Game object position synchronization method and device in game and electronic equipment

A game and object technology, applied in the Internet field, can solve the problems of large transmission and high performance pressure of terminal equipment, etc., and achieve the effect of reducing performance pressure

Pending Publication Date: 2022-06-03
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present invention provides a method for synchronizing the position of game objects in a game, so as to solve the problem in the prior art that a large amount of data needs to be transmitted on the terminal device to achieve synchronization in the game, and the performance pressure of the terminal device is relatively high.

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  • Game object position synchronization method and device in game and electronic equipment
  • Game object position synchronization method and device in game and electronic equipment
  • Game object position synchronization method and device in game and electronic equipment

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Embodiment Construction

[0051] In order to make the above objects, features and advantages of the present invention more clearly understood, the present invention will be described in further detail below with reference to the accompanying drawings and specific embodiments.

[0052] At present, the solutions for implementing game object synchronization in games include state synchronization and frame synchronization:

[0053] State synchronization:

[0054] The player's terminal device will continuously upload the current position of the game object it controls in the game, and broadcast it to other players' terminal devices. Synchronize the position by smoothly transitioning the game object from the current position to the next position.

[0055] Frame sync:

[0056] The player's terminal device sends the game command corresponding to the game object to the server, the server receives and summarizes it, and then forwards it to all terminal devices logged in the same game, and the terminal device p...

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Abstract

The embodiment of the invention provides a game object position synchronization method and device in a game, electronic equipment and a storage medium. The method comprises the steps that a displacement instruction, sent by terminal equipment, of a game object in the game is received; the displacement instruction comprises initial motion state data of the game object in the game, and the initial motion state data comprises a displacement motion type of the game object; acquiring a displacement operation formula corresponding to the displacement motion type; the displacement operational formula is used for indicating the game object to perform displacement motion in the game according to a certain motion rule; filling the initial motion state data into a displacement operation formula to obtain a target displacement operation formula; and synchronizing the target displacement operational formula to the target terminal equipment, so that the target terminal equipment predicts the position of the game object in the game based on the target displacement operational formula. According to the embodiment of the invention, the terminal equipment and the server do not need to synchronously transmit data for multiple times, and the performance pressure of the equipment is reduced.

Description

technical field [0001] The embodiments of the present invention relate to the field of Internet technologies, and in particular, to a method for synchronizing the positions of game objects in a game, an apparatus for synchronizing the positions of game objects in a game, an electronic device, and a storage medium. Background technique [0002] At present, with the rapid development of network technology, online games have gradually entered people's lives. More and more people are playing games through terminal devices (such as smart phones, computers, etc.), and people play games for entertainment. Leisure time makes life more colorful. [0003] Simply put, the game can be understood as a 3D (three-dimensional) animation of a computer that can be controlled, and the animation is composed of a frame of pictures. The displacement of the game object in the game, if the smooth animation is viewed from the perspective of the player, the position change of the game object in each...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/35A63F13/56A63F13/573A63F13/577
CPCA63F13/35A63F13/56A63F13/573A63F13/577
Inventor 许诗豪
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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