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Information sending method and device, information display method and device, equipment and medium

A technology for information transmission and information display, applied in the field of human-computer interaction, which can solve the problems of not being able to discover players in real time, lack of player interaction, etc.

Pending Publication Date: 2021-04-30
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, related technologies are applied on the level of weak interaction, and users cannot find out in real time that the players in this battle are players who have interacted before, and there is a lack of interaction between players.

Method used

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  • Information sending method and device, information display method and device, equipment and medium
  • Information sending method and device, information display method and device, equipment and medium
  • Information sending method and device, information display method and device, equipment and medium

Examples

Experimental program
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Embodiment Construction

[0056] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0057] First of all, the nouns involved in the embodiments of this application are introduced:

[0058] Multiplayer online tactical competition: In a battle, different virtual teams or individuals belonging to at least two opposing camps occupy their own virtual resources and compete with a certain victory condition as the goal. The victory conditions include but are not limited to: the score exceeds the opponent within the specified time, occupying strongholds or destroying enemy faction strongholds, killing the avatars of the enemy faction, ensuring their own survival in the specified scene and time, robbing certain resources at least one of . Tactical competitions can be conducted in units of rounds, and the maps of each roun...

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PUM

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Abstract

The invention discloses an information sending method and device, an information display method and device, equipment and a medium and is applied to the field of human-computer interaction. The method comprises the following steps of determining a first account and a second account participating in the battle on the basis of a battle matching mechanism; in response to the fact that the first account and the second account are stranger accounts and historical battle records exist, battle experience labels of the first account and the second account being generated; and sending the battle experience label to at least one of the first account and the second account, wherein the battle experience label is used for being displayed on at least one user interface of the battle. According to the method, when a stranger account is encountered, the two parties can be informed of historical battle records by displaying the battle experience label, and the two parties can carry out further social communication.

Description

technical field [0001] The present application relates to the field of human-computer interaction, and in particular to an information sending method, an information display method, a device, a device, and a medium. Background technique [0002] With the gradual increase of online socialization in games, especially in competitive games, players tend to have emotional intersections with unfamiliar teammates and opponents in a single game, and hope to maintain this emotional relationship for a long time or terminate it immediately , For example, the player hopes to be matched with a powerful unfamiliar teammate in the battle again, and hopes to compete with the undecided opponent. [0003] The related technology is to have more in-depth social interaction with unfamiliar players by liking, blocking or adding friends in the battle settlement interface after the battle is over. "In terms of the function, the user can put the corresponding object into the blacklist through the f...

Claims

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Application Information

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IPC IPC(8): A63F13/87A63F13/795
CPCA63F13/87A63F13/795
Inventor 张雅文晗陈印超李熠琦林琳钱杉杉梁皓辉
Owner TENCENT TECH (SHENZHEN) CO LTD
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