Virtual equipment assembling method and device, equipment and storage medium

By differentiating the display and automatic assembly of virtual equipment in the auto-chess game interface, the problem of cumbersome assembly process of virtual equipment is solved and the assembly efficiency is improved.

CN119139694APending Publication Date: 2024-12-17TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202310713781.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2023-06-15
Publication Date
2024-12-17

AI Technical Summary

Technical Problem

In auto-chess games, users need to drag multiple virtual equipment to assemble virtual chess pieces one by one, resulting in cumbersome assembly process and low operation efficiency.

Method used

Display at least one virtual chess piece and multiple virtual equipment to be assembled in the game interface, and display the selected and unselected equipment in the equipment multiple selection mode. Automatically assemble the virtual equipment to the virtual chess piece in response to user operations to display the assembly effect .

Benefits of technology

Multiple virtual equipment can be assembled for virtual chess pieces in one operation, which significantly reduces assembly steps and improves assembly efficiency.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention discloses a virtual equipment assembling method and device, equipment and a storage medium. The method comprises the following steps: displaying at least one virtual chess piece and at least two pieces of virtual equipment to be assembled in a game interface of a self-propelled chess game; in the equipment multi-selection mode, the virtual equipment in a selected state and the virtual equipment in an unselected state in the at least two pieces of virtual equipment to be assembled are displayed in a distinguished mode; and in response to an operation of assembling the at least two pieces of virtual equipment in the selected state to a first virtual chess piece in the at least one virtual chess piece, displaying a display effect that the first virtual chess piece is assembled with the at least two pieces of virtual equipment. According to the method, multiple pieces of virtual equipment can be assembled for the virtual chess pieces through one-time assembly operation, so that the operation steps are reduced, and the assembly efficiency of the virtual equipment is improved.
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Description

Technical Field

[0001] The embodiments of the present application relate to the field of computer technology, and in particular to a method, device, equipment and storage medium for assembling virtual equipment. Background Art

[0002] In the Auto Chess game, users (i.e., players) can equip virtual equipment to virtual chess pieces to enhance the abilities of the virtual chess pieces in the game.

[0003] In the above process, when the user needs to assemble multiple virtual equipment to a virtual chess piece, the user needs to first drag and place one of the multiple virtual equipment onto the virtual chess piece to complete the assembly of the virtual equipment. Then, the remaining virtual equipment in the multiple virtual equipment is assembled in the same way, which is a cumbersome assembly process and has low operation efficiency. Summary of the invention

[0004] The embodiment of the present application provides a method, device, equipment and storage medium for assembling virtual equipment. The technical solution provided by the embodiment of the present application is as follows:

[0005] According to one aspect of an embodiment of the present application, a method for assembling virtual equipment is provided, the method comprising:

[0006] In the game interface of the auto chess game, at least one virtual chess piece and at least two virtual equipments to be assembled are displayed;

[0007] In the equipment multiple selection mode, the virtual equipment in the selected state and the virtual equipment in the unselected state among the at least two virtual equipments to be assembled are displayed separately;

[0008] In response to the operation of assembling the at least two virtual equipments in the selected state to a first virtual chess piece among the at least one virtual chess piece, a display effect of the first virtual chess piece being equipped with the at least two virtual equipments is displayed.

[0009] According to one aspect of an embodiment of the present application, a virtual equipment assembly device is provided, the device comprising:

[0010] A game interface display module, used to display at least one virtual chess piece and at least two virtual equipment to be assembled in the game interface of the auto chess game;

[0011] A multiple selection mode display module, used for distinguishing between virtual equipment in a selected state and virtual equipment in a non-selected state among the at least two virtual equipments to be assembled in the equipment multiple selection mode;

[0012] The assembly effect display module is used to display the display effect of the first virtual chess piece being equipped with the at least two virtual equipments in response to the operation of assembling the at least two virtual equipments in the selected state to the first virtual chess piece of the at least one virtual chess piece.

[0013] According to one aspect of an embodiment of the present application, a terminal device is provided, the terminal device comprising a processor and a memory, the memory storing a computer program, the computer program being loaded and executed by the processor to implement the above-mentioned virtual equipment assembly method.

[0014] According to one aspect of an embodiment of the present application, a computer-readable storage medium is provided, in which a computer program is stored. The computer program is loaded and executed by a processor to implement the above-mentioned virtual equipment assembly method.

[0015] According to one aspect of an embodiment of the present application, a computer program product is provided, which includes a computer program stored in a computer-readable storage medium, and a processor reads and executes the computer program from the computer-readable storage medium to implement the above-mentioned virtual equipment assembly method.

[0016] The technical solution provided by the embodiments of the present application includes at least the following beneficial effects:

[0017] By displaying at least one virtual chess piece and at least two virtual equipments to be assembled in the game interface of auto chess, and in the equipment multiple selection mode, distinguishing between the virtual equipments in the selected state and the virtual equipments in the unselected state among the above virtual equipments, and in response to the operation of assembling multiple virtual equipments in the selected state to any virtual chess piece, the virtual chess piece is displayed to be equipped with the above multiple virtual equipments. Through one assembly operation, multiple virtual equipments can be assembled for the virtual chess piece, which reduces the operation steps and improves the assembly efficiency of the virtual equipments. BRIEF DESCRIPTION OF THE DRAWINGS

[0018] Figure 1 It is a schematic diagram of an implementation environment of a solution provided by an embodiment of the present application;

[0019] Figure 2 is a flow chart of a method for assembling virtual equipment provided by an embodiment of the present application;

[0020] Figure 3 is a schematic diagram of a game interface of an auto chess game provided by an embodiment of the present application;

[0021] Figure 4 is a schematic diagram of different display styles of virtual equipment provided by an embodiment of the present application;

[0022] Figure 5 is a schematic diagram of selecting virtual equipment provided by an embodiment of the present application;

[0023] Figure 6 is a schematic diagram of assembling virtual equipment provided by an embodiment of the present application;

[0024] Figure 7 is a schematic diagram of entering a multi-selection mode of equipment provided by an embodiment of the present application;

[0025] Figure 8 is a schematic diagram of a display effect of a virtual chess piece equipped with virtual equipment provided by an embodiment of the present application;

[0026] Fig. 9 is a schematic diagram of equipment synthesis rules provided by an embodiment of the present application;

[0027] Fig.10 is a schematic diagram of synthetic virtual equipment provided by an embodiment of the present application;

[0028] Fig.11 is a schematic diagram of assembling synthetic virtual equipment provided by an embodiment of the present application;

[0029] Fig.12 It is a schematic diagram of the display effect of a virtual chess piece equipped with synthetic virtual equipment provided by an embodiment of the present application;

[0030] Fig.13 is a schematic diagram of entering the equipment migration mode provided by an embodiment of the present application;

[0031] Fig.14 is a schematic diagram of an equipment migration mode provided by an embodiment of the present application;

[0032] Fig.15 is a schematic diagram of equipment migration between virtual chess pieces provided by an embodiment of the present application;

[0033] Fig.16 is a schematic diagram of completing equipment migration provided by an embodiment of the present application;

[0034] Fig.17 is a schematic diagram of a virtual disassembler provided by an embodiment of the present application;

[0035] Fig.18 It is a block diagram of a specific solution for equipment assembly in equipment multi-selection mode provided by an embodiment of the present application;

[0036] Fig.19 It is a block diagram of a specific solution for equipment migration between virtual chess pieces in equipment migration mode provided by an embodiment of the present application;

[0037] Fig. 20 is a block diagram of an assembly device for virtual equipment provided by one embodiment of the present application;

[0038] Fig.21 This is a structural block diagram of a terminal device provided by an embodiment of the present application. DETAILED DESCRIPTION

[0039] In order to make the objectives, technical solutions and advantages of the present application clearer, the implementation methods of the present application will be further described in detail below with reference to the accompanying drawings.

[0040] Please refer to Figure 1 , which shows a schematic diagram of an implementation environment of a solution provided by an embodiment of the present application. The implementation environment may include: a terminal device 10 and a server 20.

[0041] The terminal device 10 may be an electronic device such as a mobile phone, a tablet computer, a multimedia player, a PC (Personal Computer), a wearable device, a vehicle-mounted terminal device, etc. A client for running a target application may be installed in the terminal device 10, and the target application may be a game application, such as an auto chess game application, or other applications that provide an auto chess game.

[0042] The server 20 can be used to provide background services for the client of the target application (such as a game application) in the terminal device 10. For example, the server 20 can be a background server of the above-mentioned target application (such as a game application). The server 20 can be a single server, a server cluster composed of multiple servers, or a cloud computing service center.

[0043] The terminal device 10 and the server 20 may communicate via a network, such as a wireless or wired network.

[0044] In addition, in the embodiments of the present application, there is no limitation on the implementation form of the target application. For example, it may be an application that needs to be downloaded and installed, a small program that does not need to be installed, a web application, etc.

[0045] Please refer to Figure 2 , which shows a flow chart of a method for assembling virtual equipment provided by an embodiment of the present application. The execution subject of each step of the method may be a terminal device, such as the execution subject of each step may be a client of the above-mentioned target application. The method may include at least one of the following steps 210 to 230.

[0046] Step 210: Display at least one virtual chess piece and at least two virtual equipments to be assembled in the game interface of the auto chess game.

[0047] The auto chess game is an in-game collectible hero card multiplayer round-based competitive game. The number of players can be two or more. In some embodiments, the game has a total of eight users, and the user account has a certain initial attribute value. Exemplarily, the attribute value can be a life value or a physical value. Each user occupies a chessboard. Each round includes two stages: preparation and battle. In the preparation stage, the user arranges the virtual chess pieces (also often referred to as "heroes") on the chessboard; after entering the battle stage, the lineups of both sides are locked, and the virtual chess pieces will automatically fight until all the virtual chess pieces of one side are defeated. The loser's account will be deducted a certain attribute value. Repeat the rounds to match new opponents until the user account attribute value is ≤0, and is eliminated. The last remaining user will win the game.

[0048] Virtual chess pieces are used to automatically engage in battle in the auto chess game. In some embodiments, the user can add, remove or replace virtual chess pieces that participate in the automatic battle in the auto chess game, and the user can also change the position of the virtual chess pieces in the game interface.

[0049] The game interface of the Auto Chess game is a user interface used to display virtual chess pieces, virtual equipment, and any other game content that may be included in the Auto Chess game. Figure 3 In some embodiments, the game interface of the auto chess game can be a game interface, which can include a game display area 31 for virtual chess pieces to fight and match virtual chess pieces and an equipment display area 32 for storing virtual equipment. Further, the game display area 31 can also include a preparation area (not shown) and a battle area (not shown). The preparation area is used to display virtual chess pieces that the user already has but has not yet played, and the battle area is used to display virtual chess pieces that the user has played. Exemplarily, the above-mentioned preparation area and battle area can both display at least one virtual chess piece, and the equipment display area can display at least two virtual equipment to be assembled. In some embodiments, the game interface of the auto chess game can also be a backpack interface, an in-game store interface, etc., which is not limited in this application.

[0050] The virtual equipment is used to equip the virtual chess piece to improve the ability of the virtual chess piece in automatic combat. In some embodiments, equipping the virtual equipment to the virtual chess piece can improve the corresponding attributes of the virtual chess piece. For example, equipping the virtual sword to the virtual chess piece can improve the attack power of the virtual chess piece, and equipping the virtual shield to the virtual chess piece can improve the defense power of the virtual chess piece.

[0051] Step 220 , in the equipment multiple selection mode, among at least two virtual equipments to be assembled, virtual equipments in a selected state and virtual equipments in an unselected state are displayed separately.

[0052] The equipment multi-selection mode is a mode in which the user can select, synthesize or assemble multiple equipment at the same time.

[0053] Whether the virtual equipment is in a selected state or in an unselected state is determined based on the user's selection. The user can perform operations such as synthesis and assembly on the virtual equipment in the selected state, which will be described in detail in the following embodiments.

[0054] In the auto chess game, different virtual equipment has different icons. Therefore, the differentiated display of virtual equipment in this application can be understood as the differentiated display of the display style of virtual equipment other than the icon. In some embodiments, the differentiated display can be performed by changing the background color, brightness or pattern outline of the virtual equipment. For example, the background color of the virtual equipment is changed from white to yellow, the virtual equipment is highlighted, the pattern outline of the virtual equipment is bolded, etc. In other embodiments, the differentiated display can be performed by adding additional shapes, colors or patterns to the virtual equipment icon. For example, an additional white border is added to the icon of the virtual equipment. This application does not limit how to display the virtual equipment differently.

[0055] In some embodiments, in the equipment multi-selection mode, virtual equipment in a selected state is displayed in a first display style, and virtual equipment in an unselected state is displayed in a second display style.

[0056] The first display style and the second display style are different. The first display style is used to indicate that the corresponding virtual equipment is in a selected state, and the second display style is used to indicate that the corresponding virtual equipment is in an unselected state. Figure 4 , the virtual sword 41 in the selected state adopts the first display style, that is, the display style with a darker pattern outline color, and the virtual shield 42 and the virtual hammer 43 in the unselected state adopt the second display style, that is, the display style with a lighter pattern outline color. In addition, it should be noted that the description of the specific expression forms of the first display style and the second display style in this application is only an exemplary description, and this application does not limit this.

[0057] By distinguishing virtual equipment through the first display style and the second display style, whether the virtual equipment is in a selected state can be clearly and intuitively indicated in the equipment multi-selection mode, thereby improving operation efficiency.

[0058] In some embodiments, in response to an operation on any virtual equipment in an unselected state, the virtual equipment is switched from the second display style to the first display style, or, in response to an operation on any virtual equipment in a selected state, the virtual equipment is switched from the first display style to the second display style.

[0059] In some embodiments, the above operation on any virtual equipment may be a click operation on any virtual equipment. For example, please refer to Figure 5 and Figure 6 ,exist Figure 5 In response to a click operation on the virtual shield 42 in an unselected state, the virtual shield 42 may be switched from the second display style to the display style shown in FIG. Figure 6 The first display style shown by the virtual shield 42.

[0060] Through the above method, the real-time switching of the virtual equipment selection state can be achieved, making the virtual equipment selection process more flexible.

[0061] In some embodiments, after step 210, the virtual equipment assembly method further includes:

[0062] In response to a first operation on a first virtual equipment, an equipment multi-selection mode is entered, and the first virtual equipment is displayed in a first display style; wherein the first virtual equipment is any virtual equipment to be assembled, and the first operation is an operation for triggering entry into the equipment multi-selection mode.

[0063] In some embodiments, the first operation may be a long press operation on the first virtual equipment. For example, please refer to Figure 4 and Figure 7 ,exist Figure 7 In response to the long press operation on the virtual sword 41, the equipment multi-selection mode can be entered and the second display style can be switched to the following mode: Figure 4 The first display style shown by the virtual sword 41.

[0064] A long press operation is an operation of continuously pressing an object for more than a preset time. In some embodiments, a technician may preset a time threshold, for example, the time threshold may be 0.5 seconds or 1 second. When the pressing time exceeds the threshold, the pressing operation is regarded as a long press operation. The above-mentioned touch operation may be performed by the user through a mouse or stylus, or may be performed directly by hand, and this application does not limit this.

[0065] Through the above method, the first virtual equipment can be selected while entering the equipment multi-selection mode, thereby improving the efficiency of equipment selection.

[0066] In other embodiments, a multi-selection mode button is also displayed in the game interface, and the equipment multi-selection mode can also be entered in response to an operation on the multi-selection mode button. Optionally, the operation can be a click operation.

[0067] In some embodiments, in the case of not entering the equipment multi-selection mode, in response to the operation on the first virtual equipment, corresponding prompt information is displayed to indicate the property details of the first virtual equipment, and the operation on the first virtual equipment here is different from the first operation described above, and the prompt information can be a pop-up window, or it can be directly displayed on the area corresponding to the first virtual equipment, and this application does not limit this. Exemplarily, when the first operation is to long press the first virtual equipment, and it is not in the equipment multi-selection mode, in response to the click operation on the first virtual equipment, the corresponding prompt information can be displayed to indicate the property details of the first virtual equipment, and further, if the first virtual equipment is a virtual sword, the prompt information can indicate the attack power value of the virtual sword, and if the first virtual equipment is a virtual shield, the prompt information can indicate the defense power value of the virtual shield.

[0068] In addition, it should be noted that in the embodiments of the present application, operations such as clicking and long pressing on virtual chess pieces or virtual equipment are only exemplary. The above operations can also be frame selection, swiping, etc., and the present application does not limit this.

[0069] Step 230, in response to the operation of assembling at least two virtual equipments in a selected state to a first virtual chess piece among at least one virtual chess piece, displaying a display effect of the first virtual chess piece being equipped with the at least two virtual equipments.

[0070] The first virtual chess piece is any virtual chess piece among the at least one virtual chess piece displayed in the game interface introduced above.

[0071] In some embodiments, in response to the operation of dragging at least two virtual equipments in a selected state to the first virtual chess piece, a display effect of the first virtual chess piece being equipped with the at least two virtual equipments is displayed.

[0072] In some embodiments, the display effect may be to display the icons of the at least two virtual equipment in the surrounding area of ​​the first virtual chess piece, where the surrounding area of ​​the first virtual chess piece is an area whose distance from the first virtual chess piece is less than a preset threshold. The preset threshold is a preset distance value, for example, it may be 50 pixels or 1 cm. For example, please refer to Figure 6 and Figure 8 ,exist Figure 6 In the example, the virtual sword 41 and the virtual shield 42 in the selected state are dragged to the virtual chess piece A, and the following is obtained: Figure 8 The display effect shown is that the virtual sword 41 and the virtual shield 42 are reduced in size and displayed above the virtual chess piece A.

[0073] Through the above method, multiple virtual equipments can be assembled through one drag operation, thus improving the operation efficiency.

[0074] In some embodiments, the at least two virtual equipments may be assembled to the first virtual chess piece by clicking or long pressing the first virtual chess piece. The present application does not limit the specific operation of assembling the virtual equipment to the virtual chess piece.

[0075] In addition, it should be noted that when there is only one virtual equipment in a selected state, the virtual equipment can also be assembled using the above method.

[0076] The technical solution provided by the embodiment of the present application is to display at least one virtual chess piece and at least two virtual equipments to be assembled in the game interface of the auto chess, and to distinguish between the virtual equipments in the selected state and the virtual equipments in the unselected state in the equipment multi-selection mode, and in response to the operation of assembling multiple virtual equipments in the selected state to any virtual chess piece, display the virtual chess piece to be equipped with the multiple virtual equipments. Through one assembly operation, multiple virtual equipments can be assembled for the virtual chess piece, which reduces the operation steps and improves the assembly efficiency of the virtual equipments.

[0077] In the above embodiments, only the selection and assembly of virtual equipment in the present application are introduced. In the following embodiments, while the assembly of virtual equipment is further introduced, the synthesis and migration of virtual equipment will also be introduced.

[0078] In some embodiments, when at least two virtual equipments in a selected state can be synthesized into a second virtual equipment, the second virtual equipment is displayed, and the second virtual equipment is in a selected state. Exemplarily, in the equipment multi-selection mode, after the at least two virtual equipments are synthesized into the second virtual equipment, the at least two virtual equipments can continue to be displayed, and the second virtual equipment can be displayed in the surrounding area of ​​the at least two virtual equipments. Furthermore, the connection line between the second virtual equipment and the at least two virtual equipments can be displayed to characterize the synthesis relationship between them. In addition, the display of the at least two virtual equipments can also be canceled, and the second virtual equipment can be displayed in the area where the at least two virtual equipments were originally located. This application does not limit how to display the second virtual equipment.

[0079] The second virtual equipment is a composite equipment of the at least two virtual equipments. The at least two virtual equipments may include two or more virtual equipments. The at least two virtual equipments can be composited into the second virtual equipment, that is, the at least two virtual equipments have a composite rule for composited into the second virtual equipment. The composite rule is pre-set by the technicians in the game. For example, please refer to Fig. 9 In some embodiments, the virtual sword 41 and the virtual shield 42 can be combined into a virtual greatsword 91 .

[0080] In the case where the virtual sword and the virtual shield can be synthesized into a virtual great sword, for example, please refer to Figure 5 and Fig.10 ,exist Figure 5 In the example, the virtual sword 41 is already in the selected state. At this time, in response to a click operation on the virtual shield 42 in the unselected state, the unselected state can be converted to the selected state, and as shown in FIG. Fig.10 As shown, a synthesized virtual sword 91 in a selected state is displayed.

[0081] It should be noted that in the present application, in the equipment multiple selection mode, the synthesis of virtual equipment is pre-synthesis, and pre-synthesis refers to a synthesis that can be canceled through subsequent operations. This will be further introduced in the following embodiments.

[0082] Through the above method, in the equipment multi-selection mode, virtual equipment can be synthesized while selecting the virtual equipment to be equipped, thereby improving the operation efficiency.

[0083] In some embodiments, each virtual equipment in a selected state is synthesized in the order in which it enters the selected state.

[0084] Whether a virtual equipment is in a selected state is determined by the user's operation on each virtual equipment. Therefore, the order in which each virtual equipment enters the selected state is the order in which the user performs corresponding operations on each virtual equipment. This is explained below with examples.

[0085] Exemplarily, if in the equipment multi-selection mode, the selection state of virtual equipment can be converted by clicking, and there is no virtual equipment in the selected state, and there are virtual equipment A, virtual equipment B, virtual equipment C, and virtual equipment D in the unselected state, among which virtual equipment A and virtual equipment B can be synthesized into virtual equipment E, and virtual equipment C and virtual equipment D can be synthesized into virtual equipment F, then when virtual equipment A, virtual equipment B, virtual equipment C, and virtual equipment D are clicked in sequence, virtual equipment E and virtual equipment F in the selected state will be displayed in sequence; when virtual equipment D, virtual equipment C, virtual equipment B, and virtual equipment A are clicked in sequence, virtual equipment F and virtual equipment E will be displayed in sequence; when virtual equipment A, virtual equipment C, virtual equipment D, and virtual equipment B are clicked in sequence, virtual equipment F and virtual equipment E will be displayed in sequence.

[0086] Through the above method, multiple virtual equipment can be synthesized in sequence according to the operation order in the equipment multiple selection mode, and the user can control which virtual equipment to synthesize by controlling the operation order, thereby improving the efficiency of equipment synthesis.

[0087] In addition, since the synthesized second virtual equipment is in the selected state, it can also be assembled to the virtual chess piece according to the method of step 230. For example, please refer to Fig.11 and Fig.12 ,exist Fig.11 In the example, drag the virtual sword 91 in the selected state to the virtual chess piece A, and you can get the following: Fig.12 The display effect shown is that the virtual sword 91 is reduced and displayed above the virtual chess piece A. Moreover, when there are both synthesized virtual equipment and unsynthesized virtual equipment in the selected state, the above method can also be used to equip them to the virtual chess piece at the same time.

[0088] In some embodiments, when the second virtual equipment is not equipped by any virtual chess piece of the at least one virtual chess piece, in response to a cancel synthesis operation on the second virtual equipment, the second virtual equipment is canceled from display, and at least two virtual equipments synthesized from the second virtual equipment are displayed.

[0089] Exemplarily, the unsynthesis operation on the second virtual equipment may be a corresponding operation performed on at least two virtual equipments synthesized into the second virtual equipment, such as switching any one of the two virtual equipments from a selected mode to an unselected mode, or a click or long press operation directly performed on the second virtual equipment, which is not limited in the present application.

[0090] In the equipment multi-selection mode, when multiple virtual equipment are synthesized, the synthesis can be selectively canceled through the above method, thereby improving the flexibility of virtual equipment synthesis.

[0091] In some embodiments, when at least one virtual equipment in a selected state can be synthesized with at least one virtual equipment in an unselected state to form a seventh virtual equipment, synthesis prompt information corresponding to the seventh virtual equipment is displayed. The seventh virtual equipment is a virtual equipment that can be synthesized by at least one virtual equipment in a selected state and at least one virtual equipment in an unselected state in the game interface. In the game interface, there may be multiple virtual equipment in an unselected state that can be synthesized into different virtual equipment with the virtual equipment in the selected state. At this time, synthesis prompt information corresponding to multiple different virtual equipments will be displayed in the game interface. The synthesis prompt information can be a text message for prompting the virtual equipment that can be synthesized, or it can be a direct display of the virtual equipment that can be synthesized. Exemplarily, if there are virtual equipment A, virtual equipment B and virtual equipment C in an unselected state in the game interface, and virtual equipment A and virtual equipment B can synthesize virtual equipment D, and virtual equipment A and virtual equipment C can synthesize virtual equipment E, then when virtual equipment A switches to the selected state, virtual equipment D will be displayed in the surrounding area of ​​virtual equipment B in the game interface, and virtual equipment E will be displayed in the surrounding area of ​​virtual equipment C.

[0092] Through the above method, before synthesizing virtual equipment, the user can be prompted for the virtual equipment that can be synthesized based on the virtual equipment that the user already owns and the virtual equipment selected by the user, which further improves the efficiency of equipment synthesis, avoids the user's memorization of equipment synthesis rules, and reduces the difficulty of user operation.

[0093] In some embodiments, after step 230, the method for assembling virtual equipment further includes: in response to the operation of assembling the fifth virtual equipment to the first virtual chess piece, displaying the display effect of the first virtual chess piece being equipped with the fifth virtual equipment and the at least two virtual equipments.

[0094] The fifth virtual equipment is any virtual equipment among the virtual equipment to be assembled except the at least two virtual equipments mentioned above. Exemplarily, the operation of assembling the fifth virtual equipment to the first virtual chess piece may be to drag the fifth virtual equipment to the area where the first virtual chess piece is located.

[0095] In some embodiments, after step 230, the method for assembling the virtual equipment further includes: in response to the operation of replacing the sixth virtual equipment among the at least two virtual equipment with the fifth virtual equipment, displaying the display effect of the first virtual chess piece being equipped with the fifth virtual equipment and the virtual equipment among the at least two virtual equipment except the sixth virtual equipment.

[0096] The sixth virtual equipment is any one of the at least two virtual equipments mentioned above.

[0097] Exemplarily, if the at least two virtual equipments are displayed on the corresponding area of ​​the first virtual chess piece, the operation of replacing the sixth virtual equipment of the at least two virtual equipments with the fifth virtual equipment may be to drag the fifth virtual equipment to the area where the sixth virtual equipment is located.

[0098] In some embodiments, after step 230, the method for assembling the virtual equipment further includes: in response to the operation of removing the sixth virtual equipment among the at least two virtual equipment, displaying a display effect of the first virtual chess piece being equipped with the virtual equipment among the at least two virtual equipment except the sixth virtual equipment.

[0099] Exemplarily, if the at least two virtual equipments are displayed on the corresponding area of ​​the first virtual chess piece, the operation of removing the sixth virtual equipment among the at least two virtual equipments may be a click or slide operation on the area where the sixth virtual equipment is located.

[0100] The above method can be used to add, replace or remove the assembled virtual equipment, thereby improving the flexibility and fault tolerance of assembling the virtual equipment.

[0101] In some embodiments, in response to an operation of assembling at least two virtual equipments in a selected state to a first virtual chess piece among at least one virtual chess piece, the at least two virtual equipments and virtual equipments other than the at least two virtual equipments among the at least two virtual equipments to be assembled are displayed distinctively.

[0102] Exemplarily, in the equipment multi-selection mode, when the virtual equipment in the selected state is displayed in the first display style and the virtual equipment in the unselected state is displayed in the second display style, the two virtual equipments that have been assembled can be displayed in the area where they were located before being assembled in a third display style that is different from both the first display style and the second display style. Furthermore, in the above embodiment, the operation of removing the sixth virtual equipment among the at least two virtual equipments can be a corresponding operation performed on the sixth virtual equipment displayed in the third display style, for example, the sixth virtual equipment displayed in the third display style can be removed by clicking on it.

[0103] In the related art, after the virtual equipment is assembled, it will be undisplayed in the area where the assembled virtual equipment was originally located. The above method can clearly and intuitively reflect the assembled equipment by distinguishing it in the area where it was located before assembly. Moreover, in the equipment multiple selection mode, if multiple virtual equipment are respectively equipped to multiple virtual chess pieces, corresponding operations can be directly performed in the area where the above multiple virtual equipment were located before assembly to remove the equipment, thereby improving operating efficiency.

[0104] In some embodiments, in response to an exit operation on the equipment multiple selection mode, the equipment multiple selection mode may be exited. Exemplarily, the exit operation on the equipment multiple selection mode may be a click operation on a blank area in the game interface. In some embodiments, the blank area in the game interface is all areas in the game interface except the area where the virtual equipment is located, or is a match display area in the game interface. Exemplarily, after exiting the equipment multiple selection mode, all virtual equipment displayed in the first display style is switched to the second display style, and all unassembled second virtual equipment is canceled from display.

[0105] In some embodiments, the method for assembling virtual equipment provided by the present application may further include the following steps:

[0106] 1. In response to a second operation on the first virtual chess piece, entering the equipment migration mode, the second operation is an operation for triggering entering the equipment migration mode.

[0107] The equipment migration mode is a mode in which the user can migrate equipment between virtual chess pieces.

[0108] In some embodiments, the second operation may be a long press operation on the first virtual chess piece. Fig.13 and Fig.14 ,exist Fig.13 In response to a long press operation on the virtual chess piece A, the equipment multi-selection mode can be entered, and the presentation forms of the virtual chess piece A and its equipped virtual sword 41 and virtual shield 42 can be switched to the following: Fig.14 The form of expression shown is that the virtual chess piece A is marked and displayed, and the virtual sword 41 and the virtual shield 42 equipped thereon are enlarged and displayed.

[0109] 2. In the equipment migration mode, in response to the operation of selecting the second virtual chess piece, at least two virtual equipments equipped by the first virtual chess piece are migrated to the second virtual chess piece for assembly.

[0110] The second virtual chess piece is any virtual chess piece among the at least one virtual chess piece except the first virtual chess piece.

[0111] In some embodiments, the operation of selecting the second virtual chess piece may be a click operation on the second virtual chess piece. Fig.15 and Fig.16 ,exist Fig.15 In the equipment transfer mode, the virtual chess piece A has been marked and displayed, and its equipped virtual sword 41 and virtual shield 42 have also been enlarged and displayed. At this time, in response to the click operation on the virtual chess piece B, as shown in FIG. Fig.16 As shown, the virtual sword 41 and the virtual shield 42 can be migrated to the virtual chess piece B.

[0112] The above method can realize the one-time migration of multiple equipment between virtual chess pieces, thereby improving the efficiency of equipment migration.

[0113] In some embodiments, in the equipment migration mode, in response to the operation of migrating the third virtual equipment equipped by the first virtual chess piece to the second virtual chess piece, the third virtual equipment is migrated to the second virtual chess piece for assembly; wherein the third virtual equipment is any virtual equipment equipped by the first virtual chess piece.

[0114] In the case that the first virtual chess piece is equipped with only one virtual equipment, the third virtual equipment, the specific operation of migrating it to the second virtual chess piece can refer to the operation of migrating at least two virtual equipments in the above embodiment.

[0115] In the case where the first virtual chess piece is equipped with a plurality of virtual equipments, for example, please refer to Fig.14 In the equipment migration mode, you can first click on the enlarged virtual sword 41, and then click on the virtual chess piece B, so as to migrate the virtual sword 41 from the virtual chess piece A to the virtual chess piece B.

[0116] The above method can realize the migration of single equipment between virtual chess pieces, which improves the flexibility of equipment migration.

[0117] In some embodiments, when at least two virtual equipments equipped by a first virtual chess piece are transferred to a second virtual chess piece for assembly, if the at least two virtual equipments and the virtual equipments equipped by the second virtual chess piece can be combined into a fourth virtual equipment, a display effect of the second virtual chess piece being equipped with the fourth virtual equipment is displayed.

[0118] The fourth virtual equipment is virtual equipment that can be synthesized by the virtual equipment equipped with the first virtual chess piece and the virtual equipment equipped with the second virtual chess piece.

[0119] For example, when the virtual sword and virtual shield can be synthesized into a virtual greatsword, and neither the virtual sword nor the virtual shield can be synthesized with the virtual hammer, if virtual chess piece A is equipped with a virtual sword and a virtual hammer, and virtual chess piece B is equipped with a virtual shield, if the virtual equipment equipped by virtual chess piece A is migrated to virtual chess piece B, it will be displayed that virtual chess piece B is equipped with a virtual greatsword and a virtual hammer.

[0120] The above method can be used to perform virtual equipment synthesis while performing equipment migration between virtual chess pieces, thereby improving operation efficiency.

[0121] In some embodiments, when the conditions required for equipment migration are met, the above-mentioned step of migrating at least two virtual equipment assembled by the first virtual chess piece to the second virtual chess piece for assembly is performed, or, when the conditions required for equipment migration are not met, a prompt message is displayed, and the prompt message is used to indicate the conditions required for equipment migration.

[0122] The prompt information may be displayed as a pop-up window, or as a locked display of the at least two virtual equipments, such as adding a red border to the at least two virtual equipments.

[0123] Please refer to Fig.17 In some embodiments, the condition required for the above equipment migration may be that the user possesses a virtual disassembler 92 .

[0124] Exemplarily, when a user owns at least one virtual disassembler, in response to an equipment migration operation, a virtual disassembler will be cancelled, i.e., the virtual disassembler will be consumed; when a user does not own a virtual disassembler, in response to the equipment migration operation, a pop-up window will pop up on the game interface, prompting the user that the user does not own a virtual disassembler.

[0125] In some embodiments, the condition required for the equipment migration may also be that after the equipment migration, the number of virtual equipment equipped by the second virtual chess piece does not exceed the maximum number of equipment allowed to be equipped. The maximum number of equipment can be preset by a technician.

[0126] Exemplarily, when the maximum number of equipment is 2, if virtual chess piece A is equipped with 1 virtual equipment and virtual chess piece B is equipped with 1 virtual equipment, the virtual equipment equipped with virtual chess piece A can be normally migrated to virtual chess piece B; if virtual chess piece A is equipped with two virtual equipment and virtual chess piece B is equipped with 1 virtual equipment, in response to the operation of migrating the virtual equipment equipped with virtual chess piece A to virtual chess piece B, a pop-up window will pop up on the game interface, prompting that after the equipment migration, the number of virtual equipment equipped with virtual chess piece B exceeds the maximum number of equipment.

[0127] In some embodiments, the condition required for the equipment migration may also be that the first virtual chess piece is equipped with at least one virtual equipment. For example, when the first virtual chess piece is not equipped with virtual equipment, in response to the operation of equipment migration for the first virtual chess piece, a pop-up window will pop up on the game interface, indicating that the first virtual chess piece is not equipped with any virtual equipment.

[0128] Please refer to Fig.18 , which shows a block diagram of a specific solution for equipment assembly in equipment multi-selection mode provided by an embodiment of the present application.

[0129] In this scheme, virtual equipment is displayed in the equipment bar in the game interface, and the equipment bar is preset with two modes: normal mode and equipment multi-selection mode. The equipment bar is initially in normal mode, and the user can view the property details of the virtual equipment in the equipment bar by clicking on it. When the user long presses a virtual equipment in the equipment bar, the equipment multi-selection mode is entered, and the long-pressed virtual equipment is selected. Thereafter, the user can select more virtual equipment in the equipment bar in turn. In this process, if the selected virtual equipment has a synthesis rule, the selected virtual equipment will be pre-synthesized in turn, and the style of their pre-synthesized equipment will be displayed. If the selected virtual equipment does not have a synthesis rule, the user can drag and drop the selected equipment onto the virtual chess piece to complete the assembly of the virtual equipment. In addition, in the equipment multi-selection mode, the above-mentioned pre-synthesized equipment can also be dragged onto the virtual chess piece, and the synthesis operation of the virtual equipment can be regarded as completed. In addition, when exiting the equipment multi-selection mode, if there is a pre-synthesized equipment that has not been assembled to the virtual chess piece, the pre-synthesis of the equipment will be released and the pre-synthesized equipment will be disassembled.

[0130] Please refer to Fig.19 , which shows a block diagram of a specific solution for equipment migration between virtual chess pieces in equipment migration mode provided by an embodiment of the present application.

[0131] In this solution, virtual chess pieces are preset in two modes: normal mode and equipment migration mode. The virtual chess piece is initially in normal mode, and the user can view the details of the virtual chess piece (including the category of the virtual chess piece, attribute details, etc.) by clicking on the virtual chess piece. When the user long presses a virtual chess piece, the equipment migration mode is entered. At this time, the client will determine whether the virtual equipment equipped by the long-pressed virtual chess piece can be migrated to other virtual chess pieces based on whether the long-pressed virtual chess piece is equipped with virtual equipment, whether a virtual disassembler is required for equipment migration, and whether the number of virtual disassemblers is sufficient. If so, you can click on other chess pieces to complete the migration. If not, the reason for the migration failure will be prompted.

[0132] The following is an embodiment of the device of the present application, which can be used to execute the embodiment of the method of the present application. For details not disclosed in the embodiment of the device of the present application, please refer to the embodiment of the method of the present application.

[0133] Please refer to Fig. 20 , which shows a block diagram of a virtual equipment assembly device provided by an embodiment of the present application. The device has the function of implementing the above-mentioned virtual equipment assembly method, and the function can be implemented by hardware, or by hardware executing corresponding software. The device can be a terminal device, or it can be set in a computer device. The device 2000 may include: a game interface display module 2010, a multiple selection mode display module 2020 and an assembly effect display module 2030.

[0134] The game interface display module 2010 is used to display at least one virtual chess piece and at least two virtual equipments to be assembled in the game interface of the auto chess game.

[0135] The multiple selection mode display module 2020 is used to distinguish between the virtual equipment in a selected state and the virtual equipment in a non-selected state among the at least two virtual equipments to be assembled in the equipment multiple selection mode.

[0136] The assembly effect display module 2030 is used to display the display effect of the first virtual chess piece being equipped with the at least two virtual equipments in response to the operation of assembling the at least two virtual equipments in the selected state to the first virtual chess piece of the at least one virtual chess piece.

[0137] In some embodiments, the multiple selection mode display module 2020 is also used to display the virtual equipment in the selected state in a first display style and to display the virtual equipment in the unselected state in a second display style in the equipment multiple selection mode, and the first display style and the second display style are different.

[0138] In some embodiments, the multi-selection mode display module 2020 is also used to switch the virtual equipment from the second display style to the first display style in response to an operation on any virtual equipment in the unselected state; or, to switch the virtual equipment from the first display style to the second display style in response to an operation on any virtual equipment in the selected state.

[0139] In some embodiments, the multiple-selection mode display module 2020 is also used to enter the equipment multiple-selection mode in response to a first operation on a first virtual equipment, and display the first virtual equipment in the first display style; wherein the first virtual equipment is any virtual equipment to be assembled, and the first operation is used to trigger entry into the equipment multiple-selection mode.

[0140] In some embodiments, the assembly effect display module 2030 is further used to display the display effect of the first virtual chess piece being equipped with the at least two virtual equipments in response to the operation of dragging the at least two virtual equipments in the selected state to the first virtual chess piece.

[0141] In some embodiments, the apparatus 2000 further includes: a synthesis equipment display module ( Fig. 20 not shown).

[0142] The synthesized equipment display module is used to display the second virtual equipment when at least two virtual equipments in the selected state can be synthesized into the second virtual equipment, and the second virtual equipment is in the selected state.

[0143] In some embodiments, the synthesized equipment display module is further used to cancel the display of the second virtual equipment and display the at least two virtual equipment synthesized from the second virtual equipment in response to a cancel synthesis operation on the second virtual equipment when the second virtual equipment is not equipped by any of the at least one virtual chess piece.

[0144] In some embodiments, each of the virtual equipments in the selected state is synthesized in the order of entering the selected state.

[0145] In some embodiments, the device 2000 further includes: an equipment migration display module ( Fig. 20 not shown).

[0146] The equipment migration display module is used to enter the equipment migration mode in response to a second operation on the first virtual chess piece, where the second operation is an operation for triggering entry into the equipment migration mode.

[0147] The equipment migration display module is further configured to migrate the at least two virtual equipments equipped by the first virtual chess piece to the second virtual chess piece for assembly in response to an operation of selecting the second virtual chess piece in the equipment migration mode.

[0148] In some embodiments, the equipment migration display module is also used to migrate the third virtual equipment equipped with the first virtual chess piece to the second virtual chess piece for assembly in response to the operation of migrating the third virtual equipment equipped with the first virtual chess piece to the second virtual chess piece in the equipment migration mode; wherein the third virtual equipment is any virtual equipment equipped with the first virtual chess piece.

[0149] In some embodiments, the equipment migration display module is further used to display the display effect of the second virtual chess piece being equipped with the fourth virtual equipment when the at least two virtual equipments and the virtual equipment equipped on the second virtual chess piece can be combined into a fourth virtual equipment.

[0150] In some embodiments, the equipment migration display module is further used to execute the step of migrating the at least two virtual equipment assembled with the first virtual chess piece to the second virtual chess piece for assembly when the conditions required for equipment migration are met; or, if the conditions required for equipment migration are not met, displaying prompt information, wherein the prompt information is used to indicate the conditions required for equipment migration.

[0151] In some embodiments, the device 2000 further includes: a display effect changing module ( Fig. 20 not shown).

[0152] The display effect changing module is used to, in response to the operation of equipping the fifth virtual equipment to the first virtual chess piece, display the display effect of the first virtual chess piece being equipped with the fifth virtual equipment and the at least two virtual equipments; or, in response to the operation of replacing the sixth virtual equipment among the at least two virtual equipments with the fifth virtual equipment, display the display effect of the first virtual chess piece being equipped with the fifth virtual equipment and the virtual equipment among the at least two virtual equipments except the sixth virtual equipment; or, in response to the operation of removing the sixth virtual equipment among the at least two virtual equipments, display the display effect of the first virtual chess piece being equipped with the virtual equipment among the at least two virtual equipments except the sixth virtual equipment.

[0153] In some embodiments, the device 2000 further includes: a synthesis information prompt module ( Fig. 20 not shown).

[0154] The synthesis information prompt module is used to display synthesis prompt information corresponding to the seventh virtual equipment when the at least one virtual equipment in the selected state can be synthesized with the at least one virtual equipment in the unselected state to form the seventh virtual equipment.

[0155] It should be noted that the device provided in the above embodiment, when implementing its functions, is only illustrated by the division of the above functional modules. In actual applications, the above functions can be assigned to different functional modules as needed, that is, the internal structure of the device is divided into different functional modules to complete all or part of the functions described above. In addition, the device and method embodiments provided in the above embodiment belong to the same concept, and the specific implementation process is detailed in the method embodiment, which will not be repeated here.

[0156] Please refer to Fig.21 , which exemplarily shows a structural block diagram of a terminal device provided by an embodiment of the present application.

[0157] Typically, the terminal device 2100 includes: a processor 2101 and a memory 2102 .

[0158] The processor 2101 may include one or more processing cores, such as a 4-core processor, a 14-core processor, etc. The processor 2101 may be implemented in at least one hardware form of DSP (Digital Signal Processing), FPGA (Field Programmable Gate Array), and PLA (Programmable Logic Array). The processor 2101 may also include a main processor and a coprocessor. The main processor is a processor for processing data in an awake state, also known as a CPU (Central Processing Unit); the coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 2101 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 2101 may also include an AI processor, which is used to process computing operations related to machine learning.

[0159] The memory 2102 may include one or more computer-readable storage media, which may be tangible and non-transitory. The memory 2102 may also include a high-speed random access memory, and a non-volatile memory, such as one or more disk storage devices, flash memory storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 2102 stores a computer program, which is loaded and executed by the processor 2101 to implement the above-mentioned virtual equipment assembly method.

[0160] Those skilled in the art will understand that Fig.21 The structure shown in the figure does not constitute a limitation on the terminal device 2100, and may include more or fewer components than shown in the figure, or combine certain components, or adopt a different component arrangement.

[0161] In some embodiments, a computer-readable storage medium is further provided, wherein a computer program is stored in the storage medium, and the computer program is loaded and executed by a processor to implement the above-mentioned virtual equipment assembly method.

[0162] Optionally, the computer readable storage medium may include: ROM (Read-Only Memory), RAM (Random-Access Memory), SSD (Solid State Drives) or optical disks, etc. Among them, the random access memory may include ReRAM (Resistance Random Access Memory) and DRAM (Dynamic Random Access Memory).

[0163] In some embodiments, a computer program product is also provided, which includes a computer program stored in a computer-readable storage medium, and a processor reads and executes the computer program from the computer-readable storage medium to implement the above-mentioned virtual equipment assembly method.

[0164] It should be understood that the "multiple" mentioned in this article refers to two or more. "And / or" describes the association relationship of associated objects, indicating that three relationships may exist. For example, A and / or B can represent: A exists alone, A and B exist at the same time, and B exists alone. The character " / " generally indicates that the objects associated before and after are in an "or" relationship. In addition, the step numbers described in this article only illustrate a possible execution sequence between the steps. In some other embodiments, the above steps may not be executed in the order of the numbers, such as two steps with different numbers are executed at the same time, or two steps with different numbers are executed in the opposite order to the diagram. The embodiments of the present application are not limited to this.

[0165] The above are merely exemplary embodiments of the present application and are not intended to limit the present application. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present application shall be included in the protection scope of the present application.

Claims

1. A method for assembling virtual equipment, characterized in that: The method comprises: In the game interface of the auto chess game, at least one virtual chess piece and at least two virtual equipments to be assembled are displayed; In the equipment multiple selection mode, the virtual equipment in the selected state and the virtual equipment in the unselected state among the at least two virtual equipments to be assembled are displayed separately; In response to the operation of assembling the at least two virtual equipments in the selected state to a first virtual chess piece among the at least one virtual chess piece, a display effect of the first virtual chess piece being equipped with the at least two virtual equipments is displayed.

2. The method according to claim 1, characterized in that In the equipment multiple selection mode, the virtual equipment in the selected state and the virtual equipment in the unselected state among the at least two virtual equipment to be assembled are displayed separately, including: In the equipment multi-selection mode, the virtual equipment in the selected state is displayed in a first display style, and the virtual equipment in the unselected state is displayed in a second display style, and the first display style and the second display style are different.

3. The method according to claim 2, characterized in that The method further comprises: In response to an operation on any virtual equipment in the unselected state, switching the virtual equipment from the second display style to the first display style; or, In response to an operation on any virtual equipment in the selected state, the virtual equipment is switched from the first display style to the second display style.

4. The method according to claim 2, characterized in that: After displaying at least one virtual chess piece and at least two virtual equipments to be assembled in the game interface of the auto chess game, the method further includes: In response to a first operation on a first virtual equipment, the equipment multi-selection mode is entered, and the first virtual equipment is displayed in the first display style; wherein the first virtual equipment is any virtual equipment to be assembled, and the first operation is an operation for triggering entry into the equipment multi-selection mode.

5. The method according to claim 1, characterized in that In response to the operation of assembling the at least two virtual equipments in the selected state to the first virtual chess piece among the at least one virtual chess piece, displaying a display effect that the first virtual chess piece is equipped with the at least two virtual equipments includes: In response to the operation of dragging the at least two virtual equipments in the selected state to the first virtual chess piece, a display effect that the first virtual chess piece is equipped with the at least two virtual equipments is displayed.

6. The method according to claim 1, characterized in that The method further comprises: In the case where at least two virtual equipments in the selected state can be combined into a second virtual equipment, the second virtual equipment is displayed, and the second virtual equipment is in the selected state.

7. The method according to claim 6, characterized in that The virtual equipment in the selected state is synthesized in the order of entering the selected state.

8. The method according to claim 6, characterized in that The method further comprises: When the second virtual equipment is not equipped by any of the at least one virtual chess piece, in response to a cancel synthesis operation on the second virtual equipment, the second virtual equipment is canceled from display, and the at least two virtual equipments synthesizing the second virtual equipment are displayed.

9. The method according to claim 1, characterized in that: The method further comprises: Entering an equipment migration mode in response to a second operation on the first virtual chess piece, wherein the second operation is an operation for triggering entry into the equipment migration mode; In the equipment migration mode, in response to an operation of selecting a second virtual chess piece, the at least two virtual equipments equipped by the first virtual chess piece are migrated to the second virtual chess piece for assembly.

10. The method according to claim 9, characterized in that The method further comprises: In the equipment migration mode, in response to the operation of migrating the third virtual equipment equipped with the first virtual chess piece to the second virtual chess piece, the third virtual equipment is migrated to the second virtual chess piece for assembly; wherein the third virtual equipment is any virtual equipment equipped with the first virtual chess piece.

11. The method according to claim 9, characterized in that The method further comprises: In the case where the at least two virtual equipments and the virtual equipment equipped with the second virtual chess piece can be synthesized into a fourth virtual equipment, a display effect of the second virtual chess piece being equipped with the fourth virtual equipment is displayed.

12. The method according to claim 9, characterized in that The method further comprises: When the conditions required for equipment migration are met, performing the step of migrating the at least two virtual equipment assembled by the first virtual chess piece to the second virtual chess piece for assembly; or, When the conditions required for equipment migration are not met, prompt information is displayed, where the prompt information is used to indicate the conditions required for equipment migration.

13. The method according to claim 1, characterized in that After displaying the display effect that the first virtual chess piece is equipped with the at least two virtual equipments, the method further includes: In response to the operation of equipping the first virtual chess piece with the fifth virtual equipment, displaying a display effect that the first virtual chess piece is equipped with the fifth virtual equipment and the at least two virtual equipments; or, In response to the operation of replacing the sixth virtual equipment among the at least two virtual equipments with the fifth virtual equipment, displaying a display effect that the first virtual chess piece is equipped with the fifth virtual equipment and the virtual equipment among the at least two virtual equipments except the sixth virtual equipment; or, In response to the operation of removing the sixth virtual equipment from among the at least two virtual equipments, a display effect is displayed in which the first virtual chess piece is equipped with the virtual equipment from among the at least two virtual equipments except the sixth virtual equipment.

14. The method according to claim 1, characterized in that The method further comprises: In the case where the at least one virtual equipment in the selected state can be synthesized with the at least one virtual equipment in the unselected state to form a seventh virtual equipment, synthesis prompt information corresponding to the seventh virtual equipment is displayed.

15. A virtual equipment assembly device, characterized in that: The device comprises: A game interface display module, used to display at least one virtual chess piece and at least two virtual equipment to be assembled in the game interface of the auto chess game; A multiple selection mode display module, used for distinguishing between virtual equipment in a selected state and virtual equipment in a non-selected state among the at least two virtual equipments to be assembled in the equipment multiple selection mode; The assembly effect display module is used to display the display effect of the first virtual chess piece being equipped with the at least two virtual equipments in response to the operation of assembling the at least two virtual equipments in the selected state to the first virtual chess piece of the at least one virtual chess piece.

16. A terminal device, characterized in that: The terminal device comprises a processor and a memory, wherein a computer program is stored in the memory, and the computer program is loaded and executed by the processor to implement the method according to any one of claims 1 to 14.

17. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, which is loaded and executed by a processor to implement the method according to any one of claims 1 to 14.

18. A computer program product, characterized in that The computer program product comprises a computer program, wherein the computer program is stored in a computer-readable storage medium, and a processor reads and executes the computer program from the computer-readable storage medium to implement the method according to any one of claims 1 to 14.