Quality evaluation method and system of game design

A technology for quality assessment and game design, applied in computing, computer parts, acquisition/recognition of facial features, etc., can solve the problems of game developers with heavy workload, complex feedback process, difficult game design and non-error game feedback, etc.

Inactive Publication Date: 2018-07-17
CHINA UNIV OF GEOSCIENCES (WUHAN)
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The technical problem to be solved by the present invention is that it is difficult to obtain game design error-free game feedback, the feedback process is complicated, and the game developer has a large workload after the feedback. A quality assessment method and system for game design

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  • Quality evaluation method and system of game design
  • Quality evaluation method and system of game design

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Embodiment Construction

[0027] In order to have a clearer understanding of the technical features, purposes and effects of the present invention, the specific implementation manners of the present invention will now be described in detail with reference to the accompanying drawings.

[0028] refer to figure 1 , which is a flowchart of an embodiment of the game design quality assessment method of the present invention. In this embodiment, the acquisition method includes the following steps:

[0029] S1. Acquiring facial expression images of players when playing a game captured by a shooting device at the game end. For the player, playing games can be carried out by computer or mobile phone, then obtain the facial expression image of the player through the camera configured on the computer or the camera installed on the mobile phone, and preferably obtain the facial expression image of the player in real time during the game, and the shooting device Can be remotely controlled to open, or opened locall...

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Abstract

The invention discloses a quality evaluation method and system of a game design. Facial expression images which are of players in gaming and are shot by shooting devices of game ends are acquired; theexpression images of all the shooting devices are respectively processed, expression classification processing is firstly carried out on the expression images, the expression images are input into intensity processing sub-models, which correspond to expressions into which the expression images are classified, to carry out processing to obtain intensity of the expressions into which the expressionimages are classified; and carrying out overall data analysis on all expression classifications and the intensity of the corresponding expressions, which are obtained in the previous step, to realizequality evaluation of the game design. According to the method, estimation of the expression intensity is carried out on the basis of expression recognition, categories and intensity levels of the expressions of the players are accurately known, then expression data of the players at each time point in game experiencing are used for evaluating design advantages and disadvantages of a game, optimization is carried out on the basis thereof, and a better player experience effect is achieved.

Description

technical field [0001] The present invention relates to the field of game design, and more specifically, to a method and system for evaluating the quality of game design. Background technique [0002] With the development of e-sports, both terminal games and mobile games have experienced great development in recent years. Before the game takes shape, the game developer will test the game to evaluate and improve the game, such as closed beta and internal beta. Play the game, find out the bugs of the game and give them back to the game developer, but it is difficult to get feedback on the non-error game design in this way, for example, players may be dissatisfied with a certain part of the storyline or a certain part of the game screen style Dissatisfied and so on. Some players will also put forward some suggestions for improvement in the game, but it generally requires a complicated feedback process such as textual description and screenshots of the game. After the feedback...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06K9/00G06K9/62
CPCG06V40/174G06F18/24323
Inventor 杨林权谷俊允
Owner CHINA UNIV OF GEOSCIENCES (WUHAN)
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