Game target selection method and device

A target selection and game technology, applied in the field of e-sports, can solve problems such as deviation in skill release, and achieve the effect of improving player experience

Active Publication Date: 2017-11-28
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The present invention provides a game target selection method and device, which are used to solve the problem of deviation in skill release in existing games

Method used

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  • Game target selection method and device
  • Game target selection method and device
  • Game target selection method and device

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0027] Aiming at the problem of player's skill release deviation in existing games, the embodiment of the present invention proposes a game target selection method to assist the player in selecting a skill release object.

[0028] figure 1 It is a schematic flowchart of a method for selecting a game object provided by an embodiment of the present invention. The subject of execution of the method may be a background server of the game software / client, or a terminal on which the game software / client is installed, but not limited thereto.

[0029] By executing the software application on the processor of the terminal and rendering it on the display of the terminal to obtain a graphical user interface, the game content displayed on the graphical user interface includes at least one controllable virtual object. Specifically, players can download game software and install it on the terminal, and play games by operating virtual objects on the terminal. Such as figure 1 As shown, t...

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PUM

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Abstract

The embodiment of the invention provides a game target selection method and device. The method comprises the steps of receiving a release instruction used for controlling a virtual object to release a target skill, obtaining the current facing direction of the virtual object, determining the priority of multiple preset regions within a releasable range of the target skill according to the current facing direction, determining a release region of the target skill according to the priority of the multiple preset regions and controlling the target skill to be released into the release region. Therefore, in the game, the facing direction of the virtual object and the priority of the multiple preset regions within the releasable range are considered in the specific release process of the target skill, the skill releasing direction can better aim at the will of a player, and the player experience is improved.

Description

technical field [0001] The invention relates to electronic sports technology, in particular to a game object selection method and device. Background technique [0002] With the continuous development of e-sports and mobile terminals, more and more competitive games can be installed on mobile terminals, also known as "mobile games". When a user operates a mobile game on a mobile terminal, he generally uses the touch buttons provided by the mobile game client to operate. For competitive games, these touch buttons may include: to control the direction: "directional rocker", to control skills: "skill button", "swipe quickly", "roulette selection", etc. Specifically, in many game scenes of competitive games, there is a confrontation between players and players, or between players and machine opponents. [0003] In the existing technology, if the player simply clicks the control to control the skill without controlling the direction, the target for the skill release may be selec...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/55
CPCA63F13/55
Inventor 陈翔
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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