Tools and method for battle board game utilizing Weichi rules
A chessboard and rules technology, applied in the field of competitive board games and props using the rules of Go, can solve the problems of investing a lot of time, difficulty in expanding the Go group, and inability to attract attention.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Publication Date
- 2009-02-25
- Estimated Expiration
- Not applicable · inactive patent
Smart Images
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Abstract
Description
technical field
[0001] The invention relates to a method and props of a competitive board game using the rules of Go. According to the method and props of the competitive board game, there is provided a chessboard having M×N intersections in the way that M horizontal lines and N vertical lines intersect, and two pairs of chess pieces each having a different color are used . In addition to the general go rules, it further includes some rules such as the following: at the same time of a plurality of intersection chess pieces, contending for postings (extra compensation) (deom betting), each intersection with different setting scores, each Pieces with different set points, and concealed pieces that can be used without the opponent knowing. The score of the intersection point and the score of the piece displayed when a piece is dropped are added to replace the counted score, and the game player who obtains the highest final score displayed in real time is determined to be the wi...
Examples
Embodiment Construction
[0033] The present invention relates to props and methods for competitive board games utilizing the rules of Go. According to the present invention, the game is played by using a fixed form (routine) or a basic opening according to the rules of Go, but unlike traditional Go, a chessboard with a size of M×N formed by M horizontal lines and N vertical lines is used and the Chess pieces that are the same as Go pieces. When the game is over, the winner of the game is not determined by the number of intersections in the territory that the player gets, but whenever a piece is placed on an intersection, the score is added or deducted in real time, and then the highest final score is obtained The player becomes the winner of the game. The invention will be explained in more detail below with reference to the accompanying drawings.
[0034] first, figure 1 is a schematic diagram showing board game props for implementing a board game utilizing Go rules according to an embodiment of t...