Lens switching method and device in game, and electronic equipment

A lens switching and lens technology, applied in the field of games, can solve the problems of camera switching stuck, high maintenance costs, and affecting the visual experience of game players.

Pending Publication Date: 2020-10-23
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In one method, when there are multiple shots in the game, it is necessary to make a transition animation for every two shots; this method requires the production of a large number of transition animations, and the workload of resource production is relatively large. When the later shots are updated, These transition animations also need to be updated, and the follow-up maintenance costs are high; in another way, set a cut-in animation and cut-out animation for each shot, and use fast movement or scene occlusion to transition the cut-out animation of the previous shot and the next one The cut-in animation of the camera, this method has a certain improvement in the workload of resource production and the post-maintenance cost, but the performance effect of the camera switch is limited, and the camera is prone to freeze in the middle of the camera switch, which affects the visual experience of the game player

Method used

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  • Lens switching method and device in game, and electronic equipment
  • Lens switching method and device in game, and electronic equipment
  • Lens switching method and device in game, and electronic equipment

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Embodiment Construction

[0034] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of them. the embodiment. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without making creative efforts belong to the protection scope of the present invention.

[0035] In order to improve the user's immersive game experience, more and more games use 3D (Three Dimensional, three-dimensional) scenes and transition animations to connect various game systems in series to improve the game experience. However, due to the high complexity of the switching process between systems, the fusion process between lenses is not a simple series relationship, but as the ...

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Abstract

The invention provides a lens switching method and device in a game, and electronic equipment. The method comprises the steps of obtaining a first lens parameter of a target lens picture in response to a lens switching event in a game, wherein the first lens parameter indicates the position and orientation of a virtual camera corresponding to the target lens picture; determining a movement controlparameter of the virtual camera according to the first lens parameter and a second lens parameter of a current lens picture, wherein the second lens parameter indicates the position and orientation of the virtual camera corresponding to the current lens picture, and the movement control parameter is used for controlling movement of the virtual camera; and controlling the virtual camera to move based on the movement control parameter to obtain a target lens picture. According to the method, the virtual camera is controlled to move based on the lens parameters, lens switching is achieved in a one-lens-to-bottom mode, transition animation does not need to be manufactured, only the lens parameters of all the lenses need to be set and maintained, the maintenance cost is low, lens switching issmooth, and the game visual experience of game players is improved.

Description

technical field [0001] The invention relates to the technical field of games, in particular to a camera switching method, device and electronic equipment in games. Background technique [0002] When switching between shots in a game, a common way is to set a transition animation between the two shots before and after the cut. In one method, when there are multiple shots in the game, it is necessary to make a transition animation for every two shots; this method requires the production of a large number of transition animations, and the workload of resource production is relatively large. When the later shots are updated, These transition animations also need to be updated, and the follow-up maintenance costs are high; in another way, set a cut-in animation and cut-out animation for each shot, and use fast movement or scene occlusion to transition the cut-out animation of the previous shot and the next one The cut-in animation of the camera, this method has a certain improve...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/525
CPCA63F13/525
Inventor 郭子玮林大安于靖李一超
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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