Stepless zooming mobile game map structure

A stepless zooming and map technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of limited zooming in or zooming out, game freezes, map incompleteness, etc., and achieve the effect of rich pictures and avoiding interference

Inactive Publication Date: 2018-03-23
成都三叉戟科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In this case, due to the limitation of the screen size of the mobile phone, the game player can only see a small part of the map. Of course, the game player can see other parts of the map through corresponding operations, but in a large There will be a sense of disorientation when swiping on the map. Players will never be able to see the overall map and deploy strategies, which will greatly reduce the fun of the game.
There are also some mobile games that can zoom the game map to a certain extent, and can slightly zoom in or zoom out the game map, but based on the performance of the mobile device itself, it cannot achieve the high-performance processing of PC-side games, so the range of zooming in or zooming out is very limited , can’t satisfy players’ desire to see the whole situation at all. Once the zoom range and speed of the map are too large, and the processing speed of the mobile device cannot keep up, the map will be incomplete, the game will freeze or even crash. The most common thing is to quickly zoom out the map. Other areas on the map that should be displayed are black, and it takes a while to appear one by one, which seriously affects the player experience

Method used

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  • Stepless zooming mobile game map structure

Examples

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Embodiment 1

[0024] Such as figure 1 The shown mobile game map structure with stepless scaling includes map units. The map units have N levels of maps in total, N is a natural number greater than 2, and the size of the first level map to the Nth level map decreases.

[0025] When the magnification factor of any one-level map itself reaches the magnification switching value X of the map, it will switch to the upper-level map of the map of this level, wherein X is a positive number, and the magnification switching value of each level of maps in this embodiment is X It is not a fixed constant. Maps at all levels have their own switching value X. Those skilled in the art can set the switching value X according to the actual situation, so that the natural process of switching maps. Since the first polar map is already the largest map and can display details on various maps in detail, it cannot be switched upwards.

[0026] Similarly, when the multiple of the reduction of any one-level map itse...

Embodiment 2

[0032] This embodiment is combined based on the embodiment figure 1 Describe in detail a mobile game map structure with stepless scaling.

[0033] The map unit in this embodiment is provided with 4 levels of maps, that is, N=4, and the size of the maps decreases from the first level to the fourth level. And in this embodiment, the zoom-in switching value X of the map at the same level is equal to its zoom-out switching value Y.

[0034] First-level map: This level of map is the largest map, which is seamlessly spliced ​​by map pixel fragments. The map pixel fragments used in this embodiment are diamond-shaped blocks of 120*80 pixels. The data displayed on the map at this level is relatively the most detailed data, including the topography of the map, rivers and lakes on the map, hills, bushes, swamps, bushes, etc.; game data includes wild monsters, resource points, castles of all players, troops, etc. Information about games that need to be displayed on the map;

[0035] Se...

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Abstract

The invention discloses a stepless zooming mobile game map structure comprising a map unit. The map unit is formed by N grades maps; N is an integer and greater than two; the size of the maps is gradually decreased from the first grade to the Nth grade; except for the first grade map, when any one map is multiplied to an amplification switch value X of the map, the map is switched to the former grade map; except for the Nth grade map, when any one map is reduced to a shrinkage switch value Y of the map, the map is switched to a next grade map; and X and Y are both positive numbers. By the useof multi-grade map switch way, less memory and processing amount are required; compared with pixel splicing shrinkage, no block is caused during map switching; and black sides slowly filled by pixel blocks can be avoided.

Description

technical field [0001] The invention relates to the field of mobile game map design, in particular to a mobile game map structure capable of stepless zooming. Background technique [0002] With the popularity and development of mobile games, more and more games have begun to make multiplayer map gameplay. It can even be said that multiplayer map gameplay has become a mainstream and game players are willing to accept. On the game map, game players can see the relative positions of other players. Players can attack other players on the map, attack monsters, collect resources, and compete for territory. Many players are active on the same game map, evolving various game ecology , very playful. [0003] In current mobile games, in order to accommodate tens of thousands or even hundreds of thousands of players on the map, generally speaking, the actual size of the map will be dozens or hundreds of times the size of the mobile phone screen to represent the entire player's ecolog...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52
CPCA63F13/52A63F2300/1075
Inventor 姜闯
Owner 成都三叉戟科技有限公司
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