Tools and method for battle board game utilizing Weichi rules

A chessboard and rules technology, applied in the field of competitive board games and props using the rules of Go, can solve the problems of investing a lot of time, difficulty in expanding the Go group, and inability to attract attention.

Inactive Publication Date: 2009-02-25
EPLAYON INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, this Go game has failed to attract the attention of growing children or most teenagers and adults who like computer games
[0004] In addition, in order to learn Go for the first time, you have to memorize many routines and complicated rules, so it takes a lot of time to reach a level where you can enjoy Go
Thus, despite good effects, it has been difficult to expand the base of the Go community, and in fact, even in Korea, which is considered a powerful Go country, the Go community is rapidly decreasing every year

Method used

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  • Tools and method for battle board game utilizing Weichi rules
  • Tools and method for battle board game utilizing Weichi rules
  • Tools and method for battle board game utilizing Weichi rules

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Embodiment Construction

[0033] The present invention relates to props and methods for competitive board games utilizing the rules of Go. According to the present invention, the game is played by using a fixed form (routine) or a basic opening according to the rules of Go, but unlike traditional Go, a chessboard with a size of M×N formed by M horizontal lines and N vertical lines is used and the Chess pieces that are the same as Go pieces. When the game is over, the winner of the game is not determined by the number of intersections in the territory that the player gets, but whenever a piece is placed on an intersection, the score is added or deducted in real time, and then the highest final score is obtained The player becomes the winner of the game. The invention will be explained in more detail below with reference to the accompanying drawings.

[0034] first, figure 1 is a schematic diagram showing board game props for implementing a board game utilizing Go rules according to an embodiment of t...

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Abstract

The invention provides tools and a method for a battle board game utilizing baduk rules. A board having M * N intersections in such a way that M horizontal lines and N vertical lines intersect is provided, and two sets of stones with each set having a different color are used. In addition to general baduk rules, rules such as simultaneous opening placements of stones at multiple intersections, deom betting, intersections each of which has a different set score, stones each of which has a different set score, and hidden stones that can be used without opponent's awareness are further included. Instead of score counting of secured territories, the score of intersections and the score of stones appearing at the time when a stone is placed are added and a game player having a highest final score which is displayed in real-time is determined to be a winner. In this way, a person can easily learn the game rules and play a game or watch games in progress. Everyone from children to adults can enjoy the game. Since the game playing time becomes relatively shorter, players can play the game without time pressure. The game also provides funs of a variety of reversals.

Description

technical field [0001] The invention relates to a method and props of a competitive board game using the rules of Go. According to the method and props of the competitive board game, there is provided a chessboard having M×N intersections in the way that M horizontal lines and N vertical lines intersect, and two pairs of chess pieces each having a different color are used . In addition to the general go rules, it further includes some rules such as the following: at the same time of a plurality of intersection chess pieces, contending for postings (extra compensation) (deom betting), each intersection with different setting scores, each Pieces with different set points, and concealed pieces that can be used without the opponent knowing. The score of the intersection point and the score of the piece displayed when a piece is dropped are added to replace the counted score, and the game player who obtains the highest final score displayed in real time is determined to be the wi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F3/02
CPCA63F3/02A63F3/00075
Inventor 黄炯准金玉坤
Owner EPLAYON INC
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