Chess and card checkpoint generation method and device based on artificial intelligence, training method and device based on artificial intelligence
An artificial intelligence, chess and card technology, applied in neural learning methods, biological neural network models, sports accessories, etc., can solve problems such as inability to measure difficulty, and achieve the effect of reducing heavy R&D workload
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[0064] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.
[0065] First, introduce and explain several terms involved in this application:
[0066] Artificial Intelligence (AI) in chess and cards can be divided into two categories: perfect information AI and imperfect information AI.
[0067] Perfect information AI refers to the AI set for the first type of chess and card games in which the hand information is completely disclosed for a single player. The first type of board games include: Chinese chess, Chinese Go, chess, etc.
[0068] Imperfect information AI refers to the AI set for the second type of chess and card games in which the hand information is not fully disclosed for a single player. The second type of chess and card games include: Mahjong, Doudizhu, etc. The cards in ...
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