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18 results about "Baseball game" patented technology

Systems and methods for agentic operations using multimodal generative models for baseball

Disclosed techniques relate to using one or more of baseball match statistics, textual insights, predictions (e.g., team and player at the match level, and team at the season level), graphics, video overlays, and player and ball tracking data. Tracking data may be generated using an in-venue feed or a broadcast feed. The tracking data may be supplemented with event data which may be provided by an operator or an automated system based on the events related to a given sport within a venue or via a broadcast feed. The tracking data and / or event data may be used to generate insights such as match statistics, textual insights, predictions, graphics, video overlays, and or the like. Accordingly, the tracking data and insights generated in accordance with the subject matter disclosed herein may be specific to a given sporting event and / or the sport associated with the sporting event.
Owner:STATS LLC

Computer program, game system used for same, and control method

PCT designated stageWO2026110521A1Video gamesControl cellBaseball game
Provided is a computer program capable of providing new gameplay. A computer program (PG2) causes a control unit (31) (computer), which is incorporated in a game machine (3) that provides a baseball game for training a training character (athlete), to function as the means described hereunder. That is, the control unit (31) (computer) is caused to function as: means for granting, when a predetermined granting condition is satisfied, a part of a plurality of assist practice methods that respectively grant different advantageous effects to the training of the training character, such that a state changes between an activated state in which each assist practice method is activated and a standby state in which the activation of each assist practice method is on standby; and means for setting the standby state to an assist practice method granted after the number of activations as the number of activated states of the granted assist practice methods reaches a predetermined upper limit number, and setting the activated state to an assist practice method granted before the number of activations reaches the upper limit number.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Multimodal foundation model for time series data

PCT designated stageWO2025193758A1FinanceNeural learning methodsTimestampBaseball game
A foundation model is trained on time series-related data. The foundation model is configured to take as input time series data (e.g., asset prices in a market, power demand in a power grid, scores in baseball games, etc.) as well as related time-stamped exogenous data having a different modality from the time-series data (e.g., news headlines). Once the foundation model is trained, it may be fine-tuned for different decoder heads to make predictions for a range of time series values.
Owner:GOLDMAN SACHS & CO LLC

Baseball motion parameter real-time monitoring system

The utility model discloses a real-time monitoring system for baseball motion parameters. The real-time monitoring system comprises a nine-axis inertial measurement unit, a dynamic integral reset processing unit, a data preprocessing unit, a wireless transmission module, a wireless charging receiving module for supplying power, a wireless receiving module, a data processing unit and a user side, the nine-axis inertial measurement unit, the dynamic integral reset processing unit, the data preprocessing unit, the wireless transmission module and the wireless charging receiving module are arranged in the baseball; the nine-axis inertial measurement unit comprises a three-axis accelerometer, a three-axis gyroscope and a three-axis magnetometer and is used for acquiring the acceleration, the angular velocity and the magnetic field intensity of the baseball; the dynamic integral reset processing unit is connected with the nine-axis inertial measurement unit; the nine-axis inertial measurement unit, the data preprocessing unit and the wireless transmission module are connected in sequence; the wireless receiving module is respectively connected with the wireless transmission module and the data processing unit; and the user side is connected with the data processing unit.
Owner:XIAMEN UNIV

System and method for supporting real-time baseball betting service

To provide a system and method for supporting a real-time baseball betting service.SOLUTION: A system for providing a real-time baseball betting service includes a user terminal that bets a predetermined game money on a prediction result predicting a game event occurring in each inning of a baseball game that is live-broadcasted in real time using a predetermined game money provided for each inning of the baseball game, and a baseball game betting service server that directly or indirectly participates in and / or restricts a betting process of the user terminal according to a predetermined game betting rule and provides a predetermined reward to the user terminal based on a cumulative total value of a betting result participating in at least one or more of the events occurring in each inning. An important scene is screen-captured and stored, and an advancing condition which is at least one of a foreball, a dead ball, a hit, and a home run is recognized as a bet on a batter.SELECTED DRAWING: Figure 1
Owner:WELL LEARNING CO LTD +1

Computer program, game system used therein, and control method

ActiveJP2026090934AVideo gamesControl cellBaseball game
We provide computer programs that can offer new gameplay experiences. [Solution] The computer program PG2 causes the control unit 31 (computer), which is incorporated into the game machine 3 that provides a baseball game for training characters (players), to function as follows: It functions as a means to grant some of a plurality of assist training methods, each of which provides different advantageous effects to the training of the character, when predetermined granting conditions are met, such that the state changes between an activated state in which each assist training method is activated and a standby state in which the system is waiting for each assist training method to be activated; and it functions as a means to set a standby state for assist training methods granted after the number of activated states of the granted assist training methods reaches a predetermined upper limit, and an activated state for assist training methods granted before the upper limit is reached.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Systems and methods for agentic operations using multimodal generative models for baseball

Disclosed techniques relate to using one or more of baseball match statistics, textual insights, predictions (e.g., team and player at the match level, and team at the season level), graphics, video overlays, and player and ball tracking data. Tracking data may be generated using an in-venue feed or a broadcast feed. The tracking data may be supplemented with event data which may be provided by an operator or an automated system based on the events related to a given sport within a venue or via a broadcast feed. The tracking data and / or event data may be used to generate insights such as match statistics, textual insights, predictions, graphics, video overlays, and or the like. Accordingly, the tracking data and insights generated in accordance with the subject matter disclosed herein may be specific to a given sporting event and / or the sport associated with the sporting event.
Owner:STATS LLC

Baseball table game

PendingCN120882460ABoard gamesCard gamesEngineeringBaseball game
The present invention relates to a baseball board game and, more specifically, discloses a baseball board game comprising: a court game board comprising a plan view of a baseball playing court having a plurality of bales; the plurality of sports and softman chess pieces can be positioned on at least one part of the plurality of piers formed on the court game board; a defense dice having a plurality of first events and a plurality of second events respectively marked on a plurality of surfaces, the first events continuing to throw a ball to one player, and the second events ending to throw the ball to the one player; and a first attack dice which is provided when the result of any one of the second events is determined to be not four-bad-ball or three-shake-out, a plurality of surfaces of which are marked with a plurality of third events and a plurality of fourth events, the third events determine that the one of the players or the softstaffs is out after hitting a ball, and the fourth events determine that the one of the players or the softstaffs is out after hitting a ball, and the fourth events determine that the one of the players or the softstaffs is out after hitting a ball. The fourth event determines that the batter and the sports and softball player enter the piers after hitting the chess pieces; and a second attack dice which is provided for the case of the fourth event and has a plurality of fifth events and a plurality of sixth events marked on each of a plurality of surfaces, the fifth events corresponding to the case of no back-to-back of the sportsman pieces, and the sixth events corresponding to the case of back-to-back of at least some of the sportsman pieces.
Owner:DK LAB INC

Multimodal foundation model for time series data

InactiveUS20250292330A1FinanceNeural learning methodsTimestampBaseball game
A foundation model is trained on time series-related data. The foundation model is configured to take as input time series data (e.g., asset prices in a market, power demand in a power grid, scores in baseball games, etc.) as well as related time-stamped exogenous data having a different modality from the time-series data (e.g., news headlines). Once the foundation model is trained, it may be fine-tuned for different decoder heads to make predictions for a range of time series values.
Owner:GOLDMAN SACHS & CO LLC

Improved methods, devices, and systems for facilitating umpires officiating a baseball game

Disclosed herein are methods, devices, and systems for facilitating umpires officiating a baseball game. According to one embodiment, a mobile device is disclosed for facilitating an umpire of a baseball game. The mobile device includes a processor, a memory electrically coupled with the processor, a user interface electrically coupled with the processor, a haptic feedback device electrically coupled with the processor, and a wireless transceiver electrically coupled with the processor. The processor is configured for (1) receiving a start pitch clock selection via the user interface; (2) upon receiving the start pitch clock selection via the user interface, transmitting a start pitch clock device message via the wireless transceiver to an access point; (3) receiving a start pitch clock access point acknowledgment message from the access point; and (4) upon receiving the start pitch clock access point acknowledgment message, momentarily activating the haptic feedback device.
Owner:USTOPIT INC

Video-based analytics platform for real-time tracking of athlete and equipment movement

The embodiments disclose a video-based analytics system to automatically calculate athletic performance metrics during a sporting event, such as a baseball game. The system utilizes at least two video cameras positioned at different locations to capture live motion video of participating athletes and corresponding sports equipment, such as a baseball. A synchronization processor generates time-stamped, synchronized video data streams from the multiple feeds. A video recognition module tracks the location, speed, and movement trajectories of the athletes and sports equipment across these synchronized streams. An analytics processor calculates, in real time, the bat's speed and the baseball's launch angle, exit velocity, and projected travel distance, along with player position, running path, and relative speed. The system further computes the probability of a successful play outcome based on this data. A software application delivers these calculated performance metrics to users in real time.
Owner:BURKHART ROBERT BRADLEY +2

Game system, storage medium used in such, and control method

A game system is provided that can gamify selection at a selection opportunity. A game system provides, to a viewer who via a user terminal device is viewing a game screen of a baseball game provided by a game machine, a selection screen for selecting one or more of plural individual option regions that are included in the game screen of the baseball game. Furthermore, when a home run occurs in the baseball game according to a predetermined rule so as to enter (reach) any one of the plural individual option regions, the game system determines a winning region which a ball image of the home run enters and, if the winning region matches the individual option region selected in the selection screen, imparts a benefit to the viewer who made the selection.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Beverage pong game

PendingUS20260131227A1Indoor gamesBaseball gameHuman–computer interaction
A beverage pong game for simulating the game of baseball includes a mat elongated along a lengthwise axis and baseball game indicia applied to the mat. A plurality of first cups is each positionable upon the mat and a plurality of second cups is each positionable upon the mat. A plurality of first balls is assigned to a respective one of a group of home team players for tossing into a respective one of the plurality of second cups. A plurality of second balls is each assigned to a respective one of a group of visiting team players for tossing into a respective one of the plurality of first cups. A plurality of game markers is assigned to an umpire such that the umpire can monitor the progress and score of the group of home team players and the progress and score of the group of visiting team players.
Owner:LAURITZEN JENNIFER

Computer program, game system used therefor, and control method

To provide a computer program capable of adding a new strategic property related to a specific parameter.SOLUTION: The computer program causes the control unit 31 (computer), which is incorporated in the game machine 3 that provides a baseball game in which a breeding character (player) is bred using normal practice and special practice that respectively impart breeding effects that are associated with changes in at least a portion of a plurality of types of parameters, to function as the following means. That is, it is made to function as means for determining the training effect based on the first determination method using the current amount of physical strength when the normal practice is selected, and means for determining the training effect based on the second determination method using the current amount of physical strength by a method different from the first determination method when the special practice is selected.SELECTED DRAWING: Figure 5
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Computer program, game system used in same, and control method

PCT designated stageWO2026028644A1Video gamesSimulationSoftware engineering
Provided is a computer program capable of providing a new game property. A computer program (PG2) uses a pitcher character (52) and a batter character (53) to cause a control unit (31) (computer), which is embedded in a game machine (3) providing a baseball game to a user, to function as the following means. The control unit (31) is caused to function as: a means for determining a disclosure range of tendency information as information related to at least one of the hitting tendency of the batter character (53) and the pitching tendency of the pitcher character (52) on the basis of the pitching of the pitcher character (52); and a means for providing the tendency information within the disclosure range to the user.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Computer program, game system used in same, and control method

PCT designated stageWO2026070535A1Video gamesControl setControl cell
Provided is a computer program that is capable of providing new strategic characteristics. A computer program (PG2) causes a control unit (31) (computer) incorporated in a game machine (3) to function as the means described below, the game machine (3) providing a baseball game using a monitor (MO) for displaying a team that includes a player selected by a user and a touch sensor (TS) for inputting a user touch operation (instruction) relating to the team. Specifically, the control unit is caused to function as: a means for determining applicable skills that should actually be assigned in the baseball game from among a plurality of skills that respectively correspond to different activation conditions for which different requirements relating to individual players on the team are used, the determination being made according to a prescribed determination method in which the number of players on the team who meet the activation conditions for each skill is used; and a means for calculating the effect size of the applicable skills in accordance with said number of players.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Methods, devices, and systems for facilitating the officiating of a baseball game and a lacrosse game

Disclosed herein are methods, devices, and systems for facilitating a baseball game and a lacrosse game. According to one embodiment, a mobile device is disclosed for facilitating an official of a lacrosse game. The mobile device is configured for receiving a reset shot clock to change of possession selection via a user interface; upon receiving the reset shot clock to change of possession selection via the user interface, transmitting a reset shot clock to change of possession device message via a wireless transceiver to an access point; receiving a reset shot clock to change of possession access point acknowledgment message from the access point; and upon receiving the reset shot clock to change of possession access point acknowledgment message, momentarily activating the haptic feedback device.
Owner:USTOPIT INC