Prefabricated body development method, device and equipment and medium

A prefab, art resource technology, applied in program control devices, program control design, instruments, etc., can solve problems such as loss, lack, substandard art resources, etc., to avoid time overhead and ensure the effect of overall efficiency

Inactive Publication Date: 2019-04-16
广东趣炫网络股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Since art resources are often designed manually, there may be usability issues such as substandard or missing art resources
In the current development process, the availability of art resources is usually determined during the process of format optimization and combination, and there are even some cases where the availability of art resources needs to be delayed until the animation or game is running. Not only does it cause the problem of repeated processing and verification of art resources, but it also causes the entire animation or game to run unsmoothly, resulting in various unpredictable losses
When it is found that the art resources in the prefab are missing or not up to the standard, the technicians need to resubmit the art resources, and then repeat the entire processing and verification process of the art resources. Causes a certain time overhead, so it is difficult to ensure the overall efficiency of the current prefab development process

Method used

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  • Prefabricated body development method, device and equipment and medium
  • Prefabricated body development method, device and equipment and medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0040] figure 1 This is a flowchart of a method for developing a preform provided by an embodiment of the present invention. Please refer to figure 1 , The specific steps of the prefab development method include:

[0041] Step S10: Acquire various art resources that the target prefab depends on.

[0042] It should be noted that the target prefab in this step refers to the prefab that is currently in the development process. The prefab can be understood as each virtual entity element in the scene, such as trees, boxes or bricks. The walls are identical. Etc., prefabs can be optionally and repeatably placed in various positions in the scene, and the physical styles they exhibit should be determined according to the specific needs of the scene. In addition, the prefab is produced by comprehensively transforming and combining art resources. The core point of this step is to obtain the various art resources needed to generate the target prefab, so that the acquired art resources can be...

Embodiment 2

[0051] On the basis of the above embodiments, the present invention also provides the following series of preferred embodiments.

[0052] On the basis of the foregoing implementation manner, as a preferred implementation manner, obtaining each art resource that the target prefab depends on is specifically:

[0053] According to the preset filter conditions, each art resource that the target prefab depends on is obtained in the resource interface.

[0054] It should be noted that, considering that in the development of the target prefab, the art resources that the development target prefab depends on should be relatively avoided to obtain less or more acquisitions. Therefore, this embodiment is based on the target prefab in advance. Set corresponding filter conditions for the dependent art resources, and according to the filter conditions, you can use preset tools to obtain the various art resources that the target prefab depends on in the resource interface in a non-artificial way, w...

Embodiment 3

[0071] The embodiment of the preform development method is described in detail above. The present invention also provides a preform development device corresponding to the method. Since the embodiment of the device part corresponds to the embodiment of the method part, the device For some of the embodiments, please refer to the description of the embodiments in the method section, which will not be repeated here.

[0072] figure 2 This is a structural diagram of a preform development device provided by an embodiment of the present invention. The preform development device provided by the embodiment of the present invention includes:

[0073] The resource acquisition module 10 is used to acquire various art resources that the target prefab depends on.

[0074] The resource judging module 11 is used to judge the availability status of each art resource according to corresponding preset standards.

[0075] The abnormality elimination module 12 is used to eliminate the abnormality of t...

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PUM

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Abstract

The invention discloses a prefabricated body development method, device and equipment and a medium. The method comprises the following steps: obtaining each art resource on which a target preform depends; judging the availability state of each art resource according to a corresponding preset standard; when the target art resources in the abnormal state exist, abnormity elimination is conducted onthe target art resources; and when all the art resources are in a normal state, all the art resources are optimized and combined to generate a target prefabricated body. According to the method, the time cost caused by repeatedly executing the processing and verification process of the art resources is relatively avoided, so that the overall efficiency of the prefabricated body in the developmentprocess can be relatively ensured. In addition, the invention further provides a prefabricated body development device and equipment and a medium, and the beneficial effects are the same as those mentioned above.

Description

Technical field [0001] The present invention relates to the field of development, in particular to a preform development method, device, equipment and medium. Background technique [0002] In the current animation or game development field, in order to make the content in the scene more rich and detailed, it is often necessary to add various prefabs to the scene. The prefabs are often scene components in the scene, and each prefab can be repeated and Can be selectively placed in different positions in the scene. [0003] Each type of prefab needs to be developed accordingly to be able to be normally presented in the scene. The development of the prefab needs to be based on art resources and convert the art resources into a specific format to achieve a further combination of art resources. Operate to generate the final prefab. Since art resources are often designed manually, there may be usability issues such as substandard or missing art resources. In the current development pro...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F8/34G06F9/448
CPCG06F8/34G06F9/4484
Inventor 陈伟聪周晓明刘旭军林文森
Owner 广东趣炫网络股份有限公司
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