Novel chessboard game and chess moving method

By designing a new board game, the chess pieces are divided into 'wolf' and 'sheep', and simple rules and movement methods are adopted to solve the problems of complex and inattractive rules of the existing board game, achieving easier access and higher attraction Power is suitable for players of all ages.

CN119139680APending Publication Date: 2024-12-17胡愿华
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Patent Information

Application Number
CN202411243911.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-05
Publication Date
2024-12-17

AI Technical Summary

Technical Problem

The existing board game rules are complex, difficult to get started, and are not attractive enough to be suitable for players of all ages.

Method used

Design a new type of board game, including the main board and the secondary board, the chess pieces are divided into 'wolf' and 'sheep'. The game rules are simple, and the chess pieces can only move one step at a time, and the eating operation is achieved through jumping, which is suitable for each Age players.

Benefits of technology

It achieves a more accessible gaming experience and improves the attractiveness of players. It is suitable for players of all ages. The rules of the game are simple, and the chess pieces are divided into two categories. The game between wolf chess and sheep chess is more vivid and vivid.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to the technical field of chessboard games, in particular to a novel chessboard game which comprises a main chessboard, an auxiliary chessboard and chess pieces. The main chessboard is composed of 16 squares of 4 * 4, a diagonal line is arranged in each square, and the intersection points of the five transverse lines and the five longitudinal lines are sequentially marked as 1-1, 1-2, 1-3... 5-3, 5-4 and 5-5 from left to right and from top to bottom; the two auxiliary chessboards are arranged at the left end and the right end of the main chessboard respectively. The chess pieces comprise wolf chess pieces and sheep chess pieces; a brand new game experience is brought, the chess pieces are divided into two categories, and the chess pieces can only move one step along a route once, so that for players, the walking method of the chess pieces can be mastered more easily, the requirement for the players is lower, the chess pieces can be eaten through jumping, the whole game rule is simple, the game is easier to master, and the game experience is better. The chess is suitable for players of all ages, the wolf chess and the sheep chess are adopted for playing chess, the chess is more vivid, and the attraction to the players is improved.
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Description

Technical Field

[0001] The present invention relates to the technical field of board games, and in particular to a novel board game and a chess playing method. Background Art

[0002] Board games are thinking games that require players to have a certain level of intelligence, strategy and patience. By playing chess, players can improve their thinking, judgment and decision-making abilities, while increasing interaction and communication between players.

[0003] The existing board games mainly include poker, landlords, Chinese chess, military chess, gobang, mahjong, etc., but these board games are already well known to the public and lack appeal to players. In addition, some board games have complicated rules and are difficult to play, and are not suitable for players of all ages.

[0004] Therefore, in response to the above-mentioned problems of complex rules and insufficient attractiveness, a new type of board game with simple rules can be designed. Summary of the invention

[0005] In order to overcome the problems of complex rules and lack of attractiveness.

[0006] The technical solution of the present invention is: a novel board game, comprising a main board, a secondary board and chess pieces;

[0007] The main chessboard consists of 16 4*4 squares, each of which has a diagonal line. There are 5 horizontal lines and 5 vertical lines on the main chessboard. The intersections of the 5 horizontal lines and the 5 vertical lines are marked as 1-1, 1-2, 1-3...5-3, 5-4, 5-5 in order from left to right and from top to bottom. Among them, the 8 intersections 2-1, 2-2, 2-3, 3-1, 3-3, 4-1, 4-2, 4-3 except the center point are the initial positions of the "sheep" chess, and 3-1 and 3-5 are the initial positions of the "wolf" chess.

[0008] There are two secondary chessboards, which are respectively set at the left and right ends of the main chessboard. The inner end points of the secondary chessboards coincide with 3-1 and 3-5 respectively. There are two diagonal lines on the secondary chessboards.

[0009] The chess pieces include "wolf" chess pieces and "sheep" chess pieces.

[0010] Preferably, the diagonal line in the first square on the upper left of the main chessboard connects the upper left corner and the lower right corner, and the diagonal lines in adjacent squares are in opposite directions.

[0011] Preferably, the number of "wolf" pieces is 2; the number of "sheep" pieces is 24.

[0012] Preferably, the number of players is 2, with one player playing the "wolf" chess piece and the other player playing the "sheep" chess piece.

[0013] A novel board game playing method, comprising the novel board game as described in any one of the above, and the steps are as follows:

[0014] Step 1: Pre-race pose

[0015] The "wolf" player places 2 "wolf" pieces on the secondary chessboard at the initial points that coincide with 3-1 and 3-5. The "sheep" player places 24 "sheep" pieces on the primary chessboard at the initial points of the "sheep" pieces, which are the intersections 2-1, 2-2, 2-3, 3-1, 3-3, 4-1, 4-2, and 4-3.

[0016] Step 2: Move

[0017] (a) The player holding the "wolf" moves first, and the player holding the "sheep" moves second;

[0018] (b) On the same route, if a wolf jumps over a sheep from one side and moves to the other side, it captures the sheep.

[0019] (c) When two sheep pieces are placed side by side on the same line as a wolf piece, the wolf piece cannot capture the sheep piece;

[0020] (d) The player holding the sheep chess pieces will place one of the remaining 16 sheep chess pieces at any available position in each move until there are no sheep chess pieces left;

[0021] (e) Move the sheep pieces, try to connect two sheep pieces, prevent the wolf pieces from eating the sheep, and try to surround the wolf pieces;

[0022] (f) Each player can only move one step at a time along the route, except when the "wolf" captures the "sheep";

[0023] (g) If the wolf chess piece is surrounded by the sheep chess pieces and cannot move, the player holding the wolf chess piece loses the game; if the sheep chess pieces cannot surround the wolf chess piece, the player holding the sheep chess piece loses the game.

[0024] Preferably, after the "sheep" chess piece is eaten, the "sheep" chess piece needs to be removed from the chessboard.

[0025] The beneficial effects of the present invention include: bringing a new game experience, the chess pieces are divided into two categories, and the chess pieces can only move one step at a time along the route, so it is easier for players to master the movement of the chess pieces, and the requirements for players are lower. The operation of capturing pieces is achieved by jumping, and the overall game rules are simple, so it is easier to get started and suitable for players of all ages. The game of wolf chess and sheep chess is used for the game between the two sides, which is more vivid and increases the appeal to players. BRIEF DESCRIPTION OF THE DRAWINGS

[0026] Figure 1Shown is a plan view of the new chess and card game and chess playing method before the game. DETAILED DESCRIPTION

[0027] The present invention will be further described below in conjunction with the accompanying drawings and embodiments.

[0028] See also Figure 1 , the present invention provides an embodiment: a novel board game, comprising a main chessboard, a secondary chessboard and chess pieces;

[0029] The main chessboard consists of 16 4*4 squares, each of which has a diagonal line. There are 5 horizontal lines and 5 vertical lines on the main chessboard. The intersections of the 5 horizontal lines and the 5 vertical lines are marked as 1-1, 1-2, 1-3...5-3, 5-4, 5-5 in order from left to right and from top to bottom. Among them, the 8 intersections 2-1, 2-2, 2-3, 3-1, 3-3, 4-1, 4-2, 4-3 except the center point are the initial positions of the "sheep" chess, and 3-1 and 3-5 are the initial positions of the "wolf" chess.

[0030] There are two secondary chessboards, which are respectively set at the left and right ends of the main chessboard. The inner end points of the secondary chessboards coincide with 3-1 and 3-5 respectively. There are two diagonal lines on the secondary chessboards.

[0031] The chess pieces include "wolf" chess pieces and "sheep" chess pieces.

[0032] Preferably, the diagonal line in the first square on the upper left of the main chessboard connects the upper left corner and the lower right corner, and the diagonal lines in adjacent squares are in opposite directions.

[0033] Preferably, the number of "wolf" pieces is 2; the number of "sheep" pieces is 24.

[0034] Preferably, the number of players is 2, with one player playing the "wolf" chess piece and the other player playing the "sheep" chess piece.

[0035] A novel board game playing method, comprising the novel board game as described in any one of the above, and the steps are as follows:

[0036] Step 1: Pre-race pose

[0037] The "wolf" player places 2 "wolf" pieces on the secondary chessboard at the initial points that coincide with 3-1 and 3-5. The "sheep" player places 24 "sheep" pieces on the primary chessboard at the initial points of the "sheep" pieces, which are the intersections 2-1, 2-2, 2-3, 3-1, 3-3, 4-1, 4-2, and 4-3.

[0038] Step 2: Move

[0039] (a) The player holding the "wolf" moves first, and the player holding the "sheep" moves second;

[0040] (b) On the same route, if a wolf jumps over a sheep from one side and moves to the other side, it captures the sheep.

[0041] (c) When two sheep pieces are placed side by side on the same line as a wolf piece, the wolf piece cannot capture the sheep piece;

[0042] (d) The player holding the sheep chess pieces will place one of the remaining 16 sheep chess pieces at any available position in each move until there are no sheep chess pieces left;

[0043] (e) Move the sheep pieces, try to connect two sheep pieces, prevent the wolf pieces from eating the sheep, and try to surround the wolf pieces;

[0044] (f) Each player can only move one step at a time along the route, except when the "wolf" captures the "sheep";

[0045] (g) If the wolf chess piece is surrounded by the sheep chess pieces and cannot move, the player holding the wolf chess piece loses the game; if the sheep chess pieces cannot surround the wolf chess piece, the player holding the sheep chess piece loses the game.

[0046] Preferably, after the "sheep" chess piece is eaten, the "sheep" chess piece needs to be removed from the chessboard.

[0047] When playing the board game of the present invention, the steps are as follows:

[0048] Step 1: Pre-race pose

[0049] The "wolf" player places 2 "wolf" pieces on the secondary chessboard at the initial points that coincide with 3-1 and 3-5. The "sheep" player places 24 "sheep" pieces on the primary chessboard at the initial points of the "sheep" pieces, which are the intersections 2-1, 2-2, 2-3, 3-1, 3-3, 4-1, 4-2, and 4-3.

[0050] Step 2: Move

[0051] (a) The player holding the "wolf" moves first, and the player holding the "sheep" moves second;

[0052] (b) On the same route, if the "wolf" chess piece jumps over the "sheep" chess piece from one side and moves to the other side, it will capture the "sheep" chess piece that was jumped over and remove the "sheep" chess piece from the chessboard;

[0053] (c) When two sheep pieces are placed side by side on the same line as a wolf piece, the wolf piece cannot capture the sheep piece;

[0054] (d) The player holding the sheep chess pieces will place one of the remaining 16 sheep chess pieces at any available position in each move until there are no sheep chess pieces left;

[0055] (e) Move the sheep pieces, try to connect two sheep pieces, prevent the wolf pieces from eating the sheep, and try to surround the wolf pieces;

[0056] (f) Each player can only move one step at a time along the route, except when the "wolf" captures the "sheep";

[0057] (g) If the wolf chess piece is surrounded by the sheep chess pieces and cannot move, the player holding the wolf chess piece loses the game; if the sheep chess pieces cannot surround the wolf chess piece, the player holding the sheep chess piece loses the game.

[0058] Through the above steps, the chess pieces can only move one step at a time along the route. Therefore, it is easier for players to master the movement of the chess pieces, and the requirements for players are lower. The overall game rules are simple, so it is easier to get started and suitable for players of all ages to solve technical problems of complex rules and lack of attractiveness.

[0059] The embodiments of the present invention are described in detail above with reference to the accompanying drawings, but the present invention is not limited to the above embodiments, and various changes can be made within the knowledge scope of those skilled in the art without departing from the spirit of the present invention.

Claims

1. A new type of chessboard game, comprising a main chessboard, a secondary chessboard and chess pieces; characterized in that: The main chessboard consists of 16 4*4 squares, each of which has a diagonal line. There are 5 horizontal lines and 5 vertical lines on the main chessboard. The intersections of the 5 horizontal lines and the 5 vertical lines are marked as 1-1, 1-2, 1-3...5-3, 5-4, 5-5 in order from left to right and from top to bottom. Among them, the 8 intersections 2-1, 2-2, 2-3, 3-1, 3-3, 4-1, 4-2, 4-3 except the center point are the initial positions of "sheep" chess, and 3-1 and 3-5 are the initial positions of "wolf" chess; There are two secondary chessboards, which are respectively set at the left and right ends of the main chessboard. The inner end points of the secondary chessboards coincide with 3-1 and 3-5 respectively. There are two diagonal lines on the secondary chessboards. The chess pieces include "wolf" chess pieces and "sheep" chess pieces.

2. The novel board game according to claim 1, characterized in that: The diagonal line in the first square on the upper left of the main chessboard connects the upper left corner and the lower right corner, and the diagonal lines in adjacent squares are in opposite directions.

3. The novel board game according to claim 1, characterized in that: The number of "wolf" pieces is 2; the number of "sheep" pieces is 24.

4. The novel board game according to claim 1, characterized in that: There are two players in the game, one of them holds the "wolf" chess piece and the other holds the "sheep" chess piece.

5. A novel board game chess playing method, characterized in that The novel board game according to any one of claims 1 to 4 comprises the following steps: Step 1: Pre-race pose The "wolf" player places two "wolf" pieces on the secondary chessboard at the initial points that coincide with 3-1 and 3-5. The "sheep" player places 24 "sheep" pieces on the primary chessboard at the initial points of the "sheep" pieces, which are the intersections 2-1, 2-2, 2-3, 3-1, 3-3, 4-1, 4-2, and 4-3. Step 2: Move (a) The player holding the "wolf" moves first, and the player holding the "sheep" moves second; (b) On the same route, if a "wolf" chess piece jumps over a "sheep" chess piece from one side and moves to the other side, it captures the "sheep" chess piece that was jumped over; (c) When two "sheep" pieces are placed side by side on the same line as a "wolf" piece, the "wolf" piece cannot capture the "sheep" piece; (d) The player holding the sheep chess pieces will place one of the remaining 16 sheep chess pieces at any available position in each move until there are no sheep chess pieces left; (e) Move the sheep pieces, try to connect two sheep pieces, prevent the wolf pieces from eating the sheep, and try to surround the wolf pieces; (f) Each player can only move one step at a time along the route, except when the "wolf" captures the "sheep"; (g) If the wolf chess piece is surrounded by the sheep chess pieces and cannot move, the player holding the wolf chess piece loses the game; if the sheep chess pieces cannot surround the wolf chess piece, the player holding the sheep chess piece loses the game.

6. The novel board game playing method according to claim 5, characterized in that: After the "sheep" chess piece is eaten, it needs to be removed from the chessboard.