Setting method and device of pass game, storage medium and electronic device

A game and level technology, applied in the Internet field, can solve the problem of low accuracy of game difficulty level

Active Publication Date: 2018-05-01
TENCENT TECH CHENGDU
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide a level game setting method and device, a storage medium, and an electronic device to at least solve the technical problem in the related art that the accuracy of the game difficulty level obtained by evaluating the game situation is low

Method used

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  • Setting method and device of pass game, storage medium and electronic device
  • Setting method and device of pass game, storage medium and electronic device
  • Setting method and device of pass game, storage medium and electronic device

Examples

Experimental program
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Effect test

Embodiment approach

[0129] 1) Method 1

[0130] Step S41, search for the first game result and the second game result among the multiple game results, the first game result is used to indicate that the first object whose attribute parameter is the first parameter wins, and the second game result is used to indicate that the attribute parameter is the first object. The first object of the two parameters does not win, and the difficulty level of the target level game represented by the first parameter and the difficulty level of the target level game represented by the second parameter are two adjacent difficulty levels.

[0131] Step S42, taking the difficulty level of the target level game corresponding to the first parameter as the difficulty level of the target level game.

[0132] 2) Method 2

[0133] Step S51 , searching for all the first game results among the multiple game results, and the first game results are used to indicate that the first object whose attribute parameter is the first ...

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Abstract

The invention discloses a setting method and setting device of a pass game, a storage medium and an electronic device, wherein the method comprises the following steps: acquiring initial game information of a target pass game which is to be added into a game scene, wherein the game scene comprises a plurality of current pass games; running the target pass game for several times by taking the initial game information as initial information of the target pass game, so that a plurality of game results are obtained, wherein when the target pass game is run in each time, an object participating inthe target pass game includes one of a plurality of first objects, and each first object is used for indicating a difficulty level of the pass games in the game scene; on the basis of a game result, which indicates that the first object wins, in the plurality of game results, determining the difficulty level of the target pass game; and in accordance with the determined difficulty level of the target pass game, setting the target pass game in the game scene. With the application of the method and device provided by the invention, a technical problem in related technologies that the game difficulty level, which is obtained by evaluating a game situation, is relatively low in accuracy can be solved.

Description

technical field [0001] The present invention relates to the field of the Internet, and in particular, to a method and device for setting a level game, a storage medium, and an electronic device. Background technique [0002] With the development of multimedia technology and the popularization of wireless networks, people's entertainment activities have become more and more abundant, such as playing games online through handheld media devices, and playing single-player or online games through computers. There are various types of games, such as barrage. Shooting games, adventure games, simulation games, role-playing games, casual board games and other games. [0003] Most types of games can be networked, and multiple people can play online at the same time. For example, in chess and card games, both sides of the game may know each other's chess and cards (such as most chess games, endgames and other clear card games, etc.), there is currently no mature method for evaluating ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/47A63F13/798
CPCA63F13/47A63F13/798A63F2300/632
Inventor 万乐
Owner TENCENT TECH CHENGDU
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