Console structure of VR equipment
By designing a multi-function VR device console structure, using cameras and driver components to realize real-time monitoring of user actions and dynamic adjustment of VR device pictures, the problem of single functions and fixed space occupancy of existing VR device consoles is solved, and the gaming experience and space utilization are improved.
Patent Information
- Application Number
- CN202420968168.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-05-07
- Publication Date
- 2025-03-11
- Estimated Expiration
- 2034-05-07
AI Technical Summary
The console of existing VR devices has a single function and a fixed space occupancy. User actions and reactions cannot be fully integrated with VR devices, resulting in poor gaming experience.
A console structure for VR devices is designed, including a base, an LED screen, a speaker, a multi-group camera, a driving component and a frame. Through real-time capture and tracking of the first camera and the second camera, the movement of the driving components, the extension and storage of the frame, dynamic monitoring of user actions and real-time adjustment of VR device screens are realized.
It realizes the perfect combination of user actions and VR device graphics, improves the gaming experience, and the dynamic adjustment of the framework increases the space usage rate of the game area.
Smart Images

Figure CN222585518U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of VR game equipment, and more specifically, to a console structure of a VR equipment. Background Art
[0002] VR is the abbreviation of Virtual Reality, which is a brand-new practical technology developed in the 20th century. Virtual reality technology encompasses computers, electronic information, and simulation technology. Its basic implementation method is based on computer technology, utilizing and integrating the latest developments in three-dimensional graphics technology, multimedia technology, simulation technology, display technology, servo technology, and other high-tech technologies. With the help of computers and other equipment, a realistic three-dimensional visual, tactile, olfactory and other sensory experiences are created in the virtual world, giving people an immersive feeling in the virtual world. With the continuous development of social productivity and science and technology, the demand for VR technology in all walks of life is growing.
[0003] The combination of VR and games has become the main way to attract customers to larger amusement parks. Users can wear VR devices to experience scenes in the virtual world that cannot be realized in reality, thereby realizing the combination of the virtual world and the real world. The VR devices currently used generally include a wearable terminal (i.e., the user terminal) and a console. The console is mainly used to control the VR device and transmit the image to the VR device for display to the user. However, the console currently used has a single function and occupies a fixed space. Users mainly achieve the combination through the touch and vision of the VR wearable device, but it is obvious that the user's actions and reactions cannot be fully combined with the VR wearable device, and the gaming experience is not good. The utility model proposes a new solution to the above problems. Summary of the invention
[0004] In view of the problems existing in the prior art, the purpose of the present invention is to provide a console structure of a VR device to solve the technical problems mentioned in the background technology.
[0005] To solve the above problems, the utility model adopts the following technical solutions.
[0006] A control console structure of a VR device comprises a base, wherein an LED screen for displaying and sharing to users is arranged on the top of the base, loudspeakers for external speakers are arranged on both sides of the front end surface of the base, a plurality of first cameras for dynamic monitoring are arranged on the front end surface of the base, an inverted L-shaped bracket is fixed on the top of the base, a mounting plate is fixed on the lower part of the L-shaped bracket, a plurality of second cameras for dynamic monitoring are arranged on the mounting plate, and two groups of through holes are opened at one end of the L-shaped bracket away from the base, two groups of driving components are arranged on the upper end surface of the mounting plate, a mounting beam is slidably connected in the through hole, one end of the mounting beam is transmission-connected to the driving component, a frame for installing an auxiliary sling is fixed on the other end of the mounting beam, the first camera, the second camera and the driving component are electrically connected to a control mainboard in the base respectively, wherein
[0007] The driving assembly includes a square tube, a servo motor, a rack, a gear and a locking mechanism. The square tube is fixed to the upper end surface of the mounting plate, the servo motor is installed in the square tube, the rack is fixed to the mounting beam along the length direction of the mounting beam, the gear is axially fixed to the horizontal output end of the servo motor, and the gear is meshed with the rack. The locking mechanism is installed in the square tube, and the working end of the locking mechanism is matched with the rack.
[0008] Preferably, the locking mechanism includes an electric telescopic rod, an unpowered telescopic rod, and a locking plate. The electric telescopic rod and the unpowered telescopic rod are fixed in the square tube in the vertical direction. The bottom telescopic ends of the electric telescopic rod and the unpowered telescopic rod are bolted to the upper end surface of the locking plate, and the lower end surface of the locking plate is provided with locking teeth that cooperate with the rack.
[0009] In any of the above solutions, preferably, two groups of the unpowered telescopic rods are provided, and the two groups of unpowered telescopic rods are symmetrically arranged on both sides of the electric telescopic rod.
[0010] In any of the above solutions, preferably, the mounting beam is U-shaped, and the rack is installed in the U-shaped groove of the mounting beam.
[0011] In any of the above solutions, preferably, a placement slot for placing the VR device is provided on the base.
[0012] In any of the above solutions, preferably, decorative light strips are arranged around the LED screen.
[0013] Compared with the prior art, the advantages of the present invention are:
[0014] The design of the drive component, frame, first camera and second camera in the utility model is that when the user stands in front of the base and touches the switch on the base, the drive component is activated, the frame extends outward, and the user wears the VR device and installs the corresponding auxiliary sling, the game starts. During use, the first camera and the second camera capture and track the user's movements in real time, and adjust the game screen in the VR device. The game realizes the combination of reality and virtual video screen, and the experience is better. The drive component can place the frame above the player, reserving more activity space for the player in front of the base. When not in use, the frame remains in a storage state, occupying less space, which can effectively improve the space utilization rate of the game area. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] Figure 1 This is a schematic diagram of the overall structure of a console structure of a VR device of the utility model;
[0016] Figure 2 for Figure 1 Bottom view of
[0017] Figure 3 A schematic diagram of the structure of the drive component.
[0018] Description of the numbers in the figure:
[0019] 1. Base; 2. LED screen; 3. Speaker; 4. First camera; 5. L-shaped bracket; 6. Mounting plate; 7. Through hole; 8. Driving assembly; 9. Mounting beam; 10. Frame; 11. Bottom plate; 12. Second camera; 801. Square tube; 802. Servo motor; 803. Rack rail; 804. Gear; 13. Locking mechanism; 1301. Electric telescopic rod; 1302. Unpowered telescopic rod; 1303. Locking plate; 1304. Locking tooth; 14. Placement slot; 15. Decorative light strip. DETAILED DESCRIPTION
[0020] The technical solutions in the embodiments of the utility model will be clearly and completely described below in conjunction with the drawings in the embodiments of the utility model; it is obvious that the described embodiments are only part of the embodiments of the utility model, rather than all of the embodiments, and all other embodiments obtained by ordinary technicians in this field based on the embodiments of the utility model without making creative work are within the scope of protection of the utility model. Example
[0021] See also Figures 1 to 3A control console structure of a VR device comprises a base 1, a LED screen 2 for displaying and sharing to users is arranged on the top of the base 1, loudspeakers 3 for external speakers are arranged on both sides of the front end surface of the base 1, a plurality of first cameras 4 for dynamic monitoring are arranged on the front end surface of the base 1, an inverted L-shaped bracket 5 is fixed on the top of the base 1, a mounting plate 6 is fixed on the lower part of the L-shaped bracket 5, two groups of through holes 7 are opened at the end of the L-shaped bracket 5 away from the base 1, two groups of driving components 8 are arranged on the upper end surface of the mounting plate 6, a mounting beam 9 is slidably connected in the through hole 7, one end of the mounting beam 9 is transmission-connected to the driving component 8, a frame 10 for installing an auxiliary sling is fixed on the other end of the mounting beam 9, a bottom plate 11 is fixed on the frame 10, a plurality of second cameras 12 for dynamic monitoring are arranged on the lower end surface of the bottom plate 11, the first camera 4, the second camera 12, and the driving component 8 are electrically connected to the control mainboard in the base 1 respectively, wherein
[0022] The driving assembly 8 includes a square tube 801, a servo motor 802, a rack 803, a gear 804 and a locking mechanism 13. The square tube 801 is fixed to the upper end surface of the mounting plate 6. The servo motor 802 is installed in the square tube 801. The rack 803 is fixed to the mounting beam 9 along the length direction of the mounting beam 9. The gear 804 is axially fixed to the horizontal output end of the servo motor 802, and the gear 804 is meshed with the rack 803. The locking mechanism 13 is installed in the square tube 801, and the working end of the locking mechanism 13 is matched with the rack 803.
[0023] The design of the drive component 8, frame 10, first camera 4 and second camera 12 is that when the user stands in front of the base 1 and touches the switch on the base 1, the drive component 8 is activated, and the frame 10 extends outward. After the user puts on the VR device and installs the corresponding auxiliary lifting equipment, the game begins. During use, the first camera 4 and the second camera 12 capture and track the user's movements in real time, and adjust the game screen in the VR device. The game realizes the combination of reality and virtual video screen, and the experience is better. The drive component 8 can place the frame 10 above the player, reserving more activity space for the player in front of the base 1. When not in use, the frame 10 remains in a storage state, occupying less space, which can effectively improve the space utilization rate of the game area.
[0024] In this embodiment, the locking mechanism 13 includes an electric telescopic rod 1301, an unpowered telescopic rod 1302, and a locking plate 1303. The electric telescopic rod 1301 and the unpowered telescopic rod 1302 are fixed in the square tube 801 along the vertical direction. The bottom retractable ends of the electric telescopic rod 1301 and the unpowered telescopic rod 1302 are bolted to the upper end surface of the locking plate 1303, and the lower end surface of the locking plate 1303 is provided with locking teeth 1304 that cooperate with the rack 803; when the rack 803 moves to the position with the mounting beam 9, the electric telescopic rod 1301 is actuated to engage the locking teeth 1304 on the locking plate 1303 with the rack 803, thereby locking the rack 803 and the mounting beam 9.
[0025] In this embodiment, two groups of unpowered telescopic rods 1302 are provided, and the two groups of unpowered telescopic rods 1302 are symmetrically arranged on both sides of the electric telescopic rod 1301; through the above design, the movement process of the locking plate 1303 can be made smoother.
[0026] In this embodiment, the mounting beam 9 is U-shaped, and the rack rail 803 is installed in the U-shaped groove of the mounting beam 9; through the above design, an installation space can be provided for the rack rail 803.
[0027] In this embodiment, a placement slot 14 for placing the VR device is provided on the base 1; the above design facilitates the placement of the VR device.
[0028] In this embodiment, decorative light strips 15 are arranged around the LED screen 2; through the above design, gorgeous lighting can be provided for the players, and the gaming experience is better.
[0029] The working process of the utility model is as follows:
[0030] When the user stands in front of the base 1 and touches the switch on the base 1, the drive component 8 is activated, and the frame 10 extends outward. After the user puts on the VR device and installs the corresponding auxiliary lifting equipment, the game begins. During use, the first camera 4 and the second camera 12 capture and track the user's movements in real time, and adjust the game screen in the VR device. The game realizes the combination of reality and virtual video screen, and the experience is better. The drive component 8 can place the frame 10 above the player, reserving more activity space for the player in front of the base 1. When not in use, the frame 10 remains in a storage state, occupying less space, which can effectively improve the space utilization rate of the game area.
[0031] The above is only a preferred specific implementation of the utility model; however, the protection scope of the utility model is not limited thereto. Any technician familiar with the technical field can make equivalent replacements or changes according to the technical solution and improved ideas of the utility model within the technical scope disclosed by the utility model, which should be included in the protection scope of the utility model.
Claims
1. A control console structure of a VR device, comprising a base (1), wherein the top of the base (1) is provided with an LED screen (2) for displaying and sharing with users, and both sides of the front end surface of the base (1) are provided with loudspeakers (3) for external playback, characterized in that: The front end surface of the base (1) is provided with a plurality of first cameras (4) for dynamic monitoring, an inverted L-shaped bracket (5) is fixed on the top of the base (1), a mounting plate (6) is fixed on the lower part of the L-shaped bracket (5), two groups of through holes (7) are opened at one end of the L-shaped bracket (5) away from the base (1), two groups of drive components (8) are provided on the upper end surface of the mounting plate (6), a mounting beam (9) is slidably connected in the through hole (7), one end of the mounting beam (9) is transmission-connected to the drive component (8), a frame (10) for mounting an auxiliary lifting device is fixed on the other end of the mounting beam (9), a bottom plate (11) is fixed on the frame (10), and a plurality of second cameras (12) for dynamic monitoring are provided on the lower end surface of the bottom plate (11), the first camera (4), the second camera (12) and the drive component (8) are respectively electrically connected to the control mainboard in the base (1), wherein The driving assembly (8) comprises a square tube (801), a servo motor (802), a rack (803), a gear (804) and a locking mechanism (13); the square tube (801) is fixed to the upper end surface of the mounting plate (6); the servo motor (802) is mounted in the square tube (801); the rack (803) is fixed to the mounting beam (9) along the length direction of the mounting beam (9); the gear (804) is axially fixed to the horizontal output end of the servo motor (802), and the gear (804) meshes with the rack (803); the locking mechanism (13) is mounted in the square tube (801), and the working end of the locking mechanism (13) is arranged in cooperation with the rack (803).
2. The console structure of a VR device according to claim 1, characterized in that: The locking mechanism (13) comprises an electric telescopic rod (1301), an unpowered telescopic rod (1302), and a locking plate (1303); the electric telescopic rod (1301) and the unpowered telescopic rod (1302) are fixed in the square tube (801) along the vertical direction; the bottom telescopic ends of the electric telescopic rod (1301) and the unpowered telescopic rod (1302) are bolted to the upper end surface of the locking plate (1303); and the lower end surface of the locking plate (1303) is provided with locking teeth (1304) that cooperate with the rack (803).
3. The console structure of a VR device according to claim 2, characterized in that: The unpowered telescopic rods (1302) are provided in two groups, and the two groups of unpowered telescopic rods (1302) are symmetrically arranged on both sides of the electric telescopic rod (1301).
4. The console structure of a VR device according to claim 1, characterized in that: The mounting beam (9) is U-shaped, and the rack rail (803) is mounted in the U-shaped groove of the mounting beam (9).
5. The console structure of a VR device according to claim 1, characterized in that: The base (1) is provided with a placement slot (14) for placing VR equipment.
6. The console structure of a VR device according to claim 1, characterized in that: Decorative light strips (15) are arranged around the LED screen (2).