Chess and card checkpoint generation method and device based on artificial intelligence, training method and device based on artificial intelligence

An artificial intelligence, chess and card technology, applied in neural learning methods, biological neural network models, sports accessories, etc., can solve problems such as inability to measure difficulty, and achieve the effect of reducing heavy R&D workload

Active Publication Date: 2019-11-15
TENCENT TECH (SHENZHEN) CO LTD
View PDF9 Cites 4 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] This application provides a method for generating chess and card levels based on artificial intelligence, a training method and a device, which can solve the problem that the initial game of chess and cards generated by code rules cannot measure the degree of difficulty

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Chess and card checkpoint generation method and device based on artificial intelligence, training method and device based on artificial intelligence
  • Chess and card checkpoint generation method and device based on artificial intelligence, training method and device based on artificial intelligence
  • Chess and card checkpoint generation method and device based on artificial intelligence, training method and device based on artificial intelligence

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0064] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0065] First, introduce and explain several terms involved in this application:

[0066] Artificial Intelligence (AI) in chess and cards can be divided into two categories: perfect information AI and imperfect information AI.

[0067] Perfect information AI refers to the AI ​​set for the first type of chess and card games in which the hand information is completely disclosed for a single player. The first type of board games include: Chinese chess, Chinese Go, chess, etc.

[0068] Imperfect information AI refers to the AI ​​set for the second type of chess and card games in which the hand information is not fully disclosed for a single player. The second type of chess and card games include: Mahjong, Doudizhu, etc. The cards in ...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention discloses a chess and card checkpoint generation method and device based on artificial intelligence, and a training method and device based on artificial intelligence, and a terminal, and belongs to the field of human-computer interaction. The method comprises the following steps: generating an initial chess and card office; carrying out chess and card battle according to the first artificial intelligence model and the second artificial intelligence model, and obtraining n battle results of the initial chess and card bureau, wherein the first artificial intelligence model is a machine learning model adopting a fixed strategy, the second artificial intelligence model is a machine learning model adopting a random strategy, and n is a positive integer; obtaining statistical datacorresponding to the chess and card initial card office according to the n battle results of the chess and card initial card office; and determining a difficulty coefficient of the chess and card initial card office according to the battle statistical data corresponding to the chess and card initial card office, wherein the difficulty coefficient is used for determining a checkpoint position of the chess and card initial card office in a chess and card checkpoint.

Description

technical field [0001] The embodiment of the present application relates to the field of artificial intelligence, in particular to an artificial intelligence-based chess and card level generation method, training method and device. Background technique [0002] Online chess and card games are applications based on computer network technology that connect multiple clients to realize online chess and card games. Online chess and card games provide a checkpoint mode, and users can participate in the checkpoint mode to complete multi-level battles. [0003] Taking mahjong chess and card games as an example, the server generates each user's initial chess and card game according to the first code rule. The initial chess and card game includes several generals, pungs and straights, etc., which makes it easier for players to play cards. Then distribute chess and cards in the game to each user according to the second code rule. Wherein, the first code rule and the second code rule ...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & AuthorityApplications(China)
IPC IPC(8): G06N20/00G06N3/08G06K9/62G06Q10/04A63F13/79A63F13/45
CPCG06N3/084G06N20/00G06Q10/04A63F13/45A63F13/79A63F2300/63A63F2300/60G06F18/214
Inventor范俊杰曾子骄
OwnerTENCENT TECH (SHENZHEN) CO LTD