Gaming machine, method and computer program for controlling the same, and computer-readable storage medium having the program stored therein

a computer program and game technology, applied in the field of games, can solve the problems of increasing the difficulty of intuitively ascertaining, and increasing the difficulty of intuitive ascertaining for players, so as to enhance amusement for players and reduce the complexity of conditions

Inactive Publication Date: 2011-03-03
KONAMI GAMING
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0010]It is therefore an object of the invention to provide a gaming machine which employs novel patterns of indicium to be displayed in a display for enhancing amusement for a player; which decreases complexity of conditions for offering a gaming value as conditions having a gaming characteristic corresponding to the novel patterns; which makes the conditions visually and intuitively ascertainable; and which is easy for a beginner or a casual player to understand.

Problems solved by technology

Also, the player encounters difficulty in intuitively ascertaining, within a short time period, whether or not the condition for offering a gaming value has been satisfied.
This is likely to result in creation of a problem of arousing a feeling of repulsion in a player who is playing the game for the first time or a problem of the player being unable to understand the condition and being bewildered.
When specific indicium are displayed in spaced display regions, the player encounters greater difficulty in intuitively ascertaining, within a short time period, whether or not the condition is satisfied, to a degree corresponding to the distance between the display regions.
Hence, such a condition forms a barrier to further enhancement of a gaming characteristic.

Method used

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  • Gaming machine, method and computer program for controlling the same, and computer-readable storage medium having the program stored therein
  • Gaming machine, method and computer program for controlling the same, and computer-readable storage medium having the program stored therein
  • Gaming machine, method and computer program for controlling the same, and computer-readable storage medium having the program stored therein

Examples

Experimental program
Comparison scheme
Effect test

second embodiment

[0135]FIG. 10A is a view showing rotation (of drums) of the gaming machine according to a Three drums 21, 22, and 23 for rotary purposes are provided. The axis of rotation of the drum 21, that of the drum 22, and that of the drum 23 are aligned with the center axis. Spinning action of the drum 21, that of the drum 22, and that of the drum 23 are controlled independently.

[0136]Reels R1, R2, and R3 shown in FIG. 10B are affixed to respective outer peripheral surfaces of the drums 21, 22, and 23 such that a plurality of indicium are displayed in a row in a circumferential direction. Identification indicium displayed on the reels R1, R2, and R3 shown in FIG. 10B assume a hexagonal geometry. As a result of those indicium being affixed to the respective drums, a plurality of indicium assuming a hexagonal geometry are displayed on the display 12.

[0137]When the hexagonal indicium are variably displayed, contact may arise between the indicium, depending on an interval between the drums 21, ...

third embodiment

[0138]As the invention, the reels R1, R2, and R3 shown in FIG. 11B are affixed to the outer peripheral surfaces of the respective drums 21, 22, and 23 in a row in a circumferential direction as shown in FIG. 11A. Here, the indicium displayed on the respective reels R1, R2, and R3 shown in FIG. 11B assume a rectangular geometry, which is the same as that of the indicium of the related-art gaming machine.

[0139]Display windows 26, 27, and 28, which enable setting of geometries of indicium, are provided in the display 12 where the indicium of the reels R1, R2, and R3 are to be displayed. Display areas which have been edged into a hexagonal geometry in advance, such as those shown in FIG. 11C, are provided in the respective display windows 26, 27, and 28. Even when the rectangular indicium are displayed in a spinning manner, the player can view the indicium through the display windows as if hexagonal indicium are displayed in a spinning manner.

[0140]The display areas that have been edged...

fourth embodiment

[0142]As the invention, the configuration of a display of a rotary slot machine which displays octagonal indicium and rectangular indicium will now be described by reference to FIGS. 12A through 14C.

[0143]As shown in FIG. 12A, drums 21, 22, and 23, and drums 24 and 25, both being smaller in diameter than the drums 21 through 23, are housed in the slot machine. The axis of rotation of the drum 21, that of the drum 22, that of the drum 23, that of the drum 24, and that of the drum 25 are aligned with the center axis; and spinning of the drum 21, that of the drum 22, that of the drum 23, that of the drum 24, and that of the drum 25 are controlled independently.

[0144]Reels R1, R2, and R3 shown in FIG. 12B are affixed to respective outer peripheral surfaces of the drums 21, 22, and 23 such that a plurality of indicium are displayed in a row in a circumferential direction. Identification indicium displayed on the reels R1, R2, and R3 shown in FIG. 12B assume an octagonal geometry. As a re...

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Abstract

A gaming machine including a display, a plurality of reels displayed on the display, each reel being arranged side by side so as to independently rotate in a vertical direction, a plurality of display areas forming the reel, each display area having a hexagonal shape for displaying an indicium, each display area being connected with each other in the vertical direction via a horizontal side of the hexagonal shape, and a controller, which determines a win occurrence in a case where an identical kind of indicium is stationarily displayed on at least two of the display areas which are adjacently arranged via an upwardly-sloping direction slope or a downwardly-sloping side of the hexagonal shape of the display area.

Description

[0001]This application is a continuation application of U.S. application Ser. No. 10 / 499,991 having a filing date of Jun. 24, 2004 which is a 35 U.S.C. sctn. 371 national phase application of International PCT Application Serial No. No. PCT / JP03 / 08607 filed Jul. 7, 2003, which claims the benefit of priority under 35 U.S.C. sctn. 119 from Japanese Patent Application No. 2002-199336 filed on Jul. 8, 2002, the contents of each of which are incorporated by reference.TECHNICAL FIELD[0002]The invention relates to a gaming machine, such as a token gaming machine, or a slot machine, and more particularly, to a gaming machine that offers conditions which can become advantageous to a player depending on the state of indicium stationarily displayed on a display.BACKGROUND ART[0003]As shown in FIGS. 15A and 15B, a first related-art gaming machine has a display 12 comprising a plurality of display areas (a11, a12, . . . , a33) having a rectangular shape. The respective display areas are arranged...

Claims

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Application Information

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Patent Type & AuthorityApplications(United States)
IPC IPC(8): A63F9/24A63F5/04G07F17/32
CPCG07F17/3211
InventorAIDA, EIJI
OwnerKONAMI GAMING