System and method for improving player experience in wireless gaming

a wireless gaming and player experience technology, applied in the field of wireless gaming, can solve the problems of reducing the system capacity and battery life of the wireless communication device, and affecting other players, and achieve the effect of improving the experience of the player

Inactive Publication Date: 2007-03-22
MOTOROLA INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Further, if the game is a multiplayer game, other players may also be affected due to a single player's conditions, for instance RF conditions.
Generally, the usage of highly interactive game scenarios by players and poor RF conditions also lowers the system capacity and

Method used

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  • System and method for improving player experience in wireless gaming
  • System and method for improving player experience in wireless gaming
  • System and method for improving player experience in wireless gaming

Examples

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Embodiment Construction

[0015] Before describing in detail embodiments that are in accordance with the invention, it should be observed that the embodiments reside primarily in combinations of method steps and apparatus components related to managing an interactivity in at least one wireless communication device. Accordingly, the apparatus components and method steps have been represented where appropriate by conventional symbols in the drawings, showing only those specific details that are pertinent to understanding the embodiments of the present invention so as not to obscure the disclosure with details that will be readily apparent to those of ordinary skill in the art having the benefit of the description herein.

[0016] In this document, relational terms such as first and second, top and bottom, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions...

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PUM

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Abstract

The present invention discloses a method and system for managing an interactivity of a game in at least one wireless communication device, by monitoring (705) at least one predetermined resource parameter associated with the wireless communication device, executing (710) at least one alternate scenario on at least one predetermined location within the game based on the predetermined resource parameter and changing dynamically (715) the interactivity of the wireless communication device with one of a wireless gaming server and at least one other wireless communication device by executing the alternate scenario.

Description

FIELD OF THE INVENTION [0001] The invention relates generally to wireless gaming in wireless communication devices and specifically to a method and system for managing interactivity of a wireless gaming device with that of a wireless gaming server and / or other wireless gaming devices thereby improving the player gaming experience. BACKGROUND OF THE INVENTION [0002] Gaming applications have become increasingly common on wireless communication devices. Users of wireless communication devices often play games with other users within the communication network and hence, the level of interactivity among wireless gaming devices in the communication network and wireless gaming devices with the wireless gaming servers change at different levels. A user playing a game on the wireless communication device is generally referred to as a player within the game. [0003] Further, if the game is a multiplayer game, other players may also be affected due to a single player's conditions, for instance ...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCA63F13/10A63F2300/406A63F13/12A63F13/45A63F13/30A63F9/24A63F13/332A63F13/92A63F13/358
Inventor HARRIS, JOHN M.XU, HUA
Owner MOTOROLA INC
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