Method for editing non-player-controlled character
A non-player, role-based technology, applied in the field of online games, can solve problems such as long process, time-consuming, cumbersome, etc., and achieve the effect of reducing complexity
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[0042] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings.
[0043] In an embodiment of the present invention, a method for arranging NPCs in a scene editor in a form of what you see is what you get is proposed.
[0044] In the embodiment of the present invention, the person who arranges the NPC can arrange the NPC in the game only in the scene editor, including adjusting the behavior of the NPC, adjusting the logic of the NPC, and so on. After the layout is completed, the effect can be previewed directly through the scene editor. In the scene editor, you can observe the logic of the NPC in the game. You don't need to export data from the scene editor and then start the game server and game client to get the effect in the future game.
[0045] Moreover, in the embodiment of the present invention, the scene editor provides ...
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