Anti-addiction method and mobile terminal

A mobile terminal and anti-addiction technology, applied in the field of communication, can solve problems such as adverse physiological reactions

Active Publication Date: 2017-03-15
VIVO MOBILE COMM CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Embodiments of the present invention provide an anti-addiction method and a mobile terminal to solve the probl

Method used

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  • Anti-addiction method and mobile terminal

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0024] refer to figure 1 , shows a flow chart of an anti-addiction method in an embodiment of the present invention.

[0025] The anti-addiction method in the embodiment of the present invention is applied to a mobile terminal, and the mobile terminal is connected to a VR device, thereby preventing the user from using the VR device excessively by controlling the opening and closing of the VR device, effectively reducing the impact of the VR device on Negative effects on human health. In a preferred embodiment of the present invention, the VR device may be a device capable of VR experience such as a VR helmet, which is not limited in the present invention.

[0026] Step 101 , monitoring the first duration of the VR device being in the working scene.

[0027] Specifically, in the embodiment of the present invention, when the VR device is turned on and enters the working scene, the mobile terminal detects that the VR device is currently in the working scene, and then notifies t...

Embodiment 2

[0036] refer to figure 2 , shows a flow chart of an anti-addiction method in an embodiment of the present invention.

[0037] The anti-addiction method in the embodiment of the present invention is applied to a mobile terminal, and the mobile terminal is connected to a VR device, thereby preventing the user from using the VR device excessively by controlling the opening and closing of the VR device, effectively reducing the impact of the VR device on Negative effects on human health. In a preferred embodiment of the present invention, the VR device may be a device capable of VR experience such as a VR helmet, which is not limited in the present invention.

[0038] In the embodiment of the present invention, before the VR device enters the work scene, the user sets the first threshold in the mobile terminal. In the embodiment of the present invention, the working scene includes but not limited to: game scene, movie scene, and application scene. In this embodiment, a movie s...

Embodiment 3

[0055] refer to image 3 , shows a flow chart of an anti-addiction method in an embodiment of the present invention.

[0056] Step 301 , monitor the first duration of the VR device being in the working scene.

[0057] Step 302, if the first duration exceeds the first threshold, an anti-addiction reminder is issued to remind the current user to save the content in the work scene.

[0058] Specifically, in the embodiment of the present invention, when the mobile terminal detects that the first duration exceeds the first threshold, an anti-addiction reminder is issued. In a preferred embodiment of the present invention, the anti-addiction reminder can be displayed on the VR display screen, and an option to prompt the user to save the content of the current working scene is displayed in the reminder box.

[0059] Step 303, if a save instruction is received within a predetermined time, then save the content in the working scene and turn off the VR device.

[0060] Specifically, ...

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Abstract

The embodiment of the invention provides an anti-addiction method and a mobile terminal. The anti-addiction method comprises the steps of monitoring a first duration of a VR device under a working scenario; turning off and locking the VR device if the first duration exceeds a first threshold value, wherein the VR device can not be started under a locking state; unlocking the VR device after a second duration. According to the anti-addiction method and the mobile terminal, a user can be effectively prevented from being addicted into the VR device while experiencing the device, and negative influences of the VR device on human health are thus lowered.

Description

technical field [0001] The embodiments of the present invention relate to the communication field, and in particular, to an anti-addiction method and a mobile terminal. Background technique [0002] With the increasing popularity of VR (Virtual Reality, virtual reality), more and more users start to play games and watch movies through VR. [0003] However, in the process of users using VR to experience scenes such as games and movies, because the scenes are close to reality, people are likely to be in a state of extreme excitement for a long time, so users are prone to hallucinations, and even adverse physiological reactions such as neurasthenia. . Contents of the invention [0004] Embodiments of the present invention provide an anti-addiction method and a mobile terminal, so as to solve the problem of adverse physiological reactions caused by overuse that may occur when a user uses a VR device for experience. [0005] In the first aspect, an anti-addiction method is pr...

Claims

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Application Information

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IPC IPC(8): G06F9/44
CPCG06F9/4418
Inventor 康绿山
Owner VIVO MOBILE COMM CO LTD
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