The invention provides a large 3D scene texture
dynamic loading and unloading method, medium and
system, and belongs to the technical field of 3D scene loading.The large 3D scene texture
dynamic loading and unloading method, medium and
system comprise the steps that three-dimensional scene parameters are collected, texture frequency parameters are decomposed to obtain basic and fluctuation components, a texture loading model is constructed, and a
coefficient matrix is generated; packaging the texture file into a fixed-size block, building a double-layer resource optimization model based on a
coefficient matrix, setting global and local optimization targets, and calculating a comprehensive contribution coefficient; an initial
resource allocation scheme is obtained through an
evolutionary algorithm, and a final scheduling scheme is obtained through
dynamic programming; according to the texture blocks, loading the texture blocks, determining a
recovery strategy in combination with life cycle, grouping association and state transition prediction, and executing
resource recovery; the process comprises texture analysis, model construction, resource optimization, scheduling and
recovery, and efficient management of three-dimensional scene textures is realized; the
resource scheduling decision-making mechanism can be optimized, and the user experience is improved.