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35 results about "Player experience" patented technology

Game team building method and device and electronic equipment

The invention provides a game team building method and device and electronic equipment, and the method comprises the steps: displaying a member setting control and a plurality of selectable game roles of a game team on a graphical user interface in response to a trigger instruction of game match; the member setting control comprises a plurality of member positions; the plurality of selectable game roles comprise at least one first role owned by the first account and at least one second role provided by the second account; in response to a trigger instruction for the plurality of member positions and a selection instruction for a target role in the plurality of selectable game roles, determining the target role as team members corresponding to the plurality of member positions; and in response to the match start instruction, controlling a game team consisting of team members to enter a game match. According to the mode, the flexibility of game teams based on the game roles owned by the players and assistance role assemblies provided by other players is improved, the experience of the players is improved, the retention rate of games is increased, and the utilization rate of game system resources is increased.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Data processing method and system in card game

The invention discloses a data processing method and system in a card game. According to the method, by means of a professional solver, randomly generated candidate residual bureaus are comprehensively judged, preference configuration information is introduced, and dynamic difficulty layering and multi-dimensional index screening are achieved, so that the automatically generated residual bureaus not only meet basic strategy playing method requirements, but also can give consideration to player characteristics in a wide difficulty interval, and the playing experience is improved. And the low-adaptability efficiency of manual design capacity bottleneck and traditional rule filtering is avoided. The closed-loop process can produce diversified and rich-strategy high-quality endorsement, dynamic updating and difficulty self-adaption of the content pool are achieved, and the continuity and freshness of player experience are optimized.
Owner:TUYOO GAMES +3

Game difficulty dynamic adjustment method and related device

The invention relates to a dynamic adjustment method for game difficulty and a related device. The method comprises the following steps: collecting historical behavior data generated on a game by a player; the historical comprehensive ability of the player is determined based on the historical behavior data, and the current comprehensive ability of the player is determined based on behavior data in recent N game sessions in the historical behavior data; adjusting the difficulty reference of the game based on the historical comprehensive ability of the player and the current comprehensive ability of the player; and monitoring a current game session of the player in the game in real time, and if a behavior or state meeting the difficulty compensation mechanism triggering condition appears in the current game session, triggering the difficulty compensation mechanism. The game difficulty is dynamically adjusted according to the user state and ability, the difficulty is matched with the ability, the player experience is improved, game challenging is guaranteed, and loss caused by too high difficulty is avoided.
Owner:GUANGZHOU DIANJINSHI INFORMATION TECH CO LTD

Operation guiding method and device in game and electronic equipment

The invention provides an operation guiding method and device in a game and electronic equipment. The operation guiding method comprises the steps that an operation guiding request of a first game account is obtained; providing an operation guide entry corresponding to the guide demand for the second game account; receiving a trigger instruction of the second game account for the operation guide entry, and sending game data of the first game account to the second game account, so that a graphical user interface of a second terminal device controlling the second game account displays at least part of interface content in game interface content corresponding to the first game account; and obtaining operation data of the second game account for at least part of the interface content and interface updating content corresponding to the operation data, and providing operation information corresponding to the guide demand for the first game account based on the operation data and the interface updating content. According to the mode, the efficiency of acquiring the operation guidance by the player is improved, and the player experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game prop generation method based on prop keywords and related equipment

PendingCN121819333ASemantic analysisVideo gamesTell-taleEngineering
The invention provides a game prop generation method and related equipment, and the method is characterized in that game props are generated in an interaction process that player characters and non-player characters tell stories in turn, on one hand, corresponding game props are generated only when prop keywords exist in a continued story text, and players can obtain the game props in order to obtain the game props; the player can actively interact with a non-player character and can continuously keep interests, so that the player experience is relatively good; and on the other hand, when the player inputs the player story text, how to guide the non-player character to speak out the continued story text carrying the prop keyword needs to be considered, so that the rationality of the player story text can be emphasized during input, the probability of uncontrolled input is reduced, and the user experience is improved. Therefore, the rationality of outputting the continued story text by the non-player character is improved, and the player experience is better.
Owner:SHANGHAI AIDA CHUANGJING CULTURE TECHNOLOGY CO LTD

Team confrontation processing method and device in game, program product and electronic equipment

The invention provides a team confrontation processing method and device in a game, a program product and electronic equipment, and relates to the technical field of games. The method comprises the following steps: performing conventional confrontation on a first camp and a second camp in a confrontation link in a game; wherein the first camp comprises a plurality of first game teams, and the second camp comprises a plurality of second game teams; after the conventional confrontation, if a first winning game team winning out exists in the plurality of first game teams and a second winning game team winning out exists in the plurality of second game teams, carrying out additional confrontation on the first winning game teams and the second winning game teams; and updating the game resources of at least one of the first camp and the second camp according to the result of the additional confrontation. According to the method, the team confrontation process is optimized, the calculation overhead is reduced, the load of the terminal equipment or the server is reduced, the team cooperation and strategic linkage of players under the same camp are enhanced, and the player experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Online game state synchronization system and method based on block chain asynchronous network service

The invention provides an online game state synchronization system and method based on block chain asynchronous network service, and the system comprises the following components: a client which is constructed by adopting a Unity game engine and is responsible for the rendering of a game scene, the user interaction and the visual presentation of a local state; the network service layer adopts a Node.js running environment, integrates an Express framework and an ethers.js library, serves as a security agent intermediary between a client and a block chain network, and is responsible for transaction signature construction, transaction broadcast transmission, data format conversion and provision of a standardized RESTful application programming interface; the intelligent contract is compiled by adopting a Solidiity language, is deployed in an Ethereum test network or a main network, and is used as a unique authoritative storage and logic execution carrier of an on-chain state; according to the system, the influence of block chain confirmation delay on player experience can be effectively relieved, the traceability and non-tampering performance of data are guaranteed, and the system is suitable for asynchronous cooperation type multi-player online game scenes.
Owner:SHANGHAI PUBLISHING & PRINTING COLLEGE

An agent control method, apparatus and device

The application provides an agent control method, device and equipment to solve the problem of poor agent performance and poor player experience. The method comprises: in response to an agent adding operation triggered for a target game, obtaining respective corresponding script tasks of at least one agent to be added; for each game stage of each agent in the target game, respectively performing: based on the scene description information of the stage scene corresponding to one game stage, the role attribute information of one agent in one game stage, and the stage task of the script task of one agent corresponding to one game stage, determining the execution action set of one agent in one game stage; obtaining the game state information of one agent, the game state information comprising: when the current role state and the current acquisition condition both satisfy the execution condition of the execution action set, controlling one agent to execute the execution action set in one game stage.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

An action game design analysis method, system, device and storage medium

This invention belongs to the field of adaptive difficulty analysis and design for competitive games, and discloses a method, system, device, and storage medium for designing and analyzing action games. By constructing a behavioral feature dataset and evaluating habitual confidence levels, this invention can accurately grasp players' behavioral habits during combat, providing a reliable basis for subsequent difficulty adjustments and solving the problem of insufficient player behavior analysis in existing technologies. Based on a large amount of test data and objective classification logic, this invention constructs a mapping relationship between competitive actions and difficulty, making the difficulty classification more consistent with players' actual experiences and overcoming the shortcomings of unscientific difficulty classification in existing technologies. This invention achieves autonomous adjustment of the difficulty of simulated character combat actions by evaluating player adaptability and analyzes the rationality of the adjustment to ensure that the difficulty adjustment is suitable for players, improving game playability and player experience, and making up for the lack of autonomy and rationality evaluation in tactical adjustments in existing technologies.
Owner:NANJING FORESTRY UNIV

Game strategy generation method and system based on multi-agent collaboration

The invention discloses a game strategy generation method and system based on multi-agent collaboration, and the method specifically comprises the steps: inputting multi-source heterogeneous game data into a task understanding and strategy planning agent, and generating a strategy blueprint; based on the generation strategy blueprint, generating image-text content according to a content generation agent; based on the generation strategy blueprint, according to a dynamic tactical decision agent, calling a tactical knowledge graph and a reinforcement learning model to generate a dynamic tactical suggestion; and inputting the image-text content and the dynamic tactical suggestions into a multi-modal content synthesis and adaptation engine, performing content formatting and operation instruction conversion according to an operation mapping rule base of the target publishing platform, and outputting a personalized image-text strategy adaptive to a specific platform and a player type. According to the method, high-quality and personalized game strategies adaptive to different platforms can be automatically and efficiently generated, powerful support is provided for a game operation team, and the game operation efficiency and the player experience are improved.
Owner:安徽三七极光网络科技有限公司

Multi-player game interaction method and device, program product and electronic equipment

The invention provides a multi-player game interaction method and device, a program product and electronic equipment, and relates to the technical field of games. The method comprises the following steps: in a virtual object selection link in a game match, displaying a plurality of first candidate virtual objects in a first area in a graphical user interface, and displaying a plurality of second candidate virtual objects in a second area in the graphical user interface; in response to a preset operation for the second candidate virtual object, first recommendation information is sent to the second game account, and the first recommendation information is used for recommending the second candidate account to perform a first specified operation on the second candidate virtual object; and in response to a selection operation for a first target virtual object in the plurality of first candidate virtual objects, adding the first target virtual object to a first virtual object set owned by the first game account in the game match. According to the method and the device, communication and cooperation between players of the same camp are promoted, a communication operation mode is simplified, and player experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual equipment control method and device and electronic equipment

The invention provides a virtual equipment control method and device and electronic equipment, and the method comprises the steps: determining an associated trigger state of second virtual equipment in response to a first trigger instruction for first virtual equipment or a game behavior corresponding to the first trigger instruction executed by the first virtual equipment; when the second virtual equipment is in the target state, in response to a second trigger instruction for the second virtual equipment, controlling the second virtual equipment to execute a corresponding game behavior, and triggering the second trigger instruction under at least one of the following conditions: the second virtual equipment continues for a preset first duration in the target state; generating a third trigger instruction for the first virtual equipment; and the first virtual equipment executes a game behavior corresponding to the third trigger instruction. According to the mode, association triggering between weapons is achieved in multiple modes, the interestingness of the game is improved, the experience of players is improved, the retention rate of the game is increased, and the utilization rate of game system resources is increased.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Account recommendation method, device and electronic equipment in game

The application provides a game account recommendation method and device and electronic equipment, in response to an interface display instruction, a social interface corresponding to a first game account is displayed in a graphical user interface, wherein the social interface includes a first control and a second control, the first control is used to trigger the display of a second game account meeting a specified social relationship with the first game account, and the second game account is controlled through a second terminal device; in response to a trigger operation on the second control, a third game account with an additional attribute is displayed in the social interface, and the third game account does not meet the specified social relationship with the first game account. In this way, a player can mark other players he appreciates, and other players marked by the player or friends are displayed for the player, so that the player can further interact with other players, the exchange and cooperation between players can be promoted without increasing the social burden, and the player experience is improved.
Owner:SHANGHAI NETEASE CUICAN NETWORK TECHNOLOGY CO LTD

Game keyboard function test system and method

The invention relates to the technical field of computer peripheral testing, and discloses a game keyboard function testing system and method.The testing system comprises a workbench and a supporting plate, a plurality of telescopic parts are arranged on the supporting plate in a penetrating mode, the output end of each telescopic part is connected with a magnet, and each telescopic part can drive the corresponding magnet to stretch out and draw back independently; the problems that traditional manual testing is low in efficiency and keys are prone to being confused are solved, meanwhile, the multiple magnets can stretch out and draw back synchronously, the stability and consistency of the keyboard in complex game scenes such as fast recruitment and high-strength confrontation are ensured, the player experience is enhanced, and the reliability and performance of products in the field of electronic competitions are ensured. According to the testing method, through magnetic induction of the magnet, the quality of the corresponding key position can be accurately and rapidly tested, detection is achieved in a non-direct contact mode, and damage to a to-be-tested product can be avoided.
Owner:FLASH ELECTRONICS (SUZHOU) CO LTD

Information processing method and device in game, electronic equipment and storage medium

The application provides an information processing method and device in a game, electronic equipment and a storage medium, wherein the method comprises: in response to a triggering operation of a game video, monitoring the playing progress of the game video; in response to the playing progress matching a triggering progress of a target game element in at least one game element, displaying an interactive control corresponding to the target game element on a graphical user interface; and in response to a first touch operation on the interactive control corresponding to the target game element, executing a jump instruction of the target game element to jump to a display interface corresponding to the target game element. The player can instantly interact with the content of interest during the process of watching the game video, the cognitive load of the player is reduced, and the interactive control corresponding to the target game element matching the playing progress can be displayed, which can correspond to the current playing content of the video, thereby improving the player experience.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Interaction method and device in virtual scene, electronic equipment, computer readable storage medium and computer program product

The invention provides an interaction method and device in a virtual scene, electronic equipment, a computer readable storage medium and a computer program product. The method comprises the steps that a first virtual object and a second virtual object jointly riding a first virtual pet are displayed in a virtual scene, at least one pet icon is displayed, and different pet icons correspond to different virtual pets; in response to a selection operation for a target pet icon in the at least one pet icon, displaying a first switching control under the condition that a second virtual pet corresponding to the target pet icon can be jointly ridden; and in response to a trigger operation for the first switching control, controlling the first virtual object and the second virtual object to be switched from riding the first virtual pet together to riding the second virtual pet together. According to the method and the device, the riding flexibility of a player in a game can be improved, so that the player experience is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game match starting method and device and electronic equipment

The application provides a game match starting method and device and electronic equipment. At a first time, in response to a game match starting instruction, a first game animation for introducing a first game map is displayed on a match preparation interface. At a second time, in response to a game map selection event, a second game map is determined from game maps provided by a target game, and a second game animation for introducing the second game map is switched to display. In response to a time reaching a third time, or in response to all game accounts of the game match completing selection of game maps of the game match before the third time, a third game map is determined from game maps selected by the game accounts of the game match as a target game map, a third game animation for introducing the third game map is switched to display, and game resources for starting the game match are controlled to be loaded. This way enables players to understand relevant content during waiting for the game match to start, and improves player experience.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Reaction recognition method and device based on game scenarios

PendingCN122074980ASmall individual differencesTaking into account rigorPsychotechnic devicesSensorsPhysical medicine and rehabilitationEeg data
This invention provides a reaction speed recognition method and device based on a game scenario. When a user enters a preset reaction speed game scenario wearing a preset wearable device, a reaction speed baseline task is initiated to acquire baseline EEG data during the user's operation of the reaction speed baseline task. Non-invasive physiological signal acquisition is achieved through the preset wearable device. After that, the formal game task is carried out. Based on the acquired real-time EEG data and baseline index data, an EEG reaction speed index score is calculated. Based on the acquired real-time behavioral data, a cognitive index score is calculated. The EEG reaction speed index score and the cognitive index score are fused to obtain a comprehensive reaction speed cognitive index score. Using the comprehensive reaction speed cognitive index score, the game event interval time is adjusted to match the task rhythm and the player's reaction speed level in real time, taking into account both player experience and the rigor of objective evaluation.
Owner:BEIJING NAOLI TECHNOLOGY CO LTD

Interaction control method, device and electronic equipment in game

The application provides an interactive control method and device in a game and electronic equipment. In response to a display trigger event of game session information, information identifiers of multiple session stages and an information viewing control are displayed in a graphical user interface. The session stage characteristic information of the session stage is included in the information identifier. In response to a first sliding operation on the information viewing control, a target session stage is determined from the multiple session stages based on the touch position of the first sliding operation, and the basic information of the target session stage is displayed. The basic information includes detailed information of the session stage characteristic information of the target session stage. This method simplifies the process of the player viewing the session information and improves the player experience.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game display control method and device, program product and electronic equipment

The invention provides a game display control method and device, a program product and electronic equipment, and relates to the technical field of games. The method comprises the following steps: displaying a game picture formed by shooting a game scene by a virtual camera in a graphical user interface; if a first virtual object in the game scene belongs to the first class of objects, determining a target pose of the first interaction element in a plurality of preset poses of the first interaction element according to a current orientation relationship between the virtual camera and the first virtual object; the first interaction element is an interaction element associated with the first virtual object; if the first virtual object in the game scene belongs to the second class of objects, determining a target pose of the first interaction element based on a fixed pose relationship between the first virtual object and the first interaction element; and displaying the first interaction element in the target pose in the game picture. According to the method, the display of the interaction elements is more flexible and fits the game scene, the display effect and the game picture performance are enriched, and the player experience is improved.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Movement control method and device of virtual object and electronic equipment

The invention provides a movement control method and device for a virtual object and electronic equipment, and the method comprises the steps: controlling a first object to move in a game scene in response to a movement control instruction for the first object; controlling the first object to automatically move based on a second object in the game scene in response to the effect of the auxiliary moving function of the first object; and in response to an interaction instruction for the second object, controlling the first object to interact with the second object during automatic movement. According to the mode, when the virtual object controlled by the player enters the combat, a mobile hosting function is provided for the virtual object, the left hand of the player is liberated, the player can concentrate on shooting combat, the experience of the player is improved, and the retention rate of the game is improved to a certain extent.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Automatic moving method and device for controlling virtual object, computer equipment, medium and program product

The embodiment of the invention discloses an automatic moving method and device for controlling a virtual object, computer equipment, a medium and a program product, and provides a method for enabling the virtual object controlled by a player to automatically move in a game, specifically, a virtual scene where the virtual object is located is divided into a plurality of areas, and the areas of the virtual object are different. And determining a threat value of each region to the virtual object, thereby selecting a region which is relatively safe to the virtual object (such as a region with a relatively small threat value) for automatic movement. Therefore, the single game duration of the player is prolonged by controlling the virtual object to move automatically, the player is prevented from requesting game resources from the server for multiple times, and the pressure of the server is reduced. Moreover, the player can pay attention to the game strategy in an automatic walking mode, so that the playing fatigue of the player is reduced while the rich game strategies are guaranteed, and the experience of the player is better improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Pedal structure of amusement machine

The utility model discloses an amusement machine pedal structure which comprises an amusement machine base, at least one groove is formed in the amusement machine base, a pressing plate is arranged in the groove, a plurality of positioning columns arranged around the edge of the bottom face of the groove are arranged on the bottom face of the groove, and the pressing plate is arranged on the positioning columns in a sleeved mode. A reset spring is arranged on the positioning column and located between the bottom face of the groove and the lower side face of the pressing plate, a plurality of detection switches are arranged on the bottom face of the groove, the trigger ends of the detection switches are arranged around the pressing plate, and at least one trigger end of each detection switch can be pressed and triggered when the pressing plate is pressed downwards. The corresponding detection switch can be pressed and triggered when the edge position of the pedal is treaded, so that the pedal is triggered, the treading and pressing sensitivity is improved, and the experience feeling of players is greatly improved.
Owner:ZHONGSHAN CHUANGJIA AMUSEMENT EQUIPMENT CO LTD

VR interaction method, VR equipment and storage medium

The invention provides a VR interaction method, VR equipment and a storage medium, and belongs to the technical field of VR. The method comprises the steps that under the condition that a player experience instruction is received, state information of M subspaces is obtained, based on the state information, a target subspace is determined from the M subspaces, a player is guided to enter the target subspace, and under the condition that it is monitored that the player enters the target subspace, based on scene data corresponding to the target subspace, the target subspace corresponding to the target subspace is determined. And controlling the working state of the sub-device group corresponding to the target sub-space, and carrying out VR interaction with the player. Therefore, the target subspace is determined based on the respective state information of the M subspaces so as to guide the player to enter the target subspace, the working state of the sub-device group corresponding to the target subspace is controlled to carry out VR interaction with the player, and the problems that the queuing waiting time of the player is too long and the user experience is poor due to the adoption of a serial scheduling mode in the prior art can be solved. The idle time of sites and equipment is increased, and the overall operation efficiency and the passenger flow throughput in unit time are low.
Owner:BEIJING QIYI CENTURY SCI & TECH CO LTD

Game role generation method and terminal

The invention discloses a game role generation method, which comprises the following steps: creating at least two types of first configuration data and at least two types of second configuration data, the first configuration data comprising action strategies, role characters and role experiences, and the second configuration data comprising role appearances, role attributes and role capabilities; setting gain results of the first configuration data acting on the second configuration data in a one-to-one correspondence manner, and combining the first configuration data, the second configuration data and the corresponding gain results to obtain a corresponding game role; when the role is generated, the first configuration data and the second configuration data selected by the player are obtained, and the corresponding game role is fed back according to the first configuration data and the second configuration data. According to the first configuration data and the second configuration data selected by the player, the corresponding game roles are fed back, flexible combination can be achieved, the characteristic of combination gain is achieved, a larger play space is provided for the player, role generation is more flexible and diversified, and the player experience is improved.
Owner:FUJIAN TQ DIGITAL

Game resource display methods and equipment

This application provides a method and device for displaying game resources. In this method, a first terminal establishes a communication connection with a second terminal; user behavior data is obtained from the second terminal through the communication connection; the user behavior data is recorded in the user account bound to the first terminal, wherein the user behavior data corresponds to game resources in the game to which the user account belongs; and the corresponding game resources are displayed in the game based on the user behavior data. This method achieves a dynamic combination of user behavior data and game resources. Through user behavior data, corresponding game rewards (i.e., game resources) can be obtained, expanding the ways to obtain game rewards and meeting the richer task requirements of the game system. By incorporating more personalized user information into the game resource display process using user behavior data, the problem of repetitive player experience caused by single game tasks is avoided, providing users with a more personalized gaming experience and improving the player experience.
Owner:BEIJING PERFECT ZEALKING TECH CO LTD

A game processing method and device, electronic equipment and storage medium

The application discloses a game processing method and device, electronic equipment and a computer readable storage medium. The embodiment of the application can control a virtual prop held by a controlled game character in a virtual scene to enter a first function mode in response to a first touch operation on an entity control. The function parameter of the virtual prop in the first function mode is adjusted in response to a second touch operation on the entity control, so as to reduce the occurrence of a poor player experience caused by too many controls on a graphical user interface.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Social game data integration analysis method and system fusing multiple platforms

The invention is suitable for the field of game data analysis, and provides a social game data integration analysis method and system fusing multiple platforms. The method comprises the following steps: constructing a pre-auditing parameter adjustment library containing a parameter level adjustment table before version updating; collecting full data of the game operation and social contact platform and preprocessing the full data to obtain an integrated data set; calculating three-dimensional indexes of social breadth, depth and creativity and emotional tendency; judging positive and negative influences of the version; positive time calculation influence level adjustment reward, and negative time calculation influence level batch parameter adjustment according to a pre-examination library. According to the method, multi-platform data integration analysis is realized, the version evaluation accuracy and the adjustment efficiency are improved, and the player experience is optimized.
Owner:XIAMEN GUANYING NETWORK TECHNOLOGY CO LTD

Interaction control method, device and electronic equipment for game slice

The application provides a game slice interaction control method and device and electronic equipment. A cloud server performs cloud processing on a game package of a target game obtained by the cloud server, so that the target game runs in the cloud server. Then, the target game is preloaded to a target game picture corresponding to a starting point of a game slice through a pre-starting script. In response to a running operation of the target game by a client, the target game picture is displayed on the client, so that the client and the game slice interact in a game. In response to the game interaction satisfying a slice termination condition, the game slice is ended. In this way, the game package runs in the cloud server, and the game package is preloaded to a starting point scene of the game slice through the pre-starting script. Therefore, a player can directly reach the starting point of the game slice when entering the game, and the player experience of the game slice is ended according to the slice termination condition. Therefore, the game slice can be produced without the cooperation of a game development party, and the human cost of the game development party is reduced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD