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73 results about "Player experience" patented technology

Game service management method and system based on Internet

The invention discloses a game service management method and system based on the Internet, and relates to the technical field of the Internet. The method comprises the steps that player behavior data and game resource data are collected, integrated, cleaned, encrypted and stored, and the privacy of players is protected. Personalized recommendation and prediction are carried out by using the decision tree model, and the player experience is improved. Meanwhile, game resources are monitored in real time according to historical resource consumption data, and a supplementary mechanism is automatically triggered. A risk assessment model is established, abnormal behaviors are monitored, an early warning signal is sent, and the operation risk is reduced. The system comprises a data acquisition and processing module, a data encryption and desensitization module, a personalized recommendation prediction module, a game resource management module, a risk early warning module and the like, and functional modular design is realized. According to the method, the security and individuation level of game services are improved, reasonable allocation of resources is ensured, the operation risk is reduced, and safer and more convenient game experience is provided for players.
Owner:SHENZHEN YUXITANG INTERACTIVE TECHNOLOGY CO LTD

Dynamic plot generation system based on multi-agent autonomous evolution

PendingCN120532132AVideo gamesContent creationMulti platform
The invention belongs to the technical field of game artificial intelligence, and relates to a dynamic plot generation system based on multi-agent autonomous evolution, comprising: a game front-end layer used for game picture rendering and user interaction, supporting multi-platform deployment and real-time communication with a rear end; the game back-end layer comprises a world management module, a world evolution module, a task management module and a world state module, and is used for realizing world state maintenance, NPC behavior management, task generation and state synchronization; and the model layer adopts a multi-model collaborative architecture. According to the invention, each player experiences a unique story through the emergence effect generated by NPC autonomous interaction, so that the playability and replay value of the game are greatly improved. Compared with a traditional preset plot tree, the plot text writing workload is reduced by 90% or above, and meanwhile richer content experience is provided.
Owner:HANGZHOU YUANZAI ARTIFICIAL INTELLIGENCE APPLICATION SOFTWARE CO LTD

Multi-dimensional evaluation system for abnormal login risk of game account

The invention provides a multi-dimensional assessment system for abnormal login risk of a game account, which relates to the technical field of network security, and comprises a feature analysis module used for extracting multi-dimensional features including equipment behavior features, spatial-temporal features and access preference features from an access log of the game account, and classifying the equipment behavior features to obtain a multi-dimensional feature set; and generating probability distribution of the normal equipment and the potential risk equipment, and outputting the equipment risk probability. Through cooperative work of the feature analysis module, the evaluation module, the risk index calculation module and the risk response module, the abnormal login risk is accurately recognized from multiple dimensions, the account risk index is dynamically generated, then a detailed report is output, a hierarchical response strategy is triggered, the game account security is effectively guaranteed, the game fairness is maintained, and the player experience is improved.
Owner:LIANYUNGANG FEIYANG NETWORK TECH CO LTD

Game action optimization method and system based on swing machine

The invention relates to the technical field of game wobble machines, in particular to a game action optimization method and system based on a wobble machine. The method comprises the following steps: acquiring a player static characteristic parameter set, analyzing the player static characteristic parameter set, and constructing a personalized player static model; acquiring a game action interaction parameter set and a player dynamic characteristic parameter set, analyzing the player dynamic characteristic parameter set based on the personalized player static model and the game action interaction parameter set, and determining player state deviation information; according to the player state deviation information, determining a personalized action interaction parameter set, and according to the personalized action interaction parameter set, performing dynamic fine adjustment on the interaction action of the swing machine to determine an action adjustment result; and determining and outputting an action adjustment report and a player experience feedback report according to the action adjustment result. According to the method, the interactive action of the swing machine well adapts to differential static conditions of different players and dynamic states of the players in the game process, and the different players can obtain good game experience.
Owner:GUANGZHOU QINSHENG TECH CO LTD

Game team building method and device and electronic equipment

The invention provides a game team building method and device and electronic equipment, and the method comprises the steps: displaying a member setting control and a plurality of selectable game roles of a game team on a graphical user interface in response to a trigger instruction of game match; the member setting control comprises a plurality of member positions; the plurality of selectable game roles comprise at least one first role owned by the first account and at least one second role provided by the second account; in response to a trigger instruction for the plurality of member positions and a selection instruction for a target role in the plurality of selectable game roles, determining the target role as team members corresponding to the plurality of member positions; and in response to the match start instruction, controlling a game team consisting of team members to enter a game match. According to the mode, the flexibility of game teams based on the game roles owned by the players and assistance role assemblies provided by other players is improved, the experience of the players is improved, the retention rate of games is increased, and the utilization rate of game system resources is increased.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game scene editing control method and device and electronic equipment

The invention provides a game scene editing control method and device and electronic equipment. The method comprises the following steps: displaying at least one component identifier on a graphical user interface; responding to a shortcut operation setting instruction for a first identifier in the at least one component identifier, and displaying a first shortcut operation identifier of a first game component indicated by the first identifier on the graphical user interface; the first shortcut operation identifier is used for indicating that a shortcut operation mode for generating the first game component in the to-be-edited game scene is triggered; and in response to a generation instruction which is triggered by the shortcut operation mode and aims at the first game component, generating the first game component in the to-be-edited game scene. In the mode, by setting the shortcut operation mode of a certain component identifier, a player can generate the corresponding game component in the game scene to be edited through the shortcut operation mode, the game component does not need to be searched again, the operation of generating the game component is simplified, and the experience of the player is improved.
Owner:SHANGHAI NETEASE CUICAN NETWORK TECHNOLOGY CO LTD

Complexity assessment

Embodiments of the present disclosure are directed to operating an electronic game. According to one embodiment, a method for operating an electronic game can comprise maintaining a player experience model defining a plurality of factors indicating player engagement with the electronic game. Information related to activity of a player of the electronic game can be received from a gaming system during execution of the electronic game on the gaming system. A player engagement level can be determined based on the received information related to the activity of the player and the player experience model. In response to the determined player engagement level being less than a predetermined threshold, an instruction can be provided to the gaming system to enable an additional, new feature in the electronic game.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Data processing method and system in card game

The invention discloses a data processing method and system in a card game. According to the method, by means of a professional solver, randomly generated candidate residual bureaus are comprehensively judged, preference configuration information is introduced, and dynamic difficulty layering and multi-dimensional index screening are achieved, so that the automatically generated residual bureaus not only meet basic strategy playing method requirements, but also can give consideration to player characteristics in a wide difficulty interval, and the playing experience is improved. And the low-adaptability efficiency of manual design capacity bottleneck and traditional rule filtering is avoided. The closed-loop process can produce diversified and rich-strategy high-quality endorsement, dynamic updating and difficulty self-adaption of the content pool are achieved, and the continuity and freshness of player experience are optimized.
Owner:TUYOO GAMES +3

Game difficulty dynamic adjustment method and related device

The invention relates to a dynamic adjustment method for game difficulty and a related device. The method comprises the following steps: collecting historical behavior data generated on a game by a player; the historical comprehensive ability of the player is determined based on the historical behavior data, and the current comprehensive ability of the player is determined based on behavior data in recent N game sessions in the historical behavior data; adjusting the difficulty reference of the game based on the historical comprehensive ability of the player and the current comprehensive ability of the player; and monitoring a current game session of the player in the game in real time, and if a behavior or state meeting the difficulty compensation mechanism triggering condition appears in the current game session, triggering the difficulty compensation mechanism. The game difficulty is dynamically adjusted according to the user state and ability, the difficulty is matched with the ability, the player experience is improved, game challenging is guaranteed, and loss caused by too high difficulty is avoided.
Owner:GUANGZHOU DIANJINSHI INFORMATION TECH CO LTD

Operation guiding method and device in game and electronic equipment

The invention provides an operation guiding method and device in a game and electronic equipment. The operation guiding method comprises the steps that an operation guiding request of a first game account is obtained; providing an operation guide entry corresponding to the guide demand for the second game account; receiving a trigger instruction of the second game account for the operation guide entry, and sending game data of the first game account to the second game account, so that a graphical user interface of a second terminal device controlling the second game account displays at least part of interface content in game interface content corresponding to the first game account; and obtaining operation data of the second game account for at least part of the interface content and interface updating content corresponding to the operation data, and providing operation information corresponding to the guide demand for the first game account based on the operation data and the interface updating content. According to the mode, the efficiency of acquiring the operation guidance by the player is improved, and the player experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

User interface control management method and device, electronic equipment and storage medium

The embodiment of the invention provides a user interface control management method and device, electronic equipment and a storage medium. The method comprises the steps that a graphical user interface is provided through terminal equipment, a plurality of operable controls are displayed on the graphical user interface, and the method comprises the steps that in response to a selection operation for a first control, whether the first control belongs to a mergeable control type or not is determined; when the first control belongs to the mergeable control type, displaying merging prompt information; the addition confirmation operation is responded, the first control is added into a to-be-configured control container, and the control container is used for containing a preset number of operable controls; hiding the first control in the graphical user interface; and in response to an instruction of ending configuration of the control container, displaying the control container in the graphical user interface. By means of the technical means, players can autonomously select the controls needing to be combined, the number of the controls is reduced, the operation efficiency is improved, the mistaken touch probability is reduced, and the player experience is optimized. In addition, the control is stored in the control container, so that an interface can be simplified, and the immersion of the game is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game prop generation method based on prop keywords and related equipment

PendingCN121819333ASemantic analysisVideo gamesTell-taleEngineering
The invention provides a game prop generation method and related equipment, and the method is characterized in that game props are generated in an interaction process that player characters and non-player characters tell stories in turn, on one hand, corresponding game props are generated only when prop keywords exist in a continued story text, and players can obtain the game props in order to obtain the game props; the player can actively interact with a non-player character and can continuously keep interests, so that the player experience is relatively good; and on the other hand, when the player inputs the player story text, how to guide the non-player character to speak out the continued story text carrying the prop keyword needs to be considered, so that the rationality of the player story text can be emphasized during input, the probability of uncontrolled input is reduced, and the user experience is improved. Therefore, the rationality of outputting the continued story text by the non-player character is improved, and the player experience is better.
Owner:SHANGHAI AIDA CHUANGJING CULTURE TECHNOLOGY CO LTD

Team confrontation processing method and device in game, program product and electronic equipment

The invention provides a team confrontation processing method and device in a game, a program product and electronic equipment, and relates to the technical field of games. The method comprises the following steps: performing conventional confrontation on a first camp and a second camp in a confrontation link in a game; wherein the first camp comprises a plurality of first game teams, and the second camp comprises a plurality of second game teams; after the conventional confrontation, if a first winning game team winning out exists in the plurality of first game teams and a second winning game team winning out exists in the plurality of second game teams, carrying out additional confrontation on the first winning game teams and the second winning game teams; and updating the game resources of at least one of the first camp and the second camp according to the result of the additional confrontation. According to the method, the team confrontation process is optimized, the calculation overhead is reduced, the load of the terminal equipment or the server is reduced, the team cooperation and strategic linkage of players under the same camp are enhanced, and the player experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

System and method for providing durational promotions to players

One aspect of the disclosure relates to providing durational promotions to players in an online game. The system may adjust the outcome probabilities of winning in a slot machine type of game once the player's content drops below a predetermined threshold so that the player will experience some substantial winning in the initial period. The system may adjust the outcome probabilities of winning in the slot machine type of game for a period of time once a player has purchased content to continue to play the game. This may temporarily adjusting outcome probabilities within the game in favor of a player that has recently made a purchase. This may facilitate positive player experiences subsequent to making purchases, thereby increasing further purchases and / or the likelihood thereof.
Owner:KABAM INC

Method For Adjusting An Audio Mix Of A Video Game

There is provided a method for adjusting an audio mix of a video game, the method comprises: obtaining an audio mix of a video game, wherein the audio mix comprises at least one audio signal; obtaining game state information; obtaining audio mix information, wherein the audio mix information comprises a dynamic range of the audio mix; and adjusting the dynamic range of the audio mix based on the game state information and the audio mix information. In this way, the present invention may adjust the audio mix of the video game to avoid a player experiencing fatigue.
Owner:SONY COMP ENTERTAINMENT EURO LTD

Game role behavior control method and device, electronic equipment and storage medium

The embodiment of the invention provides a game role behavior control method and device, electronic equipment and a storage medium. The method comprises the following steps: in response to a monitored threat role, determining a target locking condition of the threat role; when the controlled role does not belong to the locking target of the threat role, an evasion path strategy is selected according to the current behavior state of the controlled role, and the evasion path strategy comprises a dynamic path strategy with the position of the threat role as a reference point and a static path strategy with the position of a task target of the controlled role as a reference point; constructing a corresponding path network based on the selected path avoidance strategy, wherein the path network comprises a path point set reachable by the controlled role; selecting an optimal path point on a path network corresponding to the selected avoidance path strategy based on the position of the threat role; and controlling the controlled role to move towards the optimal path point. According to the scheme, the AI role can still efficiently execute the task when the AI role is not locked as the target, reasonable evasion behaviors can be adopted for different scenes, and the personification degree of the game and the player experience are remarkably improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Player game data analysis method

The invention discloses a player game data analysis method. The player game data analysis method comprises the steps of data acquisition, data preprocessing, feature extraction, data analysis and result presentation. Various types of behavior data of players in games are comprehensively collected, after preprocessing and feature extraction, various data analysis algorithms and deep learning algorithms are used for analysis, and finally analysis results are presented in a visual mode. According to the method, player behavior data can be deeply mined, valuable decision basis is provided for game developers and operators, game content optimization and operation efficiency is improved, and player experience and game benefits are improved.
Owner:邹刚

Online game state synchronization system and method based on block chain asynchronous network service

The invention provides an online game state synchronization system and method based on block chain asynchronous network service, and the system comprises the following components: a client which is constructed by adopting a Unity game engine and is responsible for the rendering of a game scene, the user interaction and the visual presentation of a local state; the network service layer adopts a Node.js running environment, integrates an Express framework and an ethers.js library, serves as a security agent intermediary between a client and a block chain network, and is responsible for transaction signature construction, transaction broadcast transmission, data format conversion and provision of a standardized RESTful application programming interface; the intelligent contract is compiled by adopting a Solidiity language, is deployed in an Ethereum test network or a main network, and is used as a unique authoritative storage and logic execution carrier of an on-chain state; according to the system, the influence of block chain confirmation delay on player experience can be effectively relieved, the traceability and non-tampering performance of data are guaranteed, and the system is suitable for asynchronous cooperation type multi-player online game scenes.
Owner:SHANGHAI PUBLISHING & PRINTING COLLEGE

A target adjustable target system

The present invention relates to a target adjustable target system, which includes a target and a score ring. A score ring is sleeved outside the target. It is characterized in that: it further includes an installation regulator, which is composed of a target connection rotating head and an installation base. The target is connected to the front end face of the target connection rotating head by screws. The rear part of the target connection rotating head is limited and installed in the installation base, and the installation base is fixed on the wall by screws. The design of the present invention is scientific and reasonable, and has the advantages of simple structure, convenient adjustment, high adjustment efficiency, high adjustment accuracy, good player experience effect, and easy implementation. It is a target adjustable target system with high innovation.
Owner:TARGET (TIANJIN) INT TRADE CO LTD

An agent control method, apparatus and device

The application provides an agent control method, device and equipment to solve the problem of poor agent performance and poor player experience. The method comprises: in response to an agent adding operation triggered for a target game, obtaining respective corresponding script tasks of at least one agent to be added; for each game stage of each agent in the target game, respectively performing: based on the scene description information of the stage scene corresponding to one game stage, the role attribute information of one agent in one game stage, and the stage task of the script task of one agent corresponding to one game stage, determining the execution action set of one agent in one game stage; obtaining the game state information of one agent, the game state information comprising: when the current role state and the current acquisition condition both satisfy the execution condition of the execution action set, controlling one agent to execute the execution action set in one game stage.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

An action game design analysis method, system, device and storage medium

This invention belongs to the field of adaptive difficulty analysis and design for competitive games, and discloses a method, system, device, and storage medium for designing and analyzing action games. By constructing a behavioral feature dataset and evaluating habitual confidence levels, this invention can accurately grasp players' behavioral habits during combat, providing a reliable basis for subsequent difficulty adjustments and solving the problem of insufficient player behavior analysis in existing technologies. Based on a large amount of test data and objective classification logic, this invention constructs a mapping relationship between competitive actions and difficulty, making the difficulty classification more consistent with players' actual experiences and overcoming the shortcomings of unscientific difficulty classification in existing technologies. This invention achieves autonomous adjustment of the difficulty of simulated character combat actions by evaluating player adaptability and analyzes the rationality of the adjustment to ensure that the difficulty adjustment is suitable for players, improving game playability and player experience, and making up for the lack of autonomy and rationality evaluation in tactical adjustments in existing technologies.
Owner:NANJING FORESTRY UNIV

Game strategy generation method and system based on multi-agent collaboration

The invention discloses a game strategy generation method and system based on multi-agent collaboration, and the method specifically comprises the steps: inputting multi-source heterogeneous game data into a task understanding and strategy planning agent, and generating a strategy blueprint; based on the generation strategy blueprint, generating image-text content according to a content generation agent; based on the generation strategy blueprint, according to a dynamic tactical decision agent, calling a tactical knowledge graph and a reinforcement learning model to generate a dynamic tactical suggestion; and inputting the image-text content and the dynamic tactical suggestions into a multi-modal content synthesis and adaptation engine, performing content formatting and operation instruction conversion according to an operation mapping rule base of the target publishing platform, and outputting a personalized image-text strategy adaptive to a specific platform and a player type. According to the method, high-quality and personalized game strategies adaptive to different platforms can be automatically and efficiently generated, powerful support is provided for a game operation team, and the game operation efficiency and the player experience are improved.
Owner:安徽三七极光网络科技有限公司

Automatic Coin-operated Fishing Doll Machine (SR100)

ActiveCN309417587SSimulationMachine
1. Name of the design product: Automatic coin-operated fish-catching doll machine (SR100). 2. Use of the design product: A machine for players to experience the automatic fish-catching game. 3. Design key points of the design product: Lies in the shape. 4. Picture or photo that best shows the design key points: Front view.
Owner:WUHAN DIJIU SPACE CULTURE TECHNOLOGY CO LTD

Method and device for team recommendation in game and electronic equipment

The invention provides a team recommendation method and device in a game and electronic equipment, and the method comprises the steps: generating a team recommendation request corresponding to a first user account in response to a team recommendation request generation operation; the team recommendation request comprises team formation characteristics of the first user account; the team formation features comprise team features of a game team expected to join by the first user account, and / or game behavior features of the first user account; determining a target team based on the team formation characteristics of the first user account and team formation requirements of a plurality of pre-established game teams; the team forming demand is used for indicating expected game behavior characteristics of the game team to the user joining the game team, and / or team characteristics of the game team; and providing a first entrance for joining the target team for the first user account on the first graphical user interface. According to the mode, the efficiency of finding the game team meeting the requirement of the player is improved, so that the team forming efficiency in the game is improved, and the player experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Multi-player game interaction method and device, program product and electronic equipment

The invention provides a multi-player game interaction method and device, a program product and electronic equipment, and relates to the technical field of games. The method comprises the following steps: in a virtual object selection link in a game match, displaying a plurality of first candidate virtual objects in a first area in a graphical user interface, and displaying a plurality of second candidate virtual objects in a second area in the graphical user interface; in response to a preset operation for the second candidate virtual object, first recommendation information is sent to the second game account, and the first recommendation information is used for recommending the second candidate account to perform a first specified operation on the second candidate virtual object; and in response to a selection operation for a first target virtual object in the plurality of first candidate virtual objects, adding the first target virtual object to a first virtual object set owned by the first game account in the game match. According to the method and the device, communication and cooperation between players of the same camp are promoted, a communication operation mode is simplified, and player experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Automatic coin-operated fishing doll machine

ActiveCN309596468SSimulationMachine
1. The name of the design product: automatic coin-operated fish doll machine. 2. The use of the design product: machine for players to experience automatic fishing game. 3. The design points of the design product: in shape. 4. The picture or photo that best indicates the design points: front view.
Owner:WUHAN DIJIU SPACE CULTURE TECHNOLOGY CO LTD

Virtual equipment control method and device and electronic equipment

The invention provides a virtual equipment control method and device and electronic equipment, and the method comprises the steps: determining an associated trigger state of second virtual equipment in response to a first trigger instruction for first virtual equipment or a game behavior corresponding to the first trigger instruction executed by the first virtual equipment; when the second virtual equipment is in the target state, in response to a second trigger instruction for the second virtual equipment, controlling the second virtual equipment to execute a corresponding game behavior, and triggering the second trigger instruction under at least one of the following conditions: the second virtual equipment continues for a preset first duration in the target state; generating a third trigger instruction for the first virtual equipment; and the first virtual equipment executes a game behavior corresponding to the third trigger instruction. According to the mode, association triggering between weapons is achieved in multiple modes, the interestingness of the game is improved, the experience of players is improved, the retention rate of the game is increased, and the utilization rate of game system resources is increased.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Account recommendation method, device and electronic equipment in game

The application provides a game account recommendation method and device and electronic equipment, in response to an interface display instruction, a social interface corresponding to a first game account is displayed in a graphical user interface, wherein the social interface includes a first control and a second control, the first control is used to trigger the display of a second game account meeting a specified social relationship with the first game account, and the second game account is controlled through a second terminal device; in response to a trigger operation on the second control, a third game account with an additional attribute is displayed in the social interface, and the third game account does not meet the specified social relationship with the first game account. In this way, a player can mark other players he appreciates, and other players marked by the player or friends are displayed for the player, so that the player can further interact with other players, the exchange and cooperation between players can be promoted without increasing the social burden, and the player experience is improved.
Owner:SHANGHAI NETEASE CUICAN NETWORK TECHNOLOGY CO LTD

Gaming behavior monitoring method and device, storage medium, and computer equipment

The present application discloses a method and apparatus for monitoring gaming behavior, a storage medium, and a computer device. The method comprises: receiving gaming behavior data of a target player; if the target player is a monitored object, determining the monitoring object corresponding to the target player, and obtaining the monitoring rules for the target player set by the monitoring object; and monitoring the gaming behavior of the target player based on the monitoring rules and the gaming behavior data. The above scheme associates the monitoring object of the target player, and monitors the gaming behavior of the target player based on the monitoring rules for the target player set by the monitoring object, which helps to meet the differentiated monitoring needs of the monitoring object and helps the target player experience the game more healthily and reasonably under the supervision of the monitoring object.
Owner:BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD