Frame rendering method and device, and storage medium

A screen and logical position technology, applied in the field of data processing, can solve problems such as poor game running fluency and large game operation delay, and achieve the effect of solving poor fluency, eliminating hand feeling delay, and coping with jitter

CN108022286AActive Publication Date: 2018-05-11TENCENT TECH (SHENZHEN) CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Publication Date
2018-05-11

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Abstract

The present invention provides a frame rendering method. The method comprises the steps of: obtaining a current target movement operation instruction; generating a target object movement model according to the current target movement operation instruction and a preset algorithm; determining a next logic position of the target object according to the target object movement model and the current logic position of the target object; determining a next trend position of the target object according to the target object movement model and the next logic position of the target object; and performingposition gradual-change frame rendering operation of the target object according to the next trend position of the target object and the current rendering position of the target object, wherein the position gradual-change frame rendering operation generate a plurality of position gradual-change rendering frames of the target object. The present invention further provides a frame rendering device.The frame rendering method and device ensure the instant execution of user game operation to the most extent through a mode of position gradual-change frame rendering operation so as to eliminate handfeeling delay when users perform game operation; and moreover, the frame rendering method and device, and the storage medium can respond to the jittering of a network environment to ensure the smoothoperation of the game at all the game clients.
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Description

technical field

[0001] The present invention relates to the field of data processing, in particular to a picture rendering method, device and storage medium. Background technique

[0002] Frame synchronization technology is an online game data synchronization technology, in which the game logic (such as avatar movement operation instructions or avatar skill operation instructions, etc.) is completely calculated on the client side, and each game terminal under the same game is completed through the game logic frame Synchronization of online game data. In each game logic frame, each game terminal has the same initial state, and calculations based on the same input data can obtain completely consistent results, and use this result as the initial state of the next game logic frame.

[0003] Here, T1 to T5 are set as the time points of evenly spaced intervals. For example, if game client A generates a logical frame whose execution time is T2-T4, the game server will receive the ...

Examples

Embodiment Construction

[0044] Referring to the drawings, wherein like reference numerals represent like components, the principles of the present invention are exemplified when implemented in a suitable computing environment. The following description is based on illustrated specific embodiments of the invention, which should not be construed as limiting other specific embodiments of the invention not described in detail herein.

[0045]In the following description, specific embodiments of the present invention are described with reference to steps and symbols for operations performed by one or more computers, unless otherwise stated. Accordingly, it will be understood that the steps and operations, which at times are referred to as being performed by a computer, include manipulation by a computer processing unit of electronic signals representing data in a structured form. This manipulation transforms the data or maintains it at a location in the computer's memory system that can reconfigure or oth...