Method for playing screen baseball using a pitching mode
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[0051]As used herein, the term “catching position” refers to the position where the ball thrown by a pitcher, who is a user, toward the screen reaches and can be confirmed by various sensors.
[0052]As used herein, the term “ball speed” refers to the speed of the ball thrown by a pitcher, who is a user, toward the screen and can also be confirmed by various sensors.
[0053]As used herein, the term “pitching result” refers to the result of a batting or the result of a swing-and-miss by a virtual batter according to the baseball rules after a ball is thrown toward the screen by a pitcher, who is a user. In a case where the calculation was made assuming that the virtual batter failed to perform a batting, the result would be calculated as either of a “strike” or “ball”, whereas in a case where the calculation was made assuming that the virtual batter performed a batting, the result would be calculated as either of a “swing-and-miss” or “hit”. In particular, the “hit” may be more precisely ...
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