Intelligent toy
A functional and intellectual technology, applied in the field of toys with intellectual functions, can solve the problems that the use value of toys is not fully reflected, cannot be based on oneself, and the gameplay is single, so as to facilitate storage, organization and carrying, and exercise hand-eye coordination. Ability, the effect of stimulating interest
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Publication Date
- 2011-09-28
- Estimated Expiration
- Not applicable · inactive patent
Smart Images
Figure 1 Figure 2 Figure 3
Abstract
Description
technical field
[0001] The utility model relates to a toy, in particular to a toy with intellectual functions which can improve memory. Background technique
[0002] In recent years, all walks of life have paid more attention to the development and education of children's intelligence. However, because parents and teachers usually adopt the traditional teaching method, the content is relatively single, and the teaching method is relatively rigid, so it is difficult to arouse children's interest in the knowledge they have learned, and at the same time, the learning efficiency of memory is not high.
[0003] Subsequently, as a way of relaxing entertainment, intellectual toys cater to the needs of consumers and greatly improve children's memory ability. Intellectual toys in the prior art include panels and cards. Since the panels and cards are integrally designed, the order of some specific patterns arranged on the cards is unchanged, so that the memorized content is quickly r...
Examples
Embodiment Construction
[0028] The utility model is further described in conjunction with the following examples:
[0029] A specific embodiment of a toy with intellectual function of the present utility model is as follows: figure 1 As shown, it includes a panel 1 and a card, wherein the panel 1 is provided with a decorative surface 10, and the decorative surface 10 can be configured with colors and patterns of different themes according to market demands. There are n placement areas 11 arranged on the decoration surface 10 , wherein n is greater than zero. The shape of the placement area 11 may be a rectangle, or other shapes such as a circle or a triangle. The placement area 11 is used to limit the placement position of the cards.
[0030] One or more thin grooves 111 are provided around the placement area 11 . For example, the rectangular placement area can be provided with four thin grooves respectively along the four sides of the rectangle, and these thin grooves can be connected or not conn...