Game shelf hitting method and device

A game and game package technology, applied in the field of mobile games, can solve the problems of low professionalism, waste of time, long access cycle, etc., and achieve the effect of saving time and having a strong sense of user experience

Inactive Publication Date: 2016-03-16
CHENGDU KUAIFA ASSISTANT TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the existing technology, access standards for different release channels are inconsistent, and game packages need to be connected to different channel software toolkits one by one. Since it takes 2 to 3 days for a game package to access a channel software toolkit, if the game needs It takes 3 to 5 months to put 50 channels on the shelves, which is a waste of time and causes the development team to invest a lot of manpower and material resources
Although some powerful companies have made their own software toolkits for integrating channels, the number of supported channels is not large, the expertise is not high, and they are only used in a small range and cannot be marketed.
For similar market-oriented products, the update of channel software toolkit is not timely, the access period is too long, and the speed of adding new channels is too slow, so it is impossible to quickly respond to channel updates and access to customized channels

Method used

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  • Game shelf hitting method and device
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  • Game shelf hitting method and device

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Embodiment Construction

[0039] The following will be combined with the embodiment of the present invention Attached drawing The technical solutions in the embodiments of the present invention are described clearly and completely. Obviously, the described embodiments are only a part of the embodiments of the present invention, rather than all the embodiments. Usually here In the picture The components of the described and illustrated embodiments of the invention may be arranged and designed in a variety of different configurations. Therefore, the following pairs In the picture The detailed description of the embodiments of the invention provided is not intended to limit the scope of the claimed invention, but merely to represent selected embodiments of the invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work shall fall within the protection scope of the present invention.

[0040] With the continuous expansion of...

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Abstract

The invention provides a game shelf hitting method and a device, which relates to the field of mobile games. The game shelf hitting device operates at a user terminal, the user terminal downloads a distribution software toolkit, and the distribution software toolkit is provided with a universal interface for enabling a game pack to be accessed to and a standard interface for enabling a channel software toolkit to be accessed to. The distribution software toolkit builds connection with the channel software toolkit in advance, the distribution software toolkit carries out packaging and interface optimization in advance, access can be completed by only 2 to 3 hours, game shelf hitting and releasing can be completed, a large amount of time can be saved and user experience is strong.

Description

technical field [0001] The present invention relates to the field of mobile games, in particular, to a method and device for putting games on shelves. Background technique [0002] With the vigorous development of the mobile game industry and increasingly fierce competition, products need to be launched quickly to seize users and time. At present, there are many android channels, and the access cost is high. Game developers and publishers have a strong demand to quickly integrate channels. As the mobile game market continues to expand, more and more products will be launched every month. Coupled with the large number of channels, it is difficult for small and medium-sized teams to launch dozens or more channels. In terms of game statistics, testing, reinforcement and other services, developers have too many choices, and the quality of each product is also uneven. [0003] In the existing technology, access standards for different publishing channels are inconsistent, and g...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06H04L29/08
CPCH04L65/40H04L67/10
Inventor 杨云
Owner CHENGDU KUAIFA ASSISTANT TECH CO LTD
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