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Motion sensing game bracelet system based on motion template feature matching

A somatosensory game and action template technology, applied in the field of somatosensory game wristband systems, can solve the problems of limited active area, poor portability, and high cost, and achieve the effect of expanding the type and difficulty of somatosensory games and achieving good compatibility.

Inactive Publication Date: 2016-05-18
SHANGHAI JIAO TONG UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the realization of this technology relies on the Kinect sensor device, which is costly and has limited activity areas, and poor portability.

Method used

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  • Motion sensing game bracelet system based on motion template feature matching
  • Motion sensing game bracelet system based on motion template feature matching
  • Motion sensing game bracelet system based on motion template feature matching

Examples

Experimental program
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Embodiment 1

[0036] Such as figure 1 As shown, the present embodiment includes: a power supply module, an AGM sensor module, a processor module, a communication module and electronic equipment connected in sequence, wherein: the power supply module provides power for the AGM sensor module, the processor module and the communication module, and the AGM sensor module monitors The operator's real-time motion state collects action and electronic device information, and the processor module receives and stores the motion data transmitted by the AGM sensor module in real time, analyzes and processes it, generates corresponding game instructions, and transmits them to the electronic device through the communication module.

[0037] The action information includes but not limited to: real-time acceleration, angular velocity and geomagnetic vector of the action.

[0038] The electronic device information includes, but is not limited to: acceleration, angular velocity and geomagnetic vector of the e...

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PUM

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Abstract

A motion sensing game bracelet system based on motion template feature matching comprises a power source module, an AGM sensor module, a processor module, a communication module and electronic equipment, wherein the AGM sensor module, the processor module, the communication module and the electronic equipment are connected in sequence. The power source module supplies power to the AGM sensor module, the processor module and the communication module, the AGM sensor module monitors the real-time motion state of an operator and collects motion and electronic equipment information, and the processor module receives and stores motion data transmitted by the AGM sensor module, analyzes and processes the motion data to obtain a motion feature parameter set, matches the motion feature parameter set with a motion template feature library to generate a corresponding game instruction and transmits the game instruction to the electronic equipment through the communication module. Complex motion and combined motion can be recognized, the energy consumption and calculation defects of a processor chip of the motion sensing game bracelet are overcome, the type of motion sensing games is effectively broadened, the difficulty of the motion sensing games is effectively improved, and player experience is improved.

Description

technical field [0001] The invention relates to a technology in the field of somatosensory game bracelets, in particular to a somatosensory game bracelet system based on action template feature matching. Background technique [0002] Somatosensory games are a new type of electronic games that are operated through changes in body movements. Somatosensory games break through the traditional operation method of simply using handle buttons to input, allowing the operator to operate the game through body movements, and are deeply loved by users because of their dual functions of fitness and entertainment. [0003] At present, the somatosensory operation scheme of somatosensory games usually uses video recognition technology, such as capturing the player's movement in three-dimensional space through a camera, or assisting in recognizing the player's movement through a specific game handle. The video recognition technology of the former is not yet fully mature, and the cost is rel...

Claims

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Application Information

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IPC IPC(8): A63F13/211A63F13/24
CPCA63F13/211A63F13/24
Inventor 汪一波赵帅冯辰栋郑路路袁璠胡冠蓝黄亦翔
Owner SHANGHAI JIAO TONG UNIV
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