiming position of the front sight mark keeps following the target role; in response to the first shooting operation, the controlled role is controlled to shoot the target role, and the front sight mark is controlled to stop locking and aiming the target role; and after the front sight mark is controlled to stop locking the aiming target role, responding to the second shooting operation, controlling the aiming position of the front sight mark based on an operation contact of the second shooting operation, and controlling the controlled role to shoot towards the current aiming position. According to the mode, manual target aiming before shooting is not needed, the first aiming operation is simplified, and the operation pressure is reduced.
Owner:NETEASE (SHANGHAI) NETWORK CO LTD

An inter-device interconnection method compatible with a PCIe structure and related devices

The application provides an interconnection method between devices compatible with a PCIe structure and related devices, and the interconnection method is applied to a heterogeneous system, the heterogeneous system comprising a host and a plurality of devices connected to the host, and the method comprises: a first device changing a type of a data path of the first device according to a preset control character received from a second device or the host; and the first device after the type is changed and the second device realizing interconnection; wherein the preset control character is an instruction conforming to a PCIe communication protocol and capable of controlling the first device to change the type of the data path of the first device, and the type of the data path is a root complex (RC) type or an endpoint device (EP) type. The application can realize interconnection between devices by switching the device type, and can reduce data transmission delay of interconnection between devices in a heterogeneous computing system.
Owner:SHANGHAI BIREN TECH CO LTD

Control character filtering method and device based on font ID and conforming to Mongolian encoding standard, readable storage medium and equipment

ActiveCN120764483ANatural language data processingAlgorithmControl character
The invention provides a font ID-based control character filtering method and device conforming to a Mongolian encoding standard, a readable storage medium and equipment. The method comprises the following steps: S1, inputting a Mongolian word; s2, counting the number of Mongolian word control characters stored in the MWord; s3, setting a counter N to be 1; s4, judging whether the count of N exceeds the number of the control characters or not, if not, executing a loop body, and obtaining font ID strings corresponding to Mongolian words before and after the Nth control character is deleted; and S5, whether the font ID strings corresponding to the Mongolian words before and after deleting the Nth control character are equal or not is judged, if yes, the Nth control character of the Mongolian words stored in the MWord is deleted, and if not, the Nth control character of the Mongolian words stored in the MWord is not deleted. According to the method, redundant control characters in the Mongolian text resources can be filtered out, system resources are saved, the simplicity of the Mongolian text resources is kept, and meanwhile the accuracy of Mongolian characters is guaranteed.
Owner:INNER MONGOLIA UNIVERSITY

Mongolian Baiti-based Mongolian conversion method and device for Mongolian conforming to GBT25914-2023 standard, readable storage medium and equipment

PendingCN120930595ANatural language data processingControl characterSoftware engineering
The invention provides a Mongolian Baiti-based method and device for converting Mongolian into Mongolian conforming to a GBT25914-2023 standard, a readable storage medium and equipment. The method comprises the following steps: S1, inputting Mongolian in a word form; s2, preprocessing the Mongolian words, including deleting other control characters except the first control character in the plurality of continuous control characters; s3, obtaining font IDs obtained by Mongolian words through a text rendering engine; s4, the obtained font ID is converted into a corresponding nominal character Unicode code string which conforms to the standard of GB / T25914-2023; s5, filtering the redundant control characters of the Mongolian words corresponding to the Unicode coding string of the nominal character converted in the step S4, and filtering the redundant control characters of the Mongolian words corresponding to the Unicode coding string of the nominal character converted in the step S4; and S6, finally outputting the Mongolian which accords with the standard of GB / T25914-2023. The invention provides a method for converting Mongolian established by Mongolian Baiti into Mongolian conforming to the GB / T25914-2023 standard, so as to conform to the policy requirement and meet the requirement that the Mongolian conforming to the GB / T25914-2023 standard needs to be used in reality, and provides a method for converting Mongolian established by Mongolian Baiti into Mongolian conforming to the GB / T25914-2023 standard.
Owner:INNER MONGOLIA UNIVERSITY

Systems and Methods for Enabling Improved Character Animation Stylization in Online Multi-Player Video Games

PendingUS20260021403A1AnimationVideo gamesControl characterMotion synthesis
Systems and methods for constructing an offline graph structure configured to enable controlled character motion synthesis in a multi-player online gaming include a graph structure that has a plurality of master nodes and edges such that each master node is representative of a set of similar dominant poses and edges are representative of plausible transitions between these dominant poses. Motion is generated at runtime by navigating through the graph structure and applying dominant poses from the plurality of master nodes. Since an online game describes a desired motion of a character using a plurality of control parameters therefore, transitions that match the plurality of control parameters most closely are selected from the graph structure.
Owner:ACTIVISION PUBLISHING INC

Systems and Methods for Enabling Controlled Character Motion Synthesis in Online Multi-Player Video Games

PendingUS20260021402A1AnimationVideo gamesControl characterTheoretical computer science
Systems and methods for constructing an offline graph structure configured to enable controlled character motion synthesis in a multi-player online game include a graph structure that has a plurality of master nodes and edges such that each master node is representative of a set of similar dominant poses and edges are representative of plausible transitions between these dominant poses. Motion is generated at runtime by navigating through the graph structure and applying dominant poses from the plurality of master nodes. Since an online game describes a desired motion of a character using a plurality of control parameters therefore, transitions that match the plurality of control parameters most closely are selected from the graph structure.
Owner:ACTIVISION PUBLISHING INC

Method and apparatus for high-performance analysis of a delimiter format file

The present invention relates to a method and apparatus for high-performance analysis of delimiter format files. The method includes: sampling control characters in an input file in an iterative manner to determine the symbol state and logical position of the control characters; determining the character conversion level to be selected in a finite state transducer model according to the control characters, where the character conversion levels include a record level and a field level; splitting the input file into text blocks of equal size and placing them in idle processing units, implementing parallel scanning based on the finite state transducer model, and using SIMD to accelerate the recognition of delimiters to generate a bitmap index; performing queries based on the bitmap index, including a keyword search query mode and a file union query mode. The present invention realizes parallel processing at the thread level and instruction level, solves the speed bottleneck problem that the processing of CSV files is limited by the inherent format and can only be serially processed, and improves the processing speed.
Owner:INST OF SOFTWARE - CHINESE ACAD OF SCI

Game role behavior control method and device, electronic equipment and storage medium

The embodiment of the invention provides a game role behavior control method and device, electronic equipment and a storage medium. The method comprises the following steps: in response to a monitored threat role, determining a target locking condition of the threat role; when the controlled role does not belong to the locking target of the threat role, an evasion path strategy is selected according to the current behavior state of the controlled role, and the evasion path strategy comprises a dynamic path strategy with the position of the threat role as a reference point and a static path strategy with the position of a task target of the controlled role as a reference point; constructing a corresponding path network based on the selected path avoidance strategy, wherein the path network comprises a path point set reachable by the controlled role; selecting an optimal path point on a path network corresponding to the selected avoidance path strategy based on the position of the threat role; and controlling the controlled role to move towards the optimal path point. According to the scheme, the AI role can still efficiently execute the task when the AI role is not locked as the target, reasonable evasion behaviors can be adopted for different scenes, and the personification degree of the game and the player experience are remarkably improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Sword of myth board game

PCT designated stageWO2026039082A1Board gamesControl characterEngineering
A method for playing a board game and a computer-implemented version of the game are disclosed. The game features a dynamic quest environment represented on a game board or virtual map. where players control characters with evolving moral attributes. Players navigate the map, engage in encounters, recruit companions, and make moral decisions that influence gameplay options, alliances, and victory- conditions. Hie game includes lore and action cards, status cards reflecting moral alignment, and conflict resolution influenced by character attributes and follower abilities. The computer-implemented method facilitates multiplayer interactions, automated conflict resolution, dynamic narrative progression, and real-time updates of character status and resources. Player decisions trigger branching storylines, shifting alliances, and resource changes, with moral status affecting eligibility for specific objectives and victory conditions.
Owner:ROBBINS ROBERT S

Watermark embedding method, watermark extraction method, and apparatus

Embodiments of the present disclosure provide a watermark embedding method, a watermark extraction method and device. The watermark embedding method comprises the following steps: first, obtaining a to-be-processed field in a to-be-processed text and a watermark insertion length of the to-be-processed field; then, encoding identification information into watermark code based on a coding system of a homograph code table and a digital coding algorithm; determining a to-be-encrypted watermark corresponding to the watermark code based on the watermark insertion length and the watermark code; encrypting the to-be-encrypted watermark based on a key to obtain an encrypted watermark; and finally, encoding the encrypted watermark into the to-be-processed field based on the homograph code table to generate a target field with watermark code, wherein the watermark is embedded by using a control character of the homograph code table on the basis of a general webpage watermark, and only the underlying coding and display form of the to-be-processed field are changed, without any change to the text format and expression content, thereby improving the security of the to-be-processed text and the target field in the to-be-processed text.
Owner:BEIJING WODONG TIANJUN INFORMATION TECH CO LTD +1

Game interactive control methods, devices and electronic devices

ActiveCN119701358BVideo gamesInteraction controlControl character
This invention provides a game interactive control method, device, and electronic device. The method includes: responding to a first aiming command, controlling entry into an aiming state; in the aiming state, responding to a preset position condition where the relative positions of a target character and a controlled character satisfy an aiming lock on the target character; and responding to a first attack command, controlling an attack on the target character when aiming lock is complete, or controlling an attack in the aiming direction indicated by the crosshair when aiming lock is not complete. This method improves the ease of operation for attacks and increases the attack hit rate.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual character switching method and apparatus, device, storage medium, and program product

PendingUS20260034446A1Video gamesComputer graphics (images)Control character
A virtual character switching method, apparatus, and computer-readable storage medium for seamless character transitions in virtual environments. The method displays a first viewing angle picture corresponding to a first virtual character serving as the main control character. Upon receiving a character switching operation to change from the first to a second virtual character, a character switching process is presented featuring an intermediate viewing angle presentation process that transitions from the first viewing angle to a second viewing angle. After completing the switching process, a second viewing angle picture corresponding to the second virtual character's perspective is displayed, enabling smooth and visually coherent character transitions in virtual scenes.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Online authorization system

PendingUS20260195840A1Data packUser device
A computer-implemented technique may secure an online transaction by reading embedded identification information from a machine-readable government-issued official identification document at a user device. The user device may generate control characters and an encryption key based on transformation rules applied to at least a portion of the embedded identification information, and may encrypt transaction details to form an encrypted transaction packet. The user device may transmit the encrypted transaction packet, unencrypted account identification information, and the control characters to an online organization for forwarding to a financial institution associated with the unencrypted account identification information. The financial institution may reproduce the transformation rules from the control characters using a rule generating algorithm, reconstruct a decryption key based on stored account holder identification information, decrypt the encrypted transaction packet, determine whether decrypted identification information matches the stored account holder identification information, and transmit an approval or rejection.
Owner:APEX TECHLINK INC

A license plate recognition processing method, system, computer and readable storage medium

The application provides a license plate recognition processing method, system, computer and readable storage medium, the method comprises the following steps: feature extraction is carried out on the license plate image; license plate data and speed information are encoded and converted based on a preset encoding rule, control characters in the license plate data and speed information are converted into corresponding encoding values to obtain encoding data; binary data processing is carried out on the encoding data to obtain binary encoding data, the binary encoding data is converted into 64-bit integer data to obtain target data. By receiving the overspeed signal from the speed sensor side in real time, when it is judged that there is an overspeed vehicle, the related license plate information of the overspeed vehicle is obtained in time, and the data is processed, the data is transmitted in the form of numbers, and complex operations such as string splicing are not required, so that the data transmission efficiency can be improved.
Owner:JIANGXI CLOUD EYE VISION TECH CO LTD

A video transmission method and apparatus

This application provides a video transmission method and apparatus capable of transmitting at least one video data stream through a set of video signal transmission interfaces, which helps to reduce cost. The apparatus may include: a link encoder and a port; the link encoder is used to perform link encoding on at least one video data stream to obtain at least one target data, each of the at least one video data streams including multiple symbols, the symbol type of which includes control symbols or valid data symbols; each of the at least one target data includes a first synchronization header and a target character, the target character including at least two of the multiple symbols; the first synchronization header is used to indicate the video data stream to which the target character belongs and the character type of the target character, the character type including control characters or data characters; the at least one target data is transmitted to the port; the port is used to transmit the at least one target data to a receiving end.
Owner:HUAWEI TECH CO LTD

Game interaction control method and device and electronic equipment

The invention provides a game interaction control method and device and electronic equipment. The method comprises the following steps: displaying a scene picture in a visual field range of a controlled role on a graphical user interface; in response to a target role detected in a detection range associated with the controlled role, and the target role is not in a visual field range, displaying a role identifier of the target role in the scene picture; wherein the role identifier indicates the role position of the target role; in response to a locking instruction for the role identifier, displaying a locking identifier in the scene picture associated with the target role; in response to movement of the target role in the game scene, controlling the locking identifier to move in the scene picture; wherein the locking identifier indicates the role position of the target role. According to the mode, the role tracking operation is simplified, the time consumption of role tracking is reduced, the user is more focused on the game playing strategy, and the game playing efficiency is improved.
Owner:SHANGHAI NETEASE CUICAN NETWORK TECHNOLOGY CO LTD

Game system, program and information processing device

PendingJP2025150480AVideo gamesInformation processingControl character
To improve amusement of a game by controlling information of characters in the game in which a first group (e.g., a fleeing group) and a second group (e.g., a pursuing group) appear.SOLUTION: A game system controls characters belonging to a first group and characters belonging to a second group. In a prescribed state where a plurality of characters belonging to the first group are present within a first prescribed area and the plurality of characters are fleeing from at least one character belonging to the second group, control is performed to change prescribed information regarding escape of at least one character of the plurality of characters belonging to the first group and being present within the first prescribed area.SELECTED DRAWING: Figure 2
Owner:BANDAI NAMCO ENTERTAINMENT INC

A character recognition method, device, electronic device, and storage medium

An embodiment of the present invention discloses a character recognition method, device, electronic device, and storage medium. The method includes: extracting image features from a character image to be processed input into a character recognition network to obtain a feature image corresponding to the character image to be processed; encoding the feature image through each encoder node in an encoder-decoder module to determine context information corresponding to the feature image, and determining first information to be decoded input into each decoder node according to a gate function set for each decoder node; and determining a character recognition result for the character image to be processed based on the decoding processing results of each decoder node for each first information to be decoded. The context information input into each decoder node can be weighted through the gate function set for each decoder node, so as to control the ability of the character recognition network to learn context information, improve the learning quality of the context information, and improve the accuracy of the character recognition result.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Non-parallel text style migration method and device based on prompt fine tuning

PendingCN122021559AText processingBiological modelsAlgorithmControl character
The invention provides a non-parallel text style migration method and device based on prompt fine tuning, relates to the technical field of artificial intelligence, and aims to solve the technical problem that an existing non-parallel text style migration model is poor in migration effect on similar styles. The method comprises the steps of obtaining a to-be-migrated source style text and a target style instruction; encoding the target style instruction into a style control character, and fusing the style control character and the source style text to obtain a structured prompt sequence; and inputting the prompt sequence into a target non-parallel text style migration model which is obtained through prompt fine tuning training in advance, and executing the following operations: on the basis of the prompt sequence, under the dual constraints of a learnable prefix vector and a style control character, generating a target text lexical element by lexical element by adopting an autoregression decoding mode, in the process of generating the target text, lexical element probability distribution of the model is continuously guided by a learnable prefix vector, so that the generation probability of lexical elements which do not conform to a target style is inhibited.
Owner:XINJIANG TECH INST OF PHYSICS & CHEM CHINESE ACAD OF SCI

Method to control natural non-player character responses for judgmental use-of-force simulation training

Systems and methods for controlling characters in a judgmental use of force training simulation are provided. The systems and methods use a compliance range with endpoints that represent all possible responses from maximum non-compliance to maximum compliance and the various levels of compliance between the endpoints. For characters in the simulation, the systems and methods select an appropriate response by comparing a single compliance value assigned to the character from the compliance range with the single compliance value from the compliance range assigned to a responsive macro in a pool of responsive macros.
Owner:INVERIS TRAINING SOLUTIONS INC

Game information display method and device, terminal equipment and storage medium

The invention provides a game information display method and device, terminal equipment and a storage medium. The method comprises the following steps: determining a concerned object in a game; a first economy corresponding to the concerned object and a second economy corresponding to the controlled role are obtained, a first identifier is displayed in a graphical user interface according to the first economy and the second economy, and the first identifier is at least used for prompting the economic gap between the controlled role and the concerned object; acquiring position information of the controlled role in the game playing scene; and according to the position information, determining a target game resource in the game match scene, and displaying a resource icon corresponding to the target game resource at the first identifier. By means of the method and device, the game player can know the economic difference between the game player and the concerned object in real time, and the corresponding game strategy is made.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method to control natural non-player character responses for judgmental use-of-force simulation training

Systems and methods for controlling characters in a judgmental use of force training simulation are provided. The systems and methods use a compliance range with endpoints that represent all possible responses from maximum non-compliance to maximum compliance and the various levels of compliance between the endpoints. For characters in the simulation, the systems and methods select an appropriate response by comparing a single compliance value assigned to the character from the compliance range with the single compliance value from the compliance range assigned to a responsive macro in a pool of responsive macros.
Owner:INVERIS TRAINING SOLUTIONS INC

Glyph id-based control character filtering method and device in accordance with mongolian code standard, readable storage medium and equipment

ActiveCN120764483BNatural language data processingAlgorithmControl character
The application provides a control symbol filtering method, device, readable storage medium and equipment based on glyph ID and in line with the Mongolian coding standard, the method comprising: S1: inputting a Mongolian word; S2: counting the number of Mongolian word control symbols saved in the MWord; S3: setting the counter N=1; S4: judging whether the count of N exceeds the number of control symbols, if not, executing the loop body to acquire the glyph ID string corresponding to the Mongolian word before and after the Nth control symbol; S5: judging whether the glyph ID string corresponding to the Mongolian word before and after the Nth control symbol is equal, if equal, deleting the Nth control symbol of the Mongolian word saved in the MWord, if not equal, not deleting the Nth control symbol of the Mongolian word saved in the MWord. The method can filter out the "redundant" control symbols in the Mongolian text resource, save the system resource, keep the Mongolian text resource simple, and ensure the correctness of the Mongolian glyph.
Owner:INNER MONGOLIA UNIVERSITY

Game data processing method, related device, equipment and storage medium

PendingCN120346525AVideo gamesControl characterEngineering
The invention discloses a game data processing method which is applied to the technical field of computers. The method comprises the steps that firstly, a plurality of virtual parts capable of being operated independently are dynamically presented in a virtual scene, so that a player can participate in the puzzle solving process by actively adjusting the positions, angles and sizes of the parts, and by monitoring the adjustment operation of the player on the lens viewing angle of a main control role in real time and combining with comparison of a lens direction vector and a preset target direction, the visual angle of the main control role is obtained; whether the visual angle meets the preset visual dislocation condition or not is dynamically judged, the objectivity of a puzzle solving mechanism is guaranteed, the cognitive challenge of players on the spatial relation is enhanced through the dynamic process of visual angle adjustment, unique immersive puzzle solving experience is formed, the puzzle solving process has logic leakproofness, the high-quality visual cheating effect is presented, and the puzzle solving experience is improved. And double experiences of intellectual challenge and aesthetics shock are brought to players.
Owner:SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD

Method and device for processing an object

The disclosure relates to a method for processing an object, in which a printed image is printed onto the object by a digital printing facility and the object is then further processed in at least one work station. The at least one work station being controlled by an electric control unit, where at least one control character is applied to the object by the digital printing facility, the control character being detected in or upstream of the work station by at least one sensor and transmitted to the electric control unit, which controls the at least one work station depending on the control character transmitted.
Owner:SWISS KRONO TEC AG

Game control method and device and electronic equipment

PendingCN120242459AVideo gamesControl characterEngineering
The invention provides a game control method and device and electronic equipment. The method comprises the following steps: associating a virtual camera with the position of a controlled role in a virtual scene, so as to control the movement of the virtual camera according to the position change of the controlled role; in response to a trigger instruction for locking the target role, controlling the virtual camera to lock the target role so as to adjust the position and / or orientation of the virtual camera according to the position of the target role in the virtual scene; in the state that the virtual camera locks the target role, responding to the situation that the movement of the target role meets a first preset condition or the target role executes a specified attack action, and controlling the virtual camera to unlock the target role. According to the mode, the scene picture shot by the virtual camera can be prevented from quickly changing due to the target role, so that the scene picture is kept relatively stable, the visual experience of the game picture is improved, and the controlled role can be flexibly controlled during unlocking.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD