Educational toy capable of improving memory
By designing educational toys including base, partition and chess pieces, the problem of simple usage of existing memory cards is solved, the game interactivity and operation complexity is increased, and the memory and thinking ability is improved.
Patent Information
- Application Number
- CN202420052142.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-01-09
- Publication Date
- 2025-01-03
- Estimated Expiration
- 2034-01-09
AI Technical Summary
The use of existing memory cards is simple and lacks fun, which leads to a single memory exercise gameplay and lacks challenging.
A puzzle toy including a base, partition, cognitive cards and chess pieces was designed. The partition covers the base and reserves the space for card installation. The chess pieces are distributed in a rectangular array on the partition. The cards and chess pieces are designed to be mutually exclusive. Matching increases game interactivity and operational complexity.
By increasing the interactivity and operational complexity of the game, players' memory and thinking ability are improved, while enhancing the fun of the toys, providing a more challenging memory exercise gameplay.
Smart Images

Figure CN222286377U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of educational toys, in particular to an educational toy for improving memory. Background Art
[0002] Memory cards printed with numbers, letters, etc. or common sense cards printed with vegetables, fruits, animals, etc. are a kind of educational toys that are more common in life to improve memory.
[0003] As for the usage of cards, it is usually a simple observation and cognition, which lacks fun in playing. Therefore, we designed an educational toy that improves memory to solve the above problem. Utility Model Content
[0004] In view of the deficiencies of the prior art, the utility model provides an educational toy for improving memory, which solves the problem that the existing cards are simple to use and lack of fun in playing.
[0005] To achieve the above purpose, the utility model is implemented through the following technical solutions: an educational toy for improving memory, comprising a base, a partition, cognitive cards and a plurality of chess pieces, wherein the partition is buckled and covered on the base and a containing space for embedding cognitive cards is reserved between the base and the partition, and a plurality of chess pieces are movably installed on the partition in a rectangular array.
[0006] The cognitive card comprises two symmetrically distributed picture layers, and a spacing layer is arranged between the two picture layers.
[0007] Preferably, the chess piece includes a seat and a protrusion arranged at the bottom of the seat, a handle is arranged on the top of the seat, and a plurality of first step grooves adapted to the seat and the protrusion are opened on the partition.
[0008] Preferably, the base includes a shell and a pull-out base plate movably inserted on one side of the shell, the pull-out base plate includes a supporting plate for placing the recognition card and a stopper provided on one side of the supporting plate, and a handle is provided in the middle of the outer side surface of the stopper.
[0009] Preferably, an open groove for embedding and accommodating the blocking seat is provided on one side of the shell, and a blocking structure with a three-sided enclosure structure is provided on the inner wall of the shell away from the opening groove. The inner wall size of the blocking structure is adapted to the size of the recognition card, and a limiting gap is reserved between the bottom of the blocking structure and the inner bottom wall of the shell for inserting a support plate.
[0010] Preferably, the picture layer comprises a panel and a plurality of unit cards, and the panel is provided with a plurality of second stepped grooves for embedding the unit cards.
[0011] Preferably, the unit card consists of a card surface and a first magnetic sticker glued to its inner side, and the spacing layer includes a second magnetic sticker covering a plurality of second step grooves and an adhesive layer coated on the periphery of the second magnetic sticker for bonding two panels.
[0012] Beneficial Effects
[0013] The utility model provides an educational toy for improving memory. Compared with the prior art, it has the following beneficial effects:
[0014] The educational toy for improving memory is provided with a base for storing cognitive cards, with the aid of a partition covering the cognitive cards and a plurality of chess pieces embedded on the partition and distributed in a rectangular array. On the basis of the traditional observation and cognitive gameplay, the toy can provide players with a gameplay specifically for exercising memory, thereby increasing the fun of the toy, helping to improve the player's memory, and exercising the player's thinking ability. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] Figure 1 It is a structural schematic diagram of the utility model;
[0016] Figure 2 This is a schematic diagram of the split structure of the utility model;
[0017] Figure 3 It is a structural schematic diagram of the base of the utility model;
[0018] Figure 4 This is a schematic diagram of the structure of the pull-out bottom plate of the utility model;
[0019] Figure 5 It is a structural schematic diagram of the housing of the utility model;
[0020] Figure 6 This is a schematic diagram of the structure of the cognitive card of the utility model;
[0021] Figure 7 It is a structural schematic diagram of the picture layer of the utility model;
[0022] Figure 8 This is a schematic diagram of the structure of the unit card of the utility model;
[0023] Fig. 9 It is a structural schematic diagram of the chess piece of the utility model;
[0024] In the figure:
[0025] 100, base;
[0026] 110. housing; 120. drawable bottom plate;
[0027] 1110, opening slot; 1120, enclosure structure; 1130, limiting gap;
[0028] 1210, supporting plate; 1220, stopper; 1230, handle;
[0029] 200, partition;
[0030] 210, first step groove;
[0031] 300, cognitive cards;
[0032] 310, picture layer; 320, spacing layer;
[0033] 3110, panel; 3120, unit card; 3130, second step groove;
[0034] 3121. card surface; 3122. first magnetic sticker;
[0035] 3210, a second magnetic sticker; 3220, an adhesive layer;
[0036] 400, chess pieces;
[0037] 410, card holder; 420, handle; 430, bump. DETAILED DESCRIPTION
[0038] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.
[0039] See also Figure 1-9 The utility model provides a technical solution: an educational toy for improving memory, comprising a base 100, a partition 200, a cognitive card 300 and a plurality of chess pieces 400, wherein the partition 200 is buckled and covered on the base 100 and a receiving space for embedding the cognitive card 300 is reserved between the partition 200 and the base 100, and the plurality of chess pieces 400 are movably installed on the partition 200 in a rectangular array, and the cognitive card 300 comprises two symmetrically distributed picture layers 310, and a spacing layer 320 is provided between the two picture layers 310.
[0040] Based on the above-mentioned structural setting, the educational toy for improving memory is composed of a base 100, a partition 200, a cognitive card 300 and a plurality of chess pieces 400, wherein the partition 200 covers and snaps on the base 100 and a gap is left between the two for the cognitive card 300 to be embedded and limited. The plurality of chess pieces 400 are respectively embedded on the partition 200 in a rectangular array, each chess piece 400 corresponds to each pattern on the cognitive card 300 one by one. In addition, the front and back sides of the cognitive card 300 are printed with patterns, which improves the utilization rate. Specifically, during use, the game is played by two players. Appropriate types of cognitive cards 300 can be placed in the base 100 according to the needs of the players. Before the game starts, the player embeds the partition 200 on the base 100, and the partition 200 covers the cognitive card 300, and then puts all the plurality of chess pieces 400. The chess pieces 400 are all embedded on the partition 200, and each chess piece 400 corresponds to the pattern on the cognitive card 300 one by one. The player can uncover two chess pieces 400 each time. If the patterns under the chess pieces 400 uncovered twice are the same, the player wins the corresponding two chess pieces 400. Otherwise, the chess pieces 400 are put back to their original positions and the other player is allowed to continue. The player who wins the most chess pieces 400 wins. The educational toy for improving memory is provided with a base 100 for accommodating cognitive cards 300, with the help of the partition 200 covering the cognitive cards 300 and a plurality of chess pieces 400 all embedded on the partition 200 and distributed in a rectangular array. On the basis of the traditional observation and cognitive gameplay, a gameplay specifically for memory training is provided for the players, which can help improve the player's memory and train the player's thinking ability while increasing the fun of the toy.
[0041] Furthermore, the chess piece 400 includes a base 410, a protrusion 430 disposed at the bottom of the base 410, a handle 420 disposed at the top of the base 410, and a plurality of first stepped grooves 210 adapted to the base 410 and the protrusion 430 are provided on the partition 200. The first stepped grooves 210 are provided on the partition 200 for the chess piece 400 to be embedded, and when the partition 200 is extracted, the chess piece 400 can be prevented from falling directly.
[0042] Furthermore, the base 100 includes a housing 110 and a pull-out bottom plate 120 movably inserted on one side of the housing 110. The pull-out bottom plate 120 includes a support plate 1210 for placing the cognitive card 300 and a stopper 1220 disposed on one side of the support plate 1210. A handle 1230 is disposed in the middle of the outer side of the stopper 1220. The pull-out bottom plate 120 is disposed on the side of the base 100, which improves the convenience of the player's operation and is more flexible to use compared to taking and replacing the cognitive card 300 from the top of the base 100.
[0043] Furthermore, an opening groove 1110 for the blocking seat 1220 to be embedded and accommodated is provided on one side of the shell 110, and a three-sided enclosure structure 1120 is provided on the inner side wall of the shell 110 away from the opening groove 1110. The inner wall size of the enclosure structure 1120 is adapted to the size of the cognitive card 300, and a limiting gap 1130 for the support plate 1210 to be inserted is reserved between the bottom of the enclosure structure 1120 and the inner bottom wall of the shell 110. Among them, the opening groove 1110 provides an accommodating space for the embedding of the blocking seat 1220. In the process of pulling the bottom plate 120 into the base 100, a gap for the support plate 1210 to limit the position is formed between the enclosure structure 1120 and the support plate 1210, and at the same time, the left and right sides of the enclosure structure 1120 also provide limiting guides for the cognitive card 300.
[0044] Furthermore, the picture layer 310 includes a panel 3110 and a plurality of unit cards 3120, and the panel 3110 is provided with a plurality of second step grooves 3130 for the unit cards 3120 to be embedded in. The picture layer 310 of the cognitive card 300 is designed to be separated, and the unit cards 3120 can be movably embedded in the second step grooves 3130, and the position can be adjusted at will after each game is finished, so as to ensure that the arrangement order of the patterns in the picture layer 310 is different in each game.
[0045] Furthermore, the unit card 3120 is composed of a card face 3121 and a first magnetic sticker 3122 glued to the inner side thereof, and the spacer layer 320 includes a second magnetic sticker 3210 covering a plurality of second stepped grooves 3130 and a glue layer 3220 coated on the outer periphery of the second magnetic sticker 3210 for bonding the two panels 3110. The second stepped grooves 3130 provide a storage space for the card face 3121 and the first magnetic sticker 3122 to be embedded, and the second magnetic sticker 3210 is embedded in the spacer layer 320, and is positioned by means of the glue between the two panels 3110, and provides structural support for the attraction of the first magnetic sticker 3122. By arranging the first magnetic sticker 3122 behind each card face 3121, and cooperating with the attraction of the second magnetic sticker 3210, it is more convenient to shuffle the order of cards and rearrange them after each round of the game.
[0046] It should be noted that, in this article, relational terms such as first and second, etc. are only used to distinguish one entity or operation from another entity or operation, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Moreover, the terms "include", "comprise" or any other variants thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device.
[0047] Although the embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that various changes, modifications, substitutions and variations may be made to the embodiments without departing from the principles and spirit of the present invention, and that the scope of the present invention is defined by the appended claims and their equivalents.
Claims
1. An educational toy for improving memory, characterized in that: The invention comprises a base (100), a partition (200), a cognitive card (300) and a plurality of chess pieces (400); the partition (200) is buckled and covered on the base (100) and a receiving space for embedding the cognitive card (300) is reserved between the partition (200) and the base (100); and the plurality of chess pieces (400) are movably installed on the partition (200) in a distributed rectangular array; The cognitive card (300) comprises two symmetrically distributed picture layers (310), and a spacing layer (320) is arranged between the two picture layers (310).
2. The educational toy for improving memory according to claim 1, characterized in that: The chess piece (400) comprises a base (410) and a protrusion (430) arranged at the bottom of the base (410); a handle (420) is arranged at the top of the base (410); and a plurality of first stepped grooves (210) adapted to the base (410) and the protrusion (430) are opened on the partition (200).
3. The educational toy for improving memory according to claim 1, characterized in that: The base (100) comprises a shell (110) and a pull-out base plate (120) movably inserted on one side of the shell (110); the pull-out base plate (120) comprises a support plate (1210) for placing the cognitive card (300) and a stopper (1220) arranged on one side of the support plate (1210); a handle (1230) is arranged in the middle of the outer side surface of the stopper (1220).
4. The educational toy for improving memory according to claim 3, characterized in that: An opening groove (1110) for the retaining seat (1220) to be embedded and accommodated is provided on one side of the shell (110), and a retaining structure (1120) with a three-sided enclosure structure is provided on the inner wall of the shell (110) away from the opening groove (1110), the inner wall size of the retaining structure (1120) is adapted to the size of the cognitive card (300), and a limiting gap (1130) is reserved between the bottom of the retaining structure (1120) and the inner bottom wall of the shell (110) for the support plate (1210) to be inserted.
5. The educational toy for improving memory according to claim 1, characterized in that: The picture layer (310) comprises a panel (3110) and a plurality of unit cards (3120); the panel (3110) is provided with a plurality of second stepped grooves (3130) for the unit cards (3120) to be embedded.
6. The educational toy for improving memory according to claim 5, characterized in that: The unit card (3120) is composed of a card surface (3121) and a first magnetic sticker (3122) glued to its inner side surface, and the spacer layer (320) includes a second magnetic sticker (3210) covering a plurality of second stepped grooves (3130) and an adhesive layer (3220) coated on the outer periphery of the second magnetic sticker (3210) for bonding the two panels (3110) together.
