Method, device and system for game item transaction

A transaction method and item technology, applied in the field of game item transaction method, device and system

Inactive Publication Date: 2016-04-06
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, there is a certain limit to the number of online players that can be carried by a single server of an online game. In order to carry more players online at the same time, the game will choose to partition pla

Method used

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  • Method, device and system for game item transaction
  • Method, device and system for game item transaction
  • Method, device and system for game item transaction

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Embodiment Construction

[0080] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0081] see figure 1 , a schematic flow chart of the first embodiment of the trading method for game items provided by the present invention, including:

[0082] S11. After receiving the message that the first player has successfully paid for the game item, generate transaction information corresponding to the game item; the transaction information includes the identification code of the game item, the identification code of the first character, and the identificati...

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PUM

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Abstract

The invention discloses a method, a device and a system for game item transaction. The method comprises steps that, after a message that a first player successfully pays a game item is received, transaction information corresponding to the game item is generated; the transaction information comprises an identification code of the game item, an identification code of a first role and an identification code of a first server; the transaction information is sent to a second server used for processing the corresponding data of the game item to enable the second server to acquire the corresponding attribute information from a local memory according to the identification code of the game item, and the attribute information and the identification code of the first role are sent to the first server according to the identification code of the first server to enable the first server to add the attribute information to the first role according to the identification code of the first role. According to the method, in a cross-server transaction process, resource consumption of the servers is reduced, and player experience is improved.

Description

technical field [0001] The invention relates to the field of computer networks, in particular to a trading method, device and system for game items. Background technique [0002] With the development of online games, virtual item transactions between players have become an indispensable part of online games. At present, there is a certain limit to the number of online players that can be carried by a single server of an online game. In order to carry more players online at the same time, the game will choose to partition players according to the server. Each server serves a certain number of online players. Players on different servers The data of the server are independent of each other, so that the player is also restricted to only trade virtual items in this server. [0003] Due to the relatively large randomness in the output of virtual items, the types and quantities of items in different servers are different, and some rare items are only sold in some servers. Theref...

Claims

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Application Information

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IPC IPC(8): G06Q30/06
Inventor 庄上林魏中华解保功岳帅杰李叠
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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