Team formation method, device, equipment and storage medium in game
By providing the mapping relationship between team controls and objects and team mode in the game, the problem of cumbersome teaming process in the existing technology is solved, and a more efficient teaming process is achieved.
Patent Information
- Application Number
- CN202111177805.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-10-09
- Publication Date
- 2025-02-14
- Estimated Expiration
- 2041-10-09
AI Technical Summary
In the prior art, the process of team formation in the game is cumbersome and inefficient, making it difficult for players to remember the names of various gameplays, resulting in the complex team formation process.
By providing teaming controls on the graphical user interface, responding to player touch operations, determining the target object, and determining the target teaming mode based on the mapping relationship between the object and the teaming mode, triggering the corresponding teaming command.
The process of team formation has been simplified, the cumbersomeness of team formation has been reduced, the efficiency of team formation has been improved, and the memory burden on players has been reduced.
Smart Images

Figure CN113908558B_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the technical field of online games, and in particular to a method, device, equipment and storage medium for forming a team in a game. Background Art
[0002] In multiplayer online games, multiple players are usually required to form a team to complete a task. Usually, one player initiates the team formation, and then multiple other players join the team to realize the team formation.
[0003] In the prior art, there is usually a sub-interface specifically set up for team formation in the game interface, and players can select the name of the corresponding gameplay according to different gameplays actually needed, and then establish a team under the gameplay.
[0004] However, since there are usually a large number of gameplay types that can be teamed up in the game, players cannot remember the name of each gameplay, which results in more processes required to create corresponding gameplay teams when forming teams for some gameplays. In other words, the team formation process is more cumbersome and the team formation efficiency is low. Summary of the invention
[0005] The purpose of this application is to provide a team formation method, device, equipment and storage medium in a game, which can reduce the complexity of team formation and improve the efficiency of team formation.
[0006] The embodiment of the present application is implemented as follows:
[0007] In one aspect of an embodiment of the present application, a team formation method, apparatus, device and storage medium in a game are provided, wherein a graphical user interface of the game is provided through a terminal device, and a team control is provided on the graphical user interface, the method comprising: in response to a touch operation on the team formation control, determining a target object according to the touch operation;
[0008] Based on the mapping relationship between the object and the team formation mode, determine the target team formation mode corresponding to the target object; the target team formation mode at least includes a team formation task;
[0009] Trigger the corresponding team command according to the target team mode.
[0010] Optionally, a first touch point of the touch operation is located on the team control, and a second touch point of the touch operation is located on the target object.
[0011] Optionally, the touch operation is a drag operation, and determining the target object according to the touch operation includes:
[0012] The object at the end point of the drag operation is determined as the target object.
[0013] Optionally, the touch operation is a drag operation, and determining the target object according to the touch operation includes:
[0014] In response to a drag operation on the team control, the team control is moved to an end position of the drag operation based on a drag track of the drag operation.
[0015] Optionally, the touch operation includes a first touch operation and a second touch operation, and in response to the touch operation on the team control, determining the target object according to the touch operation includes:
[0016] In response to a first touch operation on the team control and a second touch operation on a target position, an object at the target position is determined as a target object.
[0017] Optionally, the target object includes: a control, a scene object, and a character object.
[0018] Optionally, triggering a corresponding team formation instruction according to the target team formation mode includes:
[0019] Displaying a team formation confirmation sub-interface in the graphical user interface, the team formation confirmation sub-interface at least including: a target team formation mode;
[0020] In response to a confirmation operation on the team formation confirmation sub-interface, a team formation instruction corresponding to the target team formation mode is triggered.
[0021] Optionally, the team confirmation sub-interface also includes a team option control, and the method further includes:
[0022] In response to a selection operation on the team formation option control, after a team formation team corresponding to the target team formation mode is established, preset team formation information corresponding to the team formation option control is sent via instant messaging.
[0023] Optionally, based on the mapping relationship between the object and the teaming mode, determining the target teaming mode corresponding to the target object includes:
[0024] Obtain a pre-configured mapping relationship data table; the mapping relationship data table reflects the mapping relationship between the identification information of the object and the team formation mode;
[0025] Based on the mapping relationship between the identification information of the object and the team formation mode in the mapping relationship data table, the target team formation mode is determined according to the identification information of the target object.
[0026] Optionally, the identification information includes: a text identification, and the mapping relationship data table includes a first mapping relationship; based on the mapping relationship between the identification information of the object and the team formation mode in the mapping relationship data table, determining the target team formation mode according to the identification information of the target object includes:
[0027] Obtaining a first mapping relationship, where the first mapping relationship is used to indicate a mapping relationship between a text identifier of an object and a teaming mode;
[0028] Based on the first mapping relationship, the teaming mode corresponding to the text identifier of the target object is used as the target teaming mode.
[0029] Optionally, before obtaining the first mapping relationship, the method further includes:
[0030] In response to the association configuration operation, a first mapping relationship between the text identifier of the object and the teaming mode is established.
[0031] Optionally, the identification information includes: an image identification, and the mapping relationship data table includes a second mapping relationship; based on the mapping relationship between the identification information of the object and the team formation mode in the mapping relationship data table, determining the target team formation mode according to the identification information of the target object includes:
[0032] Acquire a second mapping relationship, where the second mapping relationship is used to indicate a mapping relationship between an image identifier of an object and a teaming mode;
[0033] Based on the second mapping relationship, the teaming mode corresponding to the image identifier of the target object is used as the target teaming mode.
[0034] Optionally, before acquiring the second mapping relationship, the method further includes:
[0035] In response to the association configuration operation, a second mapping relationship between the image identifier of the object and the teaming mode is established.
[0036] In another aspect of an embodiment of the present application, a team formation device in a game is provided, which provides a graphical user interface of the game through a terminal device, and provides a group of team controls on the graphical user interface, the device comprising: a response module, a determination module, and a trigger module;
[0037] A response module, used to respond to a touch operation on the team control and determine a target object according to the touch operation;
[0038] A determination module, used to determine a target team formation mode corresponding to the target object based on a mapping relationship between the target object and the team formation mode; the target team formation mode at least includes a team formation task;
[0039] The trigger module is used to trigger the corresponding team formation instruction according to the target team formation mode.
[0040] Optionally, in the device, the first touch point of the touch operation is located on the team control, and the second touch point of the touch operation is located on the target object.
[0041] Optionally, the touch operation is a drag operation, and the response module is specifically configured to determine an object located at an end position of the drag operation as a target object.
[0042] Optionally, the touch operation is a drag operation, and the response module is specifically configured to respond to the drag operation on the team control, so that the team control moves to an end position of the drag operation based on a drag track of the drag operation.
[0043] Optionally, the touch operation includes a first touch operation and a second touch operation, and the response module is specifically configured to respond to the first touch operation on the team control and the second touch operation on the target position, and determine that the object at the target position is the target object.
[0044] Optionally, in the device, the target objects include: controls, scene objects and character objects.
[0045] Optionally, the trigger module is specifically used to display a team confirmation sub-interface in the graphical user interface, and the team confirmation sub-interface at least includes: a target team mode; in response to a confirmation operation on the team confirmation sub-interface, triggering a team instruction corresponding to the target team mode.
[0046] Optionally, the team confirmation sub-interface also includes a team option control, and the trigger module is also used to respond to the selection operation of the team option control, and after the team corresponding to the target team mode is established, send the preset team information corresponding to the team option control through instant messaging.
[0047] Optionally, the determination module is specifically used to obtain a pre-configured mapping relationship data table; the mapping relationship data table reflects the mapping relationship between the object's identification information and the team mode; based on the mapping relationship between the object's identification information and the team mode in the mapping relationship data table, the target team mode is determined according to the identification information of the target object.
[0048] Optionally, the identification information includes: a text identifier, a mapping relationship data table includes a first mapping relationship; a determination module, specifically used to obtain the first mapping relationship, the first mapping relationship is used to indicate the mapping relationship between the text identifier of the object and the team mode; based on the first mapping relationship, the team mode corresponding to the text identifier of the target object is used as the target team mode.
[0049] Optionally, the response module is further used to establish a first mapping relationship between the text identifier of the object and the team mode in response to the association configuration operation.
[0050] Optionally, the identification information includes: an image identification, a mapping relationship data table includes a second mapping relationship; a determination module, specifically used to obtain the second mapping relationship, the second mapping relationship is used to indicate the mapping relationship between the image identification of the object and the teaming mode; based on the second mapping relationship, the teaming mode corresponding to the image identification of the target object is used as the target teaming mode.
[0051] Optionally, the response module is further configured to establish a second mapping relationship between the image identifier of the object and the teaming mode in response to the association configuration operation.
[0052] In another aspect of an embodiment of the present application, a computer device is provided, including: a memory and a processor, wherein the memory stores a computer program that can be executed on the processor, and when the processor executes the computer program, the steps of the team formation method in the above-mentioned game are implemented.
[0053] In another aspect of an embodiment of the present application, a computer-readable storage medium is provided, on which a computer program is stored. When the computer program is executed by a processor, the steps of the team formation method in the above-mentioned game are implemented.
[0054] The beneficial effects of the embodiments of the present application include:
[0055] In the team formation method, device, equipment and storage medium in the game provided by the embodiments of the present application, the target object can be determined according to the touch operation in response to the touch operation of the team formation control; the target team formation mode corresponding to the target object is determined based on the mapping relationship between the object and the team formation mode; the target team formation mode at least includes a team formation task; and the corresponding team formation instruction is triggered according to the target team formation mode. Among them, the player determines the target object through the touch operation of the team formation control, and then can determine the required target team formation mode according to the mapping relationship between the target object and the team formation mode, thereby triggering the team formation instruction under the target team formation mode and establishing the corresponding team, which can simplify the process required for team formation, reduce the tediousness of team formation, and further improve the efficiency of team formation. BRIEF DESCRIPTION OF THE DRAWINGS
[0056] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for use in the embodiments will be briefly introduced below. It should be understood that the following drawings only show certain embodiments of the present application and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.
[0057] Figure 1 A schematic diagram showing a graphical user interface provided in an embodiment of the present application;
[0058] Figure 2 Schematic diagram of the process of forming a team in a game provided in an embodiment of the present application Figure 1 ;
[0059] Figure 3 Schematic diagram of the touch operation interface of the graphical user interface provided in the embodiment of the present application Figure 1 ;
[0060] Figure 4Schematic diagram of the touch operation interface of the graphical user interface provided in the embodiment of the present application Figure 2 ;
[0061] Figure 5 Schematic diagram of the touch operation interface of the graphical user interface provided in the embodiment of the present application Figure 3 ;
[0062] Figure 6 Schematic diagram of the process of forming a team in a game provided in an embodiment of the present application Figure 2 ;
[0063] Figure 7 A schematic diagram of a team confirmation sub-interface in a graphical user interface provided in an embodiment of the present application;
[0064] Figure 8 Schematic diagram of the process of forming a team in a game provided in an embodiment of the present application Figure 3 ;
[0065] Fig. 9 Schematic diagram of the process of forming a team in a game provided in an embodiment of the present application Figure 4 ;
[0066] Fig.10 Schematic diagram of the process of forming a team in a game provided in an embodiment of the present application Figure 5 ;
[0067] Fig.11 A schematic diagram of the structure of a team formation device in a game provided in an embodiment of the present application;
[0068] Fig.12 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0069] In order to make the purpose, technical solution and advantages of the embodiments of the present application clearer, the technical solution in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are part of the embodiments of the present application, rather than all the embodiments. The components of the embodiments of the present application described and shown in the drawings here can be arranged and designed in various different configurations.
[0070] Therefore, the following detailed description of the embodiments of the present application provided in the accompanying drawings is not intended to limit the scope of the present application for which protection is sought, but merely represents selected embodiments of the present application. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in the field without creative work are within the scope of protection of the present application.
[0071] It should be noted that similar reference numerals and letters denote similar items in the following drawings, and therefore, once an item is defined in one drawing, further definition and explanation thereof is not required in subsequent drawings.
[0072] In the description of the present application, it should be noted that the terms "first", "second", "third", etc. are only used to distinguish the description and cannot be understood as indicating or implying relative importance.
[0073] In one embodiment of the present application, the team formation method in the game can be run on a terminal device or a server. The terminal device can be a local terminal device. When the team formation method in the game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0074] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game method based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game display method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the terminal device for information processing is a cloud game server in the cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0075] In an optional embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0076] In a possible implementation, an embodiment of the present invention provides a method for forming a team in a game, providing a graphical user interface through a first terminal device, wherein the first terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interaction system mentioned above.
[0077] The following is a detailed explanation of the specific schematic interface of the graphical user interface provided in the embodiments of the present application and the contents included in the interface.
[0078] Figure 1 For a schematic diagram of the graphical user interface provided in the embodiment of the present application, please refer to Figure 1 The graphical user interface 100 may be an interface displayed on a terminal device, wherein the terminal device may be any type of computer device such as a computer, a mobile phone, a tablet computer, a game console, or a dedicated electronic device, and is not specifically limited here.
[0079] Optionally, the graphical user interface 100 may be displayed in a terminal device, specifically, may be displayed through application software in the terminal device, such as interactive software, game software, etc.
[0080] Optionally, the graphical user interface 100 may display screen information such as images and texts, and controls may be provided in the graphical user interface, and the user (player) may interact with the graphical user interface 100 by triggering the controls.
[0081] Optionally, in an embodiment of the present application, at least one team control 110 may be provided on the graphical user interface 100 , and the team control 110 may be specifically displayed in the graphical user interface 100 in the form of icons, texts, and the like.
[0082] The specific implementation process of the team formation method in the game provided in the embodiment of the present application is explained below based on the specific layout of the above-mentioned graphical user interface.
[0083] Figure 2 Schematic diagram of the process of forming a team in a game provided in an embodiment of the present application Figure 1 , please refer to Figure 2 , the method comprising:
[0084] S210: In response to a touch operation on the team control, determine a target object according to the touch operation.
[0085] Optionally, the executor of the method may be the aforementioned terminal device, and the touch operation may specifically be a click of the user (player) on the team control, such as single-click, double-click, long-press, etc., or it may be an operation such as dragging the team control. No specific restrictions are made here, as long as it can realize the user's triggering interaction with the team control.
[0086] Optionally, the object may specifically be other controls, scene objects, and character objects, for example, a control that triggers entering a copy in the game, a control that enters a task interface, an entrance to a certain gameplay in a game scene, a model of a certain monster in a game scene, etc. The target object may be any one or more of the above objects, without limitation.
[0087] Optionally, the terminal device may respond to a user's touch operation on the team control, thereby determining a target object according to the touch operation.
[0088] S220: Determine a target teaming mode corresponding to the target object based on a mapping relationship between the object and the teaming mode.
[0089] Among them, the target team mode at least includes team tasks.
[0090] Optionally, the mapping relationship between objects and team modes can be pre-stored in the terminal device, or the terminal device can obtain it through other devices (such as servers) communicating with it. Specifically, it can be used to indicate the corresponding relationship between objects and team modes. For example, one object can correspond to one team mode.
[0091] Optionally, the target team formation mode may be a team formation mode of a team to be established, wherein the team formation mode may be one of a plurality of preset modes for conducting team formation games. The team formation task may be a task for establishing the target team formation mode.
[0092] Optionally, after the target object is determined, the target teaming mode corresponding to the target object may be determined according to a mapping relationship between the object and the teaming mode.
[0093] S230: triggering a corresponding team formation instruction according to the target team formation mode.
[0094] Optionally, the team formation instruction may be an instruction for forming a team initiated by a terminal device. After the terminal device sends the instruction to the server, a corresponding team may be established.
[0095] Optionally, the type of team to be formed can be determined based on the team formation tasks included in the target team formation mode, and then the corresponding team formation instructions can be generated.
[0096] In the team formation method in the game provided by the embodiment of the present application, the target object can be determined according to the touch operation in response to the touch operation of the team formation control; the target team formation mode corresponding to the target object is determined based on the mapping relationship between the object and the team formation mode; the target team formation mode at least includes a team formation task; and the corresponding team formation instruction is triggered according to the target team formation mode. Among them, the player determines the target object through the touch operation of the team formation control, and then determines the required target team formation mode according to the mapping relationship between the target object and the team formation mode, thereby triggering the team formation instruction under the target team formation mode and establishing the corresponding team, which can simplify the process required for team formation, reduce the tediousness of team formation, and further improve the efficiency of team formation.
[0097] The following is a detailed explanation of the specific content displayed in the graphical user interface when operating the graphical user interface.
[0098] Figure 3 Schematic diagram of the touch operation interface of the graphical user interface provided in the embodiment of the present application Figure 1 , please refer to Figure 3 When the touch operation is a drag operation, the above-mentioned determination of the target object according to the touch operation may specifically be determining the object located at the end position of the drag operation as the target object 120.
[0099] Optionally, the touch operation may be a drag operation, and the drag operation may be a process in which the user triggers the team control and drags the triggered control to the end position while maintaining the triggered contact state. A game scene or an interactive interface may be displayed in the graphical user interface, and the game scene or the interactive interface may include multiple objects, and the object at the end position of the drag operation may be determined as the target object 120.
[0100] Figure 3 The target object 120 shown in FIG. 1 is the object that the user drags from the team control 110 to the end position. Figure 3 In the example, the target object is taken as the role object.
[0101] Another specific content displayed in the graphical user interface when operating the graphical user interface is explained in detail below.
[0102] Figure 4 Schematic diagram of the touch operation interface of the graphical user interface provided in the embodiment of the present application Figure 2 , please refer to Figure 4 When the touch operation is a drag operation, the aforementioned determination of the target object according to the touch operation may be in response to a drag operation on the team control, so that the team control moves to the end position of the drag operation based on the drag track of the drag operation.
[0103] Optionally, when the touch operation is a drag operation, the team control 110 may be controlled to move, specifically, the team control 110 may be moved from an initial position to an end position of the drag operation according to a dragging track of the user's drag operation. Figure 4 In the example, the target object is taken as the role object.
[0104] In the team formation method in the game provided in the embodiment of the present application, the team formation control can be moved to the end position of the dragging operation based on the dragging track of the dragging operation in response to the dragging operation of the team formation control. Among them, the corresponding dragging track can be displayed in the graphical user interface, so that the user can more intuitively obtain the process of executing the dragging operation and the result of the dragging, thereby improving the user's operating experience. In addition, by dragging to realize team formation, there is no need to set up additional redundant controls, which can reduce the pressure caused by too many components in the game.
[0105] Another specific content displayed in the graphical user interface when operating the graphical user interface is explained in detail below.
[0106] Figure 5 Schematic diagram of the touch operation interface of the graphical user interface provided in the embodiment of the present application Figure 3 , please refer to Figure 5 The touch operation includes a first touch operation and a second touch operation. In response to the touch operation on the team control, the target object is determined according to the touch operation, including: in response to the first touch operation on the team control and the second touch operation on the target position, the object at the target position is determined as the target object.
[0107] Optionally, the first touch point of the touch operation is located on the team control, that is, the user's touch operation on the team control 110 ; the second touch point of the touch operation is located on the target object, that is, the user's touch operation on the target object 120 .
[0108] Optionally, the terminal device can respond to the user's first touch operation on the first touch point and the second touch operation on the second touch point in the graphical user interface (or it can also be the second touch operation on the first touch point and the first touch operation on the second touch point, without limiting the specific touch order here), thereby determining that the object at the target position is the target object 120.
[0109] Optionally, the above touch operation may specifically be a click operation (for example, single click, long press or double click, etc., which are not limited here). Figure 5 In the example, the target object is taken as the role object.
[0110] In the team formation method in the game provided in the embodiment of the present application, the above-mentioned Figure 3 or Figure 5The multiple feasible ways shown are for determining the target object. Specifically, the object located at the end position of the dragging operation can be determined as the target object, or in response to the first touch operation on the team control and the second touch operation on the target position, the object at the target position can be determined as the target object. Thus, a variety of ways can be adopted to determine the target object, thereby improving the user's operational adaptability and thus improving the user's operational experience.
[0111] Another specific implementation process of the team formation method in the game provided in the embodiment of the present application is explained below.
[0112] Figure 6 Schematic diagram of the process of forming a team in a game provided in an embodiment of the present application Figure 2 , please refer to Figure 6 , trigger the corresponding team formation instructions according to the target team formation mode, including:
[0113] S610: Displaying a team formation confirmation sub-interface in the graphical user interface.
[0114] Among them, the team confirmation sub-interface at least includes: target team mode.
[0115] Optionally, the team formation confirmation sub-interface may be a pop-up window interface provided in a graphical user interface, and after the target team formation mode is determined, the team formation confirmation sub-interface may be displayed in the graphical user interface.
[0116] Optionally, the target teaming mode may be displayed in the teaming confirmation sub-interface, specifically by the name, icon or other means that can be used to represent the target teaming mode, and no specific limitation is made here.
[0117] Optionally, if the target team mode also includes sub-modes, the corresponding information of the sub-mode can also be displayed in the team confirmation sub-interface. For example: the name of the target team mode is "Abyss Cave", and this mode also includes multiple sub-modes such as "Simple" and "Difficult". The final displayed content can be "Abyss Cave-Difficult".
[0118] The above is only an example. In the actual display process, adaptive adjustments can be made according to actual game requirements and are not limited to the above display method.
[0119] S620: In response to the confirmation operation on the team formation confirmation sub-interface, triggering the team formation instruction corresponding to the target team formation mode.
[0120] Optionally, a confirmation control may be provided in the team confirmation sub-interface, which may respond to the user's trigger operation, thereby triggering the team instruction corresponding to the target team mode; alternatively, a confirmation control may not be provided, and when the user does not perform any operation within a certain preset time, for example: 3 seconds, the team instruction corresponding to the target team mode may be triggered.
[0121] Optionally, a cancel control may be provided in the team formation confirmation sub-interface, and the team formation may be canceled in response to a user triggering operation on the cancel control.
[0122] In the team formation method in the game provided in the embodiment of the present application, the team formation confirmation sub-interface can be displayed in the graphical user interface, and the team formation instruction corresponding to the target team formation mode can be triggered in response to the confirmation operation on the team formation confirmation sub-interface. Among them, the team formation confirmation sub-interface can enable the user to further confirm the team formation, prevent the user from forming a team due to a delay or other factors, and displaying the relevant information of the target team formation mode in the team formation confirmation sub-interface can also prevent the error of the target team formation mode caused by the user's misoperation, thereby improving the user's gaming experience.
[0123] The following explains the display of the interface for sending preset team formation information in the team formation method in the game provided in the embodiment of the present application.
[0124] Figure 7 This is a schematic diagram of the interface of the team confirmation sub-interface in the graphical user interface provided in the embodiment of the present application, please refer to Figure 7 , the team confirmation sub-interface in the graphical user interface may include: Figure 6 The target team mode, confirmation control, cancel control, etc. explained in ; in addition, the team option control can also be included.
[0125] Accordingly, the method further includes: in response to a selection operation on a teaming option control, after establishing a teaming team corresponding to the target teaming mode, sending preset teaming information corresponding to the teaming option control via instant messaging.
[0126] Optionally, the team option control can be a display control in the team confirmation sub-interface, for example, it can be in the form of text "Do you need to send the preset team information" or "Automatically shout in the world channel after the team is formed" ( Figure 7 ), the user can select "yes" or "no" through the options associated with the text; if "yes" is selected, the preset team information corresponding to the team option control can be sent through instant messaging; if "no" is selected, the preset team information may not be sent.
[0127] Optionally, the interface for sending preset team formation information may be, for example, a chat interface in the game interface (it may be a general chat interface, an individual chat interface, or a chat interface of an organization composed of players within a specific range, without specific limitation).
[0128] The preset team information can be sent through instant messaging, where the preset team information can be composed of preset text, pictures, links, etc. For example, it can be "I created the Abyss Cave - Difficult Team, [Come and join]", where "I created the Abyss Cave - Difficult Team" can be the preset text information, and "[Come and join]" can be the preset link information, and other players can enter the corresponding team by clicking on the link.
[0129] It should be noted that the content of the above preset team information is only an example. In actual application, corresponding settings can be made according to the actual needs of the user, and it is not limited to this.
[0130] Another specific implementation process of the team formation method in the game provided in the embodiment of the present application is explained in detail below.
[0131] Figure 8 Schematic diagram of the process of forming a team in a game provided in an embodiment of the present application Figure 3 , please refer to Figure 8 , based on the mapping relationship between the object and the team mode, determine the target team mode corresponding to the target object, including:
[0132] S810: Acquire a pre-configured mapping relationship data table.
[0133] The mapping relationship data table reflects the mapping relationship between the identification information of the object and the team formation mode.
[0134] Optionally, the pre-configured mapping relationship data table may be a related record file stored in the terminal device, or may also be a related record file stored in a server that can establish a communication interaction relationship with the terminal device.
[0135] When it is necessary to obtain a pre-configured mapping relationship data table, if the mapping relationship data table is stored in the terminal device, it can be called; if it is stored in the server, the mapping relationship data table can be obtained by sending a request to the server.
[0136] Optionally, the mapping relationship data table may record the mapping relationship between the identification information of multiple groups of objects and the team mode. For example, the identification information of a task control in the graphical user interface is "play a battle in the Abyss Cave mode". The task control is the object, and the team mode corresponding to the object may be the "Abyss Cave" mode. Another example is that a monster model or a scene entrance model is provided in the game scene in the interface. The monster model or the scene entrance model is the object, and the corresponding identification information is the image displayed in the interface. If the monster model is the model of a monster in the "Abyss Cave", or the scene entrance model is the model of the "Abyss Cave" scene entrance, then the team mode corresponding to the object may also be the "Abyss Cave" mode.
[0137] It should be noted that the identification information may be in the form of text, image, code, etc. to represent the relevant information of the above-mentioned object, and is not limited to a specific form of existence.
[0138] S820: Based on the mapping relationship between the identification information of the object and the team formation mode in the mapping relationship data table, determine the target team formation mode according to the identification information of the target object.
[0139] Optionally, the mapping relationship data table stores mapping relationships between identification information of multiple objects and team formation modes, and these mapping relationships may be pre-configured according to actual application requirements.
[0140] After the target object is determined, a corresponding query can be performed from the mapping relationship data table according to the identification information of the target object, so as to determine the target teaming mode corresponding to the identification information of the target object.
[0141] In the team formation method in the game provided in the embodiment of the present application, a pre-configured mapping relationship data table can be obtained; based on the mapping relationship between the identification information of the object and the team formation mode in the mapping relationship data table, the target team formation mode is determined according to the identification information of the target object. Among them, the mapping query between the identification information of the object and the team formation mode can be realized more quickly through the pre-configured mapping relationship data table, thereby improving the efficiency of determining the target team formation mode, and further, the efficiency of players forming teams can be improved.
[0142] The following is a detailed explanation of an optional implementation process of the team formation method in the above game when the identification information is a text identification.
[0143] Fig. 9 Schematic diagram of the process of forming a team in a game provided in an embodiment of the present application Figure 4 , please refer to Fig. 9, the identification information includes: a text identification, the mapping relationship data table includes a first mapping relationship; based on the mapping relationship between the identification information of the object and the team formation mode in the mapping relationship data table, determining the target team formation mode according to the identification information of the target object, including:
[0144] S910: Obtain a first mapping relationship.
[0145] The first mapping relationship is used to indicate the mapping relationship between the text identifier of the object and the team formation mode.
[0146] Optionally, the first mapping relationship may be a mapping relationship between text identifiers of multiple groups of objects and team formation modes, and the text identifier may be identification information displayed in the form of text.
[0147] For example, when the object is a control, the control may correspond to relevant text information. For example, for the task of "clearing the Abyss Cave - difficult", the corresponding text information may include task objectives, task progress, task explanation, etc. The task objective may be "clearing the Abyss Cave - difficult"; the task progress may display the completion progress in the form of a digital ratio, such as "0 / 1" may indicate that the task needs to be performed 1 time, and currently has been completed 0 times. When the current number of completions is greater than the number of times the task needs to be performed, the task is completed; the task explanation may be a text explanation of the task, such as "kill all monsters in the level", etc. The above text information may be used as the text identifier of the control.
[0148] S920: Based on the first mapping relationship, the teaming mode corresponding to the text identifier of the target object is used as the target teaming mode.
[0149] Optionally, after determining the text identifier of the target object, the target teaming mode corresponding to the target object may be determined based on a mapping relationship between the text identifier of the object and the teaming mode.
[0150] Optionally, before acquiring the first mapping relationship, the method further includes: establishing a first mapping relationship between the text identifier of the object and the teaming mode in response to an association configuration operation.
[0151] Optionally, the first mapping relationship may be a pre-configured relationship, a relationship generated according to a preset rule, or a manually associated and configured relationship, which is not specifically limited herein.
[0152] An optional specific implementation process of the team formation method in the above game when the identification information is an image identification is explained in detail below.
[0153] Fig.10 Schematic diagram of the process of forming a team in a game provided in an embodiment of the present application Figure 5 , please refer to Fig.10, the identification information includes: an image identification, the mapping relationship data table includes a second mapping relationship; based on the mapping relationship between the identification information of the object and the team formation mode in the mapping relationship data table, determining the target team formation mode according to the identification information of the target object, including:
[0154] S1010: Obtain a second mapping relationship.
[0155] The second mapping relationship is used to indicate the mapping relationship between the image identifier of the object and the teaming mode.
[0156] Optionally, the second mapping relationship may be a mapping relationship between image identifiers of multiple groups of objects and team modes, and the image identifier may be identification information displayed in the form of a 3D model, a picture, or the like.
[0157] For example, when the object is a scene object or a character object, the control may correspond to relevant image information. For example, in the game mode of "Abyss Cave", it may include the entrance of the scene, the monsters in the scene, etc. The 3D model or picture corresponding to the scene entrance and the 3D model or picture corresponding to the monsters in the scene can all be used as the above-mentioned image identifiers.
[0158] S1020: Based on the second mapping relationship, taking the teaming mode corresponding to the image identifier of the target object as the target teaming mode.
[0159] Optionally, after the image identifier of the target object is determined, the target teaming mode corresponding to the target object may be determined based on a mapping relationship between the image identifier of the object and the teaming mode.
[0160] Optionally, before acquiring the second mapping relationship, the method further includes: establishing a second mapping relationship between the image identifier of the object and the teaming mode in response to an association configuration operation.
[0161] Optionally, the second mapping relationship may be a pre-configured relationship, a relationship generated according to a preset rule, or a manually associated and configured relationship, which is not specifically limited here.
[0162] In the team formation method in the game provided in the embodiment of the present application, a first mapping relationship can be obtained, and based on the first mapping relationship, the team formation mode corresponding to the text identifier of the target object is used as the target team formation mode; or a second mapping relationship is obtained, and based on the second mapping relationship, the team formation mode corresponding to the image identifier of the target object is used as the target team formation mode. Among them, the user can more quickly determine the target team formation mode according to his own operating habits or the relevant identification information in the scene / interface, thereby saving the user's time in establishing a team, and further improving the user's gaming experience.
[0163] The following describes the devices, equipment, storage media, etc. corresponding to the team formation method in the game provided by this application. The specific implementation process and technical effects are described above and will not be repeated below.
[0164] Fig.11 For a schematic diagram of the structure of the team formation device in the game provided in the embodiment of the present application, please refer to Fig.11 , the device includes: a response module 210, a determination module 220, and a trigger module 230;
[0165] A response module 210, for responding to a touch operation on the team control and determining a target object according to the touch operation;
[0166] The determination module 220 is used to determine the target team formation mode corresponding to the target object based on the mapping relationship between the target object and the team formation mode; the target team formation mode at least includes a team formation task;
[0167] The trigger module 230 is used to trigger the corresponding team formation instruction according to the target team formation mode.
[0168] Optionally, in the device, the first touch point of the touch operation is located on the team control, and the second touch point of the touch operation is located on the target object.
[0169] Optionally, the touch operation is a drag operation, and the response module 210 is specifically configured to determine an object located at the end position of the drag operation as a target object.
[0170] Optionally, the touch operation is a drag operation, and the response module 210 is specifically configured to respond to the drag operation on the team control, so that the team control moves to the end position of the drag operation based on the drag track of the drag operation.
[0171] Optionally, the touch operation includes a first touch operation and a second touch operation, and the response module 210 is specifically configured to respond to the first touch operation on the team control and the second touch operation on the target position, and determine that the object at the target position is the target object.
[0172] Optionally, in the device, the target objects include: controls, scene objects and character objects.
[0173] Optionally, the trigger module 230 is specifically used to display a team confirmation sub-interface in the graphical user interface, and the team confirmation sub-interface at least includes: a target team mode; in response to a confirmation operation on the team confirmation sub-interface, triggering a team instruction corresponding to the target team mode.
[0174] Optionally, the team confirmation sub-interface also includes a team option control, and the trigger module 230 is also used to respond to the selection operation of the team option control, and after the team team corresponding to the target team mode is established, send the preset team information corresponding to the team option control through instant messaging.
[0175] Optionally, the determination module 220 is specifically used to obtain a pre-configured mapping relationship data table; the mapping relationship data table reflects the mapping relationship between the object's identification information and the team mode; based on the mapping relationship between the object's identification information and the team mode in the mapping relationship data table, the target team mode is determined according to the identification information of the target object.
[0176] Optionally, the identification information includes: a text identifier, a mapping relationship data table includes a first mapping relationship; a determination module 220 is specifically used to obtain the first mapping relationship, the first mapping relationship is used to indicate the mapping relationship between the text identifier of the object and the team mode; based on the first mapping relationship, the team mode corresponding to the text identifier of the target object is used as the target team mode.
[0177] Optionally, the response module 210 is further configured to establish a first mapping relationship between the text identifier of the object and the teaming mode in response to the association configuration operation.
[0178] Optionally, the identification information includes: an image identification, a mapping relationship data table includes a second mapping relationship; a determination module 220 is specifically used to obtain a second mapping relationship, the second mapping relationship is used to indicate a mapping relationship between an image identification of an object and a teaming mode; based on the second mapping relationship, the teaming mode corresponding to the image identification of the target object is used as the target teaming mode.
[0179] Optionally, the response module 210 is further configured to establish a second mapping relationship between the image identifier of the object and the teaming mode in response to the association configuration operation.
[0180] The above-mentioned device is used to execute the method provided by the aforementioned embodiment, and its implementation principle and technical effect are similar, which will not be repeated here.
[0181] The above modules may be one or more integrated circuits configured to implement the above methods, such as one or more application specific integrated circuits (ASICs), or one or more microprocessors, or one or more field programmable gate arrays (FPGAs). For another example, when a module is implemented in the form of a processing element scheduling program code, the processing element may be a general-purpose processor, such as a central processing unit (CPU) or other processor that can call program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
[0182] Fig.12 For a schematic diagram of the structure of the computer device provided in the embodiment of the present application, please refer to Fig.12 The computer device includes: a memory 310 and a processor 320. The memory 310 stores a computer program that can be run on the processor 320. When the processor 320 executes the computer program, the steps of the team formation method in the above game are implemented.
[0183] In another aspect of an embodiment of the present application, a computer-readable storage medium is provided, on which a computer program is stored. When the computer program is executed by a processor, the steps of the team formation method in the above-mentioned game are implemented.
[0184] Optionally, the computer device may be the aforementioned terminal device.
[0185] In the several embodiments provided by the present invention, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are only schematic, for example, the division of units is only a logical function division, and there may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.
[0186] The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
[0187] In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of hardware plus software functional units.
[0188] The above-mentioned integrated unit implemented in the form of a software functional unit can be stored in a computer-readable storage medium. The above-mentioned software functional unit is stored in a storage medium, including a number of instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to perform some steps of the methods of various embodiments of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (English: Read-Only Memory, abbreviated: ROM), random access memory (English: Random Access Memory, abbreviated: RAM), disk or optical disk and other media that can store program codes.
[0189] The above is only a specific implementation of the present application, but the protection scope of the present application is not limited thereto. Any technician familiar with the technical field can easily think of changes or substitutions within the technical scope disclosed in the present application, which should be included in the protection scope of the present application. Therefore, the protection scope of the present application should be based on the protection scope of the claims.
[0190] The above description is only the preferred embodiment of the present application and is not intended to limit the present application. For those skilled in the art, the present application may have various modifications and variations. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application shall be included in the protection scope of the present application.
Claims
1. A team formation method in a game, providing a graphical user interface of the game through a terminal device, and providing a team control on the graphical user interface, characterized in that: include: In response to a touch operation on the team control, determining a target object according to the touch operation; The target objects include: controls, scene objects and role objects; Based on the mapping relationship between the object and the team formation mode, determining the target team formation mode corresponding to the target object; the target team formation mode at least includes a team formation task; Triggering the corresponding team formation instruction according to the target team formation mode; The triggering of a corresponding team formation instruction according to the target team formation mode includes: Displaying a team formation confirmation sub-interface in the graphical user interface, the team formation confirmation sub-interface at least including: a target team formation mode; In response to a confirmation operation on the team formation confirmation sub-interface, a team formation instruction corresponding to the target team formation mode is triggered.
2. The team formation method in the game as claimed in claim 1, characterized in that: The first touch point of the touch operation is located at the team control, and the second touch point of the touch operation is located at the target object.
3. The team formation method in the game as claimed in claim 2, characterized in that: The touch operation is a drag operation, and determining the target object according to the touch operation includes: An object located at the end point of the drag operation is determined as a target object.
4. The team formation method in the game as claimed in claim 2, characterized in that: The touch operation is a drag operation, and determining the target object according to the touch operation includes: In response to a drag operation on the team control, the team control is moved to an end position of the drag operation based on a drag track of the drag operation.
5. The team formation method in the game as claimed in claim 1, characterized in that: The touch operation includes a first touch operation and a second touch operation, and the step of responding to the touch operation on the team control and determining the target object according to the touch operation includes: In response to a first touch operation on the team control and a second touch operation on a target position, an object at the target position is determined as a target object.
6. The team formation method in the game as claimed in claim 1, characterized in that: The team confirmation sub-interface also includes a team option control, and the method further includes: In response to a selection operation on the team formation option control, after a team formation team corresponding to the target team formation mode is established, preset team formation information corresponding to the team formation option control is sent via instant messaging.
7. The team formation method in the game as claimed in claim 1, characterized in that: The determining, based on the mapping relationship between the object and the teaming mode, the target teaming mode corresponding to the target object includes: Obtain a pre-configured mapping relationship data table; the mapping relationship data table reflects the mapping relationship between the identification information of the object and the team formation mode; Based on the mapping relationship between the identification information of the object and the team formation mode in the mapping relationship data table, the target team formation mode is determined according to the identification information of the target object.
8. The team formation method in the game as claimed in claim 7, characterized in that: The identification information includes: a text identification, the mapping relationship data table includes a first mapping relationship; the mapping relationship between the identification information of the object in the mapping relationship data table and the team formation mode, and determining the target team formation mode according to the identification information of the target object, includes: Acquire the first mapping relationship, where the first mapping relationship is used to indicate a mapping relationship between a text identifier of an object and a team formation mode; Based on the first mapping relationship, the teaming mode corresponding to the text identifier of the target object is used as the target teaming mode.
9. The team formation method in the game as claimed in claim 8, characterized in that: Before acquiring the first mapping relationship, the method further includes: In response to the association configuration operation, a first mapping relationship between the text identifier of the object and the teaming mode is established.
10. The team formation method in the game as claimed in claim 7, characterized in that: The identification information includes: an image identification, the mapping relationship data table includes a second mapping relationship; the mapping relationship between the identification information of the object and the team formation mode in the mapping relationship data table, and determining the target team formation mode according to the identification information of the target object, includes: Acquire the second mapping relationship, where the second mapping relationship is used to indicate a mapping relationship between an image identifier of an object and a teaming mode; Based on the second mapping relationship, the teaming mode corresponding to the image identifier of the target object is used as the target teaming mode.
11. The team formation method in the game as claimed in claim 10, characterized in that: Before acquiring the second mapping relationship, the method further includes: In response to the association configuration operation, a second mapping relationship between the image identifier of the object and the teaming mode is established.
12. A team formation device in a game, providing a graphical user interface of the game through a terminal device, and providing a group of team controls on the graphical user interface, characterized in that: include: Response module, determination module, trigger module; The response module is used to respond to the touch operation on the team control and determine the target object according to the touch operation; The target objects include: controls, scene objects and role objects; The determination module is used to determine the target team formation mode corresponding to the target object based on the mapping relationship between the target object and the team formation mode; the target team formation mode at least includes a team formation task; The trigger module is used to trigger the corresponding team formation instruction according to the target team formation mode; The trigger module is specifically used to display a team confirmation sub-interface in the graphical user interface, and the team confirmation sub-interface at least includes: a target team mode; in response to a confirmation operation on the team confirmation sub-interface, triggering a team instruction corresponding to the target team mode.
13. A computer device, characterized in that: include: A memory and a processor, wherein the memory stores a computer program that can be run on the processor, and when the processor executes the computer program, the steps of the team formation method in the game described in any one of claims 1 to 11 are implemented.
14. A computer-readable storage medium, characterized in that: The storage medium stores a computer program, which, when executed by a processor, implements the steps of the team formation method in the game described in any one of claims 1 to 11.
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