Method and system for achieving terrain changes in network game

An online game, terrain technology, applied in indoor games, video games, sports accessories and other directions, can solve the problems of prolonged transmission time, unsmooth, affecting player experience, etc., to improve transmission efficiency, easy terrain changes, and improve player experience. Effect

Inactive Publication Date: 2016-05-25
BEIJING PIXEL SOFTWARE TECH
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The transmission of a large amount of terrain data will increase the network transmission cost and prolong the transmission time, and the player's game interface will appear unsmooth, affecting the player experience

Method used

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  • Method and system for achieving terrain changes in network game
  • Method and system for achieving terrain changes in network game

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Embodiment Construction

[0032] The basic design idea of ​​this application is: abstract the complex terrain dynamic change data into relatively simple terrain key data for transmission, and the client performs terrain rendering on its own according to the received terrain key data, and obtains the changed terrain, thereby achieving data compression the goal of. The key terrain data is data capable of describing geometric features of the changed terrain, including position coordinates and feature data of one or more simple geometric figures. Compared with the rendered terrain data, its data volume is greatly reduced.

[0033] The implementation method of terrain change in the online game proposed by this application includes:

[0034] A. The game server detects that a terrain change event occurs, and then proceeds to step B;

[0035] B. The game server calculates the terrain key data of the terrain change event; the terrain key data is data capable of describing the geometric characteristics of the ...

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Abstract

The invention relates to the technical field of data processing and transmission and discloses a method for achieving terrain changes in a network game. The method includes the steps that a game server detects that a terrain change event happens and calculates terrain critical data of the terrain change event; the terrain critical data is data capable of describing geometrical features of changed terrain and includes position coordinates and feature data of one or more simple geometric figures; the game server sends the terrain critical data to a client of a player character; the client renders the changed terrain according to the received terrain critical data. The invention further discloses a system for achieving the terrain changes in the network game. Transmission amount of terrain data can be reduced, network transmission cost is reduced, and player experience is improved.

Description

technical field [0001] The present application relates to the technical field of data processing and transmission, in particular to a method and system for realizing terrain changes in online games. Background technique [0002] In a massively multiplayer online game (MMORPG, MassiveMultiplayerOnlineRole-PlayingGame), the game terrain often changes due to the behavior of the player character or non-player control character (NPC, Non-PlayerCharacter), or triggers a specific event, for example, the player or NPCs release sword energy to cause "sword marks" on the ground, and meteorites bombard the ground to cause damage to the ground. [0003] In order to create a realistic experience for the player, this terrain change needs to be noticeable by other players who are in the vicinity of the location where the terrain changes. To make other players aware of terrain changes, the server must send the data of terrain dynamic changes to the clients of other players. Therefore, whe...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/77A63F13/822A63F13/56
CPCA63F13/77A63F13/56A63F13/822
Inventor 张佳乐
Owner BEIJING PIXEL SOFTWARE TECH
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