Vehicle enchanting point design method and device, computer equipment, readable storage medium and program product

Through virtual user roles and virtual driving scenarios, the user's driving status and vehicle movement status are simulated, and the problems of user needs understanding deviations and high costs in traditional design methods are solved, and the fast and efficient vehicle charm design is achieved to meet user personalization. need.

CN119397688APending Publication Date: 2025-02-07CHINA FAW CO LTD
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Patent Information

Application Number
CN202411545064.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-31
Publication Date
2025-02-07

AI Technical Summary

Technical Problem

The traditional vehicle charm point design method lacks scenario analysis, which leads to deviations in user needs understanding, making it difficult for designers to accurately grasp the real needs of users in actual usage scenarios, and the user experience testing process requires high time and experimental costs, so it is impossible to Quickly iterate the user experience problem model.

Method used

By creating virtual user roles and virtual driving scenarios, a vehicle simulation model is established based on virtual driving scenarios, the user's driving state is simulated through virtual user roles in virtual driving scenarios, and the vehicle's movement state is simulated through vehicle simulation models, and the vehicle is performed according to the simulation results. Charming point design.

Benefits of technology

This method can quickly test and compare different vehicle design plans, re-solute virtual driving simulation, observe the impact of simulation results on the vehicle's charm points, and find the best design plan in a shorter time, improving design efficiency. And better meet the personalized needs of users.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention relates to a vehicle enchanting point design method and device, computer equipment, a readable storage medium and a program product. The method comprises the steps of creating a virtual user role and a virtual driving scene, establishing a vehicle simulation model based on the virtual driving scene, simulating a driving state of a user through the virtual user role in the virtual driving scene, simulating a motion state of a vehicle through the vehicle simulation model, and carrying out vehicle enchanting point design according to a simulation result. By adopting the method, different vehicle design schemes can be quickly tested and compared, virtual driving simulation is performed again, the influence of the simulation result on the vehicle enchanting point is observed, the optimal design scheme can be found in a shorter time, and the design efficiency is improved.
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Description

Technical Field

[0001] The present application relates to the field of vehicle testing technology, and in particular to a vehicle charm point design method, device, computer equipment, readable storage medium and program product. Background Art

[0002] Vehicle appeal design is a crucial link in automobile manufacturing. It covers multiple aspects such as appearance, interior, performance, intelligence, etc., aiming to enhance the attractiveness, comfort and functionality of the vehicle.

[0003] Traditional charm point design methods rely on questionnaires, focus groups and other means to collect user needs. These methods often lack specific scenario analysis, resulting in a deviation in the understanding of user needs, and it is difficult for designers to accurately grasp the real needs of users in actual usage scenarios. In addition, the traditional user experience testing process often has to wait until the trial vehicle is produced or simulated in the laboratory, which requires high time and experimental costs and cannot quickly iterate the user experience problem model. Summary of the invention

[0004] Based on this, it is necessary to provide a vehicle charm point design method, device, computer equipment, readable storage medium and program product that can meet the personalized needs of users in response to the above technical problems.

[0005] In a first aspect, the present application provides a vehicle charm point design method, comprising:

[0006] Create virtual user characters and virtual driving scenarios;

[0007] Establish vehicle simulation models based on virtual driving scenarios;

[0008] In the virtual driving scenario, the user's driving state is simulated through a virtual user character, and the vehicle's motion state is simulated through a vehicle simulation model, and the vehicle's charm points are designed based on the simulation results.

[0009] In one embodiment, the steps of creating a virtual user character and a virtual driving scene include:

[0010] Create virtual objects through 3D software;

[0011] Obtain user data, update virtual objects according to the user data, and obtain a virtual user role; the user data includes user images, body shape data, and behavior data;

[0012] Obtain environmental data, including road type, weather conditions, and light and shadow conditions;

[0013] Based on environmental data, virtual driving scenarios are established under different road types, different weather conditions, and different lighting conditions.

[0014] In one embodiment, the step of establishing a vehicle simulation model based on a virtual driving scenario includes:

[0015] Obtain the design data of the vehicle and establish an initial model based on the design data; the design data includes the vehicle exterior design, interior design and lighting design;

[0016] Rendering the initial model into a virtual driving scene;

[0017] The feedback from users triggered by VR devices is obtained, and the design parameters of the initial model are adjusted according to the feedback to obtain a vehicle simulation model.

[0018] In one embodiment, in a virtual driving scene, the steps of simulating a user's driving state by a virtual user character and simulating a vehicle's motion state by a vehicle simulation model include:

[0019] The user's driving actions, emotional responses and physiological responses are simulated through a virtual user character; driving actions include turning the steering wheel and stepping on the pedals, emotional responses include facial expressions and voice emotions, and physiological responses include heart rate and skin electrical response;

[0020] The vehicle simulation model is used to simulate the motion and sound states of the vehicle in different driving scenarios, and the vehicle simulation model is used to respond to the driving actions of the virtual user character.

[0021] In one embodiment, the step of designing the vehicle's attractive points according to the simulation results includes:

[0022] Determine user needs based on their emotional and physiological responses;

[0023] Determine performance requirements based on the engine sound and ambient noise generated by the vehicle simulation model during simulation;

[0024] The design parameters of the vehicle are determined according to user needs and performance requirements, and a vehicle charm point design scheme is generated based on the design parameters to achieve the vehicle charm point design.

[0025] In one embodiment, the method further comprises:

[0026] In the process of simulating the driving state of the user through the virtual user character and simulating the motion state of the vehicle through the vehicle simulation model, the driving perspective of the virtual user character is displayed through the virtual driving scene;

[0027] When users access the virtual driving scene through VR devices, we obtain the users’ optimization opinions on driving perspective and generate an optimized design plan based on the optimization opinions.

[0028] In a second aspect, the present application also provides a vehicle charm point design device, comprising:

[0029] A scenario creation module, used to create virtual user roles and virtual driving scenarios;

[0030] A model building module, used to build a vehicle simulation model based on a virtual driving scenario;

[0031] The simulation module is used to simulate the user's driving state through a virtual user character in a virtual driving scene, simulate the vehicle's motion state through a vehicle simulation model, and design the vehicle's charm points based on the simulation results.

[0032] In a third aspect, the present application further provides a computer device, including a memory and a processor, wherein the memory stores a computer program, and when the processor executes the computer program, the method steps of any one of the first aspects are implemented.

[0033] In a fourth aspect, the present application further provides a computer-readable storage medium having a computer program stored thereon, which implements any one of the method steps in the first aspect when the computer program is executed by a processor.

[0034] In a fifth aspect, the present application further provides a computer program product, comprising a computer program, which implements any one of the method steps in the first aspect when executed by a processor.

[0035] The above-mentioned vehicle charm point design method, device, computer equipment, readable storage medium and program product, by creating a virtual user role and a virtual driving scene, and establishing a vehicle simulation model based on the virtual driving scene, in the virtual driving scene, the user's driving state is simulated by the virtual user role, and the vehicle's motion state is simulated by the vehicle simulation model, and the vehicle charm point is designed according to the simulation results, which can quickly test and compare different vehicle design schemes, and re-perform virtual driving simulation to observe the impact of the simulation results on the vehicle charm point, and then find the best design scheme in a shorter time, thereby improving design efficiency. In addition, since the virtual user role can simulate the driving behavior and experience of different types of users, the vehicle charm point design can be better performed from the user's perspective to meet the user's personalized needs. BRIEF DESCRIPTION OF THE DRAWINGS

[0036] In order to more clearly illustrate the technical solutions in the embodiments of the present application or related technologies, the drawings required for use in the embodiments of the present application or related technical descriptions will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other related drawings can be obtained based on these drawings without paying creative work.

[0037] FIG1 is a diagram showing an application environment of a vehicle charm point design method according to an embodiment;

[0038] FIG2 is a schematic diagram of a process flow of a vehicle charm point design method in one embodiment;

[0039] FIG3 is a schematic diagram of a process flow of a vehicle charm point design method in another embodiment;

[0040] FIG4 is a structural block diagram of a vehicle charm point design device in one embodiment;

[0041] FIG. 5 is a diagram showing the internal structure of a computer device in one embodiment. DETAILED DESCRIPTION

[0042] In order to make the purpose, technical solution and advantages of the present application more clearly understood, the present application is further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present application and are not used to limit the present application.

[0043] The vehicle charm point design method provided in the embodiment of the present application can be applied in the application environment shown in FIG. 1. The terminal 102 communicates with the server 104 through the network. The data storage system can store the data that the server 104 needs to process. The data storage system can be integrated on the server 104, or it can be placed on the cloud or other network servers. The terminal 102 is used to create a virtual user role and a virtual driving scene according to the data stored in the server 104, and establish a vehicle simulation model based on the virtual driving scene. In the virtual driving scene, the user's driving state is simulated by the virtual user role, and the vehicle's motion state is simulated by the vehicle simulation model, and the vehicle charm point is designed according to the simulation results. The terminal 102 can be, but is not limited to, various personal computers, laptops, smart phones, tablet computers, Internet of Things devices and portable wearable devices. The Internet of Things devices can be smart speakers, smart TVs, smart air conditioners, smart car-mounted devices, projection devices, etc. The portable wearable device can be a smart watch, a smart bracelet, a head-mounted device, etc. The head-mounted device can be a virtual reality (VR) device, an augmented reality (AR) device, smart glasses, etc. The server 104 may be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud computing services.

[0044] In an exemplary embodiment, as shown in FIG2 , a vehicle charm point design method is provided, and the method is applied to the terminal 102 in FIG1 as an example for description, including the following steps 202 to 206. Among them:

[0045] S202: Creating a virtual user role and a virtual driving scene.

[0046] Optionally, by creating a virtual user character that covers details such as appearance, body shape, and behavioral habits, and placing it in a virtual driving scenario, the user's behavior in various driving situations can be simulated. During this simulation process, the system can collect a large amount of data about how the user operates the vehicle (such as the frequency and timing of acceleration, braking, steering, etc.), how to interact with the vehicle's internal facilities (such as using the center console, adjusting the seat, etc.), and visual focus in different scenarios. For example, when the virtual user character is parameterized and customized based on real user data, a large-scale simulation analysis can be performed for the target user group. By analyzing the simulated behavior data of a large number of virtual user characters in different scenarios, the common needs and behavior patterns of the target user group can be discovered.

[0047] Optionally, when creating virtual driving scenarios (such as urban roads, country roads, bad weather, etc.), a parametric construction method is adopted, that is, various elements in the scene (such as the length, width, curvature of the road, the intensity of weather conditions, etc.) are controlled by adjustable parameters. For example, when creating an urban road scene, the traffic volume of the road, the time setting of traffic signals, the layout of buildings, etc. can all be represented by parameters. When the scene needs to be adjusted to meet different design requirements, only the corresponding parameter values ​​need to be modified. For example, to simulate the needs of different markets (such as densely populated large cities and small and medium-sized cities), this can be achieved by adjusting parameters such as traffic volume and traffic signal rules in the urban road scene. This parametric construction method makes the scene highly flexible and can quickly respond to different design requirements.

[0048] S204: Establishing a vehicle simulation model based on the virtual driving scenario.

[0049] Optionally, based on the principles of vehicle dynamics, a vehicle simulation model is established by considering factors such as the vehicle's mass, inertia, tire characteristics, suspension system, and power system. For example, the acceleration performance of a vehicle depends on the engine power, the efficiency of the transmission system, and the total mass of the vehicle; the steering performance of a vehicle is closely related to the lateral force of the tires, the geometric structure of the suspension, and the like. These physical relationships are described by precise mathematical models, so that the vehicle simulation model can accurately simulate the motion state of the vehicle under different driving operations. Afterwards, the various subsystems of the vehicle (such as power, braking, steering, etc.) are integrated into a unified model and adjusted according to the parameters of the actual vehicle. For example, the engine torque curve of different models of vehicles, the braking force distribution of the braking system, and other parameters are different. These accurate parameters are input into the vehicle simulation model to ensure that the model can truly reflect the actual performance of the vehicle.

[0050] S206: In the virtual driving scene, the user's driving state is simulated by the virtual user character, and the vehicle's motion state is simulated by the vehicle simulation model, and the vehicle's charm points are designed according to the simulation results.

[0051] Optionally, in a virtual driving scenario, an interactive simulation is performed between the virtual user character and the vehicle simulation model. The driving operation of the virtual user character (such as stepping on the accelerator, braking, turning the steering wheel, etc.) acts as input to the vehicle simulation model, and the vehicle simulation model calculates the vehicle's motion state (such as speed, acceleration, driving trajectory, etc.) based on its own dynamic model and feeds it back to the virtual user character as output. This human-computer interaction simulation can accurately reflect the dynamic relationship between the driver and the vehicle. According to the experience of the virtual user character and the performance of the vehicle during the simulation, the potential advantages (charming points) of the vehicle are found and designed. For example, if the simulation results show that in a specific driving scenario, a certain handling performance of the vehicle (such as cornering stability) has received good feedback from the virtual user character, then this feature can be further strengthened in the actual design of the vehicle; or if it is found that a certain function (such as intelligent driving assistance function) improves the driving comfort and safety of the virtual user character in the simulation, this function can be optimized and promoted in the actual design.

[0052] In the above-mentioned vehicle charm point design method, by creating a virtual user role and a virtual driving scene, and establishing a vehicle simulation model based on the virtual driving scene, in the virtual driving scene, the user's driving state is simulated by the virtual user role, and the vehicle's motion state is simulated by the vehicle simulation model, and the vehicle charm point is designed according to the simulation results, so that different vehicle design schemes can be quickly tested and compared, and the virtual driving simulation is re-performed to observe the impact of the simulation results on the vehicle charm point, so that the best design scheme can be found in a shorter time, thereby improving the design efficiency. In addition, since the virtual user role can simulate the driving behavior and experience of different types of users, the vehicle charm point design can be better carried out from the user's perspective to meet the personalized needs of users.

[0053] In an exemplary embodiment, the steps of creating a virtual user character and a virtual driving scene include: establishing a virtual object through 3D software; obtaining user data, updating the virtual object according to the user data, and obtaining a virtual user character; the user data includes a user image, body shape data, and behavior data; obtaining environmental data, the environmental data includes road types, weather conditions, and light and shadow conditions; and establishing virtual driving scenes under different road types, different weather conditions, and different light and shadow conditions according to the environmental data.

[0054] Optionally, a virtual object with a basic human body shape structure can be constructed through 3D modeling technology. This virtual object is an initial, general model that contains the basic geometric shapes of the human body, such as the head, torso, limbs and other parts. When mapping user data to a virtual object, it mainly includes three aspects: appearance, body shape and behavior. Among them, the user image can provide appearance information such as facial features. Through image processing technology, such as feature point recognition, texture mapping, etc., the facial features in the user image are extracted and mapped to the head model of the virtual object, so that the virtual object has a facial appearance similar to that of the user. Body shape data is used to adjust the body proportion and size of the virtual object. According to the input body shape data such as height, weight, body proportion, etc., the torso, limbs and other parts of the virtual object are scaled, deformed, etc., so that the body shape of the virtual object matches the user. Behavior data reflects the user's dynamic characteristics such as action habits and reaction speed. Using the principle of kinematics, the behavior data is converted into the action mode of the virtual object.

[0055] Optionally, the road type data can be obtained from a geographic information system (GIS), including the topological structure, curvature, slope and other information of different types of roads such as urban roads, highways, and rural roads. Weather condition data can be obtained from the database of the meteorological department or the sensor network, such as meteorological elements such as temperature, humidity, precipitation, and wind speed. Light and shadow condition data can be calculated by light sensors or sunshine models based on time and geographic location, including the intensity, direction, and shadow distribution of sunlight. According to different road type data, the corresponding road model is constructed in the 3D scene. For example, urban roads need to construct complex scenes including elements such as intersections, traffic signs, and buildings; highways pay more attention to the construction of facilities such as the straightness of the road, isolation belts, and service areas. For weather condition data, precipitation (rain, snow, etc.) effects are simulated through technologies such as particle systems, and the fluttering effect of objects in the wind is simulated according to wind speed data. Using the light and shadow model, the lighting effects in the scene are set according to the light and shadow condition data. For example, the angle of sunlight will affect the direction and length of the shadow of the object, and different weather conditions (such as cloudy and sunny days) will affect the overall light intensity and color.

[0056] In this embodiment, by creating a virtual user role, the vehicle design can be made to better meet the needs of the target user group. In the virtual driving scenario, various complex user behaviors and environmental conditions can be simulated, different vehicle design schemes can be tested, and potential safety hazards in the vehicle design can be discovered in advance, thereby improving the safety of the vehicle.

[0057] In an exemplary embodiment, the steps of establishing a vehicle simulation model based on a virtual driving scene include: obtaining design data of the vehicle and establishing an initial model based on the design data; the design data includes vehicle exterior design, interior design and lighting design; rendering the initial model to the virtual driving scene; obtaining feedback triggered by the user through a VR device, adjusting the design parameters of the initial model based on the feedback, and obtaining a vehicle simulation model.

[0058] Optionally, the vehicle appearance design data includes information such as body shape, size, line direction, color, etc. When establishing the initial model, computer-aided design (CAD) technology is used to convert these appearance design data into a three-dimensional geometric model. The interior design data covers information such as seat layout, instrument panel design, and the position and shape of control components (such as steering wheel, gear lever, etc.). When incorporating these data into the initial model, ergonomic principles should be considered. For example, the height, angle and shape of the seat should meet the requirements of a comfortable sitting posture for the human body, and the layout of the instrument panel should be convenient for the driver to view and operate. The lighting design data includes information such as the layout, illumination angle and light intensity of the headlights, taillights, and interior lighting. In the initial model, the position and direction of the lights are set according to optical principles. For example, the illumination angle of the headlights should meet the road lighting standards, and the light distribution under different lighting modes (such as low beam and high beam) should be taken into account.

[0059] Optionally, the established initial model is converted into an image that can be displayed in the virtual driving scene. During the rendering process, the lighting effect, color, texture and other properties of the model surface are calculated using a graphics rendering algorithm (such as a ray tracing algorithm, a rasterization algorithm, etc.). The initial vehicle model is illuminated and rendered according to the ambient light (such as sunlight, street lights, etc.) and light and shadow conditions (such as shadows, reflections, etc.) in the virtual driving scene, and then the rendered initial vehicle model is placed in the virtual driving scene. By adjusting the posture of the vehicle model in the virtual driving scene (such as tilt angle, height, etc.) to match it with the terrain in the scene (such as slope, potholes, etc.), the seamless integration of the vehicle and the virtual driving scene is achieved.

[0060] Optionally, users can interact with the initial vehicle model in a virtual driving scene through VR devices. For example, users can use VR handles to operate vehicle switches, adjust seat positions, etc., and these operations will be recorded as feedback. Afterwards, the design parameters of the initial model are adjusted based on user feedback to make it more in line with user needs.

[0061] In this embodiment, by obtaining the design data of the vehicle, establishing an initial model according to the design data, rendering the initial model to a virtual driving scene, obtaining feedback from the user triggered by a VR device, adjusting the design parameters of the initial model according to the feedback, and obtaining a vehicle simulation model, the vehicle design can more accurately meet user needs, and when the user participates in the construction of the vehicle simulation model through the VR device, the user can intuitively feel the design features of the vehicle.

[0062] In an exemplary embodiment, in a virtual driving scenario, the steps of simulating the user's driving state through a virtual user character and simulating the vehicle's motion state through a vehicle simulation model include: simulating the user's driving actions, emotional reactions and physiological reactions through the virtual user character; driving actions include turning the steering wheel and stepping on the pedals, emotional reactions include facial expressions and voice emotions, and physiological reactions include heart rate and skin electrical reactions; simulating the vehicle's motion state and sound state in different driving scenarios through the vehicle simulation model, and responding to the virtual user character's driving actions through the vehicle simulation model.

[0063] Optionally, in the virtual user character, by establishing a motion model of human joints, these driving actions are simulated according to the action data of the real driver or the preset standard action mode. In addition, the driving action of the virtual user character is associated with the control logic of the vehicle. For example, the turning angle of the steering wheel will be converted into the vehicle steering instruction, and the pedal depression depth will be converted into the vehicle acceleration or deceleration instruction. Afterwards, according to the emotional response (such as satisfaction or dissatisfaction with the driving scene), this model is used to drive the movement of facial muscles to simulate the corresponding facial expression. And, by analyzing the relationship between voice features and emotions, a voice with corresponding emotions is generated according to the emotional state of the virtual user character. When simulating physiological reactions, according to physiological principles, different driving scenarios (such as dangerous road conditions, comfortable road conditions) and driving behaviors (such as high-speed driving, fatigue driving) will cause changes in the physiological state of the human body. For example, in a dangerous driving scenario, the human body will have an accelerated heart rate and an increased skin conductivity. By constructing a mathematical model, the corresponding heart rate and skin electrical response values ​​are calculated according to the stimulus factors in the virtual driving scene (such as sudden obstacles) and the driving behavior of the virtual user character.

[0064] Optionally, the vehicle's motion state (such as speed, acceleration, driving trajectory, etc.) is simulated based on the principle of vehicle dynamics. Considering factors such as the vehicle's mass, inertia, friction between the tire and the ground, and air resistance, the vehicle's motion state under different driving actions is calculated by establishing the vehicle's dynamic equation. For example, when the virtual user character steps on the accelerator pedal, the vehicle's acceleration is calculated based on the engine's power output characteristics, the efficiency of the transmission system, and the various resistances suffered by the vehicle, and then the vehicle's speed and driving trajectory are updated. Different driving scenarios (such as urban roads, mountain roads, highways, etc.) have different road conditions (such as slope, curve radius, traffic flow, etc.). When simulating the vehicle's motion state, it is necessary to consider the impact of these scenario factors on the vehicle. For example, on mountain roads, the vehicle's climbing ability and braking performance when going downhill need to be adjusted according to the road slope; on urban roads, vehicles need to start and stop frequently, and the impact of traffic signals and other vehicles must be considered.

[0065] Among them, the sound state of the vehicle (such as engine roar, tire friction sound, brake sound, etc.) is simulated based on acoustic principles. Different vehicle components will produce sounds of specific frequencies and loudness during movement. For example, the engine speed is related to the frequency of the sound emitted. The higher the speed, the higher the sound frequency; the friction sound between the tire and the ground depends on factors such as the material and pattern of the tire and the speed of the vehicle. By establishing a sound model, the corresponding sound parameters are calculated according to the vehicle's movement state (such as speed, engine speed, etc.), thereby simulating the sound state of the vehicle.

[0066] In this embodiment, the user's driving actions, emotional reactions and physiological reactions are simulated by a virtual user character, the movement state and sound state of the vehicle in different driving scenarios are simulated by a vehicle simulation model, and the vehicle simulation model responds to the driving actions of the virtual user character. This can accurately simulate the interaction state between the user and the vehicle, make the virtual driving scene more realistic, and allow the user to more intuitively feel the various situations in the driving process.

[0067] In an exemplary embodiment, the steps of designing the vehicle's charm points based on the simulation results include: determining user needs based on the user's emotional and physiological reactions; determining performance requirements based on the engine sound and environmental noise generated by the vehicle simulation model during the simulation process; determining the design parameters of the vehicle based on the user needs and performance requirements, and generating a vehicle charm point design scheme based on the design parameters to achieve the vehicle charm point design.

[0068] Optionally, user needs are determined through the user's emotional and physiological reactions during the simulation. For example, in a virtual driving scenario, if the user shows a pleasant emotional response, it may mean that they are relatively satisfied with certain aspects of the vehicle (such as driving comfort, vehicle appearance, etc.). This positive emotion can be interpreted as a demand tendency for these aspects, that is, the user hopes to retain or strengthen these factors that bring pleasure in the actual vehicle.

[0069] Optionally, the performance requirements are determined through the engine sound and environmental noise generated by the vehicle simulation model during the simulation process. For example, a low and steady engine roar may indicate that the engine has good torque output and a stable operating state, which reflects the user's demand for power performance. If the engine sound becomes sharp or noisy at high speed, it may indicate that the engine's performance is unstable under high load, and the engine design needs to be optimized to improve its performance at high speed to meet the user's demand for power performance.

[0070] Furthermore, according to user needs (from emotional and physiological reactions) and performance needs (from engine sound and environmental noise), these needs are converted into specific vehicle design parameters. For example, if the user demand is to improve driving comfort and the performance demand is to reduce environmental noise, these needs can be converted into parameters such as the selection of sound insulation materials and body structure design of the vehicle. After that, a vehicle charm point design scheme is generated based on these parameters. For example, after determining the high-performance design parameters of the engine and the user's demand for driving pleasure, the vehicle's exterior design can be combined with the power performance to create a sporty exterior line that matches the high-performance engine and forms a charm point of the vehicle. At the same time, according to the user's demand for comfort and vehicle interior space, combined with design parameters such as sound insulation and interior decoration, a spacious, comfortable and quiet interior environment can be designed, which also becomes a charm point of the vehicle. By integrating various design parameters, a holistic and uniquely attractive vehicle charm point design scheme is formed.

[0071] In this embodiment, user needs are determined based on the user's emotional and physiological reactions, performance requirements are determined based on the engine sound and environmental noise generated by the vehicle simulation model during the simulation process, vehicle design parameters are determined based on user needs and performance requirements, and a vehicle charm point design plan is generated based on the design parameters to achieve vehicle charm point design. This can better design vehicle charm points from the user's perspective and meet the user's personalized needs.

[0072] In an exemplary embodiment, the method further includes: in the process of simulating the user's driving state through the virtual user character and simulating the vehicle's motion state through the vehicle simulation model, displaying the driving perspective of the virtual user character through a virtual driving scene; in the process of the user accessing the virtual driving scene through a VR device, obtaining the user's optimization opinions on the driving perspective, and generating an optimization design plan based on the optimization opinions.

[0073] Optionally, the virtual driving perspective interacts with the virtual driving scene to present a realistic driving visual effect. When the virtual user character performs driving actions (such as turning the vehicle, accelerating, etc.) in the vehicle simulation model, the driving perspective will be adjusted accordingly according to the vehicle's motion state and elements in the scene (such as road curves, surrounding buildings, etc.). For example, when the vehicle turns, the driving perspective will shift to one side according to the turning direction and speed, and at the same time, the surrounding scene elements will move and deform accordingly in the perspective according to the perspective principle.

[0074] Optionally, when a user accesses a virtual driving scene through a VR device, he or she can personally experience the virtual driving process from a first-person perspective. The optimization opinions generated by the user for the driving perspective are based on their needs in real driving or expected driving experience. For example, the user may find that the field of view of the rearview mirror in the virtual driving perspective is not clear enough or the range is not large enough. Generating an optimization design scheme based on the user's optimization opinions is based on the comprehensive application of the principles of vehicle design and virtual driving scene construction. By analyzing the commonalities and key issues in the user's optimization opinions, combined with the technical requirements of vehicle design and virtual scene construction, a specific optimization design scheme is formulated, such as adjusting the design parameters of the instrument panel, changing the virtual model of the rearview mirror, or adjusting its display method in the virtual scene.

[0075] In this embodiment, by simulating the user's driving state through a virtual user character and simulating the vehicle's motion state through a vehicle simulation model, the driving perspective of the virtual user character is displayed through a virtual driving scene. When the user accesses the virtual driving scene through a VR device, the user's optimization opinions on the driving perspective are obtained, and an optimization design plan is generated based on the optimization opinions. This can provide the user with a more personalized driving experience, allow the user to directly interact with the virtual driving scene, and meet the user's various needs.

[0076] In an exemplary embodiment, as shown in FIG3 , a vehicle charm point design method is provided, the method comprising the following steps:

[0077] S302: Create a virtual object through 3D software; obtain user data, update the virtual object according to the user data, and obtain a virtual user character; the user data includes user image, body shape data and behavior data; obtain environmental data, the environmental data includes road type, weather conditions and light and shadow conditions; according to the environmental data, create a virtual driving scene under different road types, different weather conditions, and different light and shadow conditions.

[0078] S304: Obtain design data of the vehicle, and establish an initial model based on the design data; the design data includes the vehicle exterior design, interior design, and lighting design; render the initial model to a virtual driving scene; obtain feedback from users triggered by VR devices, adjust the design parameters of the initial model based on the feedback, and obtain a vehicle simulation model.

[0079] S306: Simulate the user's driving actions, emotional reactions and physiological reactions through a virtual user character; driving actions include turning the steering wheel and pressing the pedals, emotional reactions include facial expressions and voice emotions, and physiological reactions include heart rate and skin electrical reactions; simulate the movement state and sound state of the vehicle in different driving scenarios through a vehicle simulation model, and respond to the driving actions of the virtual user character through the vehicle simulation model.

[0080] S308: Determine user needs based on the user's emotional and physiological reactions; determine performance requirements based on the engine sound and environmental noise generated by the vehicle simulation model during the simulation process; determine vehicle design parameters based on user needs and performance requirements, and generate a vehicle charm point design plan based on the design parameters to achieve vehicle charm point design.

[0081] S310: In the process of simulating the user's driving state through the virtual user character and simulating the vehicle's motion state through the vehicle simulation model, the driving perspective of the virtual user character is displayed through the virtual driving scene; in the process of the user accessing the virtual driving scene through the VR device, the optimization opinions generated by the user for the driving perspective are obtained, and an optimization design plan is generated according to the optimization opinions.

[0082] In this embodiment, by creating a virtual user role and a virtual driving scene, and establishing a vehicle simulation model based on the virtual driving scene, in the virtual driving scene, the user's driving state is simulated by the virtual user role, and the vehicle's motion state is simulated by the vehicle simulation model, and the vehicle's charm point design is performed according to the simulation results, so that different vehicle design schemes can be quickly tested and compared, and the virtual driving simulation is re-performed to observe the impact of the simulation results on the vehicle's charm point, and then the best design scheme can be found in a shorter time, thereby improving the design efficiency. In addition, since the virtual user role can simulate the driving behavior and experience of different types of users, the vehicle's charm point design can be better performed from the user's perspective to meet the user's personalized needs.

[0083] It should be understood that, although the steps in the flowcharts involved in the above embodiments are displayed in sequence according to the indication of the arrows, these steps are not necessarily executed in sequence according to the order indicated by the arrows. Unless there is a clear explanation in this article, the execution of these steps is not strictly limited in order, and these steps can be executed in other orders. Moreover, at least a part of the steps in the flowcharts involved in the above embodiments may include multiple steps or multiple stages, and these steps or stages are not necessarily executed at the same time, but can be executed at different times, and the execution order of these steps or stages is not necessarily carried out in sequence, but can be executed in turn or alternately with other steps or at least a part of the steps or stages in other steps.

[0084] Based on the same inventive concept, the embodiment of the present application also provides a vehicle charm point design device for implementing the vehicle charm point design method involved above. The implementation scheme for solving the problem provided by the device is similar to the implementation scheme recorded in the above method, so the specific limitations in one or more vehicle charm point design device embodiments provided below can refer to the limitations of the vehicle charm point design method above, and will not be repeated here.

[0085] In an exemplary embodiment, as shown in FIG4 , a vehicle charm point design device is provided, comprising: a scene creation module 10, a model building module 20 and a simulation module 30, wherein:

[0086] The scenario creation module 10 is used to create a virtual user role and a virtual driving scenario.

[0087] The model building module 20 is used to build a vehicle simulation model based on a virtual driving scenario.

[0088] The simulation module 30 is used to simulate the user's driving state through a virtual user character in a virtual driving scene, simulate the vehicle's motion state through a vehicle simulation model, and design the vehicle's charm points according to the simulation results.

[0089] In an exemplary embodiment, the scene creation module 10 is also used to create virtual objects through 3D software; obtain user data, update the virtual objects according to the user data, and obtain a virtual user character; the user data includes user images, body data, and behavior data; obtain environmental data, and the environmental data includes road types, weather conditions, and light and shadow conditions; according to the environmental data, establish virtual driving scenes under different road types, different weather conditions, and different light and shadow conditions.

[0090] In an exemplary embodiment, the model building module 20 is also used to obtain the design data of the vehicle and establish an initial model based on the design data; the design data includes the vehicle's exterior design, interior design, and lighting design; the initial model is rendered to a virtual driving scene; feedback from the user triggered by the VR device is obtained, and the design parameters of the initial model are adjusted according to the feedback to obtain a vehicle simulation model.

[0091] In an exemplary embodiment, the simulation module 30 is also used to simulate the user's driving actions, emotional reactions and physiological reactions through a virtual user character; driving actions include turning the steering wheel and stepping on the pedals, emotional reactions include facial expressions and voice emotions, and physiological reactions include heart rate and skin electrical reactions; the vehicle's motion state and sound state in different driving scenarios are simulated through a vehicle simulation model, and the driving actions of the virtual user character are responded to through the vehicle simulation model.

[0092] In an exemplary embodiment, the simulation module 30 is also used to determine user needs based on the user's emotional and physiological reactions; determine performance requirements based on the engine sound and environmental noise generated by the vehicle simulation model during the simulation process; determine the design parameters of the vehicle based on user needs and performance requirements, and generate a vehicle charm point design solution based on the design parameters to achieve vehicle charm point design.

[0093] In an exemplary embodiment, the simulation module 30 is also used to display the driving perspective of the virtual user character through a virtual driving scene while simulating the user's driving state through a virtual user character and simulating the movement state of the vehicle through a vehicle simulation model; when the user accesses the virtual driving scene through a VR device, the optimization opinions generated by the user regarding the driving perspective are obtained, and an optimization design plan is generated based on the optimization opinions.

[0094] Each module in the above-mentioned vehicle charm design device can be implemented in whole or in part by software, hardware and their combination. Each of the above-mentioned modules can be embedded in or independent of the processor in the computer device in the form of hardware, or can be stored in the memory of the computer device in the form of software, so that the processor can call and execute the corresponding operations of each of the above modules.

[0095] In an exemplary embodiment, a computer device is provided, which may be a terminal, and its internal structure diagram may be shown in FIG5. The computer device includes a processor, a memory, an input / output interface, a communication interface, a display unit, and an input device. The processor, the memory, and the input / output interface are connected via a system bus, and the communication interface, the display unit, and the input device are connected to the system bus via the input / output interface. The processor of the computer device is used to provide computing and control capabilities. The memory of the computer device includes a non-volatile storage medium and an internal memory. The non-volatile storage medium stores an operating system and a computer program. The internal memory provides an environment for the operation of the operating system and the computer program in the non-volatile storage medium. The input / output interface of the computer device is used to exchange information between the processor and an external device. The communication interface of the computer device is used to communicate with an external terminal in a wired or wireless manner, and the wireless manner may be implemented through WIFI, a mobile cellular network, near field communication (NFC) or other technologies. When the computer program is executed by the processor, a vehicle charm design method is implemented. The display unit of the computer device is used to form a visually visible picture, which may be a display screen, a projection device, or a virtual reality imaging device. The display screen can be a liquid crystal display screen or an electronic ink display screen, and the input device of the computer device can be a touch layer covering the display screen, or a button, trackball or touchpad set on the computer device shell, or an external keyboard, touchpad or mouse.

[0096] Those skilled in the art will understand that the structure shown in FIG. 5 is merely a block diagram of a partial structure related to the solution of the present application, and does not constitute a limitation on the computer device to which the solution of the present application is applied. The specific computer device may include more or fewer components than shown in the figure, or combine certain components, or have a different arrangement of components.

[0097] In an exemplary embodiment, a computer device is provided, including a memory and a processor, wherein a computer program is stored in the memory, and the processor implements the following steps when executing the computer program: creating a virtual user character and a virtual driving scene; establishing a vehicle simulation model based on the virtual driving scene; in the virtual driving scene, simulating the user's driving state through the virtual user character, simulating the vehicle's motion state through the vehicle simulation model, and designing the vehicle's charm points according to the simulation results.

[0098] In one embodiment, the creation of a virtual user character and a virtual driving scene involved in the execution of a computer program by a processor includes: establishing a virtual object through 3D software; obtaining user data, and updating the virtual object according to the user data to obtain a virtual user character; the user data includes a user image, body shape data, and behavior data; obtaining environmental data, the environmental data includes road types, weather conditions, and light and shadow conditions; and establishing virtual driving scenes under different road types, different weather conditions, and different light and shadow conditions according to the environmental data.

[0099] In one embodiment, the establishment of a vehicle simulation model based on a virtual driving scene involved in the execution of a computer program by a processor includes: obtaining design data of the vehicle and establishing an initial model based on the design data; the design data includes vehicle exterior design, interior design and lighting design; rendering the initial model to a virtual driving scene; obtaining feedback from users triggered by a VR device, adjusting design parameters of the initial model based on the feedback, and obtaining a vehicle simulation model.

[0100] In one embodiment, the processor executes a computer program that involves, in a virtual driving scenario, simulating the user's driving state through a virtual user character, and simulating the vehicle's motion state through a vehicle simulation model, including: simulating the user's driving actions, emotional reactions, and physiological reactions through the virtual user character; driving actions include turning the steering wheel and stepping on the pedals, emotional reactions include facial expressions and voice emotions, and physiological reactions include heart rate and skin electrical reactions; simulating the vehicle's motion state and sound state in different driving scenarios through the vehicle simulation model, and responding to the virtual user character's driving actions through the vehicle simulation model.

[0101] In one embodiment, the processor executes a computer program that involves designing a vehicle's charm point based on simulation results, including: determining user needs based on the user's emotional and physiological responses; determining performance requirements based on the engine sound and environmental noise generated by the vehicle simulation model during the simulation process; determining the design parameters of the vehicle based on the user needs and performance requirements, and generating a vehicle charm point design solution based on the design parameters to achieve the vehicle charm point design.

[0102] In one embodiment, the processor further implements the following steps when executing the computer program: in the process of simulating the user's driving state through the virtual user character and simulating the movement state of the vehicle through the vehicle simulation model, the driving perspective of the virtual user character is displayed through the virtual driving scene; in the process of the user accessing the virtual driving scene through the VR device, the optimization opinions generated by the user for the driving perspective are obtained, and an optimization design plan is generated according to the optimization opinions.

[0103] In one embodiment, a computer-readable storage medium is provided, on which a computer program is stored. When the computer program is executed by a processor, the following steps are implemented: creating a virtual user character and a virtual driving scene; establishing a vehicle simulation model based on the virtual driving scene; in the virtual driving scene, simulating the user's driving state through the virtual user character, simulating the vehicle's motion state through the vehicle simulation model, and designing the vehicle's charm points according to the simulation results.

[0104] In one embodiment, the creation of a virtual user character and a virtual driving scene involved in the execution of a computer program by a processor includes: establishing a virtual object through 3D software; obtaining user data, and updating the virtual object according to the user data to obtain a virtual user character; the user data includes a user image, body shape data, and behavior data; obtaining environmental data, the environmental data includes road types, weather conditions, and light and shadow conditions; and establishing virtual driving scenes under different road types, different weather conditions, and different light and shadow conditions according to the environmental data.

[0105] In one embodiment, the computer program executed by the processor involves establishing a vehicle simulation model based on a virtual driving scene, including: obtaining vehicle design data and establishing an initial model based on the design data; the design data includes vehicle exterior design, interior design and lighting design; rendering the initial model to the virtual driving scene; obtaining feedback triggered by the user through a VR device, adjusting the design parameters of the initial model based on the feedback, and obtaining a vehicle simulation model.

[0106] In one embodiment, the computer program executed by the processor involves simulating the user's driving state through a virtual user character and simulating the vehicle's motion state through a vehicle simulation model in a virtual driving scenario, including: simulating the user's driving actions, emotional reactions and physiological reactions through the virtual user character; driving actions include turning the steering wheel and stepping on the pedals, emotional reactions include facial expressions and voice emotions, and physiological reactions include heart rate and skin electrical reactions; simulating the vehicle's motion state and sound state in different driving scenarios through the vehicle simulation model, and responding to the virtual user character's driving actions through the vehicle simulation model.

[0107] In one embodiment, the computer program executed by the processor involves designing the vehicle's charm points based on simulation results, including: determining user needs based on the user's emotional and physiological responses; determining performance requirements based on the engine sound and environmental noise generated by the vehicle simulation model during the simulation process; determining the design parameters of the vehicle based on the user needs and performance requirements, and generating a vehicle charm point design solution based on the design parameters to achieve the vehicle charm point design.

[0108] In one embodiment, when the computer program is executed by the processor, the following steps are also implemented: in the process of simulating the user's driving state through the virtual user character and simulating the movement state of the vehicle through the vehicle simulation model, the driving perspective of the virtual user character is displayed through the virtual driving scene; in the process of the user accessing the virtual driving scene through the VR device, the optimization opinions generated by the user for the driving perspective are obtained, and an optimization design plan is generated according to the optimization opinions.

[0109] In one embodiment, a computer program product is provided, including a computer program, which, when executed by a processor, implements the following steps: creating a virtual user character and a virtual driving scene; establishing a vehicle simulation model based on the virtual driving scene; in the virtual driving scene, simulating the user's driving state through the virtual user character, simulating the vehicle's motion state through the vehicle simulation model, and designing the vehicle's charm points based on the simulation results.

[0110] In one embodiment, the creation of a virtual user character and a virtual driving scene involved in the execution of a computer program by a processor includes: establishing a virtual object through 3D software; obtaining user data, and updating the virtual object according to the user data to obtain a virtual user character; the user data includes a user image, body shape data, and behavior data; obtaining environmental data, the environmental data includes road types, weather conditions, and light and shadow conditions; and establishing virtual driving scenes under different road types, different weather conditions, and different light and shadow conditions according to the environmental data.

[0111] In one embodiment, the computer program executed by the processor involves establishing a vehicle simulation model based on a virtual driving scene, including: obtaining vehicle design data and establishing an initial model based on the design data; the design data includes vehicle exterior design, interior design and lighting design; rendering the initial model to the virtual driving scene; obtaining feedback triggered by the user through a VR device, adjusting the design parameters of the initial model based on the feedback, and obtaining a vehicle simulation model.

[0112] In one embodiment, the computer program executed by the processor involves simulating the user's driving state through a virtual user character and simulating the vehicle's motion state through a vehicle simulation model in a virtual driving scenario, including: simulating the user's driving actions, emotional reactions and physiological reactions through the virtual user character; driving actions include turning the steering wheel and stepping on the pedals, emotional reactions include facial expressions and voice emotions, and physiological reactions include heart rate and skin electrical reactions; simulating the vehicle's motion state and sound state in different driving scenarios through the vehicle simulation model, and responding to the virtual user character's driving actions through the vehicle simulation model.

[0113] In one embodiment, the computer program executed by the processor involves designing the vehicle's charm points based on simulation results, including: determining user needs based on the user's emotional and physiological responses; determining performance requirements based on the engine sound and environmental noise generated by the vehicle simulation model during the simulation process; determining the design parameters of the vehicle based on the user needs and performance requirements, and generating a vehicle charm point design solution based on the design parameters to achieve the vehicle charm point design.

[0114] In one embodiment, when the computer program is executed by the processor, the following steps are also implemented: in the process of simulating the user's driving state through the virtual user character and simulating the movement state of the vehicle through the vehicle simulation model, the driving perspective of the virtual user character is displayed through the virtual driving scene; in the process of the user accessing the virtual driving scene through the VR device, the optimization opinions generated by the user for the driving perspective are obtained, and an optimization design plan is generated according to the optimization opinions.

[0115] It should be noted that the user information (including but not limited to user images, body shape data and behavioral data, etc.) and data (including but not limited to data used for analysis, stored data, displayed data, etc.) involved in this application are all information and data authorized by the user or fully authorized by all parties, and the collection, use and processing of relevant data must comply with relevant regulations.

[0116] A person of ordinary skill in the art can understand that all or part of the processes in the above-mentioned embodiment method can be completed by instructing the relevant hardware through a computer program, and the computer program can be stored in a non-volatile computer-readable storage medium. When the computer program is executed, it can include the processes of the embodiments of the above-mentioned methods. Among them, any reference to the memory, database or other medium used in the embodiments provided in the present application can include at least one of non-volatile memory and volatile memory. Non-volatile memory can include read-only memory (ROM), magnetic tape, floppy disk, flash memory, optical memory, high-density embedded non-volatile memory, resistive random access memory (ReRAM), magnetic random access memory (MRAM), ferroelectric random access memory (FRAM), phase change memory (PCM), graphene memory, etc. Volatile memory can include random access memory (RAM) or external cache memory, etc. As an illustration and not limitation, RAM can be in various forms, such as static random access memory (SRAM) or dynamic random access memory (DRAM). The database involved in each embodiment provided in this application may include at least one of a relational database and a non-relational database. Non-relational databases may include distributed databases based on blockchains, etc., but are not limited to this. The processor involved in each embodiment provided in this application may be a general-purpose processor, a central processing unit, a graphics processor, a digital signal processor, a programmable logic device, a data processing logic device based on quantum computing, an artificial intelligence (AI) processor, etc., but are not limited to this.

[0117] The technical features of the above embodiments may be combined arbitrarily. To make the description concise, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this application.

[0118] The above-described embodiments only express several implementation methods of the present application, and the descriptions thereof are relatively specific and detailed, but they cannot be understood as limiting the scope of the present application. It should be pointed out that, for a person of ordinary skill in the art, several variations and improvements can be made without departing from the concept of the present application, and these all belong to the protection scope of the present application. Therefore, the protection scope of the present application shall be subject to the attached claims.

Claims

1. A vehicle charm point design method, characterized in that: The method comprises: Create virtual user characters and virtual driving scenarios; Establishing a vehicle simulation model based on the virtual driving scenario; In the virtual driving scene, the driving state of the user is simulated by the virtual user character, and the motion state of the vehicle is simulated by the vehicle simulation model, and the vehicle charm point design is performed according to the simulation results.

2. The method according to claim 1, characterized in that The creating of a virtual user role and a virtual driving scene includes: Create virtual objects through 3D software; Acquire user data, and update the virtual object according to the user data to obtain a virtual user character; the user data includes a user image, body shape data, and behavior data; Acquiring environmental data, wherein the environmental data includes road type, weather conditions, and light and shadow conditions; Based on the environmental data, virtual driving scenarios under different road types, different weather conditions, and different light and shadow conditions are established.

3. The method according to claim 1, characterized in that The establishing of a vehicle simulation model based on the virtual driving scenario comprises: Acquire design data of the vehicle, and establish an initial model according to the design data; the design data includes the vehicle exterior design, interior design, and lighting design; Rendering the initial model to the virtual driving scene; Acquire feedback from the user through the VR device, adjust the design parameters of the initial model according to the feedback, and obtain a vehicle simulation model.

4. The method according to claim 1, characterized in that In the virtual driving scene, simulating the driving state of the user by the virtual user character and simulating the motion state of the vehicle by the vehicle simulation model includes: The virtual user character is used to simulate the user's driving actions, emotional reactions and physiological reactions; the driving actions include turning the steering wheel and stepping on the pedals, the emotional reactions include facial expressions and voice emotions, and the physiological reactions include heart rate and skin electrical reactions; The vehicle simulation model is used to simulate the motion state and sound state of the vehicle in different driving scenarios, and the vehicle simulation model is used to respond to the driving action of the virtual user character.

5. The method according to claim 4, characterized in that The vehicle charm point design according to the simulation results includes: Determining user needs based on the user's emotional and physiological responses; determining performance requirements based on engine sound and ambient noise generated by the vehicle simulation model during simulation; The design parameters of the vehicle are determined according to the user requirements and the performance requirements, and a vehicle charm point design scheme is generated based on the design parameters to achieve the vehicle charm point design.

6. The method according to claim 1, characterized in that The method further comprises: In the process of simulating the driving state of the user through the virtual user character and simulating the motion state of the vehicle through the vehicle simulation model, the driving perspective of the virtual user character is displayed through the virtual driving scene; When the user accesses the virtual driving scene through the VR device, the optimization opinions generated by the user for the driving perspective are obtained, and an optimization design plan is generated according to the optimization opinions.

7. A vehicle charm design device, characterized in that: The device comprises: A scenario creation module, used to create virtual user roles and virtual driving scenarios; A model building module, used to build a vehicle simulation model based on the virtual driving scenario; The simulation module is used to simulate the user's driving state through the virtual user character in the virtual driving scene, simulate the vehicle's motion state through the vehicle simulation model, and design the vehicle's charm points according to the simulation results.

8. A computer device comprising a memory and a processor, wherein the memory stores a computer program, wherein: When the processor executes the computer program, the steps of the method according to any one of claims 1 to 6 are implemented.

9. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the steps of the method according to any one of claims 1 to 6 are implemented.

10. A computer program product, comprising a computer program, characterized in that When the computer program is executed by a processor, the steps of the method according to any one of claims 1 to 6 are implemented.