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23 results about "Control character" patented technology

In computing and telecommunication, a control character or non-printing character (NPC) is a code point (a number) in a character set, that does not represent a written symbol. They are used as in-band signaling to cause effects other than the addition of a symbol to the text. All other characters are mainly printing, printable, or graphic characters, except perhaps for the "space" character (see ASCII printable characters).

Systems and Methods for Enabling Animation of a Secondary Asset in Online Multi-Player Video Games

PendingUS20260024263A1AnimationVideo gamesControl characterMotion synthesis
Systems and methods for constructing an offline graph structure configured to enable controlled character motion synthesis in a multi-player online gaming include a graph structure that has a plurality of master nodes and edges such that each master node is representative of a set of similar dominant poses and edges are representative of plausible transitions between these dominant poses. Motion is generated at runtime by navigating through the graph structure and applying dominant poses from the plurality of master nodes. Since, an online game describes a desired motion of a character using a plurality of control parameters therefore, transitions that match the plurality of control parameters most closely are selected from the graph structure.
Owner:ACTIVISION PUBLISHING INC

Sword of myth board game

PendingUS20260048320A1Board gamesControl characterEngineering
A method for playing a board game and a computer-implemented version of the game are disclosed. The game features a dynamic quest environment represented on a game board or virtual map, where players control characters with evolving moral attributes. Players navigate the map, engage in encounters, recruit companions, and make moral decisions that influence gameplay options, alliances, and victory conditions. The game includes lore and action cards, status cards reflecting moral alignment, and conflict resolution influenced by character attributes and follower abilities. The computer-implemented method facilitates multiplayer interactions, automated conflict resolution, dynamic narrative progression, and real-time updates of character status and resources. Player decisions trigger branching storylines, shifting alliances, and resource changes, with moral status affecting eligibility for specific objectives and victory conditions.
Owner:ROBBINS ROBERT S

Game interaction control method and device and electronic equipment

PendingCN121868869AVideo gamesInteraction controlControl character
The invention provides a game interaction control method and device and electronic equipment. The method comprises the following steps: in response to a first aiming operation, determining a target role from game roles contained in a current scene picture based on an aiming position of a front sight identifier; controlling a front sight mark to lock an aiming target role; wherein when the front sight mark locks and aims at the target role, the aiming position of the front sight mark keeps following the target role; in response to the first shooting operation, the controlled role is controlled to shoot the target role, and the front sight mark is controlled to stop locking and aiming the target role; and after the front sight mark is controlled to stop locking the aiming target role, responding to the second shooting operation, controlling the aiming position of the front sight mark based on an operation contact of the second shooting operation, and controlling the controlled role to shoot towards the current aiming position. According to the mode, manual target aiming before shooting is not needed, the first aiming operation is simplified, and the operation pressure is reduced.
Owner:NETEASE (SHANGHAI) NETWORK CO LTD

An inter-device interconnection method compatible with a PCIe structure and related devices

The application provides an interconnection method between devices compatible with a PCIe structure and related devices, and the interconnection method is applied to a heterogeneous system, the heterogeneous system comprising a host and a plurality of devices connected to the host, and the method comprises: a first device changing a type of a data path of the first device according to a preset control character received from a second device or the host; and the first device after the type is changed and the second device realizing interconnection; wherein the preset control character is an instruction conforming to a PCIe communication protocol and capable of controlling the first device to change the type of the data path of the first device, and the type of the data path is a root complex (RC) type or an endpoint device (EP) type. The application can realize interconnection between devices by switching the device type, and can reduce data transmission delay of interconnection between devices in a heterogeneous computing system.
Owner:SHANGHAI BIREN TECH CO LTD

Systems and Methods for Enabling Improved Character Animation Stylization in Online Multi-Player Video Games

PendingUS20260021403A1AnimationVideo gamesControl characterMotion synthesis
Systems and methods for constructing an offline graph structure configured to enable controlled character motion synthesis in a multi-player online gaming include a graph structure that has a plurality of master nodes and edges such that each master node is representative of a set of similar dominant poses and edges are representative of plausible transitions between these dominant poses. Motion is generated at runtime by navigating through the graph structure and applying dominant poses from the plurality of master nodes. Since an online game describes a desired motion of a character using a plurality of control parameters therefore, transitions that match the plurality of control parameters most closely are selected from the graph structure.
Owner:ACTIVISION PUBLISHING INC

Systems and Methods for Enabling Controlled Character Motion Synthesis in Online Multi-Player Video Games

PendingUS20260021402A1AnimationVideo gamesControl characterTheoretical computer science
Systems and methods for constructing an offline graph structure configured to enable controlled character motion synthesis in a multi-player online game include a graph structure that has a plurality of master nodes and edges such that each master node is representative of a set of similar dominant poses and edges are representative of plausible transitions between these dominant poses. Motion is generated at runtime by navigating through the graph structure and applying dominant poses from the plurality of master nodes. Since an online game describes a desired motion of a character using a plurality of control parameters therefore, transitions that match the plurality of control parameters most closely are selected from the graph structure.
Owner:ACTIVISION PUBLISHING INC

Sword of myth board game

PCT designated stageWO2026039082A1Board gamesControl characterEngineering
A method for playing a board game and a computer-implemented version of the game are disclosed. The game features a dynamic quest environment represented on a game board or virtual map. where players control characters with evolving moral attributes. Players navigate the map, engage in encounters, recruit companions, and make moral decisions that influence gameplay options, alliances, and victory- conditions. Hie game includes lore and action cards, status cards reflecting moral alignment, and conflict resolution influenced by character attributes and follower abilities. The computer-implemented method facilitates multiplayer interactions, automated conflict resolution, dynamic narrative progression, and real-time updates of character status and resources. Player decisions trigger branching storylines, shifting alliances, and resource changes, with moral status affecting eligibility for specific objectives and victory conditions.
Owner:ROBBINS ROBERT S

Virtual character switching method and apparatus, device, storage medium, and program product

PendingUS20260034446A1Video gamesComputer graphics (images)Control character
A virtual character switching method, apparatus, and computer-readable storage medium for seamless character transitions in virtual environments. The method displays a first viewing angle picture corresponding to a first virtual character serving as the main control character. Upon receiving a character switching operation to change from the first to a second virtual character, a character switching process is presented featuring an intermediate viewing angle presentation process that transitions from the first viewing angle to a second viewing angle. After completing the switching process, a second viewing angle picture corresponding to the second virtual character's perspective is displayed, enabling smooth and visually coherent character transitions in virtual scenes.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Online authorization system

PendingUS20260195840A1Data packUser device
A computer-implemented technique may secure an online transaction by reading embedded identification information from a machine-readable government-issued official identification document at a user device. The user device may generate control characters and an encryption key based on transformation rules applied to at least a portion of the embedded identification information, and may encrypt transaction details to form an encrypted transaction packet. The user device may transmit the encrypted transaction packet, unencrypted account identification information, and the control characters to an online organization for forwarding to a financial institution associated with the unencrypted account identification information. The financial institution may reproduce the transformation rules from the control characters using a rule generating algorithm, reconstruct a decryption key based on stored account holder identification information, decrypt the encrypted transaction packet, determine whether decrypted identification information matches the stored account holder identification information, and transmit an approval or rejection.
Owner:APEX TECHLINK INC

A license plate recognition processing method, system, computer and readable storage medium

The application provides a license plate recognition processing method, system, computer and readable storage medium, the method comprises the following steps: feature extraction is carried out on the license plate image; license plate data and speed information are encoded and converted based on a preset encoding rule, control characters in the license plate data and speed information are converted into corresponding encoding values to obtain encoding data; binary data processing is carried out on the encoding data to obtain binary encoding data, the binary encoding data is converted into 64-bit integer data to obtain target data. By receiving the overspeed signal from the speed sensor side in real time, when it is judged that there is an overspeed vehicle, the related license plate information of the overspeed vehicle is obtained in time, and the data is processed, the data is transmitted in the form of numbers, and complex operations such as string splicing are not required, so that the data transmission efficiency can be improved.
Owner:JIANGXI CLOUD EYE VISION TECH CO LTD

Non-parallel text style migration method and device based on prompt fine tuning

PendingCN122021559AText processingBiological modelsAlgorithmControl character
The invention provides a non-parallel text style migration method and device based on prompt fine tuning, relates to the technical field of artificial intelligence, and aims to solve the technical problem that an existing non-parallel text style migration model is poor in migration effect on similar styles. The method comprises the steps of obtaining a to-be-migrated source style text and a target style instruction; encoding the target style instruction into a style control character, and fusing the style control character and the source style text to obtain a structured prompt sequence; and inputting the prompt sequence into a target non-parallel text style migration model which is obtained through prompt fine tuning training in advance, and executing the following operations: on the basis of the prompt sequence, under the dual constraints of a learnable prefix vector and a style control character, generating a target text lexical element by lexical element by adopting an autoregression decoding mode, in the process of generating the target text, lexical element probability distribution of the model is continuously guided by a learnable prefix vector, so that the generation probability of lexical elements which do not conform to a target style is inhibited.
Owner:XINJIANG TECH INST OF PHYSICS & CHEM CHINESE ACAD OF SCI

Glyph id-based control character filtering method and device in accordance with mongolian code standard, readable storage medium and equipment

ActiveCN120764483BNatural language data processingAlgorithmControl character
The application provides a control symbol filtering method, device, readable storage medium and equipment based on glyph ID and in line with the Mongolian coding standard, the method comprising: S1: inputting a Mongolian word; S2: counting the number of Mongolian word control symbols saved in the MWord; S3: setting the counter N=1; S4: judging whether the count of N exceeds the number of control symbols, if not, executing the loop body to acquire the glyph ID string corresponding to the Mongolian word before and after the Nth control symbol; S5: judging whether the glyph ID string corresponding to the Mongolian word before and after the Nth control symbol is equal, if equal, deleting the Nth control symbol of the Mongolian word saved in the MWord, if not equal, not deleting the Nth control symbol of the Mongolian word saved in the MWord. The method can filter out the "redundant" control symbols in the Mongolian text resource, save the system resource, keep the Mongolian text resource simple, and ensure the correctness of the Mongolian glyph.
Owner:INNER MONGOLIA UNIVERSITY

Interaction method and device based on streaming output

The invention provides an interaction method and device based on streaming output. The method comprises the steps of obtaining an interaction request input by a user and organizing the interaction request into information fragments which can be output step by step in sequence; and determining a target information fragment in the information fragments. And if the target information fragment comprises the text information and the mark control character at the same time, determining an operation type of the mark control character in the target information fragment, executing operation according to the operation type, and obtaining interaction information. And outputting the text information and each piece of interaction information based on a streaming output mode according to the sequence of the text information and each mark control character in the target information fragment. And if the target information fragment contains the text information, outputting the text information based on a streaming output mode. And if the target information fragment contains the mark control character, determining the operation type of the mark control character, executing the operation to obtain interaction information, and outputting the interaction information based on a streaming output mode. Information analysis is simple, and cross-platform compatibility and high-reliability interaction are facilitated.
Owner:SHANDONG LANGCHAO YUNTOU INFORMATION TECH CO LTD

Game interaction control method and device and electronic equipment

The invention provides a game interaction control method and device and electronic equipment. The method comprises the steps that a graphical user interface is provided through terminal equipment, and the graphical user interface displays at least part of scene pictures of a game scene; the game scene comprises a controlled role; in response to the controlled role entering the target state, controlling to configure a target attribute and a first skill for the controlled role, and configuring the first skill to consume the target attribute for triggering; when the controlled role is in the target state, the controlled role is responded to release a first skill, the action target of the first skill is the first role in the game scene, the first attribute of the first role is controlled to be increased, and the target attribute of the controlled role is reduced; and in response to the condition that the target attribute is lower than a first preset threshold value or the duration of the controlled role in the target state reaches a preset duration, controlling the controlled role to exit the target state, and displaying a second attribute of the controlled role. According to the mode, the role gain effect is improved, and the game experience is further improved.
Owner:SHANGHAI NETEASE CUICAN NETWORK TECHNOLOGY CO LTD

Game interaction control method and device and electronic equipment

The invention provides a game interaction control method and device and electronic equipment. The method comprises the steps that a graphical user interface is provided through terminal equipment, and the graphical user interface displays at least part of scene pictures of a game scene; the game scene comprises a controlled role, and the controlled role is controlled through the terminal equipment; the method comprises the following steps: in response to a role generation instruction, generating an additional role of a controlled role, and controlling the additional role to move in a game scene; responding to the additional role to move to the first role, and controlling and displaying the first role to enter a controlled state; wherein in the controlled state, the first role moves along with the additional role, and the first role does not respond to a control instruction from the terminal equipment corresponding to the first role; and in response to deletion of the additional role from the game scene, controlling and displaying a controlled ending state of the first role. According to the mode, a large number of game roles can be controlled in a short time, repeated operation is not needed, game operation is simplified, and game experience is improved.
Owner:SHANGHAI NETEASE CUICAN NETWORK TECHNOLOGY CO LTD

Method for realizing intelligent name identification

The invention provides a method for realizing intelligent name identification. The method comprises the following steps: constructing a multi-dimensional basic data system; the received text is subjected to compliance verification by adopting a two-dimensional verification mechanism, the first dimension verifies that the text is non-null, the second dimension verifies whether the text contains illegal control characters or malicious code snippets through a preset legal character regular expression, and four-dimensional feature extraction is performed on the target segmented words containing surnames; performing secondary judgment and risk management and control on the knowledge graph, inputting the segmented words to be subjected to secondary judgment and the common segmented words without family names into the name knowledge graph, and executing three-layer matching query; privacy desensitization and text reconstruction are carried out, word segmentation is carried out on confirmed names, and secondary confirmation is carried out; multi-terminal adaptive output and encrypted transmission are carried out, and dual-format conversion is carried out on the reconstructed text; the reconstructed text is transmitted to a client display terminal and an AI processing terminal; the problem that special sentences are easy to replace mistakenly in a traditional data desensitization mode of medical auxiliary diagnosis is solved.
Owner:GUIYANG SANJIU INTERNET MEDICAL CO LTD

Method and system for analyzing results of command execution based on virtual terminal

The application discloses a command execution result analysis method and system based on a virtual terminal, belongs to the technical field of command batch processing, and aims to solve the technical problem of how to analyze command execution results, remove invalid characters, process data dependency between commands, and effectively extract valid data. The method comprises the following steps: after a command is sent to a target device, a virtual terminal window is created in a memory; command execution result data returned is appended to the virtual terminal window, the command execution result data comprises text characters and control characters, and the control characters comprise ANSI format and VT100 format characters; the command execution result data is analyzed and screened, the control characters are removed, the extracted text characters are reserved in the memory, the text characters are formatted based on the control characters, and final command execution result data is obtained; and the final command execution result data is analyzed, and valid command execution result information is extracted.
Owner:INSPUR TIANYUAN COMM INFORMATION SYST CO LTD

Text-driven virtual character lip shape synchronization deep learning method

PendingCN121982172AImprove robustnessAccurately locate invisible interferenceBiological modelsNatural language data processingAlgorithmControl character
The invention discloses a text-driven virtual character lip shape synchronization deep learning method, and relates to the technical field of artificial intelligence, and the method comprises the steps: recognizing format control characters in an original text to generate a perforation mask, calculating a perforation field, and extracting a visible sequence; inputting the visible sequence and the aligned perforation field into a depth sequence network, and outputting repair characterization and repair uncertainty; generating pronunciation unit embedding and basic duration based on the repair representation, and obtaining final unit duration by using repair uncertainty modulation; and finally, generating a frame-level mouth shape parameter sequence in combination with the restoration uncertainty, and mapping the frame-level mouth shape parameter sequence into a According to the invention, the high-frequency jump of the mouth shape can be suppressed, and the robustness of live broadcast digital human lip shape synchronization is improved.
Owner:CHANGKONG DIGITAL IMAGE TECHNOLOGY (WUXI) CO LTD

Distribution device, method, and program

This invention provides a distribution device that can enhance user satisfaction in the delivery of interactive video content using automatically controlled characters. [Solution] In a distribution device 20 that accepts comments from users 25 and distributes video content in which an automatically controlled character speaks 26, the manner in which the automatically controlled character speaks is controlled 22, 26 to suit the preferences of at least one user among the users viewing the video content, and then the video content is distributed.
Owner:KDDI CORP

Character locking method, device and equipment in three-dimensional virtual environment and storage medium

PendingCN122141238AVideo gamesControl characterSelf adaptive
The application discloses a character locking method and device in a three-dimensional virtual environment, equipment and a storage medium. The method is applied to the field of three-dimensional interaction, and comprises the following steps: displaying a main control character and at least one enemy character in a three-dimensional virtual environment; locking a first enemy character as a priority attack target of the main control character in the case that the first enemy character meets a locking condition; and switching a second enemy character as the priority attack target of the main control character according to a battle interaction condition of the main control character in the process that the first enemy character is locked. The application can provide an interactive scheme of adaptively selecting an enemy locking object, thereby saving manual enemy locking operation of a user and improving enemy locking efficiency.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game data processing method and device, equipment and storage medium

The invention discloses a game data processing method and device, equipment and a storage medium. The method is applied to a game server, and the specific scheme is as follows: in response to a first role control operation of a user on a client, sending to-be-processed game data associated with the first role control operation to a target service cluster, so that a target node in the target service cluster determines first role feedback information corresponding to the first role control operation, wherein a mirror image scene map of a game running scene to which the first role control operation belongs has been created in the target node, and the to-be-processed game data is related to a preset trigger rule corresponding to the first role control operation; and receiving first role feedback information, and controlling the to-be-controlled role to execute the target action in the actual scene map to which the game operation scene belongs based on the first role feedback information. According to the invention, the load of the game server is reduced, the data processing speed is improved, and the user experience is ensured.
Owner:DUOYI NETWORK CO LTD +2