Method, device and system for transmitting and processing media content

A technology of media content and processing methods, applied in the field of communication, can solve problems such as reducing coding efficiency, increasing network transmission burden, and shortening time intervals, so as to improve real-time performance, respond and adjust quickly and in a timely manner, and solve end-to-end delay Effect

Active Publication Date: 2013-10-09
HUAWEI CLOUD COMPUTING TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] (2) Since each media segment contains random access points, shortening the media segment will shorten the time interval between two adjacent random access points, reducing the encoding efficiency and increasing the network transmission burden

Method used

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  • Method, device and system for transmitting and processing media content
  • Method, device and system for transmitting and processing media content
  • Method, device and system for transmitting and processing media content

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Embodiment Construction

[0032] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention more clear, the embodiments of the present invention will be further described in detail below in conjunction with the accompanying drawings. Here, the exemplary embodiments and descriptions of the present invention are used to explain the present invention, but not to limit the present invention.

[0033] In order to solve the problem of end-to-end delay and shorten the delay of the client's initial playback, dragging, and fast channel switching operations, the embodiment of the present invention provides a transmission processing method for media content. A series of sub-media fragments, and the method of actively pushing sub-media fragments in real time improves the real-time performance of media content transmission. The media content transmission processing method according to the embodiment of the present invention can respond and adjust quickly and timely ...

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Abstract

A method, device and system for transmission and processing of media content, the method comprising: encapsulating at least one media sample and its metadata to generate sub-media fragments, and a plurality of the sub-media fragments form a media fragment; Each time a sub-media fragment is generated, the sub-media fragment is pushed to the live server, so that the live server pushes the sub-media fragment to the client after receiving the sub-media fragment side playback. By adopting the solutions of the embodiments of the present invention, the end-to-end delay can be reduced, and the real-time performance of media content processing can be improved.

Description

technical field [0001] The present invention relates to the field of communication technologies, and in particular to a method, device and system for transmitting and processing media content. Background technique [0002] There are many ways for users to use terminal devices to obtain media content and play them. Typical ones include: HTTP (Hypertext Transfer Protocol, Hypertext Transfer Protocol) file download or P2P (Peer to Peer, peer-to-peer) file download to the local disk and then play, Traditional streaming media, P2P streaming online live broadcast / on-demand, HTTP progressive download (HTTP Progressive Download) and dynamic HTTP streaming solutions, etc. Among them, as a streaming media transmission solution, the dynamic HTTP streaming solution needs to consider the quality of experience (Quality of end-user Experience, QoE) and quality of service (Quality of Service, QoS) it provides. For live broadcast scenarios, the end-to-end delay / latency of the overall soluti...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N21/647H04N21/643
CPCH04L67/55H04L65/60
Inventor 袁卫忠石腾乐培玉张仁宙吴凌燕
Owner HUAWEI CLOUD COMPUTING TECH CO LTD
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