Intelligent toy

A functional and intellectual technology, applied in the field of toys with intellectual functions, can solve the problems that the use value of toys is not fully reflected, cannot be based on oneself, and the gameplay is single, so as to facilitate storage, organization and carrying, and exercise hand-eye coordination. Ability, the effect of stimulating interest

CN102202749AInactive Publication Date: 2011-09-28练文杰
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Publication Date
2011-09-28
Estimated Expiration
Not applicable · inactive patent

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Abstract

An intelligent toy includes a panel and cards. The panel is disposed with a decorative surface with n placing areas. One or more small strip grooves are disposed around the placing areas. The cards are detachable and there are m detachable cards. Chinese phonetic alphabets, or English letters, patterns, colors or Chinese characters are disposed on one surface of the detachable cards. The detachable cards are disposed with extending ends for inserting the detachable cards into the small strip grooves of the placing areas. The panel is also disposed with fold lines for folding the panel along the fold lines, and the fold lines are the center lines or the diagonal lines of the panel.
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Description

technical field

[0001] The utility model relates to a toy, in particular to a toy with intellectual functions which can improve memory. Background technique

[0002] In recent years, all walks of life have paid more attention to the development and education of children's intelligence. However, because parents and teachers usually adopt the traditional teaching method, the content is relatively single, and the teaching method is relatively rigid, so it is difficult to arouse children's interest in the knowledge they have learned, and at the same time, the learning efficiency of memory is not high.

[0003] Subsequently, as a way of relaxing entertainment, intellectual toys cater to the needs of consumers and greatly improve children's memory ability. Intellectual toys in the prior art include panels and cards. Since the panels and cards are integrally designed, the order of some specific patterns arranged on the cards is unchanged, so that the memorized content is quickly r...

Examples

Embodiment Construction

[0028] The utility model is further described in conjunction with the following examples:

[0029] A specific embodiment of a toy with intellectual function of the present utility model is as follows: figure 1 As shown, it includes a panel 1 and a card, wherein the panel 1 is provided with a decorative surface 10, and the decorative surface 10 can be configured with colors and patterns of different themes according to market demands. There are n placement areas 11 arranged on the decoration surface 10 , wherein n is greater than zero. The shape of the placement area 11 may be a rectangle, or other shapes such as a circle or a triangle. The placement area 11 is used to limit the placement position of the cards.

[0030] One or more thin grooves 111 are provided around the placement area 11 . For example, the rectangular placement area can be provided with four thin grooves respectively along the four sides of the rectangle, and these thin grooves can be connected or not conn...