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75 results about "Player experience" patented technology

Game target selection method and device

The embodiment of the invention provides a game target selection method and device. The method comprises the steps of receiving a release instruction used for controlling a virtual object to release a target skill, obtaining the current facing direction of the virtual object, determining the priority of multiple preset regions within a releasable range of the target skill according to the current facing direction, determining a release region of the target skill according to the priority of the multiple preset regions and controlling the target skill to be released into the release region. Therefore, in the game, the facing direction of the virtual object and the priority of the multiple preset regions within the releasable range are considered in the specific release process of the target skill, the skill releasing direction can better aim at the will of a player, and the player experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Player to spectator handoff and other spectator controls

A video game has at least one player client with control over an aspect of a shared virtual environment. The video game also has at least one spectator client with limited to no control over the shared virtual environment. For example, the spectator client's control may be limited to the game server generating audience cheers or boos in response to spectator input during gameplay. In response to detection of a trigger event by a game server, the player and spectator may switch roles. The client switching from spectator to player experiences an increase in network transfer quality from the game server to help provide smooth gameplay. The client switching from player to spectator faces a decrease in network transfer properties to compensate.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Solution for enhancing the user experience of an electronic game by making user-created game data available in context during gameplay

The present invention discloses a system for enhancing a user's experience in an electronic game by dynamically incorporating user-created tag data. Such a system can include an electronic game application running on a network-capable computing device, a game tag monitor, and a game tag information coordinator. The game tag monitor can be configured to accept and present user-created game tag data within the electronic game application. User created game tag data can also be received outside a gameplay situation using a suitable game tagging interface. The game tag data can be presented dynamically based on the current context of the game. The game tag information coordinator can be configured to provide the game tag monitor with game tag data and receive new game tag data from the game tag monitor.
Owner:IBM CORP

Game player matching method and apparatus, matching server and readable storage medium

InactiveCN107920122AReduce the case where the matching time is longReduce the timeVideo gamesTransmissionGame playerComputer terminal
The embodiment of the invention provides a game player matching method and apparatus, a matching server and a readable storage medium. The method comprises the following steps: obtaining an address ofa user terminal and network delays between the user terminal and game servers; reading the territory of a game player logging in the user terminal according to the address; calculating the distancesbetween the territory of the game player and the territories of the game servers; and determining a target game server matched with the user terminal according to the distance, the network delays between the user terminal and the game servers and the priority of each game server so as to perform game matching on the game player and the players in the target game server. Therefore, the situation that the game player matching time is relatively long caused by network delay, blockage and other phenomena can be effectively reduced, the matching success rate is improved, and the player experience is enhanced.
Owner:HANGZHOU ELECTRONICS SOUL NETWORK TECH

System and method for improving player experience in wireless gaming

The present invention discloses a method and system for managing an interactivity of a game in at least one wireless communication device, by monitoring (705) at least one predetermined resource parameter associated with the wireless communication device, executing (710) at least one alternate scenario on at least one predetermined location within the game based on the predetermined resource parameter and changing dynamically (715) the interactivity of the wireless communication device with one of a wireless gaming server and at least one other wireless communication device by executing the alternate scenario.
Owner:MOTOROLA INC

Scene system of room escape live game

The invention discloses a scene system of a room escape live game. A server, a three-dimensional scene display module, and a sensing gimmick prop module of the system are connected through a wired or wireless network. The three-dimensional scene display module establishes a three-dimensional scene in a back room according to a server instruction. The sensing gimmick prop module comprises at least a gimmick and / or prop placed in the back room. Through behaviors of a player, the gimmick and / or prop is triggered or operated, and then data information is sent to the server. The server displays a corresponding game scene through the three-dimensional scene display module. the server stores scene information of the game and gimmick and / or prop information, and control changes of the gimmick and / or prop, and analyzes and controls changes of the game scenes according to the data information, so as to obtain movement or behaviors of the player in the game scenes. The system provides convenience for replacement, changing, and movement of game scenes, reduces cost of back room construction, and improves playability of a game and player experience degree.
Owner:上海冰眼科技有限公司

Progress display system and method for upgrading attributes of capabilities

The invention discloses a progress display system and method for upgrading attributes of capabilities, and the system and method are used for a game system. The game system comprises a common system and a plurality of subsystems, the process display system comprises an information acquisition module, an updating module and an image processing module. The information acquisition module is used for acquiring universal attribute values of the common system, universal attribute values of the plurality of subsystems and directional attribute values of the plurality of subsystems. The updating module is used or comparing universal attribute values of each subsystem and the common system, and updating the universal attribute values of the subsystem according to conditions. The image processing module is used for converting the universal attribute values and directional attribute values of subsystems into corresponding images to be used as background images and foreground images of a progress bar. The progress display system and method can display according to parameter control of attributes of capabilities in the grade condition of a player or the progress of the proportion of acquired actual values to corresponding upper limit values, so that a player can accurately know the actual progresses of parameters of attributes of the capabilities in a game, and the player experience can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game role recommending method and device

The embodiment of the invention provides of a game role recommending method and device. The game role recommending method and device are applied to terminal equipment, and multiple game roles and thesimilarity of every two game roles are prestored in the terminal equipment. The game role recommending method comprises the steps of obtaining game role using information selected by a player within preset duration; based on the game role using information and the similarity information among the multiple prestored game roles, calculating a recommending score of each game role; selecting the gamerole corresponding to the recommending score satisfying a preset rule and using the game role as a recommending role. Based on player habits and hobbies, the game role meeting the requirements of theplayer is intelligently and flexibly recommended to the player, and the player experience can be effectively improved.
Owner:HANGZHOU ELECTRONICS SOUL NETWORK TECH

Game server data storage, read method and system based on redis

The invention discloses a game server data storage, read method and system based on redis and relates to the technical field of game server data storage and read. According to the game server data storage, read method and system based on redis provided by one embodiment of the invention, updated player data is timely stored in redis memory database to avoid cases of player data loss; besides, through storing the player user names with updated data in queues and sets, through searching player user names in queues and sets in set time interval, and storing player data corresponding to player user names in relational database at one time to reduce the times of data storage in relational database and to avoid influence on database efficiency and player experience.
Owner:GUANGZHOU AIYOU INFORMATION TECH

Three-dimensional idol live-broadcasting method and device based on artificial intelligence

The invention relates to a three-dimensional idol live-broadcasting method and device based on artificial intelligence. The method comprises the following steps: A, creating a virtual 3D artificial intelligent idol role, and importing into a 3D graphic engine, generating a 3D artificial intelligent idol model for live-broadcasting; B, further designing and generating a role animation correspondingto the 3D artificial intelligent idol based on the 3D graphic engine, wherein the role animation comprises body movement and facial expression; C, dubbing for the 3D artificial intelligent idol; andD, jointly debugging the role animation with the dubbing, and performing interactive live-broadcasting according to interaction information of the player. The method disclosed by the invention has theadvantages that the live-broadcasting way of the virtual idol live-broadcasting is enriched, the real-time performance of the real actor is unnecessary, the manpower cost is saved, the interactive feedback is generated by artificial intelligence, continuous live-broadcasting can be realized, and the player experience is improved.
Owner:ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1

Motion sensing game bracelet system based on motion template feature matching

InactiveCN105582669AExpand the type of somatosensory gameIncrease the difficultyVideo gamesSomatosensory systemReal Time Kinematic
A motion sensing game bracelet system based on motion template feature matching comprises a power source module, an AGM sensor module, a processor module, a communication module and electronic equipment, wherein the AGM sensor module, the processor module, the communication module and the electronic equipment are connected in sequence. The power source module supplies power to the AGM sensor module, the processor module and the communication module, the AGM sensor module monitors the real-time motion state of an operator and collects motion and electronic equipment information, and the processor module receives and stores motion data transmitted by the AGM sensor module, analyzes and processes the motion data to obtain a motion feature parameter set, matches the motion feature parameter set with a motion template feature library to generate a corresponding game instruction and transmits the game instruction to the electronic equipment through the communication module. Complex motion and combined motion can be recognized, the energy consumption and calculation defects of a processor chip of the motion sensing game bracelet are overcome, the type of motion sensing games is effectively broadened, the difficulty of the motion sensing games is effectively improved, and player experience is improved.
Owner:SHANGHAI JIAO TONG UNIV

Skill-Based Amusement Machine With Loss-Biased Jackpot

A gaming machine operating method which promotes customer loyalty by altering the payout on the basis of how many games a particular user has played and lost with a particular gaming provider. In a preferred embodiment, the “jackpot” payout is increased for each game a player loses. The altered jackpot is only made available on machines operated by a particular gaming provider, and is only made available to the player that previously incurred the losses. Thus, when a player experiences a “losing streak” he is given the incentive to continue playing at a particular facility via the fact that the jackpot available to the particular player has been increased.
Owner:TYCHE GAMING

Method and system for achieving terrain changes in network game

The invention relates to the technical field of data processing and transmission and discloses a method for achieving terrain changes in a network game. The method includes the steps that a game server detects that a terrain change event happens and calculates terrain critical data of the terrain change event; the terrain critical data is data capable of describing geometrical features of changed terrain and includes position coordinates and feature data of one or more simple geometric figures; the game server sends the terrain critical data to a client of a player character; the client renders the changed terrain according to the received terrain critical data. The invention further discloses a system for achieving the terrain changes in the network game. Transmission amount of terrain data can be reduced, network transmission cost is reduced, and player experience is improved.
Owner:BEIJING PIXEL SOFTWARE TECH

Game display control method and device, electronic equipment and storage medium

The invention provides a game display control method and device, electronic equipment and a storage medium, and relates to the technical field of games. The method comprises the steps of acquiring theposition of a game role; determining a track position corresponding to the game role according to the position of the game role and a preset role track; according to the track position and a preset virtual camera track, determining a virtual camera position corresponding to the track position, the virtual camera being used for presenting a game picture; determining a target shooting visual angleaccording to the virtual camera position; and presenting a game picture corresponding to the target camera shooting view angle according to the target camera shooting view angle. A role track and a virtual camera track are preset in a game client, the track position is determined according to the position of the game role, and then the virtual camera position and the target camera view angle are determined, so that the display of the game picture is realized, the controllability during the display of the game picture is enhanced, the effect of the displayed game picture is better, and the player experience is also improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Backpack model in VR game and interaction method thereof

InactiveCN107930120AExperience crawlingExperience operabilityVideo gamesEngineeringInteraction method
Provided are a backpack model in a VR game and an interaction method thereof. The backpack model includes a backpack calling module and a prop placement module, wherein the backpack calling module isconfigured to open or close a backpack according to a button event of the backpack; and the prop placement module is used to perform prop interaction with a player after the backpack is opened. According to the backpack model in the VR game and the interaction method thereof, the player can carry some props and can use the props in the backpack at any time for use in a scene, and can also place some picked props into the backpack, so that the player in the game experiences the same grabbing and placement operations on a real backpack as he does in reality.
Owner:SNAIL GAMES

Game resource data processing method and device

The application discloses a game resource data processing method and device, relates to the technical field of data processing, and aims to enable a player to experience early-stage game resources under the condition of reserving basic game resources without wasting time to wait for downloading of all game resource data by the player so as to improve the game experience of the player during resource downloading. The method comprises the steps of obtaining installation package data of a game program, the installation package data comprising basic resource data and a compressed package list carrying a coding sequence, the compressed package list recording a downloading sequence of sub-package resource data, and the basic resource data and the sub-package resource data forming game resource data of the game program; in response to a running instruction of the game program, loading the basic resource data, and starting a downloading instruction of the subpackage resource data; and sequentially downloading the sub-package resource data in the compressed package list according to the encoding sequence based on the downloading instruction of the sub-package resource data.
Owner:CHONGQING PERFECT WORLD INTERACTIVE TECH CO LTD

Information processing method and device, storage medium and electronic device

The invention provides information processing method and device, a storage medium and an electronic device. A game interaction interface is obtained by executing game application rendering; in the game interaction interface, at least part of the game scene is displayed. The method comprises the following steps: when detecting that the continuous sliding distance of a touch point of the touch operation on the game interaction interface exceeds a predetermined threshold, determining a first predetermined area in the game interaction interface according to the sliding direction of the touch point; displaying the thumbnail of the game scene in the first predetermined area; determining a to-be-displayed game scene according to the position of the touch point on the thumbnail; updating the currently displayed game scene to the to-be-displayed game scene in the game interaction interface. According to the method disclosed by the invention, the problems that the game scenes in related technologies are inconvenient to view and the operation is complicated and consequently the player experience is influenced are solved, and therefore an effect of improving the player experience is realized.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game data display method and device thereof

PendingCN113384879AReduce viewing difficultyEasy to share and spreadVideo gamesData displayComputer graphics (images)
The embodiment of the invention provides a game data display method and a device thereof. The method comprises the steps that in response to a game data display triggering instruction, game data to be displayed are obtained from a server, and the game data to be displayed comprise game battle data obtained from a game server through analysis; and according to the to-be-displayed game data, rendering is carried out to generate a two-dimensional plane image containing the game battle data, and the game battle data is dynamically displayed on the two-dimensional plane image. According to the method, the game battle data in the virtual scene where the virtual character is located is reproduced in the two-dimensional plane image, so that game display is not limited by a game client, the watching difficulty of game display is greatly reduced, sharing and spreading of the game are facilitated, the game display mode is more flexible, and the player experience is greatly improved.
Owner:PERFECT WORLD ZHENGQI SHANGHAI MULTIMEDIA TECH CO LTD

Method, device and system for game item transaction

The invention discloses a method, a device and a system for game item transaction. The method comprises steps that, after a message that a first player successfully pays a game item is received, transaction information corresponding to the game item is generated; the transaction information comprises an identification code of the game item, an identification code of a first role and an identification code of a first server; the transaction information is sent to a second server used for processing the corresponding data of the game item to enable the second server to acquire the corresponding attribute information from a local memory according to the identification code of the game item, and the attribute information and the identification code of the first role are sent to the first server according to the identification code of the first server to enable the first server to add the attribute information to the first role according to the identification code of the first role. According to the method, in a cross-server transaction process, resource consumption of the servers is reduced, and player experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Immersive interaction preference mining method and system in combination with big data

InactiveCN114691953AImprove handling difficultySemantic analysisData miningEngineeringArtificial intelligence
The embodiment of the invention discloses an immersive interactive preference mining method and system combined with big data, player experience feedback records are recorded by means of the thought of preference detail units, intelligent reconstruction of the preference detail units can be realized by combining reconstruction processing of the associated preference detail units, and the interactive preference mining method and system based on big data are provided for partial missing. For some or some wrong / redundant player experience feedback records exist, it can be guaranteed that the specific preference detail unit is matched with the preference detail unit with the relatively high feedback thermodynamic value as much as possible, and therefore the situation that the user experience feedback record cannot be matched as much as possible due to partial missing of the player experience feedback record is improved to a certain extent. According to the method, the preference big data processing difficulty caused by the user experience feedback records or partial errors / redundancy is reduced, and then it is guaranteed that results obtained after the player experience feedback records are processed can be rapidly and accurately applied to the follow-up process.
Owner:刘国成

Machine Learning Controller for Prize Dispensing Entertainment Machines

ActiveUS20160023097A1Excellent player experienceEasy to installIndoor gamesFinanceLearning controllerEngineering
A system to rapidly set up new claw machines for different styles of prizes, while also providing an excellent player experience through dynamically changing claw machine behavior through machine learning algorithms. These systems can be readily installed on most any crane machine by replacing the controller card. The system is configured by means of a control wand physically connected to the controller. Teaching the machine about the prize is accomplished by physically inserting a sample prize into the grabber, and executed a command via control wand to tell the machine to learn. Once configured and taught the prize, the machine is autonomous, and will maintain its programmed profit margin throughout the prizes dispensed by learning player behavior and making adjustments after each play.
Owner:COAST TO COAST ENTERTAINMENT LLC

Quality evaluation method and system of game design

The invention discloses a quality evaluation method and system of a game design. Facial expression images which are of players in gaming and are shot by shooting devices of game ends are acquired; theexpression images of all the shooting devices are respectively processed, expression classification processing is firstly carried out on the expression images, the expression images are input into intensity processing sub-models, which correspond to expressions into which the expression images are classified, to carry out processing to obtain intensity of the expressions into which the expressionimages are classified; and carrying out overall data analysis on all expression classifications and the intensity of the corresponding expressions, which are obtained in the previous step, to realizequality evaluation of the game design. According to the method, estimation of the expression intensity is carried out on the basis of expression recognition, categories and intensity levels of the expressions of the players are accurately known, then expression data of the players at each time point in game experiencing are used for evaluating design advantages and disadvantages of a game, optimization is carried out on the basis thereof, and a better player experience effect is achieved.
Owner:CHINA UNIV OF GEOSCIENCES (WUHAN)

Plot control method and system and electronic equipment

PendingCN113041612AAvoid the problem of experience degradationVideo gamesHigh level techniquesSimulationOperating system
The invention discloses a plot control method and system and electronic equipment, which are applied to first electronic equipment. A game window is displayed by executing an operation for the first electronic equipment, a game window is displayed, second electronic equipment on which a player in a game depends is controlled to display a game window, the game window of the second electronic equipment is controlled based on the operation on the game window of the first electronic equipment, and only the window displayed by the first electronic equipment is different from the window displayed by the second electronic equipment, so that the start and progress of the game of the second electronic equipment are controlled through the operation on the first electronic equipment; therefore, the game can be completed under the control of the first electronic equipment on the progress, so that the problem that other players continuously wait due to the fact that a certain player cannot perform a subsequent stage, and the player experience is degraded is solved.
Owner:HUNAN HAPPLY SUNSHINE INTERACTIVE ENTERTAINMENT MEDIA CO LTD
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