Multiple player real-time on-line sports competition system

a real-time online sports and competition system technology, applied in the field of multi-player real-time online sports competition system, can solve the problems of prohibitive cost of such a system to the typical on-line player, shell does not disclose the business method or system for qualifying for sanctioned game competitions, and shell does not disclose the application of multi-level marketing techniques for raising purses, etc., to achieve high level of skill and professionalism, increase the level of skill of players, and increase the requirements and criteria

US20060030407A1Inactive Publication Date: 2006-02-09THAYER DIXON
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Patent Information

Authority / Receiving Office
US · United States
Patent Type
Applications(United States)
Current Assignee / Owner
Publication Date
2006-02-09
Estimated Expiration
Not applicable · inactive patent

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Abstract

A system for providing on-line sport competition in real-time. A server computer executes game playing software which is connected via a network to a plurality of player client computers. Hardware accessories at the player's locating permit the entry of real-time playing data such as driving conditions in a race game, which are used by the game playing software executed on the server. The game playing software determines at predetermined intervals the relative performance of players playing a game, based on competition skill, which forms the basis for determining winners, and participants in future competitions. The performance information is sent to the client computers of players engaged in the game. The overall rank of each player is calculated after each competition to group players having similar skill levels and serves as entry criteria in future competitions.
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Description

FIELD OF THE INVENTION

[0001] The present invention is generally related to Internet commerce business methods and on-line gaming systems. Specifically, the present invention is directed to operating a real-time, on-line sports competition with multiple remotely located players and monetary prizes, where the personal stamina, dexterity and skill of a player determine their performance in the competition. BACKGROUND OF THE INVENTION

[0002] Background art Internet commerce business methods may use the monetary incentive of muli-level marketing to promote word-of-mouth marketing. Multi-level marketing is a method of sales promotion in which a commission is paid not only to the seller responsible for making the sale but also to several levels of sellers that were responsible for distributing knowledge of the product to the seller making the current sale. U.S. Pat. No. 6,691,093 (Shell) is an example of background art that uses multi-level marketing in a server system for vending electro...

Examples

Embodiment Construction

[0041]FIG. 1 shows a flow chart of the method for operating an on-line gaming system of the present invention 100. Step 102 of FIG. 1 is registering with the on-line gaming system with at least one of a competitor membership, recruiter membership and distributor membership. In step 103, the requirements of at least one type of membership at a predetermined level are agreed to by the member. Performing the requirements of the at least one type of membership occurs in step 104 of FIG. 1. Step 105 involves ranking the performance of the member against other members and a pre-established criteria with a same type of membership at the predetermined level. In step 106, the member is advanced to a next level of membership when the ranked performance exceeds a membership threshold.

[0042]FIG. 2A shows a flow chart of the method for holding a competitor membership in the on-line gaming system of the present invention 210. Step 211 of FIG. 2A is agreeing to a predetermined level of competitor...