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Method for editing non-player-controlled character

A non-player, role-based technology, applied in the field of online games, can solve problems such as long process, time-consuming, cumbersome, etc., and achieve the effect of reducing complexity

Active Publication Date: 2012-12-05
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This process is long and cumbersome, and takes considerable time when dealing with a large number of NPCs

Method used

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  • Method for editing non-player-controlled character
  • Method for editing non-player-controlled character
  • Method for editing non-player-controlled character

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Embodiment Construction

[0042] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0043] In an embodiment of the present invention, a method for arranging NPCs in a scene editor in a form of what you see is what you get is proposed.

[0044] In the embodiment of the present invention, the person who arranges the NPC can arrange the NPC in the game only in the scene editor, including adjusting the behavior of the NPC, adjusting the logic of the NPC, and so on. After the layout is completed, the effect can be previewed directly through the scene editor. In the scene editor, you can observe the logic of the NPC in the game. You don't need to export data from the scene editor and then start the game server and game client to get the effect in the future game.

[0045] Moreover, in the embodiment of the present invention, the scene editor provides ...

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PUM

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Abstract

The invention provides a method for editing a non-player-controlled character (NPC). The method comprises the steps that an NPC object is created by a scene editor, and the NPC object comprises a character attribute and a refresh attribute; the character attribute and the refresh attribute of the NPC object are respectively assigned in the scene editor through a visual interface; and on the basis of the assigned character attribute and refresh attribute, the NPC object is previewed in the scene editor. According to the method disclosed by the invention, the NPC can be arranged in a mode of WYSIWYG (What You See Is What You Get) in the scene editor, the cumbersome logic task of a planner in editing the NPC is reduced, and the complexity of game development is reduced.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of online games, and more specifically, relate to a method for editing a character controlled by a non-player. Background technique [0002] Computer games (Personal computer games, Computer games or PC games) refer to game software that runs on electronic computers. This software is a computer software with entertainment functions. The computer game industry is closely related to the development of computer hardware, computer software and the Internet. Computer games provide a virtual space for game participants, and to a certain extent people can get rid of the real world and play roles in another world that they cannot play in the real world. The development of computer multimedia technology makes games give people a lot of experience and enjoyment. [0003] Online games refer to sustainable individual games that use the Internet as the transmission medium, game operator serve...

Claims

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Application Information

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IPC IPC(8): G06F9/44G06F19/00
Inventor 韩宏毅
Owner BEIJING PIXEL SOFTWARE TECH
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