Information processing method and device in game

An information processing method and game technology, applied in the field of information processing methods and devices in games, can solve problems such as resource waste, uncoordinated server resource allocation, aggravating high-load virtual chat room crashes, and the like

Active Publication Date: 2020-06-09
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, since players usually choose virtual chat rooms with higher popularity, that is, more online users to enter, the load of virtual chat rooms with higher load continues to increase, while few players enter virtual chat rooms with fewer online users. This leads to uncoordinated allocation of server resources, resulting in a waste of resources and aggravating the risk of high-load virtual chat rooms crashing

Method used

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  • Information processing method and device in game
  • Information processing method and device in game
  • Information processing method and device in game

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Embodiment Construction

[0086] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only It is a part of the embodiments of this application, not all of them. The components of the embodiments of the application generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations. Accordingly, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the application. Based on the embodiments of the present application, every other embodiment obtained by those skilled in the art withou...

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PUM

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Abstract

The invention provides an information processing method and a device in a game. The method comprises the following steps: firstly, obtaining first load information of each virtual chat room operated by a chat server; secondly, determining second load information of the chat server based on the first load information of each virtual chat room; then, sending the second load information to a transitserver, wherein the second load information is used for providing a reference for the transit server to select a chat server for the client, and forwarding a chat room entry request of the client to the selected chat server; and finally, if the chat room entry request is received, determining a target virtual chat room allocated to the client according to the determined first load information of each virtual chat room operated by the chat server. Compared with the prior art, the load balancing of the chat server and the virtual chat rooms can be realized, the risk of server crash is reduced, the utilization rate of the server is improved, and the resource waste is reduced.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to an information processing method and device in a game. Background technique [0002] With the rapid development of the Internet, it is also possible to communicate and communicate with other players in the game, and communicating and communicating with other players has become an indispensable part of the game. For this reason, a virtual chat room is provided in many games, and one or more public channels are provided for players, and all players joining the virtual chat room can speak freely, and can check other players' speeches. [0003] Due to the limited load capacity of the virtual chat room, it is impossible to accommodate all players at one time. Game manufacturers usually configure multiple servers for the game chat system, distribute players among multiple chat rooms, and provide channels for switching between virtual chat rooms. However, since players usua...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/87
CPCA63F13/87A63F2300/572
Inventor 申凌轩申文迪
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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